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#1 |
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Can anyone help me? Every time when I try to make it 32bit. The game shuts down and closes. Even at 16bit. I really wish i can play it in HRP. Hope someone helps me. Thanks. By the way the error is those windows debug errors. And my graphic card is RADEON 9600 PRO.
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#2 |
Re: Cannot make HRP in 3d.
Does this happen in both full screen and windowed mode?
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#3 |
Re: Cannot make HRP in 3d.
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#4 |
Re: Cannot make HRP in 3d.
This is a strange error... I use to have a Radeon 9600 Pro a week ago and had it for a year or so and it ran the HRP perfectly. Have you got the latest drivers for it?
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#5 |
Re: Cannot make HRP in 3d.
Post a log(eduke32.log)
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#6 |
Re: Cannot make HRP in 3d.
Maybe you don't have OpenGL drivers installed or so?
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#7 |
Re: Cannot make HRP in 3d.
Uhm, this is the starting log. Am I suppose to give the log from the starting? Or when I click start. This is the log from the starting.
EDuke32 1.4.0 svn (Apr 21 2007 16:56:55) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2007 EDuke32 team addsearchpath(): Added C:/Program Files/duke3d/ Initialising Windows DirectX/GDI system interface OS: Windows 95 (Version 4.0.950) Loading OPENGL32.DLL Loading GLU32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 640x480 8-bit fullscreen - 704x480 8-bit fullscreen - 720x480 8-bit fullscreen - 800x600 8-bit fullscreen - 856x480 8-bit fullscreen - 864x648 8-bit fullscreen - 960x720 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x648 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x720 8-bit fullscreen - 1280x768 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 640x480 16-bit fullscreen - 704x480 16-bit fullscreen - 720x480 16-bit fullscreen - 800x600 16-bit fullscreen - 856x480 16-bit fullscreen - 864x648 16-bit fullscreen - 960x720 16-bit fullscreen - 1024x768 16-bit fullscreen - 1152x648 16-bit fullscreen - 1152x864 16-bit fullscreen - 1280x720 16-bit fullscreen - 1280x768 16-bit fullscreen - 1280x960 16-bit fullscreen - 1280x1024 16-bit fullscreen - 640x480 32-bit fullscreen - 704x480 32-bit fullscreen - 720x480 32-bit fullscreen - 800x600 32-bit fullscreen - 856x480 32-bit fullscreen - 864x648 32-bit fullscreen - 960x720 32-bit fullscreen - 1024x768 32-bit fullscreen - 1152x648 32-bit fullscreen - 1152x864 32-bit fullscreen - 1280x720 32-bit fullscreen - 1280x768 32-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 32-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1152x864 32-bit windowed - 1024x768 32-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Using config file 'duke3d.cfg'. Scanning for GRP files... |
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#8 |
Re: Cannot make HRP in 3d.
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#9 |
Re: Cannot make HRP in 3d.
Try the latest EDuke32 (eduke32_snapshot_20070901.zip).
http://wiki.eduke32.com/stuff/ If it don't help, post(or attach) a new log. Your log was incomplete because you should try to start the game even it will crash.
Last edited by Hunter_rus; 01-15-2008 at 10:38 AM.
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#10 |
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Re: Cannot make HRP in 3d.
Are you unzipping the locked HRP and EDuke folders? It won't work unless your HRP and Eduke files are in your duke3D folder, and out of their locked folders.
To do this, just open "my computer", then click on "C drive", then click on "program files". your Duke Nukem 3D folder is in there. Open up your Duke Nukem 3D folder. Then open up your HRP folder (which is locked) and drag the files out into your DN3D folder and drop them anywhere in there. Same with EDuke. Then use the blue Eduke Icon to open your game. It should work fine.
Last edited by Blue Lightning; 01-15-2008 at 12:05 PM.
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#11 |
Re: Cannot make HRP in 3d.
OpenGL drivers come with your graphics card drivers. They are installed automatically.
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#12 |
Re: Cannot make HRP in 3d.
EDuke32 1.4.0 svn (Sep 1 2007 14:30:18)
Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2007 EDuke32 team addsearchpath(): Added C:/Documents and Settings/HP_Owner/Desktop/eduke32_20060718/ Initialising Windows DirectX/GDI system interface OS: Windows XP (Version 5.1.2600) - Service Pack 2 Loading OPENGL32.DLL Loading GLU32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 320x200 8-bit fullscreen - 320x240 8-bit fullscreen - 400x300 8-bit fullscreen - 512x384 8-bit fullscreen - 640x350 8-bit fullscreen - 640x400 8-bit fullscreen - 640x432 8-bit fullscreen - 640x480 8-bit fullscreen - 704x480 8-bit fullscreen - 720x480 8-bit fullscreen - 800x600 8-bit fullscreen - 856x480 8-bit fullscreen - 864x648 8-bit fullscreen - 960x720 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x648 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x720 8-bit fullscreen - 1280x768 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 320x200 16-bit fullscreen - 320x200 32-bit fullscreen - 320x240 16-bit fullscreen - 320x240 32-bit fullscreen - 400x300 16-bit fullscreen - 400x300 32-bit fullscreen - 512x384 16-bit fullscreen - 512x384 32-bit fullscreen - 640x350 16-bit fullscreen - 640x350 32-bit fullscreen - 640x400 16-bit fullscreen - 640x400 32-bit fullscreen - 640x432 16-bit fullscreen - 640x432 32-bit fullscreen - 640x480 16-bit fullscreen - 640x480 32-bit fullscreen - 704x480 16-bit fullscreen - 704x480 32-bit fullscreen - 720x480 16-bit fullscreen - 720x480 32-bit fullscreen - 800x600 16-bit fullscreen - 800x600 32-bit fullscreen - 856x480 16-bit fullscreen - 856x480 32-bit fullscreen - 864x648 16-bit fullscreen - 864x648 32-bit fullscreen - 960x720 16-bit fullscreen - 960x720 32-bit fullscreen - 1024x768 16-bit fullscreen - 1024x768 32-bit fullscreen - 1152x648 16-bit fullscreen - 1152x648 32-bit fullscreen - 1152x864 16-bit fullscreen - 1152x864 32-bit fullscreen - 1280x720 16-bit fullscreen - 1280x720 32-bit fullscreen - 1280x768 16-bit fullscreen - 1280x768 32-bit fullscreen - 1280x960 16-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 16-bit fullscreen - 1280x1024 32-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1152x864 32-bit windowed - 1024x768 32-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Using config file 'duke3d.cfg'. Scanning for GRP files... Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) Duke Nukem 3D v1.4+ style CON files detected. Compiled code size: 16207 bytes 1903/11264 labels, 285/2048 variables 0 event definitions, 207 defined actors Initialising DirectInput... - Loading DINPUT.DLL - Creating DirectInput object - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard - Creating keyboard device - Creating mouse device Initialising mouse CONTROL_Startup: Mouse Present Loading art header... initcache(): Initialised with 33554432 bytes Loading palette/lookups... mmulti: This machine's IP is 192.168.10.101 Definitions file 'duke3d.def' loaded. RTS Manager Started. RTS file DUKE.RTS was not found Initializing OSD... Setting video mode 1152x864 (8-bit fullscreen) - Creating primary surface - Getting back buffer - Allocating offscreen buffer - Creating palette Checking music inits... Checking sound inits... Initializing MultiVoc... - Maximum voices: 32 - Using 1392 byte mixing buffers Initializing DirectSound... - Loading DSOUND.DLL - Creating DirectSound object - Creating primary buffer - Setting primary buffer format Channels: 2 Sample rate: 48000Hz Sample size: 16 bits - Creating secondary buffer Demo demo1.dmo is of an incompatible version (121). |
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#13 |
Re: Cannot make HRP in 3d.
Line : Setting video mode 1152x864 (8-bit fullscreen)
Even thou if i start up with 32 bit FIRST. It'll still shut down. I was playing 8bit for awhile. Oh and I tried to run 8 bit then switch it to 32 bit in game. Still shuts down. |
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#14 |
Re: Cannot make HRP in 3d.
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#15 |
Re: Cannot make HRP in 3d.
Wait sorry guys. I tried it with 32bit FIRST. And i found a new error (sorry if this counts as triple post i don't know much about forums)
EDuke32 1.4.0 svn (Apr 21 2007 16:56:55) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2007 EDuke32 team addsearchpath(): Added C:/Program Files/duke3d/ Initialising Windows DirectX/GDI system interface OS: Windows 95 (Version 4.0.950) Loading OPENGL32.DLL Loading GLU32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 640x480 8-bit fullscreen - 704x480 8-bit fullscreen - 720x480 8-bit fullscreen - 800x600 8-bit fullscreen - 856x480 8-bit fullscreen - 864x648 8-bit fullscreen - 960x720 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x648 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x720 8-bit fullscreen - 1280x768 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 640x480 16-bit fullscreen - 704x480 16-bit fullscreen - 720x480 16-bit fullscreen - 800x600 16-bit fullscreen - 856x480 16-bit fullscreen - 864x648 16-bit fullscreen - 960x720 16-bit fullscreen - 1024x768 16-bit fullscreen - 1152x648 16-bit fullscreen - 1152x864 16-bit fullscreen - 1280x720 16-bit fullscreen - 1280x768 16-bit fullscreen - 1280x960 16-bit fullscreen - 1280x1024 16-bit fullscreen - 640x480 32-bit fullscreen - 704x480 32-bit fullscreen - 720x480 32-bit fullscreen - 800x600 32-bit fullscreen - 856x480 32-bit fullscreen - 864x648 32-bit fullscreen - 960x720 32-bit fullscreen - 1024x768 32-bit fullscreen - 1152x648 32-bit fullscreen - 1152x864 32-bit fullscreen - 1280x720 32-bit fullscreen - 1280x768 32-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 32-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1152x864 32-bit windowed - 1024x768 32-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Using config file 'duke3d.cfg'. Scanning for GRP files... Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Compiling: GAME.CON (99639 bytes) Including: DEFS.CON (28893 bytes) Including: USER.CON (36930 bytes) Duke Nukem 3D v1.3D style CON files detected. GAME.CON: In state `blimphitstate': GAME.CON:157: warning: expected a action, found a define. Compiled code size: 12131/98304 bytes 1533/11264 labels, 284/2048 variables 0 event definitions, 119 defined actors Initialising DirectInput... - Loading DINPUT.DLL - Creating DirectInput object - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard - Creating keyboard device - Creating mouse device Initialising mouse CONTROL_Startup: Mouse Present Loading art header... initcache(): Initialised with 33554416 bytes Loading palette/lookups... mmulti: This machine's IP is 192.168.10.101 Definitions file 'duke3d.def' loaded. RTS Manager Started. RTS file DUKE.RTS was not found Initializing OSD... Setting video mode 320x240 (32-bit windowed) Your OpenGL implementation doesn't support detail mapping. Disabling... Your OpenGL implementation doesn't support glow mapping. Disabling... Checking music inits... Checking sound inits... Initializing MultiVoc... - Maximum voices: 8 - Using 640 byte mixing buffers Initializing DirectSound... - Loading DSOUND.DLL - Creating DirectSound object - Creating primary buffer - Setting primary buffer format Channels: 2 Sample rate: 22050Hz Sample size: 8 bits - Creating secondary buffer Fatal Signal caught: SIGSEGV. Bailing out. Uninitialising DirectDraw... - Releasing DirectDraw object - Unloading DDRAW.DLL Uninitialising DirectInput... - Releasing keyboard device - Releasing mouse device - Releasing DirectInput object - Unloading DINPUT.DLL It says "Setting video mode 320x240 (32-bit windowed) Your OpenGL implementation doesn't support detail mapping. Disabling... Your OpenGL implementation doesn't support glow mapping. Disabling..." Does that mean I need a new card? =.= |
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#16 |
Re: Cannot make HRP in 3d.
These logs confuse me.
Logs:
I assume your situation is represented by the third log. Follow these steps:
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#17 |
Re: Cannot make HRP in 3d.
Next time you get a video card, get an NVIDIA card because they have higher support for OpenGL.
But i think that it might just be your drivers that have the problem. You can download ATi drivers from here.http://ati.amd.com/support/driver.html In the first box, select the OS you have. In the second box, select Radeon since you need a driver for your video card. And in the 3rd box, select 9600 series. Then click 'go' and it will link you to the download site for your video card driver. |
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#18 | |
Re: Cannot make HRP in 3d.
Quote:
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#19 |
Re: Cannot make HRP in 3d.
also fyi eduke32 doesn't run at all in win95 so don't expect that
nvidia cards screw up backwards compatibility, and plus their 'better' opengl support is just hacks (see quake3 skybox edge clamp assumption issue for a fine example)
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#20 | |
Re: Cannot make HRP in 3d.
Quote:
"- Creating secondary buffer Fatal Signal caught: SIGSEGV. Bailing out."
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traB pu kcip |
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#21 | |
Re: Cannot make HRP in 3d.
Quote:
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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