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#1 |
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Killing an enemy and his 10 twin brothers...
I don't know if this issue has been addressed before, but I was wondering how 3DR will deal with the repetitive use of the same enemy model and skin.
For example, when you play many FPS games you run into many bad guys that look exactly alike; sometimes, even in the exact same area!! Now I don't expect 3DR to build 100s of different models for every single enemy you encounter, but I was just wondering if there will be many instances in the game where you see identical foes. It may not be a huge deal, but it takes away from the experience slightly for me, so I was wondering if DNF will be more "believable" in this area than other games. George? |
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#2 |
Re: Killing an enemy and his 10 twin brothers...
Somebody on this forum once said that it only applies to human (or human-like) characters. Apparently, you can have as many octabrain clones as you want but each human being must look different.
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#3 | |
Re: Killing an enemy and his 10 twin brothers...
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#4 | ||
Re: Killing an enemy and his 10 twin brothers...
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#5 |
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Re: Killing an enemy and his 10 twin brothers...
Was it a staff member that said this?
Because if they can at least do as you said (make it only with humans) I'd be happy for the most part. I agree that other enemies aren't as important cuz they are a different species and most other species (other than humans) look exactly alike-to us people, at least. For instance, if there was going to be a heard of bears, monkeys, elephants, or basically any other animal, it wouldn't matter if they were all the same skin and model, because that is the way they look in real life. I guess 3DR is assuming that the same thing applies to ficticious beasts such as Octabrains and Pigcops. But I wouldn't mind seeing an occasional variety on the attire/size/shape of these monsters. Its things like this that keep players playing and I'm sure 3DR realizes this. |
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#6 |
Re: Killing an enemy and his 10 twin brothers...
Personally, it doesn't matter to me. It'd be a nice touch seeing different faces (for human enemies), but I'd be satisfied if they just to gave them a helmet or mask of some sort. Uniforms (like in F.E.A.R) solve the problem without making it look like a clone army.
The most recent reference material (2001 trailer But would having a clone army really negatively affect the experience for you? |
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#7 | |
Re: Killing an enemy and his 10 twin brothers...
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I think you can take comfort in the fact that the EDF and NPCs in the '01 video looked mostly different.
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#8 |
Re: Killing an enemy and his 10 twin brothers...
I think it was because they are using all mo-cap animation, they can't easily make modifiable characters without it looking weird. However, I know there's a trend towards more physically simulated animation, so in next-gen games this should be a non-issue.
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#9 |
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Re: Killing an enemy and his 10 twin brothers...
The reason for something like this is simple, not enough time to make them look different and 99% of the times you will not notice the difference either. I am sure that every soldier that has seen combat can tell you that in the heat of battle they all look the same.
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#10 | |
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#11 | ||
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#12 | ||
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Or is it something mentioned already in articles and previews..!? I haven't heard of this yet..!
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A true genius does not need boundaries such as 'common sense' |
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#13 |
Re: Killing an enemy and his 10 twin brothers...
I think it's known anyway..I've not been following F.E.A.R. atall and I knew that before release.
It would be cool to see something like an advanfced version of the SOF enemies where they each had different hair and facial 'stuff'.
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#14 | |||
Super Moderator
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Re: Killing an enemy and his 10 twin brothers...
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#15 | ||||
Re: Killing an enemy and his 10 twin brothers...
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On topic again; only human NPC's should have different looks..! (in form of cloths, or faces, etc) But i think this would be unnecessary for Aliens... Unless it has to match with a certain event..! Like burnmarks on skin/clothing when being in a burning building etc which make it seem logical that they look different from others..!
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A true genius does not need boundaries such as 'common sense' |
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#16 |
Re: Killing an enemy and his 10 twin brothers...
Diferent models are not that much of a problem; in Halo there were 2 or 3 models of that deformed humans at the latest chapters and it felt realistic not to have the same ****lng monster chasing you all over the level.
This can be applied to little things such as Pig Cops with broken tooth, or more hairy crests, or big/small brained Octobrains. |
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#17 | |||
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#18 | ||||
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A true genius does not need boundaries such as 'common sense' |
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#19 |
Re: Killing an enemy and his 10 twin brothers...
you guys are on about a demo where can i download the demo?
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I'm the real swat am not one them damn L.A.R.D pigs (KILLING LARD PIGS SINCE 1996)the age of duke |
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#20 |
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Re: Killing an enemy and his 10 twin brothers...
I find it hard to believe you don't know a way to get the demo yourself.
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#21 |
Re: Killing an enemy and his 10 twin brothers...
Google is your friend.
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#22 | ||
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#23 | |
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#24 |
Re: Killing an enemy and his 10 twin brothers...
I don't see any problem with that the basic enemies are look-a-likes, 'cos in real-life everybody looks allmost the same when dressed into uniform.
I prefer good AI over gazillion different looking enemies.
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"Remember kids, if it's fun there's a good chance it's illegal!" |
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#25 | |
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Re: Killing an enemy and his 10 twin brothers...
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Although the AI can also be scripted, just as long as it provides a challenge and the scripting is not that obvious. |
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#26 |
Re: Killing an enemy and his 10 twin brothers...
Different skins/models for every enemy you encounter could be cool...If you want your game to be 10 GB.
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traB pu kcip |
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#27 | ||
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Re: Killing an enemy and his 10 twin brothers...
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or when you can hide behind a sodan can when you're holding it in your hands between you and the face of an enemy |
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#28 | |
Re: Killing an enemy and his 10 twin brothers...
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Disc space is not a problem now a days, and less matters if it's for DNF (plus, the game at this moment it has more than 9 GB of data, so 1 or 2 GB more is the same) |
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#29 | |
Re: Killing an enemy and his 10 twin brothers...
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#30 |
Re: Killing an enemy and his 10 twin brothers...
Different skins for every enemy?
I don´t know how powerfull a machine has to be to run DNF in high settings but that would be a waste of memory imo It just isn´t necessary, but some variation would be cool, DOOM³ did a right step through offering more than 1 model for an standard enemy |
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#31 |
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Re: Killing an enemy and his 10 twin brothers...
some random size enemies/character would be nice.. I don,t remember seeing a game that use that except for the main character(gta:sa for exemple).. but still i'd like to see that..
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#32 |
Re: Killing an enemy and his 10 twin brothers...
Yes but how much useless, outdated stuff is in there? I'm pretty sure the final thing won't be 10 GB :P
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traB pu kcip |
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#33 |
Re: Killing an enemy and his 10 twin brothers...
There is nothing form before 2002 and virtually nothing from before 2003 if that is what you are getting at.
However there are some things which will be removed priorto release, George has said that he can't see culling more than 2-3 GB's. You also have to remember that they will be adding EVEN more prior to any culling of content. |
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#34 |
Re: Killing an enemy and his 10 twin brothers...
DNF will be around 5-6 GB max.
And humans will have different faces. It's a standard. Monsters don't really have any faces. That's a problem |
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#35 |
Re: Killing an enemy and his 10 twin brothers...
There is no reason to think that it will be 5-6 GB.
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#36 |
Re: Killing an enemy and his 10 twin brothers...
On the other hand, there's no reason to think it will be 10GB.
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#37 |
Re: Killing an enemy and his 10 twin brothers...
Yes there is, the fact that it is 9.6 GB now, that is almost 10GB. They might very well add just as much before release as they will take out, therby leaving the game at almost 10GB, if they add about 400 MB more then they take out then they reach 10 GB exactly.
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#38 |
Re: Killing an enemy and his 10 twin brothers...
I could care less but if it's like HL were there are only 4 different scientists and one Security Guard + Fat Security Guard. More variation please.
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My vision is augmented. |
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#39 | |
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Re: Killing an enemy and his 10 twin brothers...
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#40 |
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Re: Killing an enemy and his 10 twin brothers...
They all look the same to me.
get them all to dress up as Imperial Stormtroopers and stand in a convenient line. |
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