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#1 |
Teleport effect lotag
Just a simple question; what's the lotag that a teleporter's destination SE can be given that doesn't allow you to teleport back through? Like a one-way teleport.
I have done it before in maps, but I've just forgotten what the number is.
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#2 |
Re: Teleport effect lotag
23.
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#3 |
Re: Teleport effect lotag
Thanks!
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#4 |
Guest
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Re: Teleport effect lotag
Or you could push the SE down into the floor.
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#6 |
Re: Teleport effect lotag
Time to edit your sig, Kef... Dukeworld is gone. [img]smilies/images/icons/smile.gif[/img]
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How do you expect anyone to remember your name, if you can't spell it right yourself, Broussard? It's basic positioning... None of that matters... It'll be done when it's done.... It's the spirit of the law, not the letter. |
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#7 |
Re: Teleport effect lotag
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Yeah, but then when you save your work, Build will sometime RAISE the sprite to the ground again, so problably you have to do it twice, but it'll work [img]smilies/images/icons/grin.gif[/img]<HR></BLOCKQUOTE> Build will automatically place a sprite in valid space if it is moved. It is not 'sometimes' - this is consistant.
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#8 |
Re: Teleport effect lotag
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kef Nukem:
Can I never make a TYPO goddamnit.<HR></BLOCKQUOTE> You clearly misunderstood the emphasis.
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