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#41 | |
Re: Need help for an Ultra high resolution pack mod
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#42 | |
Re: Need help for an Ultra high resolution pack mod
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#43 |
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Re: Need help for an Ultra high resolution pack mod
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#44 |
Re: Need help for an Ultra high resolution pack mod
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#45 |
Re: Need help for an Ultra high resolution pack mod
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#46 |
Re: Need help for an Ultra high resolution pack mod
Night vision goggles? Computer screen over one eye? Are you kidding? Now you're talking about absolutely destroying everything that made Duke who he is and what his game is and replacing it with just another bland futuristic marine/special forces/whatever serious shooter. Duke is all about style, wit, and kicking major alien behinds. Anything but bland and serious. There's a difference between making Duke3D look a little more realistic and interesting and completely destroying the original vision.
I'm quickly losing hope on this. We haven't seen any photo-realistic textures and now you're caught double red-handed with that line about replacing Duke's sunglasses with night vision goggles. That was a mistake and you did indeed just give away the fact that you're using pre-existing models. Please feel free to prove me wrong as I sincerely hope a project like this can come to fruition. And I read TerminX's post, DeeperThought, and found it very interesting and enlightening. *sigh* "night vision goggles"...
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon...
Last edited by MusicallyInspired; 03-04-2009 at 04:33 PM.
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#47 |
Re: Need help for an Ultra high resolution pack mod
What an entertaining thread. I wanna see some of the "finished textures."
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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. " --George Bernard Shaw |
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#48 |
Re: Need help for an Ultra high resolution pack mod
Ok I've taken what you've said on board, I will be tweaking the duke model, Ive added some sunglasses and I'll make a new more duke like face texture too.
below is some other models and texture examples. The computer will replace the arcade machine... "I don't have time to play with myself"
Last edited by gommorrha; 03-04-2009 at 06:01 PM.
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#49 |
Re: Need help for an Ultra high resolution pack mod
some more texture examples:
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#50 |
Re: Need help for an Ultra high resolution pack mod
That makes no sense if that comupter replaces the arcade. You are never going to find an arcade that has a computer in it that you can play games on. That is very unrealistic.
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#51 |
Re: Need help for an Ultra high resolution pack mod
Yeah, the computer thing makes no sense in an arcade of a movie theater. It's gotta stay an arcade machine.
Those textures do look nice, though. You said you took them with your camera? Some of those doors look pretty extravagant. Not sure where they'd go in a Duke map. These would look nice in-game, though. Assuming they are seamless.
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon... |
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#52 |
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Re: Need help for an Ultra high resolution pack mod
What I think we should do is see if we can bump up the Res of the HRP project... Think of how many models and textures were either shrunk down or low poly counted....
I say we find out what the ABSOLUTE LIMITS of the engine are (e.g. find out the largest working texture size I've seen 512x512... can we go 1024x1024???) and find out the largest poly count the build engine can handle. Then we say to the HRP people... give us the BEST QUALITY your computer can handle. Cause considering the HRP project started 3 years ago (if I'm not mistaken).... The average graphics card should be able to shit over what the average was 3 years ago. |
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#53 |
Re: Need help for an Ultra high resolution pack mod
That's true, but not very relevant. Today's HRP contains a ton more textures and models than it did 3 years ago, so our graphics cards are working much harder to use it. Also, we've already reached the point of diminishing returns as far as resolution and numbers of polygons. Continuing to increase those numbers isn't going to make the game look much more modern, because it still lacks modern lighting and other goodies.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#54 |
Re: Need help for an Ultra high resolution pack mod
It really doesn't have to do with resolution, poly count, or lighting. It has to do with the style of the textures and models. If you go for a realistic, stylistic, sleek style (which is not what the HRP has been doing) you'll get something that looks far better.
Another things. The more I look at some of this stuff this guy is posting, the more I think he has done nothing but download Half-Life models and cut them up. I used to do that stuff all the time. The textures could easily come from Googling various websites, and with his track record of now being caught twice doing such a thing already it wouldn't suprise me. This, however, should not taint the concept of doing a super upgrade to Duke3D. Redesigining the maps, giving it photo realistic textures, giving the monsters a make over, doing new sounds and music. I think Duke 3D could be enhanced a lot more than it has been. The tools already exist.
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Open Maw Productions |
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#55 |
Re: Need help for an Ultra high resolution pack mod
Personally I think it looks fine the way it is now. I'd love to see redesigned maps though.
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#56 |
Re: Need help for an Ultra high resolution pack mod
gomorrha, perhaps you should use one of the more recent duke images as a reference for your duke model. Especially the teaser trailer screenshot shows a duke that might fit with your current 'vision' of how he should look. (This one.)
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#57 |
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Re: Need help for an Ultra high resolution pack mod
Yeah... but if we redesign the Maps from scratch... we can improve the lighting by heaps... believe me. It is possible... although I know real-time lighting isn't possible... but hey... we can make it look much, MUCH better.
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#58 |
Re: Need help for an Ultra high resolution pack mod
Lowrez. Blurry. Untilable. Photos. Not textures. Sry.
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GRPViewer, DN3D/SW Models |
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#59 |
Re: Need help for an Ultra high resolution pack mod
I have to agree with Roma, there is just too many things to point out wrong about them.
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#60 | |
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Re: Need help for an Ultra high resolution pack mod
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(Please George??? ![]() |
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#61 |
Re: Need help for an Ultra high resolution pack mod
Have you read TX's posts? guess not. Anyway I think this project will die sooner than you think guys. You will see.
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#62 |
Re: Need help for an Ultra high resolution pack mod
I am wondering why this whole thread is still unlocked. *LOL*
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#63 |
Re: Need help for an Ultra high resolution pack mod
It seems that everyone thinks that because TX said that it was ok as long as it only works with the full version of Duke Nukem that it is ok to edit them.
Well in saying that, that means you can not do episode one and the others because they can still run with the shareware version of Duke, so either way cancels each other out. So I would say it's safe to just leave it alone.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#64 |
Re: Need help for an Ultra high resolution pack mod
I remember, that was discussed long time ago. Conclusion was, that is somebody will modify/improve maps, he cannon distribute them directly, but probably it is possible to distribute difference patch, which only works with original games files.
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#65 | |
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Re: Need help for an Ultra high resolution pack mod
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We want to rebuild them from scratch... that's entirely different. |
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#66 | |
Re: Need help for an Ultra high resolution pack mod
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Duke 3D map files don't contain any graphics or sound, and are completely useless unless you have a copy of the game. For that reason, it's hard to see how their distribution in modified form would be a threat to 3DR's intellectual property. And, as TerminX pointed out, the map authoring template included with the game explicitly recognizes modifications of the original maps as legit creations. None of this PROVES that distributing edited versions of the original maps is legal, but it makes a strong prima facie case. The upshot being, no one with balls would hesitate. So if you want to remake or edit the original levels, my advice would to be to stop talking about it and just do it.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#67 |
Re: Need help for an Ultra high resolution pack mod
Apon reading the "LICENSE.TXT" again...
Code:
[4] NEW LEVELS. "New Levels" are data that modify or substitute for Game data, thus modifying or replacing one or more Game levels. Creating or distributing a New Level or a software tool that has no substantial purpose other than to contribute to the creation of a New Level infringes rights of 3D Realms and is prohibited by law except as permitted by 3D Realms. 3D REALMS PERMITS NEW LEVELS ONLY THAT MEET ALL OF THE FOLLOWING CONDITIONS: [A] The Level must only work with a RETAIL episode of the Game. It must NOT work with this Episode One. [B] The level must not contain modifications to any COM, EXE, or DLL, or to other executable file. [C] The level must not contain any illegal or indecent material, or (without appropriate irrevocable licenses) any trademarks, copyright protected work, or other property of third parties. [D] The level must prominently identify at least in every online description and with reasonable duration on an opening screen (1) the name and email address of the level's creators, and (2) the words "THIS LEVEL IS NOT MADE BY OR SUPPORTED BY 3D REALMS". [E] The level and any use of it must be offered solely for free (other than any incidental online charges). [F] By distributing or permitting the distribution of any New Level, all owners of any trademark, copyright or other right, title or interest therein (to the extent different from the Game as originally distributed by 3D Realms) grant back to 3D Realms an irrevocable royalty free right to distribute the level. [G] The distributor of any New Level or Level Editor must be authorized to distribute the Game itself (either in writing, or by being within a category where no writing is needed under this LICENSE.DOC). ![]()
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Last edited by The Commander; 03-06-2009 at 09:30 PM.
Reason: Oh My... What to do?
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#68 |
Re: Need help for an Ultra high resolution pack mod
Also, clause [G] seems to rule out ANY user maps. But that is a good reason for not taking it seriously (and that was a big part of TerminX's post, if you read it).
The provision about not working in episode one (i.e. the shareware version) is also quite silly and has never been followed. No one has ever gotten in trouble for releasing a user map that worked with the shareware version (it's laughable to think that could happen). Even in a bizzarro world where that were an issue, it could easily be circumvented simply by including some stuff that isn't in episode one (a few monsters and textures).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#69 |
Re: Need help for an Ultra high resolution pack mod
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#70 |
Guest
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Re: Need help for an Ultra high resolution pack mod
Or could use the normal HRP pack for now and change the texturing later.
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#71 |
Re: Need help for an Ultra high resolution pack mod
Yeah, the textures in the current HRP are far better then your untilable textures, gommorrha.
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OFFICIAL HRP Nitpicker!
Last edited by Radar1013; 03-08-2009 at 11:18 AM.
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#72 |
Re: Need help for an Ultra high resolution pack mod
Or you could just give up because this is never going to go anywhere.
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#73 |
Re: Need help for an Ultra high resolution pack mod
^ true.
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OFFICIAL HRP Nitpicker! |
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#74 | |
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Re: Need help for an Ultra high resolution pack mod
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Considering it would take me about 200 - 300 hours to make a fully revamped E1L1... not ******* worth it. |
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#75 |
Re: Need help for an Ultra high resolution pack mod
Wow lots of hostility...not really necessary. Dude if you want to make a mod go for it.
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#76 | |
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Re: Need help for an Ultra high resolution pack mod
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Wow... talk about failing to read between the lines. I did however get this far in 6 hours... trying to do gradual lighting and soft shadowing. ![]()
Last edited by Piano Man; 03-10-2009 at 09:53 PM.
Reason: Due to my Obsessive Compulsive Disorder
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#77 |
Re: Need help for an Ultra high resolution pack mod
Wow! Nice! I like the addition of the fans on the left there. Some other additions of detail might look good too.
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon... |
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#78 |
Guest
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Re: Need help for an Ultra high resolution pack mod
Yeah... I was going to but thought it takes too much time to try and implement all the lighting and shadowing effects...
Was going to put a lovely satellite up there and a radar dish... but I don't have the time... I got to work on my Piano exam. |
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#79 |
Re: Need help for an Ultra high resolution pack mod
The license is really old, is it still applicable? Can they expire?
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#80 |
Re: Need help for an Ultra high resolution pack mod
pretty nice
Last edited by halo33; 05-12-2009 at 11:24 AM.
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