Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem Forever
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 03-08-2008, 10:52 AM   #1
Danule

Danule's Avatar
Lightbulb Hit Detection in the game
just wanted to bring up a topic that ive been thinking about lately that i see is really missing in games, Will the computer AI react to where you shot them? it seems in most games (apart from resident evil 4) that when you shoot some one in the leg it does nothing to slow them down, id like to see some limping if some one was shot in the leg. or i would like to see them fling back a little if they are shot in the shoulder or something. that would make the game a lot more fun when shooting enemies i think. I know i herd George talking about taking limbs off people so maybe this IS in the game. i surely hope soooo.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-08-2008, 01:02 PM   #2
jagguar20

jagguar20's Avatar
Re: Hit Detection in the game
I hope that too!
Alien limb party time!
jagguar20 is offline  
Old 03-08-2008, 01:09 PM   #3
JobivanHiob

JobivanHiob's Avatar
LIMBS and so? CONFIRMED!

If George enjoys it shooting baddies limbs off, it has to be satisfying!
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5!
Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one."
pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi"
Last edited by ADM; 03-08-2008 at 01:58 PM. Reason: merged posts.
JobivanHiob is offline  
Old 03-08-2008, 01:57 PM   #4
DukePatso
Guest
Re: Hit Detection in the game
Yes good idea. And may be if you hit the enemy in the hand he drops the gun.
 
Old 03-08-2008, 02:33 PM   #5
evanazzo
 
Re: Hit Detection in the game
That would be awesome. RE is about the only series I've played with hit detection as described and it would be awesome in Duke
evanazzo is offline  
Old 03-08-2008, 05:12 PM   #6
Kien

Kien's Avatar
Re: Hit Detection in the game
I remember Sin. You could not kill enemies bye shooting them in the legs.
__________________
I want protozoid slimers!
Kien is offline  
Old 03-08-2008, 09:16 PM   #7
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Hit Detection in the game
If you blow of someone's legs, they will die. There is an artery there and they will bleed to death.

I remember that per-pixel detection is in. I think it was once said that you could blow off individual fingers. I can't remember when that was though.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 03-09-2008, 07:06 AM   #8
peoplessi

peoplessi's Avatar
Re: Hit Detection in the game
I think we discussed in a similar thread, http://forums.3drealms.com/vb/showthread.php?t=18479 . But was it confirmed? I don't think so. edit: wrong, indeed it was

Will it's graphic engine allow multiple shot zones like in SOF2?

GB: "This is more of a gameplay thing, than a graphics thing. But DNF has per pixel collision on characters."
__________________
Duke Nukem Forever
Who am I to judge?
Last edited by peoplessi; 03-09-2008 at 07:08 AM.
peoplessi is offline  
Old 03-09-2008, 08:23 AM   #9
JobivanHiob

JobivanHiob's Avatar
Re: Hit Detection in the game
your qoute is 5 years old

But I have a big question. Does per pixel collision on characters mean that you can make holes into these pixels???? Because Doom 3 haven't got real dismemberment
Please for George's sake
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5!
Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one."
pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi"
JobivanHiob is offline  
Old 03-09-2008, 09:40 AM   #10
Danule

Danule's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by Kien View Post
I remember Sin. You could not kill enemies bye shooting them in the legs.
i always wanted that, maybe if you shoot them in the legs enough they fall to the floor and slowly bleed to death or something hahaha.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-09-2008, 09:43 AM   #11
Danule

Danule's Avatar
Re: Hit Detection in the game
i also hope that blood that splatters around and bodies don't disappear. that would be great, at least maybe if you have the option if your hardware is good enough or something.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-09-2008, 10:06 AM   #12
madhatter man
 
Re: Hit Detection in the game
Resident evil: umbrella cronihicals had hit detection.
madhatter man is offline  
Old 03-09-2008, 12:34 PM   #13
Nihilanth

Nihilanth's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by JobivanHiob View Post
Does per pixel collision on characters mean that you can make holes into these pixels???? Because Doom 3 haven't got real dismemberment
That's because per pixel collision is not about dismemberment but about pixel-precise collision detection, as opposed to hitboxes. Basically bullets hit target when they actually hit the character pixels instead of hitting their hitbox, if I'm correct.
__________________
We were standing on the edge of discovery
2014: The Vanishing of Ethan Carter
2015: SOMA
Nihilanth is offline  
Old 03-09-2008, 03:58 PM   #14
Danule

Danule's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by madhatter man View Post
Resident evil: umbrella cronihicals had hit detection.
i tried playing that game. man that wii controller is a pain in the ass.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-09-2008, 04:23 PM   #15
madhatter man
 
Re: Hit Detection in the game
I found the wii controller to be better than the wii zapper while playing.
madhatter man is offline  
Old 03-10-2008, 04:19 AM   #16
peoplessi

peoplessi's Avatar
Re: Hit Detection in the game
madhatter, I think most games have some sort of hit-detection, at least shooters
__________________
Duke Nukem Forever
Who am I to judge?
peoplessi is offline  
Old 03-10-2008, 09:54 AM   #17
sim2322
Guest
Duke Nukem Re: Hit Detection in the game
Does anyone remembers Bushido Blade (or something like that)
When you hit someone on the leg, they actually couldn't walk anymore...
Sonething like this would be cool in a shooter like DN
 
Old 03-10-2008, 11:52 AM   #18
Danule

Danule's Avatar
Re: Hit Detection in the game
never played that. but yeah man that would be sweet shoot them in the leg, and they limp around, or in the hand and they cant shoot you anymore or something.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-10-2008, 11:55 AM   #19
froggerdonkey

froggerdonkey's Avatar
Re: Hit Detection in the game
If it's as detailed as SOF2 is for hit detection (fingers,eyes etc) along with all the different animations depending on where they get hit, it'll be awesome. Not that it wont be anyway.
froggerdonkey is offline  
Old 03-10-2008, 01:52 PM   #20
peoplessi

peoplessi's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by sim2322 View Post
Does anyone remembers Bushido Blade (or something like that)
When you hit someone on the leg, they actually couldn't walk anymore...
Sonething like this would be cool in a shooter like DN
I remember that, truely unique game.
__________________
Duke Nukem Forever
Who am I to judge?
peoplessi is offline  
Old 03-12-2008, 02:32 AM   #21
Malgon

Malgon's Avatar
Re: Hit Detection in the game
I think it's a good system to have, since the enemy won't have one canned animation when getting shot, but will actually stumble if shot in the leg, or keel over if shot in the stomach and so on. I guess blowing off limbs will have the same effect too.
__________________
-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2
Malgon is offline  
Old 03-15-2008, 03:21 AM   #22
Angilion
Re: Hit Detection in the game
Quote:
Originally Posted by Danule View Post
i always wanted that, maybe if you shoot them in the legs enough they fall to the floor and slowly bleed to death or something hahaha.
Forget slowly - a thigh wound can kill you from blood loss in hardly any time, even if the shock doesn't. The femoral artery is huge, for a human artery, and humans pump blood around at startling rates. 6 litres a minute at rest is normal and your heartbeat can easily reach double your resting rate. A person could bleed to death in a a few minutes from a thigh wound, maybe sooner.
Angilion is offline  
Old 03-15-2008, 08:48 AM   #23
Antikorper
Re: Hit Detection in the game
I hope you can crush enemies partly or in whole under falling stuff or by running over them with a car and the amount of crushed stuff would depend on how they get crushed.
Antikorper is offline  
Old 03-15-2008, 01:21 PM   #24
Danule

Danule's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by Angilion View Post
Forget slowly - a thigh wound can kill you from blood loss in hardly any time, even if the shock doesn't. The femoral artery is huge, for a human artery, and humans pump blood around at startling rates. 6 litres a minute at rest is normal and your heartbeat can easily reach double your resting rate. A person could bleed to death in a a few minutes from a thigh wound, maybe sooner.
yeah thats what i meant by slow, compared to games now where they die instantly from getting shot in the legs.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 03-15-2008, 01:51 PM   #25
Dimebog

Dimebog's Avatar
Re: Hit Detection in the game
Guys remember BLOOD? That game had per pixel shot detection, ie - it had true hitscan - your bullets went right through sprite transparency.

Talking about losing your limbs - Deus Ex, anyone?
__________________
The Postmortem - a Blood and Blood II: The Chosen community.
Dimebog is offline  
Old 03-15-2008, 04:34 PM   #26
jagguar20

jagguar20's Avatar
Re: Hit Detection in the game
I would love to shot one of those fat hovering guys (the ones that whisper: executor! or something like that) and be able to get his belly riped and pieces of green meat and metal start falling down!
jagguar20 is offline  
Old 03-16-2008, 05:51 AM   #27
Nyteshadow

Nyteshadow's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by Dimebog View Post
Talking about losing your limbs - Deus Ex, anyone?
I remember that. Brings back some memories.
I want to see arms, legs, heads and other appendages blown off
__________________
"What are you waiting for? Christmas?" - Duke Nukem
Nyteshadow is offline  
Old 04-22-2008, 10:53 AM   #28
Stevey Boy

Stevey Boy's Avatar
Re: Hit Detection in the game
Id like to see it so that you can blow the gun out of their hand, then when they run to get it you blast their legs out so they fall over, thatd keep me happy for ages
Stevey Boy is offline  
Old 04-22-2008, 01:02 PM   #29
Alpha-One

Alpha-One's Avatar
Re: Hit Detection in the game
the damage model should be like in KINGPIN-LIVE OF CRIME, with bullet holes in the bodys and so on...a little bit splatter like in condemned 1+2 or doom 3 would be great
Alpha-One is offline  
Old 04-22-2008, 03:23 PM   #30
Klaus Kinski

Klaus Kinski's Avatar
Re: Hit Detection in the game
But the big question here is: will the point of impact influence the animation?
Blowing off a limb is easy but injuring one and having a completely new set of for erxample leg movement, maybe even entire body movement (as limping affects ore than just the legs), is a ompletely different thing. Limping means a least three times the animations for the legs movement. It's highly doubtful they do that for every enemy.
__________________
"Violence is stupid because an eye for an eye makes everyone blind." - jimbob
"But hey when in doubt - Zombies!!!" - Kalki
"OMG WTF BOO!!" - Aegeri
Klaus Kinski is offline  
Old 04-22-2008, 04:57 PM   #31
hellchicken
Guest
Re: Hit Detection in the game
Quote:
Originally Posted by Klaus Kinski View Post
But the big question here is: will the point of impact influence the animation?
.....
It's highly doubtful they do that for every enemy.
Although you must admit they had all the time in the world to work on it, well, I guess at least 3 years, such the bigger question is: how much of this time did 3DR invest into the animation department?
 
Old 04-22-2008, 06:23 PM   #32
Klaus Kinski

Klaus Kinski's Avatar
Re: Hit Detection in the game
Now you're being unfair! They switched engines.

The most important question is: Do we really need it?
Given the fact that DNF should be a fast paced, action focused FPS, I'd say no. Such a gimmick, and it would be nothing more in such a game, is not worth the effort and money. Save that for Splinter Cell or something similar. A game where it makes a real difference.
__________________
"Violence is stupid because an eye for an eye makes everyone blind." - jimbob
"But hey when in doubt - Zombies!!!" - Kalki
"OMG WTF BOO!!" - Aegeri
Klaus Kinski is offline  
Old 04-22-2008, 06:57 PM   #33
Ravey
Re: Hit Detection in the game
I think hit detection works much better with human characters than aliens, like in Goldeneye it makes more sense to have humans react and have hit detection animations than it would to see another species have them. Maybe limping for the biped creatures though, or if creatures flee they would leave a blood trail behind them.
Ravey is offline  
Old 04-22-2008, 08:13 PM   #34
Danule

Danule's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by Klaus Kinski View Post
Now you're being unfair! They switched engines.

The most important question is: Do we really need it?
Given the fact that DNF should be a fast paced, action focused FPS, I'd say no. Such a gimmick, and it would be nothing more in such a game, is not worth the effort and money. Save that for Splinter Cell or something similar. A game where it makes a real difference.
i think we need it, and i hope its implemented.
__________________
is it weird when a psychonaut plays psychonauts?
Danule is offline  
Old 04-22-2008, 08:24 PM   #35
Ravey
Re: Hit Detection in the game
It's better not to get stuck in 1996, although i'm all for older graphics I think the mechanics definately need to adapt in their own way.
Ravey is offline  
Old 04-22-2008, 08:41 PM   #36
Tim. Just Tim.
Smile Re: Hit Detection in the game
If DNF will truly be the most interactive game to date (and I sincerely hope that is what we're all waiting for), then the hit detection will also have to be way beyond anything we've ever seen before. Im expecting to be able to shoot out windows, break down doors, burn plants, break bottles, and all kinds of stuff like that. Heck even Duke3d had that stuff 10+ years ago. Of all this 'stuff' that we will be able to shoot, the enemies are by far the most important. I want to see as many different enemy deaths as there are pixels making up that enemy.
Tim. Just Tim. is offline  
Old 04-22-2008, 08:52 PM   #37
Ravey
Re: Hit Detection in the game
Quote:
Originally Posted by Alpha-One View Post
The damage model should be like in Kingpin: Life of Crime, with bullet holes in the bodys and so on...a little bit splatter like in condemned 1+2 or doom 3 would be great.
I wouldn't mind something similar to the firework explosion effects in Kingpin either.
Ravey is offline  
Old 04-23-2008, 03:12 AM   #38
Klaus Kinski

Klaus Kinski's Avatar
Re: Hit Detection in the game
Quote:
Originally Posted by Tim. Just Tim. View Post
I want to see as many different enemy deaths as there are pixels making up that enemy.
Ragdolls?
I don't think they make many custom death anymations anymore, not with ragdolls being standard right now.
__________________
"Violence is stupid because an eye for an eye makes everyone blind." - jimbob
"But hey when in doubt - Zombies!!!" - Kalki
"OMG WTF BOO!!" - Aegeri
Klaus Kinski is offline  
Old 04-23-2008, 03:29 AM   #39
vcatkiller

vcatkiller's Avatar
Re: Hit Detection in the game
It would be cool if they could merge the two - custom death animations and ragdoll. Maybe something like intelligent wound clutching with the force applied to the location of the final hit causing the ragdoll to kick in after the final animation, instead of just whack dead flop.

Not sure on the math required behind it, but it could be interesting.
vcatkiller is offline  
Old 04-23-2008, 09:53 AM   #40
Tim. Just Tim.
Re: Hit Detection in the game
Theres definetly lots of progress to be made in this area. Who says ragdolls and death animations cant be combined somehow? Or maybe a different technique altogether.
I personally like death animations better than ragdolls. Especially if each enemy has 20 different death animations, depending on the method of death. I think that Ive seen everything that ragdolls has to offer.
One thing Ive always hated about ragdolls is that your body seems to have infinite mass until you die. So if a grenade goes off under your feet and you survive, it doesnt affect you at all. But if that same grenade takes all of your HP, then you go flying across the map. In one piece. No good.
Tim. Just Tim. is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:17 AM.

Page generated in 0.22710609 seconds (100.00% PHP - 0% MySQL) with 15 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.