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Old 12-08-2006, 03:11 PM   #1
Devan

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eduke32 bots can only use 1 weapon?
Why eduke32 bots only shoot with pistol? Why don't they use any other weapons
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Old 12-08-2006, 06:07 PM   #2
TerminX

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Re: eduke32 bots can only use 1 weapon?
Because they're the same bots that came with Duke3D Atomic, and therefore they aren't very adept at finding other weapons?
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Old 12-09-2006, 01:57 PM   #3
NightFright

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Re: eduke32 bots can only use 1 weapon?
If you want more challenging bots, I believe you can still download the SobBot by AlgorithMan here:

http://www.algorithman.de/Duke3D/SobBotPP.zip (for Plutonium/Atomic)
http://www.algorithman.de/Duke3D/SobBot13.zip (for old v1.3d)

You start it with sobbot.exe. Here are the features:

Quote:
The bot
-Walks over rough terrain
-Follows you around corners, into the air and into water (when ever he feels like it...)
-Can hide in secret places
-Can open doors
-Can jump/fly over walls
-Can dodge bullets
-Can use the medical kit
-Can shoot 7 weapons (Quick kick, pistol, shotgun, chaingun, Pipebombs, RPG, shrinker optionally the expander)
-Can use the steroids when he's shrunken
-You can play the SOB-Bot's with PP-Bots too (Plutonium Pak Only)
-The SOB-Bot respawns randomly somewere nearby the place it was killed.
-When a Bot shoots an RPG or SHRINKER he hits himself sometimes, just like a real player (Plutonium Pak Only)
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Old 12-09-2006, 03:45 PM   #4
Devan

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Re: eduke32 bots can only use 1 weapon?
I don't like SOB BOTS. I saw that JFDuke bots can use different weapons but now I have downloaded Duke Nukem Arena. It is my favourite eduke32 mod because bots can play CTF and there are team monsters And if I want to play eduke32 with sob bots, I have to rename eduke32.exe to duke3d.exe.
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Old 12-09-2006, 05:10 PM   #5
DeeperThought

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Re: eduke32 bots can only use 1 weapon?
I'm glad you like DNA, but keep in mind the SOB bot was coded using a much more limited scripting system from years back. I've never used them, but I've heard they are very impressive.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 01-08-2007, 11:53 AM   #6
Dopefish7590

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Re: eduke32 bots can only use 1 weapon?
i like dna too but you cant dukematch on levels other then the built in ones
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Old 01-08-2007, 11:58 AM   #7
Iggy

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Re: eduke32 bots can only use 1 weapon?
Quote:
Originally Posted by Dopefish7590 View Post
i like dna too but you cant dukematch on levels other then the built in ones
Bots can't handle all sorts of terrain plus each map needs specific waypoints for the bots if I understood things correctly.
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Old 01-08-2007, 11:59 AM   #8
Dopefish7590

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Re: eduke32 bots can only use 1 weapon?
i know
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Old 01-08-2007, 12:11 PM   #9
DeeperThought

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Re: eduke32 bots can only use 1 weapon?
Quote:
Originally Posted by Iggy View Post
Bots can't handle all sorts of terrain plus each map needs specific waypoints for the bots if I understood things correctly.
That's true. I've been working hard on a big update which I will release soon. Eventually, I will have botpathed tons of maps. One of the nice things about Duke 3D being an old game is the map files are very small, so many can be included.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 01-08-2007, 12:13 PM   #10
Dopefish7590

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Re: eduke32 bots can only use 1 weapon?
true... what map files will you be adding... can you add teamwarG.map? i love that map
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Old 01-08-2007, 12:58 PM   #11
DeeperThought

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Re: eduke32 bots can only use 1 weapon?
Quote:
Originally Posted by Dopefish7590 View Post
true... what map files will you be adding... can you add teamwarG.map? i love that map
I'm not sure if I have that one. Post a link to it and I'll check it out.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 01-08-2007, 02:16 PM   #12
Dopefish7590

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Re: eduke32 bots can only use 1 weapon?
check duke ctf thread http://forums.3drealms.com/vb/showth...t=22877&page=2

heres a direct link

you comented on this map

Quote:
Originally Posted by DeeperThought
An intriguing map with some interesting features. I have started botpathing a couple of maps for CTF (DM maps with a few minor adjustments), and this one looks like it would make a nice addition. If you plan on working on this one some more, I'll wait.

The lobby is a nice touch, but because of the way my mod works, players would start with assigned locations on the appropriate side of the map rather than use the lobby.

I'm not sure where the flags would go. My first thought is that the map could be extended so that each back area (where there are those huge lines of ammo) has paths leading further back into a flag room. The trick is making it so that scoring isn't too difficult, what with the choke points that attackers would have to pass through on their way in and out.

The switch activated blast shield is cool, although I'm not sure how useful it would be. That long drop to the floor reminds me that I need to program my bots to take fall damage; otherwise, they will fall down there and get stuck, since there is no way to get back up.
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Old 01-08-2007, 03:02 PM   #13
DeeperThought

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Re: eduke32 bots can only use 1 weapon?
Oh, that one. As I indicated in the quote you posted, that map needs some more work before I would want to use it. My mapping ability is still very limited, so it would take a lot of time for me to make the additions/adjustments needed.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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