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Old 06-02-2001, 12:36 PM   #1
Silencer
Teleport effect lotag
Just a simple question; what's the lotag that a teleporter's destination SE can be given that doesn't allow you to teleport back through? Like a one-way teleport.

I have done it before in maps, but I've just forgotten what the number is.
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Old 06-02-2001, 12:50 PM   #2
Duckman

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Re: Teleport effect lotag
23.
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Old 06-02-2001, 01:00 PM   #3
Silencer
Re: Teleport effect lotag
Thanks!
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Old 06-04-2001, 03:21 AM   #4
Guest
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Re: Teleport effect lotag
Or you could push the SE down into the floor.
 
Old 06-14-2001, 04:04 AM   #5
Kef Nukem
Re: Teleport effect lotag
Yeah, but then when you save your work, Build will sometime RAISE the sprite to the ground again, so problably you have to do it twice, but it'll work [img]smilies/images/icons/grin.gif[/img]
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Old 06-14-2001, 05:35 AM   #6
Bruce Hamilton
Re: Teleport effect lotag
Time to edit your sig, Kef... Dukeworld is gone. [img]smilies/images/icons/smile.gif[/img]
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Old 06-14-2001, 10:59 AM   #7
cyborg

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Re: Teleport effect lotag
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Yeah, but then when you save your work, Build will sometime RAISE the sprite to the ground again, so problably you have to do it twice, but it'll work [img]smilies/images/icons/grin.gif[/img]<HR></BLOCKQUOTE>

Build will automatically place a sprite in valid space if it is moved. It is not 'sometimes' - this is consistant.
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Old 06-15-2001, 04:04 PM   #8
cyborg

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Re: Teleport effect lotag
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Can I never make a TYPO goddamnit.<HR></BLOCKQUOTE>

You clearly misunderstood the emphasis.
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Old 06-15-2001, 11:44 PM   #9
Kef Nukem
Re: Teleport effect lotag
Can I never make a TYPO goddamnit.
And yeah I'll change my profile when I have the power to click on that word [img]smilies/images/icons/grin.gif[/img]
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Old 06-15-2001, 11:51 PM   #10
Kef Nukem
Re: Teleport effect lotag
Should be fixed now :>
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