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#1 |
Bad Lip Synchronizing and Sequencing.
Hands down, Max Payne 2 is a phenomenon, but like my little lighting problem, this one is pretty strange, and I hope that Remedy sees this topic as well as my lighting one. I will explain this through words, so read carefully. =P
Lip Synchronizing: The problems with this vary dramatically throughout the entire game; sometimes, such as scenes when Vinnie Gognitti and Vladimir Lem were in a shootout at Vodka Boaka, when Vinnie leaves the scene saying, "You'll ****ing pay for this, Russian! You'll ****ing pay!", sometimes his lips would move, and then I would play that scene again, and then they would not. Sequencing: Action sequencing and the sounds of the action seem to be offset. For example, at the map, "That Old Familiar Feeling", when Vladimir and Max fall into a pit because of an explosion, and Vladimir says, "There's never a gun when you need one.", and kicks Max in the stomach and runs off, sometimes I would here Max getting kicked in the stomach a second before that even happens. This is interesting in an annoying kind of way. =D Could this problem be framerate dependent or something? Beats me. Thought I'd post this up for anyone experiencing the same thing.
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"Right." - Max Payne. |
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#2 |
Re: Bad Lip Synchronizing and Sequencing.
You might want to use the Error Report program just so you have a summary of your system specifications. Copy and paste them into a text file and attach them to your next post.
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