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#1 |
The mind boggles
What if Prey was released, in 1998?
Skeletal animation was a few years ago (2002, at least i think, i saw it first in UT 2003) Active lights were around... Quake 2 right, so no change? Portals : No one game has had real, prey portals yet. Think how much better games would have been. Weapons : I dont think there was one run of the mill gun in Prey. 6 rocket, rocket launcher, A energy machine gun with a nuke, bug grenades...
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#2 |
Re: The mind boggles
Every so often there are truly groundbreaking games, and Prey, by the sound of the things, could have been one of them. For some reason I'm reminded of Brian Wilson's SMiLE.
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#3 |
Guest
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Re: The mind boggles
It would have been a buggy piece of crap from my understanding!
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#4 | |
Re: The mind boggles
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#5 |
Re: The mind boggles
Half-Life had skeletal animations. Atleast it says so on the box.
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#6 |
Re: The mind boggles
I didn't know that. Was it the first to do so?
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#7 | ||
Guest
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Re: The mind boggles
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#8 |
Re: The mind boggles
Rune had full skeletal animation as well. We wrote a hell of a lot of custom code for Unreal, and we required a skeletal animation system, so we just made one. Thinking back, we did a lot of new tech for Rune- skeletal animations, real time level of detailing, a particle system (at that time Unreal didn't have one, and we needed that, too), a new large mover object system and a bunch of other stuff as well. In the end, I think we did about 60% new code.
We weren't the first, but I don't think Half Life was either. I believe some N64 games used skeletal and I am sure others did as well. |
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#9 |
Re: The mind boggles
How much new stuff have you written for the Doom 3 engine? I'm assuming a lot because of the portals and stuff.
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#10 | |
Re: The mind boggles
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#11 |
Re: The mind boggles
There was a basic behindview command but that was pretty limited. I'm sure they did all of the 3rd person stuff themselves.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#12 |
Re: The mind boggles
Serious Sam had portals though, real portals, but they were static and they weren't one sided nor flat. They where basically like the size of the monolith from 2001: A Space Odyssey but the whole mesh was like a 3d portal to another place in the map.
Half-Life had skeletal animation system, and that was in 98. The N64 was out sometimes during 96-98 i'm not so sure anymore.
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I am Jack's smirking revenge. |
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#13 |
Re: The mind boggles
good point, but what about ragdolls?
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Will you pick rifles, or computers? |
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#14 |
Re: The mind boggles
What do you mean ragdolls? They've been around for ages, first game i remember playing with ragdolls was hitman1 and that was around 2000 i believe
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