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#1 | |
Comment about the engine.
First of all, I just wanted to say congratulations to the 3D Realms and Human Head people. I’m sure the game will be a hit.
Now after playing the demo and looking at the engine it looks like you decided to keep it simple, expanding or modifying the engine just as necessary without doing anything that would take too much time to implement. I guess that’s the way you get products done with no delays. Also it made me remember a comment that George Broussard made in an interview with 1up.com Quote:
This was very different to what William Scarboro had to do. He couldn’t the portal contents to a texture; he had to deal with a 16-bit depth buffer, clip planes that weren’t accelerated (so he probably had to use something like oblique frustum clipping that would bring several issues with precision in the z-buffer), no stencil buffer, and more stuff. I’m sure that’s why it was so complex and why it had to be rewritten. So that’s why I think it was an unfair comment, in fact if the same technology was used together with the lighting and shadowing of the Doom 3 engine then for example the lights from one side of the portal will affect the look of the other side of the portal making it more realistic (you can check that by using your lighter near a portal that leads somewhere else, you will see that the lighter’s light doesn’t affect the lighting of the other side of the portal). Having that said, is there any chances that the source code of the old engine is released? I’m not talking about art and all other stuff, just the source code of the engine so programmers can get something out of the work made by William in those years. |
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#2 |
Re: Comment about the engine.
Seems everybody at 3DR is too busy...
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#3 | |
Re: Comment about the engine.
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#4 |
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Re: Comment about the engine.
Portals where allready working fully in the original version, so it is a fair comment.
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#5 | ||
Re: Comment about the engine.
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PS: Thanks Joe and everybody else at 3DR for sharing some info about William Scarboro and his work in the last Apogee Legacy. |
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#6 | |
3D Realms Staff
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Re: Comment about the engine.
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![]() Seriously, I doubt you'll ever see "old Prey".
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#7 | |
Re: Comment about the engine.
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I'LL EVEN THROW IN MEW! |
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#8 | ||
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#9 | ||
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Re: Comment about the engine.
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![]() Also, if other companies read the source code they can create the same thing easier. Which means prey 2 will lose it's edge. (providing there will be a prey 2). |
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#10 | |
Re: Comment about the engine.
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My blog: The Roleplayer's Guild |
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#11 |
Re: Comment about the engine.
wtf?!?
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#12 |
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LCE of Prey comes with "Old Prey." You heard it here first.
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My vision is augmented. |
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#13 |
Re: Comment about the engine.
Why dont you believe them when they say it was fairly simple to create the portals both then and now? Haven't you ever seen the video of the portal technology running on an old 200mhz system? If you haven't you should check that out, it's very cool.
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"Times are bad. Children no longer obey their parents, and everyone is writing a book." Marcus Tullius Cicero (106-43 BC) |
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#14 |
Re: Comment about the engine.
I remember a quote from George (i think it was George, whoever it was, it was official) saying that the Portals really were not that hard to create, and that they were surprised to see all these years passing by, without any game companies even TRYING to make portals like this...
Only other project coming to mind from what i reckon, is that new game, from Lionhead...
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A true genius does not need boundaries such as 'common sense' |
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#15 |
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Re: Comment about the engine.
Actually, Serious Sam 1 had static portals (I haven't played 2).
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#17 |
Re: Comment about the engine.
didnt shadow warrior have something similar to these "portals" so you could actually have room over room in the BUILD engine and see from one floor to another?
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is it weird when a psychonaut plays psychonauts? |
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#18 |
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It's been a long time since I've made Duke3d(same engine as SW) levels but if I remember right the way to do it would be to teleport the player in places in between floors like in elevator shafts, ect. Close, but not really the same thing as portals, with portals the two rooms behave like they are actually connected in a way it acts like a hallway between the two places.
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