11-19-1998, 09:41 PM | #1 |
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Wolf3d Source Code!?!?
I have to Wolf3d Source code. (SIMPLE ENOUGH) Where can I get a compiler (for free) in C++. I am trying to write a TOTAL TC for WOLF3D
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11-20-1998, 12:34 AM | #2 |
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Re: Wolf3d Source Code!?!?
I don't likw your chances of finding a free one, I don't know of one, infact. You would have to warez it.
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11-20-1998, 12:35 AM | #3 |
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Re: Wolf3d Source Code!?!?
I don't likw your chances of finding a free one, I don't know of one, infact.
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11-20-1998, 10:29 AM | #4 |
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Re: Wolf3d Source Code!?!?
Free c++ compiler;
Yes there is, its called djppd or some ridiculous name like that. It is a 32bit compiler, and was suppose to allow DOS people to compile Unix programs (who do get free c compilers called g++ or gcc) J |
11-20-1998, 08:22 PM | #5 |
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Re: Wolf3d Source Code!?!?
You get what you pay for, which in this case is nothing so don't expect much from a "free C++ Compiler".
Why not just "bite the bullet" and go purchase a C++ Compiler that has the ability to do in-line assembly code. You will also get the necessary documentation on "how-to" use the C++ Compiler. While you are at it, go purchase a couple of C++ books to help you learn C++. Another excellent book on Graphics is "Zen of Graphics Programming" by Michael Abrash. You will learn how a well placed Assembly routine can tremendously speed up your C++ Graphics Code. |
11-20-1998, 09:25 PM | #6 |
Re: Wolf3d Source Code!?!?
actually...it matters exactly WHAT compiler you use...you HAVE TO USE Borland C++ 3.0. its what they used, and since youre messin with old 16 bit code you have to use it too.
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11-21-1998, 06:14 AM | #7 |
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Re: Wolf3d Source Code!?!?
If you want to use Borland C++, go to http://www.inprise.com/borlandcpp/ , for the complete list of available Borland C++ products.
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11-21-1998, 01:44 PM | #8 |
Re: Wolf3d Source Code!?!?
another free compiler is LCC, but that really didnt work much for me.
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11-21-1998, 04:32 PM | #9 |
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Re: Wolf3d Source Code!?!?
TerminX:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>actually...it matters exactly WHAT compiler you use...you HAVE TO USE Borland C++ 3.0. its what they used, and since youre messin with old 16 bit code you have to use it too.<HR></BLOCKQUOTE> I'll agree that it matters WHICH compiler you use. Each C++ compiler has its own inheritance advantages and disadvantages. As to "having to use Borland C++ 3.0", you can use later versions of the compiler "IF" you know what you are doing AND what the differences are in the versions of the Borland C++ Compiler. There are at least 3 Major C++ Compiler software packages that you can use: (1) Watcom C++; (2) Borland C++; and (3) Microsoft C++. You can choose which one you want. *** Note *** I've used Borland C++ versions 3.0 and 4.0 with no major problems. Knowledge of Assembly Language would also be very very helpful. There are many times the ONLY way to speed up the graphics is to "rewrite" timing dependent logic in Assembly Language. If you look at "Wolf3D Source Code" you will find some logic to test "which" processor chip is in use. This determines if your computer execute "WOLF3D.EXE" or not! ------------------ <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Why lie, If you ONLY tell the truth you won't have to remember who you told what lie to...<HR></BLOCKQUOTE> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>When all else fails, read the Instruction Manual.<HR></BLOCKQUOTE> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Why lie when you can omit? (Clinton's credo)<HR></BLOCKQUOTE> [This message has been edited by SirWinner (edited 11-21-98).] |
11-21-1998, 05:26 PM | #10 |
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Re: Wolf3d Source Code!?!?
I use Borland C++, and I have to say that if you are going to buy a compiler, I recomend this one. It has lots of convenient features.
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11-21-1998, 07:57 PM | #11 |
Re: Wolf3d Source Code!?!?
Why would you want to recompile the game anyway? It's horrible source code, from what I remember when I saw it. (Descent source code was even worse.)
As far as a free compiler, there's a bunch for DOS, like g++, and there's one that's much worse, but I don't remember the name. DOS compilers really aren't worth buying today, but the free compilers are a good price :-)
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11-26-1998, 06:34 PM | #12 |
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Re: Wolf3d Source Code!?!?
How much did it cost you for Borland C++? I thought Some compilers hace the ability to convert 16bit coding into 32bit coding?
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11-27-1998, 11:47 AM | #13 |
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Re: Wolf3d Source Code!?!?
Actually, we use it in the Computor sci. courses at school, but there are retailers that will sell it to you, if you are a student, for a discounted price. (I can get one for $50)
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11-28-1998, 03:51 PM | #14 |
Re: Wolf3d Source Code!?!?
My Computer Science class uses Visual C++ 5. The interface stinks! Whoever thought it up should be shot.
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Big Brother is watching. Dress accordingly. |
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11-29-1998, 09:11 AM | #15 |
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Re: Wolf3d Source Code!?!?
Mr EricSir, there is a simple solution for your Visual C++ problem. As a student, you should be eligible for a dirt cheap copy of Borland C++ Builder 3 Client/Server.
Just go to http://www.inprise.com and have a look around. One of my co-workers got his copy of Delphi 3 Client/Server for a mere $25 thru this scheme. (Mind you, when you're no longer a student, you're not allowed to use the product anymore) |
12-04-1998, 09:00 PM | #16 |
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Re: Wolf3d Source Code!?!?
Whoa, thats cheap! by being a "student" do you mean that I'd have to be a college student majoring in some soft of computer-related topic, or would a high school student work? I'd definately get a different one anyday (I have Visual C++ 4.0). It's not too good, but I am planning on using it to port a DOS program to Windows 95. On another note, the freeware DOS compiler is DJGPP, I THINK (not too sure) it can be downloaded from (suprise suprise) 'www.djgpp.com'. I heard it's pretty good (but that was, of course, a thing I read off their page).
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12-05-1998, 06:53 AM | #17 |
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Re: Wolf3d Source Code!?!?
Try http://www.inprise.com/programs/ . You should be able to find more information there.
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