03-08-2008, 10:52 AM | #1 |
Hit Detection in the game
just wanted to bring up a topic that ive been thinking about lately that i see is really missing in games, Will the computer AI react to where you shot them? it seems in most games (apart from resident evil 4) that when you shoot some one in the leg it does nothing to slow them down, id like to see some limping if some one was shot in the leg. or i would like to see them fling back a little if they are shot in the shoulder or something. that would make the game a lot more fun when shooting enemies i think. I know i herd George talking about taking limbs off people so maybe this IS in the game. i surely hope soooo.
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03-08-2008, 01:02 PM | #2 |
Re: Hit Detection in the game
I hope that too!
Alien limb party time! |
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03-08-2008, 01:09 PM | #3 |
LIMBS and so? CONFIRMED!
If George enjoys it shooting baddies limbs off, it has to be satisfying!
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Last edited by ADM; 03-08-2008 at 01:58 PM.
Reason: merged posts.
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03-08-2008, 01:57 PM | #4 |
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Re: Hit Detection in the game
Yes good idea. And may be if you hit the enemy in the hand he drops the gun.
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03-08-2008, 02:33 PM | #5 |
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Re: Hit Detection in the game
That would be awesome. RE is about the only series I've played with hit detection as described and it would be awesome in Duke
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03-08-2008, 05:12 PM | #6 |
Re: Hit Detection in the game
I remember Sin. You could not kill enemies bye shooting them in the legs.
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03-08-2008, 09:16 PM | #7 |
Re: Hit Detection in the game
If you blow of someone's legs, they will die. There is an artery there and they will bleed to death.
I remember that per-pixel detection is in. I think it was once said that you could blow off individual fingers. I can't remember when that was though.
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03-09-2008, 07:06 AM | #8 |
Re: Hit Detection in the game
I think we discussed in a similar thread, http://forums.3drealms.com/vb/showthread.php?t=18479 . But was it confirmed? I don't think so. edit: wrong, indeed it was
Will it's graphic engine allow multiple shot zones like in SOF2? GB: "This is more of a gameplay thing, than a graphics thing. But DNF has per pixel collision on characters."
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Last edited by peoplessi; 03-09-2008 at 07:08 AM.
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03-09-2008, 08:23 AM | #9 |
Re: Hit Detection in the game
your qoute is 5 years old
But I have a big question. Does per pixel collision on characters mean that you can make holes into these pixels???? Because Doom 3 haven't got real dismemberment Please for George's sake
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03-09-2008, 09:40 AM | #10 |
Re: Hit Detection in the game
i always wanted that, maybe if you shoot them in the legs enough they fall to the floor and slowly bleed to death or something hahaha.
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03-09-2008, 09:43 AM | #11 |
Re: Hit Detection in the game
i also hope that blood that splatters around and bodies don't disappear. that would be great, at least maybe if you have the option if your hardware is good enough or something.
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03-09-2008, 10:06 AM | #12 |
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Re: Hit Detection in the game
Resident evil: umbrella cronihicals had hit detection.
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03-09-2008, 12:34 PM | #13 |
Re: Hit Detection in the game
That's because per pixel collision is not about dismemberment but about pixel-precise collision detection, as opposed to hitboxes. Basically bullets hit target when they actually hit the character pixels instead of hitting their hitbox, if I'm correct.
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03-09-2008, 03:58 PM | #14 |
Re: Hit Detection in the game
i tried playing that game. man that wii controller is a pain in the ass.
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03-09-2008, 04:23 PM | #15 |
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Re: Hit Detection in the game
I found the wii controller to be better than the wii zapper while playing.
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03-10-2008, 04:19 AM | #16 |
Re: Hit Detection in the game
madhatter, I think most games have some sort of hit-detection, at least shooters
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03-10-2008, 09:54 AM | #17 |
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Re: Hit Detection in the game
Does anyone remembers Bushido Blade (or something like that)
When you hit someone on the leg, they actually couldn't walk anymore... Sonething like this would be cool in a shooter like DN |
03-10-2008, 11:52 AM | #18 |
Re: Hit Detection in the game
never played that. but yeah man that would be sweet shoot them in the leg, and they limp around, or in the hand and they cant shoot you anymore or something.
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03-10-2008, 11:55 AM | #19 |
Re: Hit Detection in the game
If it's as detailed as SOF2 is for hit detection (fingers,eyes etc) along with all the different animations depending on where they get hit, it'll be awesome. Not that it wont be anyway.
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03-10-2008, 01:52 PM | #20 |
Re: Hit Detection in the game
I remember that, truely unique game.
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03-12-2008, 02:32 AM | #21 |
Re: Hit Detection in the game
I think it's a good system to have, since the enemy won't have one canned animation when getting shot, but will actually stumble if shot in the leg, or keel over if shot in the stomach and so on. I guess blowing off limbs will have the same effect too.
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03-15-2008, 03:21 AM | #22 |
Re: Hit Detection in the game
Forget slowly - a thigh wound can kill you from blood loss in hardly any time, even if the shock doesn't. The femoral artery is huge, for a human artery, and humans pump blood around at startling rates. 6 litres a minute at rest is normal and your heartbeat can easily reach double your resting rate. A person could bleed to death in a a few minutes from a thigh wound, maybe sooner.
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03-15-2008, 08:48 AM | #23 |
Re: Hit Detection in the game
I hope you can crush enemies partly or in whole under falling stuff or by running over them with a car and the amount of crushed stuff would depend on how they get crushed.
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03-15-2008, 01:21 PM | #24 | |
Re: Hit Detection in the game
Quote:
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03-15-2008, 01:51 PM | #25 |
Re: Hit Detection in the game
Guys remember BLOOD? That game had per pixel shot detection, ie - it had true hitscan - your bullets went right through sprite transparency.
Talking about losing your limbs - Deus Ex, anyone?
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03-15-2008, 04:34 PM | #26 |
Re: Hit Detection in the game
I would love to shot one of those fat hovering guys (the ones that whisper: executor! or something like that) and be able to get his belly riped and pieces of green meat and metal start falling down!
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03-16-2008, 05:51 AM | #27 |
Re: Hit Detection in the game
I remember that. Brings back some memories.
I want to see arms, legs, heads and other appendages blown off
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04-22-2008, 10:53 AM | #28 |
Re: Hit Detection in the game
Id like to see it so that you can blow the gun out of their hand, then when they run to get it you blast their legs out so they fall over, thatd keep me happy for ages
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04-22-2008, 01:02 PM | #29 |
Re: Hit Detection in the game
the damage model should be like in KINGPIN-LIVE OF CRIME, with bullet holes in the bodys and so on...a little bit splatter like in condemned 1+2 or doom 3 would be great
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04-22-2008, 03:23 PM | #30 |
Re: Hit Detection in the game
But the big question here is: will the point of impact influence the animation?
Blowing off a limb is easy but injuring one and having a completely new set of for erxample leg movement, maybe even entire body movement (as limping affects ore than just the legs), is a ompletely different thing. Limping means a least three times the animations for the legs movement. It's highly doubtful they do that for every enemy.
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04-22-2008, 04:57 PM | #31 |
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Re: Hit Detection in the game
Although you must admit they had all the time in the world to work on it, well, I guess at least 3 years, such the bigger question is: how much of this time did 3DR invest into the animation department?
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04-22-2008, 06:23 PM | #32 |
Re: Hit Detection in the game
Now you're being unfair! They switched engines.
The most important question is: Do we really need it? Given the fact that DNF should be a fast paced, action focused FPS, I'd say no. Such a gimmick, and it would be nothing more in such a game, is not worth the effort and money. Save that for Splinter Cell or something similar. A game where it makes a real difference.
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04-22-2008, 06:57 PM | #33 |
Re: Hit Detection in the game
I think hit detection works much better with human characters than aliens, like in Goldeneye it makes more sense to have humans react and have hit detection animations than it would to see another species have them. Maybe limping for the biped creatures though, or if creatures flee they would leave a blood trail behind them.
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04-22-2008, 08:13 PM | #34 | |
Re: Hit Detection in the game
Quote:
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04-22-2008, 08:24 PM | #35 |
Re: Hit Detection in the game
It's better not to get stuck in 1996, although i'm all for older graphics I think the mechanics definately need to adapt in their own way.
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04-22-2008, 08:41 PM | #36 |
Re: Hit Detection in the game
If DNF will truly be the most interactive game to date (and I sincerely hope that is what we're all waiting for), then the hit detection will also have to be way beyond anything we've ever seen before. Im expecting to be able to shoot out windows, break down doors, burn plants, break bottles, and all kinds of stuff like that. Heck even Duke3d had that stuff 10+ years ago. Of all this 'stuff' that we will be able to shoot, the enemies are by far the most important. I want to see as many different enemy deaths as there are pixels making up that enemy.
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04-22-2008, 08:52 PM | #37 |
Re: Hit Detection in the game
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04-23-2008, 03:12 AM | #38 | |
Re: Hit Detection in the game
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I don't think they make many custom death anymations anymore, not with ragdolls being standard right now.
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04-23-2008, 03:29 AM | #39 |
Re: Hit Detection in the game
It would be cool if they could merge the two - custom death animations and ragdoll. Maybe something like intelligent wound clutching with the force applied to the location of the final hit causing the ragdoll to kick in after the final animation, instead of just whack dead flop.
Not sure on the math required behind it, but it could be interesting. |
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04-23-2008, 09:53 AM | #40 |
Re: Hit Detection in the game
Theres definetly lots of progress to be made in this area. Who says ragdolls and death animations cant be combined somehow? Or maybe a different technique altogether.
I personally like death animations better than ragdolls. Especially if each enemy has 20 different death animations, depending on the method of death. I think that Ive seen everything that ragdolls has to offer. One thing Ive always hated about ragdolls is that your body seems to have infinite mass until you die. So if a grenade goes off under your feet and you survive, it doesnt affect you at all. But if that same grenade takes all of your HP, then you go flying across the map. In one piece. No good. |
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