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Old 04-22-2008, 04:07 PM   #361
DeeperThought

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Re: Zombie Crisis
Also, the new weapons are supposed to be picked up; the player does not start with them. But that means they need pick up sprites and they have to be placed strategically in the maps. And for balance, the monsters would need adjustment as well.

Personally, I say just release it. Other people sounded excited, so let's see what they can do instead of just depending on the usual suspects to do all the modding around here.
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Old 04-22-2008, 04:27 PM   #362
Hudson

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Re: Zombie Crisis
Well, I was going to do some work on odds and ends as well after I move at the end of next month (too busy with preparations right now).
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Old 04-23-2008, 12:46 AM   #363
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Re: Zombie Crisis
Okay, I think I'll get all shit together today (if I will not get wasted - if yes, I'll do it tomorrow) and post it here. I'll throw away new zombies since they shall use much more coding than old ones. But frames will be in tiles so if anyone would like to code and use them - feel free.
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Old 05-17-2008, 12:58 PM   #364
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Re: Zombie Crisis
Ever get time?
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Old 06-08-2008, 09:46 PM   #365
Hudson

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Re: Zombie Crisis
Anyone have that material to upload?
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Old 01-20-2009, 11:03 AM   #366
williamjcm
Re: Zombie Crisis
When the new Zombie Crisis will be released ?
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Old 01-21-2009, 01:57 AM   #367
Mateos

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Re: Zombie Crisis
The old don't have support of multiplayer : the other players can't spawn.

Will be fixed, or it's only a singleplayer TC ?
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Old 01-21-2009, 03:04 AM   #368
Spiker

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Re: Zombie Crisis
Development of zombie crisis is currently in crisis.
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Old 01-21-2009, 04:45 AM   #369
williamjcm
Re: Zombie Crisis
Quote:
Originally Posted by Spiker View Post
Development of zombie crisis is currently in crisis.
What does ZC's need ? Con Coding or Mapping.
I could make maps if I had time (I'm busy with studies).
EDIT: I have time... the week-end.
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Old 01-21-2009, 04:52 AM   #370
The Commander

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Re: Zombie Crisis
There wont be any more updates. If there is I would be very surprised.
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Old 01-21-2009, 05:21 AM   #371
Daedolon
Re: Zombie Crisis
There probably would be if someone uploaded the new stuff (maps, weapons, etc) they made. It would be very easy to pack it all up with multiplay-fixed maps.
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Old 01-21-2009, 10:02 AM   #372
DeeperThought

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Re: Zombie Crisis
Quote:
Originally Posted by Daedolon View Post
There probably would be if someone uploaded the new stuff (maps, weapons, etc) they made. It would be very easy to pack it all up with multiplay-fixed maps.
AFAIK, there are no new maps and no etc (edit: maybe there are and you have inside information because you made them yourself?). There are two new weapons with art by Hellbound (and his friend) and code by me. Currently Hudson has them and it is up to him to do something with them I guess. One of the weapons needs a little more code to be perfect, and I'll do it if he wants and if the thing will actually be released.

If it were my project, I would not only add the weapons but would enhance up the gameplay in several ways before releasing (e.g. a few different types of zombies, some more effects).
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Last edited by DeeperThought; 01-21-2009 at 10:08 AM.
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Old 01-21-2009, 11:54 AM   #373
Daedolon
Re: Zombie Crisis
Quote:
Originally Posted by DeeperThought View Post
AFAIK, there are no new maps and no etc (edit: maybe there are and you have inside information because you made them yourself?).
Well I remember there being two mall maps and maybe one city map in progress by some forumers.

There's also a working bat in the tiles for any mappers to use, tile #3713. It was supposed to be in the game, but they worked a bit weird in the small corridors, but mappers with bigger areas might find use for them.

Plus the "hidden" map which we couldn't fit in because it didn't work with the 1.5 map order for some reason.

Quote:
Originally Posted by DeeperThought View Post
If it were my project, I would not only add the weapons but would enhance up the gameplay in several ways before releasing (e.g. a few different types of zombies, some more effects).
Well it's not my project either, but stuff like that was originally planned, but having to deal with 1.5 con limitations and trying to keep the gameplay simple enough just got the stuff cut.
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Old 01-22-2009, 11:13 AM   #374
Hudson

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Re: Zombie Crisis
I currently don't have the time to continue development, however if anyone would like to take over they are more than welcome. If you have stuff for it feel free to release it, all my copies were on a HDD that bit the dust.

Geoffrey may have some material as well, he was basically the project lead anyway
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Old 01-22-2009, 01:37 PM   #375
williamjcm
Re: Zombie Crisis
Quote:
Originally Posted by Hudson View Post
I currently don't have the time to continue development, however if anyone would like to take over they are more than welcome. If you have stuff for it feel free to release it, all my copies were on a HDD that bit the dust.

Geoffrey may have some material as well, he was basically the project lead anyway
I can map for ZC, I have time to do it the weekend.
What are your ideas for mapping ?
And DT can help me if I make Con Coding.
But I can't make Art Editing : DukeRes Art Editor doesn't accept the bmps I've edited and I'm a sh** in picture editing.
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Old 06-15-2009, 07:51 AM   #376
Daedolon
Re: Zombie Crisis
Quote:
Originally Posted by Hudson View Post
I currently don't have the time to continue development, however if anyone would like to take over they are more than welcome. If you have stuff for it feel free to release it, all my copies were on a HDD that bit the dust.
I was planning to add some of the bonus content people made as separate downloads over moddb to ensure they won't disappear in some short-time file hosting services. Though I would need access first :P
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Old 06-15-2009, 04:28 PM   #377
supergoofy

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Re: Zombie Crisis
why not create a new full pack all inclusive? it would be better that way
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Old 06-19-2009, 05:06 PM   #378
Daedolon
Re: Zombie Crisis
I was thinking about making it EDuke32 mod with the removed content put back up like originally planned, but no-one has yet uploaded anything new.
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Old 06-20-2009, 05:05 PM   #379
Nimoy

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Re: Zombie Crisis
Quakis made a map for ZC, too.
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Old 06-20-2009, 09:10 PM   #380
Hudson

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Re: Zombie Crisis
Quote:
Originally Posted by Daedolon View Post
I was thinking about making it EDuke32 mod with the removed content put back up like originally planned, but no-one has yet uploaded anything new.
I'm all for that, In fact I encourage any updates for the game and consider what was released as GPL.. however I would check with Geoffrey too..

I would love to see an eDuke32 version of ZC with Polymer added
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Old 06-20-2009, 09:37 PM   #381
escapist

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Re: Zombie Crisis
There's a bunch of people over at DUKE4.NET that are talking about reviving the DECAY project!
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Old 06-21-2009, 04:23 AM   #382
Daedolon
Re: Zombie Crisis
Quote:
Originally Posted by Nimoy View Post
Quakis made a map for ZC, too.
That was the only one I found.

Quote:
Originally Posted by Hudson View Post
I'm all for that, In fact I encourage any updates for the game and consider what was released as GPL.. however I would check with Geoffrey too..
He hasn't been online on MSN for months as far as I know, so I can't really ask about this stuff.

But I'll probably start fixing whatever we originally discussed with Geoffrey, at least that's a start.
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Old 06-22-2009, 11:26 PM   #383
escapist

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Re: Zombie Crisis
Quote:
Originally Posted by Daedolon View Post
He hasn't been online on MSN for months as far as I know, so I can't really ask about this stuff.

But I'll probably start fixing whatever we originally discussed with Geoffrey, at least that's a start.
Is this the same Geoffrey over at AMC?
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Old 06-23-2009, 08:40 AM   #384
Daedolon
Re: Zombie Crisis
Yes.

5char.
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Old 10-06-2009, 10:03 PM   #385
reuveng

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Duke Nukem Re: Zombie Crisis
Played it on my xbox (not 360) it was fun
thank you

info how to play it on the xbox
http://forums.xbox-scene.com/index.php?showtopic=518903

http://forums.xbox-scene.com/index.php?showtopic=580835
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