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#41 |
Re: High-Res Pack XTR
Where can I get just the XTR by itself without an installer?
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#43 |
Re: High-Res Pack XTR
where can i download xtr pack with installer besides fileplanet.
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#44 |
Re: High-Res Pack XTR
In the post directly above yours?
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#45 | |
Re: High-Res Pack XTR
Quote:
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#46 |
Re: High-Res Pack XTR
Dawnloading from plagman @ 2,5MBps, can't wait to try
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#47 | |
Re: High-Res Pack XTR
Quote:
Weapons affected by this are the shotgun, chaingun and the RPG. The ones for the chaingun could be potentially brought back because model alignment hasnīt changed that much, but thereīs no chance for the shotgun or RPG with TerminXīs corrected HUD display mode. Also note I made this clear already in the readme! READ IT! ![]() If you really want to have at least chaingun muzzleflashes back, you may put my attachment below into the XTR pack (all dirs are already included). Itīs "firstperson.def" which comments out the changes I made in order to make the chaingun muzzleflashes disappear.
Last edited by NightFright; 06-15-2006 at 07:08 AM.
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#48 | |
Re: High-Res Pack XTR
Quote:
Does this mean that jonof users who get XTR will not have muzzleflashes, either? That would be odd, since jonof doesn't have the corrected HUD display. |
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#49 |
Re: High-Res Pack XTR
I've been playing Duke 3D since 1996, and I've been using Jonof's port for about a year now.
Today I came across this high definition pack; kudos to you ![]() For those of you using Jonof's Duke 3D port, I made a little front end program in VB6 you may find useful. I've not looked around if anyone else has done something like this, so don't whine at me for copying ![]() Main Menu Multiplayer Settings Custom Group / CON Files I wrote it so I'd spend less time writing batches or making shortcuts to start up different games (because I am very lazy like that). I only started it yestoday, so any suggestions are wanted. Maybe there are more add-ons around I've not included. I may be wrong about the con/group files still being limited to the 8.3 filename format for example... All I have left before I release it is to complete the HTML page containing a list of all the episode and level names for the games I've included on the left (it pops up when you click the ? at the top right). If you guys want to try it out before hand, I don't mind handing it out.
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.
Last edited by CombatGold1; 06-15-2006 at 10:20 AM.
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#50 |
Re: High-Res Pack XTR
This looks great, and something like this has been needed for a long time
![]() Under "custom game", maybe the player should have the option of choosing zip files as well, since these are commonly necessary for mods (including the HRP). |
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#51 |
Re: High-Res Pack XTR
I think you should start a new topic for this, it looks like something we've been waiting for.
One question, how come all add-ons aren't mentioned under the same header?
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2)
Last edited by Iggy; 06-15-2006 at 10:27 AM.
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#52 |
Re: High-Res Pack XTR
Try it out if you like:
Version 0.2 Extract the 4 files to your Duke 3D folder. Let me know how it goes ![]() Edit: Which addons do you mean? Okay I'll start a thread. Should it go in the source code forum, or the duke3d forum above it?
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Thanks, AdamR. Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total. |
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#53 |
Re: High-Res Pack XTR
Source code me thinks, since it's related to the JonoFport.
__________________
Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#55 |
Re: High-Res Pack XTR
Yes, as there was some discussion earlier about whether it would be included or not.
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Tea Monster's web portfolio |
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#56 | |
Re: High-Res Pack XTR
Quote:
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#57 |
Re: High-Res Pack XTR
@ DeeperThought (#48):
You must admit TerminXīs eDuke32 currently is far superior compared to jfDuke3D. Itīs updated more often, offering cool new features and allowing you to do things with the game that cannot be done with J. Fowlerīs release. The new corrected viewing angle for the HUD weapons is an example for that. Regarding the muzzleflashes: You could just create high-res sprites for them, but consider you can reposition models with definitions - AFAIK this is not possible with sprites. This means I could move modelled muzzleflashes if necessary, but not the high-res sprites (if available). @ Iggy (#51): Since the Duke addons are managed by different guys (well, at least DukeDC and Nuclear Winter are... still no crew for Carribbean), different threads are appropriate. |
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#59 | |
Re: High-Res Pack XTR
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#60 |
Re: High-Res Pack XTR
@ Another Duke Fan:
I wouldnīt worry too much about that. JFAud is well underway (and if jfDuke has it, eDuke32 will, too), and we will have two complete soundtracks to choose from: one by PeteB (which is obviously completed but not yet released) and the upcoming full remix by Mark McWane with very professional synthesizers. @ DeeperThought: Well tell me how to correctly display the HUD weapons in both jfDuke and eDuke right now, and I will change my mind! ![]() |
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#61 | |
Re: High-Res Pack XTR
Quote:
Edit: OK, so I guess the alignment HAS gotten worse (from the standpoint of the muzzle flashes) since the last time I checked.
Last edited by DeeperThought; 06-15-2006 at 04:31 PM.
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#62 |
Re: High-Res Pack XTR
Shotgun muzzleflash:
In order to make the weapon look better, I had to realign the shotgun considerably, actually moving off the point where its muzzle "ended" in the sprite version. So going back to muzzleflash means reverting to old shotgun position. Meaning the "boom stick look" again. I think the new alignment looks too good in order to give it up for that. RPG muzzleflash: Problematic because itīs drawn together with the weapon. So each shot you fire with the modelled RPG, you will also see part of the sprite RPG for a moment. This is not acceptable. I knew people would come up with complaints about that, but I have done it for a reason. And you get used to it, even so if you havenīt ever seen it differently. ![]()
Last edited by NightFright; 06-15-2006 at 04:11 PM.
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#63 | |||
Re: High-Res Pack XTR
Quote:
![]() Thanks to all of you again, for putting the effort into this hrp. ![]() Quote:
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#64 | |
Re: High-Res Pack XTR
Quote:
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http://thaunandshad.com |
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#65 |
Re: High-Res Pack XTR
Muzzleflash issue:
They can be added to the model - it has been done already with the pistol, and it looks quite well (itīs not even actually modelled, I think). It could be done by editing existing shotgun/chaingun/RPG models. You would just have to change the firing animation frames (see firstperson.def for this, I have commented them out there). Besides that, I can already say that next XTR will - include Mapster32 (in a separate directory, however) - be packed with NSIS like Parkarīs HRP (meaning: English button texts, scripted shortcut placement, uninstaller etc) - have SD Duke Mod v1.02 which brings you DukeDC HRP compatibility.
Last edited by NightFright; 06-16-2006 at 02:09 PM.
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#66 |
Re: High-Res Pack XTR
Hey fellas, first post for me so have mercy on my noobness. I have already gone through plain jain eduke and an earlier version of hrp. As updates were released (maphack files etc) I didn't know how to use them/where to put them. I'm trying to start fresh with this xtr release. Eduke32 is up and running just fine. Now where do I send all these zipped files? I wanted to ask first before I go and screw something up. Everything (eduke, zip files, etc) is currently in the folder c:\Duke3dhrp.
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#67 |
Re: High-Res Pack XTR
All you need to do is make a shortcut or a bat file with this command,
eduke32.exe /gduke3d_xtr.zip and if you want to run with the sd duke mod just add /gduke3d_sd.zip at the end. |
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#68 |
Re: High-Res Pack XTR
EDIT: Holy crap, all this time I assumed that XTR was like an update pack, but looking at the size of it I guess it's a straight up replacement. lol
Last edited by DeeperThought; 06-17-2006 at 03:54 PM.
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#69 |
Re: High-Res Pack XTR
Thatīs what this was all about in the first place.
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Last edited by NightFright; 06-17-2006 at 04:24 PM.
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#70 |
Re: High-Res Pack XTR
Yes, and I was one of the people who requested that the HRP updates be merged with the original HRP. But for some reason, it never got through to me that the XTR was that merger.
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#71 | |
Re: High-Res Pack XTR
Quote:
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#72 |
Re: High-Res Pack XTR
"Hehe" indeed. I mean where should the additional 100 MB for the Update Pack have come from otherwise?
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#73 |
Re: High-Res Pack XTR
He then we would already be finished making content.
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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#74 |
Re: High-Res Pack XTR
AFAIK, we only have one mirror for the XTR until now (the one by Plagman). I believe we might need more...
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#75 |
Guest
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Re: High-Res Pack XTR
So, is it out already?
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#76 |
Re: High-Res Pack XTR
News bulletin : it has been out for weeks now.
http://polymer.plagman.net
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#77 |
Re: High-Res Pack XTR
For Chrissakes! Do guys even read these god-damned messages over here or what?!?
ITīS OUT!!!! DOWNLOAD!!! *NOW*!!!!!!!!!!!!!!!!!!!!!!!! BTW I have also put up the two existing links on my site. |
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#78 |
Re: High-Res Pack XTR
Something else: Does anyone know what might be wrong with THIS guy using the XTR? Got this via email. I have no idea what could cause this...
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#79 |
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Re: High-Res Pack XTR
Ask him if his driver's are updated.
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#80 | |
Re: High-Res Pack XTR
Quote:
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