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#1 |
3D Realms Staff
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Rise of the Source Code!
And you thought it would never happen...
Today we're doing something I bet most everyone out there thought we'd never do. No, it's not Duke Nukem Forever, but something some folks on the net have been asking us to do for ages. Today we're releasing the source code to Rise of the Triad! The source is being released under the GPL license, and we still retain copyright on the game (plus we still sell Rise of the Triad), but folks have been asking for something like this for a long time, and here it is. We are dedicating the release of the Rise of the Triad Source code to our late friend and Rise of the Triad programmer William Scarboro, who died tragically back in early August of 2002. I'm sure if he were still with us, William would be happy to see this out there, and see what folks might do with the code. In the archive are some thoughts about Rise of the Triad by Tom Hall (the game's producer), and Scott Miller (Apogee/3DR CEO/Founder). You can check out the readme here before downloading the entire archive. In addition to this file, we have several other ROTT related downlods available - check out our ROTT page for the full list. The folks reading this who aren't programmers probably won't have any interest in this, but those who are programmers might want to check it out. You can download the file (which is roughly 4Mb zipped) here: ftp://ftp.3drealms.com/source/rottsource.zip Enjoy! Merry Christmas and Happy Holidays to everyone. See ya next year!
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#2 |
Guest
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Re: Rise of the Source Code!
This is great \o/
Too bad I can't code =\ I hope someone will make a windows port with tcp/ip support so you can play it online [img]images/icons/smile.gif[/img] |
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#3 |
Re: Rise of the Source Code!
\o/ yeey \o/
now to get a copy of rott
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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#4 | |
Re: Rise of the Source Code!
Quote:
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I came to the UBB for Duke Nukem Forever... but I stayed for the pie. |
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#5 |
Guest
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Re: Rise of the Source Code!
I wish it was still sold in stores [img]images/icons/frown.gif[/img]
I hope someone does make this an online game, that would rock [img]images/icons/smile.gif[/img] - Logic BomB |
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#6 |
Re: Rise of the Source Code!
/me cries
I'm so happy! I'm sooo happpyyy!
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(define love (lambda () (map conquer all))) |
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#7 |
Re: Rise of the Source Code!
Woot! Woot!
Way to go 3DR!!! Thank you very much! [img]images/icons/grin.gif[/img] Now if I can find the time to port it to the Vavoom engine... [ 12-20-2002, 10:28 AM: Message edited by: Drazula ]
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"I've been trying to change the world for years, but they just won't give me the source code." - Drazula |
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#8 | |
3D Realms Staff
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Re: Rise of the Source Code!
Quote:
[img]images/icons/confused.gif[/img]
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#9 |
Re: Rise of the Source Code!
You've done good 3D Realms, you've done very good.
I now know the true meaning of Christmas!
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"Ah, so now he [sic] have silly Ivory Tower nonsense." - Draco |
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#10 |
Re: Rise of the Source Code!
You almost gave me a heart attack, I thought you were releasing the DN3D source [img]images/icons/grin.gif[/img]
Yay, that's great news nonetheless, thanks 3DR ! [img]images/icons/smile.gif[/img] |
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#11 |
3D Realms Staff
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Re: Rise of the Source Code!
UPDATE: Just realized that 8 years ago tomorrow (the 21st) was the release of v1.0 sharware of Rise of the Triad online. This source release was released almost 8 years to the day that we originally released the game in the first place! [img]images/icons/smile.gif[/img]
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#12 |
Re: Rise of the Source Code!
2 words - Rott High-Resolution
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And then the blind man saw, and the deaf man heard, and the man with no legs got up and walked away I kick arse for the lord! - Priest on Dead Alive |
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#13 |
Re: Rise of the Source Code!
\m/
3DRealms....you rule.
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we all get the gods we deserve |
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#14 |
Re: Rise of the Source Code!
Full source release under the GPL? Yes! This is unprecedented for Apogee! I suppose this is the second xmas gift we’ve been waiting for since last year? [img]images/icons/smile.gif[/img] I think I’ll be opening a new section on my website now for this source code, and maybe host modifications.
Probably the first order of business here is to strip out the old audio library and other unneeded/Watcom-only portions, then try to port this thing over so it will compile in Visual Studio. Also looks like there are a few assembly files that need to be eliminated or converted to C, but not too many. Lets get moving! - Lon Matero http://www.apogeegames.com |
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#15 | |
Re: Rise of the Source Code!
AMAZING JOE! You finally did it!
Here's hoping for some updated gameplay (like NewWolf or Doom Legacy) and online compatibility soon! Quote:
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#16 |
Re: Rise of the Source Code!
My jaw dropped as I read the announcement earlier today. I sat stupified as a mental wave of memories curled up as a dragon's tongue might and slapped down upon me......awash in memories of long ago... The memories of ROTT began to float by, a small starfish there symbolizing a room with friends long forgotten huddled around a brightly lit screen, watching in wonder as ROTT was being played. Fade out the starfish as an eel swings by bringing more memories of ROTT and along with it, more familiar faces and places where I spent time with other ROTT lovers. The water retracts and the memories fade once more... though I remain damp with pleasant thoughts of a time long ago, a time when games were less graphics intensive, and more enjoyable. I run my parched tongue across the sharpness of my teeth and press on to registering in the 3dRealms forums, a place I've been lurking anonymously for much too long.
In closing, thank you for releasing the source code, and the news that sent me back to a time of happy thoughts. [ 12-20-2002, 04:11 PM: Message edited by: happinesshotel ] |
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#17 |
3D Realms Staff
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Re: Rise of the Source Code!
Someone in another thread had an idea.
Do you think I should open a forum dedicated to ROTT programming and editing of the available source code? As we've never released source code before, I didn't consider opening a forum specifically for that. Thoughts?
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#18 |
Re: Rise of the Source Code!
Yeah, you should. I'm not saying I'm gonna hack around with the ROTT source, because of my poor grasp of anything but Java, but I'd be really interested to see what people can come up with.
I like to browse the Max Payne Editing/Mods forum just to see what stunts they manage to pull, and I imagine I'll do the same if a ROTT forum will be made. Of course, it wouldn't be worth it if nobody would come there, so maybe you should do a front-page poll or something to that effect. I should stop before my rambling take over. [img]images/icons/smile.gif[/img] Edit: Oh, and another thing, this is a really nice christmas gift. I still remember how cool I thought it was when you turned on god-mode and you could see the POV being raised a bit higher from the floor and the voice being lowered. Very cool detail [img]images/icons/smile.gif[/img] [ 12-20-2002, 04:27 PM: Message edited by: Bludd ]
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http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
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#19 | |
Re: Rise of the Source Code!
Quote:
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#20 | |
Re: Rise of the Source Code!
Quote:
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http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
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#22 | |
Re: Rise of the Source Code!
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#23 | |
Re: Rise of the Source Code!
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I raise a glass with the hope it passes. |
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#24 |
3D Realms Staff
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Re: Rise of the Source Code!
Oh, it probably will, even if the poll fails. I was just curious, hence the poll. [img]images/icons/smile.gif[/img]
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#25 | |
Re: Rise of the Source Code!
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[ 12-20-2002, 04:45 PM: Message edited by: happinesshotel ] |
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#26 | |
Re: Rise of the Source Code!
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very interesting holiday season indeed. |
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#27 |
Re: Rise of the Source Code!
Wait... so is this the second New Year's gift from last year?
It's cool to see the code, although I admit that I have no real use for it. Maybe someone could make a Windows version, with modern internet multiplayer capabilities, if anyone cares enough.
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Big Brother is watching. Dress accordingly. |
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#28 |
3D Realms Staff
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Re: Rise of the Source Code!
http://forums.3drealms.com/ubb/ultim...ubb=forum;f=24
The new forum has been created, and as such, I'm moving this thread over there.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#29 |
Re: Rise of the Source Code!
Yippieh
Nothing more to say. |
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#30 |
Re: Rise of the Source Code!
To Quote the Great Coach Paul "Bear" Bryant
WE GONNA WORK NOW!!!!!!
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Don Killuminati: The 7 Day Theory |
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#31 |
Re: Rise of the Source Code!
Nice, although I can't do anything with it [img]images/icons/tongue.gif[/img]
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Certified SolidWorks Professional |
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#32 | |
3D Realms Staff
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Re: Rise of the Source Code!
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#33 |
Re: Rise of the Source Code!
I don't even own the full version yet. [img]images/icons/blush.gif[/img] [img]images/icons/blush.gif[/img] [img]images/icons/blush.gif[/img]
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#34 |
Re: Rise of the Source Code!
Wow! What a surprise, and right around Christmas time too. Looks like 3DR was generous enough to give people on this board a Christmas present after all [img]images/icons/smile.gif[/img]
... Unfortunitly for me though, I have never played RoTT, I completely missed because I didn't own a PC back then [img]images/icons/frown.gif[/img] I wonder if you guys still sell the game Joe?
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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#35 |
3D Realms Staff
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Re: Rise of the Source Code!
Yes, we still sell it. In fact, I mentioned it more than once in this thread! [img]images/icons/smile.gif[/img]
http://store.yahoo.com/3drealms/riseoftriad.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#36 |
Re: Rise of the Source Code!
Just incase people have not read "GlRott" thread. I am starting the GlRott project. I have submitted a reguest on SourceForge.
I need Programmers, Modelers, good re-texturing people, etc. |
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#37 |
Re: Rise of the Source Code!
Great going 3DRealms!
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#38 |
Re: Rise of the Source Code!
I don't have a lick of interest in this, but I commend the gesture. 3dr does listen to it's fans (except Drazula and me). [img]images/icons/smile.gif[/img]
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"A government big enough to give you everything you want, is big enough to take away everything you have.” Thomas Jefferson |
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#39 |
Re: Rise of the Source Code!
HELL YEAH! I haven't been this happy since I got the tumor removed from my testicles! This is truly the greatest gift you could have given us this year and I want to personally thank everyone at 3d Realms for giving this to us! I cannot wait to get started making a next-gen TC for this game. I know the programming talent on these boards can whip up a source port that will 0wn even Doom Legacy. This is truly a great day for gamers!
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#40 |
Re: Rise of the Source Code!
Man I was typing this when the forums died for a short while...
Anyway, maybe I should have read the thread [img]images/icons/smile.gif[/img] Maybe it would be a good idea to put that link on the top of this forum as a way to keep people from coming in here and asking the same question over and over again. And BTW, after searching around the net I found the demo at 3DGamers.com and tried it out. After getting use to the low-res (harsh on the eyes) cube-ish graphics and lack of proper mouse look & jump button I have to say its a fun game. From what I played so far ROTT seems to have some pretty interesting gameplay. It's sort of a mix between console platformers like Mario (with those weird springboards and tokens that can be collected) and a typical FPS. There seems to be some pretty sweet weapons as well, like akimbo guns and a drunken missile launcher! Cool [img]images/icons/grin.gif[/img] While this game doesn't have mouse look I noticed it does have a look button that you can hold down while moving the mouse to look around (Without being able to walk forward or back). I wonder if it's possible (not for me, since I know sh*t about programming) to adjust that so it would work the same way that mouse look/movement would in newer FPS's. Maybe change the "aim hold key" to "toggle”, speed up how fast you look around (It lags in ROTT I noticed) and change the up & down arrow keys that look up and down to walk forward and backwards. Also (Just to put more ideas in your heads) a scroll wheel funtion would be pretty sweet for switching weapons [img]images/icons/grin.gif[/img]
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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