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#41 | ||
Re: Here's why Prey didn't sell better
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#42 | |
Re: Here's why Prey didn't sell better
Selective quotation. Scott's quote above was in response to this question:
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So the independent data suggests Prey did not sell as well as claimed by 3D Realms insiders. Just find me one independent source that Prey sold a million copies and I'll believe it. |
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#43 |
Re: Here's why Prey didn't sell better
That question came from a person named "Fact Checker". Is that the independent data you're referring to?
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#44 |
Re: Here's why Prey didn't sell better
Duke Nukem is a self-absorbed narcisist...and we LOVE him!
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#45 |
Re: Here's why Prey didn't sell better
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#46 |
Re: Here's why Prey didn't sell better
The Doom3 engine. A piece of crap actually. Prey was very similar to Doom3 and Quake4, it had the same claustrophobic level design, horrible lighting with high contrasts that hurt the eye, 4 colour palette textures and similar weapon sounds... It was better than the other two though, but I didn't really enjoy any of them. Played once (was forced to end Doom3!) and never touched them again... Oh and unlike Valves portals, those in Prey were just a clever marketing gimmick (except for 2-3 situations)
Last edited by Morbid; 11-04-2007 at 04:44 AM.
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#47 | |
Re: Here's why Prey didn't sell better
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The Doom 3 engine isn't a piece of crap. Quake Wars shows that.
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#48 |
Re: Here's why Prey didn't sell better
I think some one should try to make a Portal physics game with FBA and see how it turns out. I think then the portholes may seem a little more real.
BTW, 3DR designed portals WAY before Valve ever did. around about 1998 http://www.youtube.com/watch?v=eR1U7RvxLTI
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#49 |
Re: Here's why Prey didn't sell better
I thought Prey fell short in several areas:
Weapons - A few gritty, hard-hitting real-world weapons would've been nice. A fps without a shotgun is not much of a fps. I found most of the alien weapons lacked a visceral 'punch'. Need to work on the sound effects of these weapons too. Portals - Nothing more than doorways in Prey. Learn from Valve's Portal on ways to use them more creatively and effectively. Only caveat is the fact that even though Prey had portals first, if Prey 2 uses portals the way Valve did it will look like 3DR are a bunch of copycats. Still, if Prey 2 is going to have portals they have to be utilized better or simply do away with them. Levels - It reminded me so much of Doom 3 and Quake 4 it's not funny. I hate games that seems to have 1 setting or environment and for Prey it was nothing but metal pipes, metal floors, and glass tubes. The levels were also very id-like in their claustrophobic design. Open it up! Halo was average in a lot of ways but it did wide open spaces and huge awe-inspiring chambers very well. Enemies - Like much of the game, while the concept designs might've looked great and innovative on paper, in the game the enemy units felt very ho-hum and run-of-the-mill. I'll bring up Halo again. While largely an average game Halo's enemies were very distinctive and had a lot of character. The grunts were little more than cowardly cannon-fodder and their mannerisms showed that, while the elites were truly elite. They sounded badass and were far tougher than a squad of grunts. Overall I have to say that with a few exceptions(spirit walk, original storyline) Prey simply didn't do enough to differentiate itself from every other id fps ever made. You could put a copy of Quake 4, Doom 3, and Prey in each others retail box and I doubt people would notice.
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#50 | |
Re: Here's why Prey didn't sell better
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![]() I wonder how 3DR improved with DNF. Must be the killer ![]()
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#51 |
Re: Here's why Prey didn't sell better
The game didnt sell too well cause through word of mouth it spread to other gamers that the game is too short PERIOD
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#52 |
Re: Here's why Prey didn't sell better
Wow, what happened to destroyable environments?
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#53 | |
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Re: Here's why Prey didn't sell better
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examples: God of war gears of war heavenly sword bioshock etx.... All games than can be beat under ten hours but still manage to sell more than prey. |
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#54 | |
Re: Here's why Prey didn't sell better
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This mod includes the Portal Wrench (which you will need to use to pass some seemingly insurmountable spots) and every episode will have a totally different setting. The first episode is out now, be sure to play it and tell me what you think of it (in the right thread) ![]()
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Last edited by Altered Reality; 11-12-2007 at 06:21 AM.
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#55 |
Re: Here's why Prey didn't sell better
Riiiiight. Doom 3/Prey had some of the finest lighting effects ever, Quake IV had stunning visuals and ET: Quake Wars - the best fps ever - shows the engine can also handle huge outdoor areas without any fps drops.
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#56 |
Re: Here's why Prey didn't sell better
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This forum is filled with idiots now. - John Everything. Everyone. Everywhere. Ends. |
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#57 |
Re: Here's why Prey didn't sell better
I convinced my friends to DL the demo, and the initial stage (very interactive) was impressive. The demo was set to impress - they set the stage for portals, the gravity flip, and the wall walk. It was mostly puzzles, and the SP game seems like it's gonna be alot of fun.
Then we started playing MP, and no one had fun with it. It was just "okay". Basically a novelty. No one bought the game but me (I bought into the hype since I was an avid reader of this forum). There isn't even really any ePinions entries on it! I wrote the first one, and apparently, someone else agrees with me - he/she wrote one too and confirmed what I felt (along with a few others who commented the review). http://www.epinions.com/Prey/display_~reviews I know there are fanboys out there, but really - a game's staying power is MP, and Prey's MP is weak (especially since there is only 2 game-types - both very similar). I really REALLY REALLY hope DNF is going to focus on their MP gameplay more (since SP should already be good considering the company). Standard DM is dead. EDIT: Also want to add - some people equate being in publications and in the public eye long after it's been released as "selling better". HL2 is an older game than Prey, and it's still being talked about (and it's SP only!). I was really hoping that Prey was one of those games that will constantly be brought up in magazines, podcasts, and other media. The way I think of it is - if this is a game I missed out on, will I actually pick it up at the store 6 months to a year after it's release? If not, then it didn't make an impression at all.
Last edited by naddie; 01-11-2008 at 12:09 AM.
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#58 |
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Re: Here's why Prey didn't sell better
The reason prey is not talked about much is because its your standard FPS with the death walk and spirit walk gimick that stuck out. Half-life 2 is talked about so much is because of that the game is just so realistic and has a huge modding community. Mods are the reason why Half-life 1 was talked about so much and what kept Duke 3D and Doom alive all these years/
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#59 |
Re: Here's why Prey didn't sell better
http://www.vgchartz.com/games/game.php?id=6978According to this Heavenly Sword hasn't even sold a million units yet. Did you just assume since it has been getting pushed by Sony on every PS3 commercial that it has sold tons?
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#60 |
Re: Here's why Prey didn't sell better
well read my little review in prey 2 discussion, i think after playing prey through it was ok but i really am still disappointed with this generic shooter...
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#61 |
Re: Here's why Prey didn't sell better
yeah man, i complained about that too, how the HELL did that get passed the editor? that is one of the biggest and most noticeable mistakes i have ever seen in a game. it was very unprofessional especially for a game that was supposed to be a AAA title. also the plot was weak, and so were the enemies.
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#62 | |
Re: Here's why Prey didn't sell better
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is it weird when a psychonaut plays psychonauts?
Last edited by Danule; 02-25-2008 at 04:12 PM.
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#63 |
Re: Here's why Prey didn't sell better
Heh, you have no idea what you're talking about. The engine is fantastic. It's how developers choose to use it that makes or breaks it. The things you're slagging the engine for have little to do with the engine itself and more with design. Just because the level design didn't take full advantage of it doesn't mean it's crap. We're making large, non-claustrophobic levels in The Dark Mod. Been working with the engine for nearly 4 years while making a total conversion.
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#64 |
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Re: Here's why Prey didn't sell better
Well they say wow has 9 million suscribers, but how many actually play it?
A company can say anything about it and have there fans beleive every word of it because few actually go and see the real data. |
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