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#361 |
Re: Zombie Crisis
Also, the new weapons are supposed to be picked up; the player does not start with them. But that means they need pick up sprites and they have to be placed strategically in the maps. And for balance, the monsters would need adjustment as well.
Personally, I say just release it. Other people sounded excited, so let's see what they can do instead of just depending on the usual suspects to do all the modding around here. ![]()
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#362 |
Re: Zombie Crisis
Well, I was going to do some work on odds and ends as well after I move at the end of next month (too busy with preparations right now).
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#363 |
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Re: Zombie Crisis
Okay, I think I'll get all shit together today (if I will not get wasted - if yes, I'll do it tomorrow) and post it here. I'll throw away new zombies since they shall use much more coding than old ones. But frames will be in tiles so if anyone would like to code and use them - feel free.
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#364 |
Re: Zombie Crisis
Ever get time?
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#365 |
Re: Zombie Crisis
Anyone have that material to upload?
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#366 |
Re: Zombie Crisis
When the new Zombie Crisis will be released ?
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Download my weapon pak (eDuke32 required) here : Weapon Pak V3 Sorry for my english, I'm french. My Laptop : Intel Centrino Dual Core 2GHz, 3GB of RAM, nVidia GeForce 9300 M G, sound device by Realtek. |
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#367 |
Re: Zombie Crisis
The old don't have support of multiplayer : the other players can't spawn.
Will be fixed, or it's only a singleplayer TC ?
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Chicken's Work Fan. |
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#368 |
Re: Zombie Crisis
Development of zombie crisis is currently in crisis.
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#369 |
Re: Zombie Crisis
What does ZC's need ? Con Coding or Mapping.
I could make maps if I had time (I'm busy with studies). EDIT: I have time... the week-end.
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Download my weapon pak (eDuke32 required) here : Weapon Pak V3 Sorry for my english, I'm french. My Laptop : Intel Centrino Dual Core 2GHz, 3GB of RAM, nVidia GeForce 9300 M G, sound device by Realtek. |
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#370 |
Re: Zombie Crisis
There wont be any more updates. If there is I would be very surprised.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#371 |
Re: Zombie Crisis
There probably would be if someone uploaded the new stuff (maps, weapons, etc) they made. It would be very easy to pack it all up with multiplay-fixed maps.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#372 | |
Re: Zombie Crisis
Quote:
If it were my project, I would not only add the weapons but would enhance up the gameplay in several ways before releasing (e.g. a few different types of zombies, some more effects).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 01-21-2009 at 10:08 AM.
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#373 | |
Re: Zombie Crisis
Quote:
There's also a working bat in the tiles for any mappers to use, tile #3713. It was supposed to be in the game, but they worked a bit weird in the small corridors, but mappers with bigger areas might find use for them. Plus the "hidden" map which we couldn't fit in because it didn't work with the 1.5 map order for some reason. Well it's not my project either, but stuff like that was originally planned, but having to deal with 1.5 con limitations and trying to keep the gameplay simple enough just got the stuff cut.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#374 |
Re: Zombie Crisis
I currently don't have the time to continue development, however if anyone would like to take over they are more than welcome. If you have stuff for it feel free to release it, all my copies were on a HDD that bit the dust.
Geoffrey may have some material as well, he was basically the project lead anyway ![]()
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#375 | |
Re: Zombie Crisis
Quote:
What are your ideas for mapping ? And DT can help me if I make Con Coding. But I can't make Art Editing : DukeRes Art Editor doesn't accept the bmps I've edited and I'm a sh** in picture editing.
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Download my weapon pak (eDuke32 required) here : Weapon Pak V3 Sorry for my english, I'm french. My Laptop : Intel Centrino Dual Core 2GHz, 3GB of RAM, nVidia GeForce 9300 M G, sound device by Realtek. |
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#376 |
Re: Zombie Crisis
I was planning to add some of the bonus content people made as separate downloads over moddb to ensure they won't disappear in some short-time file hosting services. Though I would need access first :P
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#377 |
Re: Zombie Crisis
why not create a new full pack all inclusive? it would be better that way
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#378 |
Re: Zombie Crisis
I was thinking about making it EDuke32 mod with the removed content put back up like originally planned, but no-one has yet uploaded anything new.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#379 |
Re: Zombie Crisis
Quakis made a map for ZC, too.
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The feeling is definitely there. It's a new morning in America... fresh, vital. The old cynicism is gone. We have faith in our leaders. We're optimistic as to what becomes of it all. It really boils down to our ability to accept. We don't need pessimism. There are no limits. We dont just want to survive, we want to succeed. - President of the USA, "They Live" |
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#380 | |
Re: Zombie Crisis
Quote:
I would love to see an eDuke32 version of ZC with Polymer added ![]()
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#382 | |
Re: Zombie Crisis
That was the only one I found.
Quote:
But I'll probably start fixing whatever we originally discussed with Geoffrey, at least that's a start.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#384 |
Re: Zombie Crisis
Yes.
5char.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#385 |
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Played it on my xbox (not 360) it was fun
thank you info how to play it on the xbox http://forums.xbox-scene.com/index.php?showtopic=518903 http://forums.xbox-scene.com/index.php?showtopic=580835 |
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Bookmarks |
Tags |
eduke32, eduke32 mod, mod, psp, standalone |
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