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Old 04-22-2005, 05:29 PM   #1
JackpotDen

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The mind boggles
What if Prey was released, in 1998?

Skeletal animation was a few years ago (2002, at least i think, i saw it first in UT 2003)

Active lights were around... Quake 2 right, so no change?

Portals : No one game has had real, prey portals yet. Think how much better games would have been.

Weapons : I dont think there was one run of the mill gun in Prey. 6 rocket, rocket launcher, A energy machine gun with a nuke, bug grenades...
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Old 04-22-2005, 05:37 PM   #2
supermeerkat

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Re: The mind boggles
Every so often there are truly groundbreaking games, and Prey, by the sound of the things, could have been one of them. For some reason I'm reminded of Brian Wilson's SMiLE.
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Old 04-22-2005, 05:39 PM   #3
Viper Knight
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Re: The mind boggles
It would have been a buggy piece of crap from my understanding!
 
Old 04-22-2005, 05:48 PM   #4
supermeerkat

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Re: The mind boggles
Quote:
Viper Knight said:
It would have been a buggy piece of crap from my understanding!
If it had been released in that state. But it wasn't.
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Old 04-22-2005, 05:49 PM   #5
Gryph

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Re: The mind boggles
Half-Life had skeletal animations. Atleast it says so on the box.
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Old 04-22-2005, 05:50 PM   #6
supermeerkat

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Re: The mind boggles
I didn't know that. Was it the first to do so?
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Old 04-22-2005, 06:28 PM   #7
Viper Knight
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Re: The mind boggles
Quote:
supermeerkat said:
Quote:
Viper Knight said:
It would have been a buggy piece of crap from my understanding!
If it had been released in that state. But it wasn't.
And it would never have been.
 
Old 04-22-2005, 08:02 PM   #8
Tim Gerritsen
Re: The mind boggles
Rune had full skeletal animation as well. We wrote a hell of a lot of custom code for Unreal, and we required a skeletal animation system, so we just made one. Thinking back, we did a lot of new tech for Rune- skeletal animations, real time level of detailing, a particle system (at that time Unreal didn't have one, and we needed that, too), a new large mover object system and a bunch of other stuff as well. In the end, I think we did about 60% new code.

We weren't the first, but I don't think Half Life was either. I believe some N64 games used skeletal and I am sure others did as well.
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Old 04-22-2005, 08:13 PM   #9
Gryph

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Re: The mind boggles
How much new stuff have you written for the Doom 3 engine? I'm assuming a lot because of the portals and stuff.
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Old 04-23-2005, 03:28 AM   #10
Kristian Joensen

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Re: The mind boggles
Quote:
Tim Gerritsen said:
Rune had full skeletal animation as well. We wrote a hell of a lot of custom code for Unreal, and we required a skeletal animation system, so we just made one. Thinking back, we did a lot of new tech for Rune- skeletal animations, real time level of detailing, a particle system (at that time Unreal didn't have one, and we needed that, too), a new large mover object system and a bunch of other stuff as well. In the end, I think we did about 60% new code.

We weren't the first, but I don't think Half Life was either. I believe some N64 games used skeletal and I am sure others did as well.
How about the 3rd person perspective ? Was that included with the Unreal engine or did you have to add that aswell ?
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Old 04-23-2005, 03:38 AM   #11
FireFly

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Re: The mind boggles
There was a basic behindview command but that was pretty limited. I'm sure they did all of the 3rd person stuff themselves.
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Old 04-23-2005, 03:48 AM   #12
Jokke_r

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Re: The mind boggles
Serious Sam had portals though, real portals, but they were static and they weren't one sided nor flat. They where basically like the size of the monolith from 2001: A Space Odyssey but the whole mesh was like a 3d portal to another place in the map.

Half-Life had skeletal animation system, and that was in 98. The N64 was out sometimes during 96-98 i'm not so sure anymore.
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Old 04-23-2005, 06:05 AM   #13
JackpotDen

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Re: The mind boggles
good point, but what about ragdolls?
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Old 04-23-2005, 07:25 AM   #14
Jokke_r

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Re: The mind boggles
What do you mean ragdolls? They've been around for ages, first game i remember playing with ragdolls was hitman1 and that was around 2000 i believe
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