12-02-2008, 04:46 PM | #1 |
MD3 Exporter for 3ds Max 2009
I have recompiled an old version of ExportMD3 with Max 2009's SDK for those of you who are using 3ds Max 2009.
It's a really old version - apparently from 1999, judging by a quick look at the source. Sometimes when you export, it'll warn "there is not a one-to-one correspondence between texture verts and actual verts"... I don't know whether this screws up stuff big time or not, but from a quick export (complete with animation generated by baking some procedural stuff into keyframes), it appears fine in-game. If anyone wants to submit the latest version of the source code to me, I'd be glad to accept it and recompile it with Max 2009's SDK. Download link: http://nash.wanzafran.com/ExportMD3-max2009.zip Don't contact me about bugs or anything - I didn't write this, and I know nothing about programming. I just know how to compile stuff. |
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12-02-2008, 05:46 PM | #2 |
Re: MD3 Exporter for 3ds Max 2009
Nice , see what google does for you : ).
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12-02-2008, 05:56 PM | #3 |
Re: MD3 Exporter for 3ds Max 2009
Google didn't help me on the linker errors - you did. :P I just basically did exactly as you told me.
Remember I'm not a programmer... as I've said in the other thread, the source wouldn't compile as-is - I spent 2 hours Googling every single error I stumbled upon to see how I can fix it. However, since the last set of errors spewed out so many lines, it had me stumped. I had absolutely no idea it was a linker error (and to be frank, I don't even know what the hell is a linker until after you posted the solution for me)... So Max 2009 users, get testing. And I'm still hoping for the latest source... this version is ANCIENT! |
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12-02-2008, 08:23 PM | #4 |
Re: MD3 Exporter for 3ds Max 2009
What about this source? I dont know how old it is though.
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12-02-2008, 08:58 PM | #6 |
Re: MD3 Exporter for 3ds Max 2009
Ahh, you're the guy who used to post ZDoom svn builds, right?
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12-03-2008, 01:35 AM | #7 | |
Re: MD3 Exporter for 3ds Max 2009
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Also could you recompile the source again after changing this line in DoExportMD3.cpp [line 377] Code:
fwrite( "(from 3DSMax)", 16, 1, file ); // Creator Code:
fwrite( "Frame" + Int2Str(i), 16, 1, file ); // Creator
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12-03-2008, 05:08 AM | #8 |
Re: MD3 Exporter for 3ds Max 2009
TerminX, yep it's me. I was determined to get a working exporter so that I can start making models for GZDoom...
Roma, I'll give that a try later when I get home (still at work now). Hopefully it'll be as simple as that. Yes - "from 3ds Max" is annoying... :P Lastly... does anyone here have any idea where to get Chris Cookson's latest modifications? He seems to have disappeared from the internet... |
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12-03-2008, 06:14 AM | #9 | |
Re: MD3 Exporter for 3ds Max 2009
Quote:
I have seen a few on there, but you probley allready knew about this site right?
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12-04-2008, 02:57 AM | #10 |
Re: MD3 Exporter for 3ds Max 2009
Yes I am well aware of that site.
Sorry I didn't make it clear in my previous post... I meant Chris Cookson's source code modifications... he fixed a lot of stuff in the Max 8 version that I used and I'd love to recompile that for 2009. |
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12-07-2008, 11:47 PM | #11 | |
Re: MD3 Exporter for 3ds Max 2009
Quote:
It spits out the error on start up like its not designed for it... I do have the 2008 plugin so thats ok, just thought I would let you know this one isnt working with my 2009.
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12-15-2008, 01:12 PM | #12 |
Re: MD3 Exporter for 3ds Max 2009
I don't have Design so I'm afraid I can't help you...
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02-23-2009, 12:13 AM | #13 |
Re: MD3 Exporter for 3ds Max 2009
Small update. My web host is down, so if anyone wants the plugin, please PM me. Sorry for the inconvenience.
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03-30-2009, 11:54 AM | #14 |
Re: MD3 Exporter for 3ds Max 2009
Bumping this thread to remind anyone who wants a copy of this plugin - please PM me your e-mail address. Thanks.
- Nash
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I am no longer able to compile the MD3 exporter for 3ds Max 2009. Sorry. |
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03-30-2009, 11:37 PM | #15 |
Re: MD3 Exporter for 3ds Max 2009
Why don't you just upload it to a site or add it to an attachment if it's small enough.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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04-04-2009, 07:33 AM | #16 |
Re: MD3 Exporter for 3ds Max 2009
I have uploaded the plugin on duke4.org
http://www.duke4.org/files/hrp/tools/ExportMD3.dle I can't get the thing to work in Vista64 though. Anyone had any luck with that? This is the error I get: DLL <ExportMD3.dle> failed to initialize. Error code14001 - The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more details. |
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04-13-2009, 09:28 PM | #17 |
Re: MD3 Exporter for 3ds Max 2009
It has come to my attention that this plugin doesn't work with 64 bit users - I am guessing that is simply because the plugin was compiled in Vista 32.
I don't have a 64 bit OS, so I don't really know what to do here. Sadly, I don't really have much time to spend on gaming these days (I'm a full time audio engineer)... if anyone wants to see a 64 bit version of this plugin, I'd really, REALLY appreciate it if you can find out how to do such a thing. I'd love to compile this for 64 bit too, but I just don't have the time to scour the internet and do research on it anymore. So... any help on compiling 64 bit plugins for Max would be much appreciated. Thanks. - Nash
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I am no longer able to compile the MD3 exporter for 3ds Max 2009. Sorry. |
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