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Old 10-12-2005, 12:28 AM   #41
hell-angel
 

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Re: High resolution cinematics
Quote:
Spyd said:
It depends on the mode used.
there are several modes: 480, 720, 1080; corresponding to the horintal lines, and every resolution has two options, interlaced or progressive. Interlaced means that the real video resolution is halved.
The highest resolution is 1080p, that is 1920x1080.

Here you have a graphic to see how compare the different resolutions: http://en.wikipedia.org/wiki/480i
Thanks, I thought for sure that PC monitors had a better graphical resolution then TV's.
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Old 10-12-2005, 04:25 AM   #42
Malgon

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Re: High resolution cinematics

I think 3DRealms has already decided that things will happen through Dukes eyes only, in scripted, in-engine cutscenes, much like HL 2's style. Only with a Duke voice.
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Old 10-12-2005, 12:22 PM   #43
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Re: High resolution cinematics
Quote:
Malgon said:

I think 3DRealms has already decided that things will happen through Dukes eyes only, in scripted, in-engine cutscenes, much like HL 2's style. Only with a Duke voice.
I like it that way... But i also kinda want cutscenes after each boss, like in Duke3D..! That would kick SO much ass..!

It's hard to decide what's best..!
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Old 10-12-2005, 01:23 PM   #44
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Re: High resolution cinematics
you can have both, just let the "cutscenes" DURING he game be through duke's eyes (that's the point of that way of telling a story).
AND you can still have cutscenes showing the level in the beginning of a level and finishing moves of the end boss in cutscenes at the end of a level
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Old 10-12-2005, 07:55 PM   #45
MasterInsan0

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Re: High resolution cinematics
Serious Sam 2 uses pre-rendered cutscenes . So some games still use them.

My opinion is that HL2 had the best mix of story-telling and action in an FPS. Ever. There were lulls in the action that served as interactive cutscenes, but it was pretty much pure action between them. That's probably the best way to pull off cutscenes in action games, because even though you're not killing anything you still get to move around and interact with the world.

RPGs like the Final Fantasy series get away with pre-rendered cutscenes for two reasons:

1) They're really beautiful.

2) RPGs are much slower-paced and can afford the shift. Many times, cutscenes are action in RPGs. We all look forward to that next fancy cutscene after all those boring, repetitive fights to level up, and like someone said above, they serve as a reward for your hard work.

In an FPS or any other action-focused game, however, it makes more sense to keep the player in the action, because to be honest, the action is all that many of these games have. That's one of the reasons Serious Sam 2 fell short for me -- all these long-winded cutscenes with mixed humor keep interrupting my killing spree. By the time they're over, I'm lounged back in my chair in "movie-watching" mode, and I have to return to "kill everything" mode.

For all the things Doom3 did wrong, it actually got this part of the formula right. It didn't bore you with hour long cutscenes detailing the story (although it could have used a little more story, in my opinion), and it never cut control for extended periods of times. The times it did were well done, such as the weird possession-like sequences with all the voices and such.

(I never played Far Cry, the other hip, popular shooter, so I dunno how it plays.)

Anyway, what my rant boils down to is that it is probably better for an FPS to leave control in the hands of the player as much as possible so that they're never taken out of the action. That way, you can tell your story without making your players feel like they're watching "DNF: The Movie." In other genres cutscenes can work, but if action is all you've got, don't yank the players out of it to tell your "engaging, cinematic storyline" when you could do it just as well without ruining their adrenaline rush.
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Old 10-12-2005, 08:36 PM   #46
LeadBullet

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Re: High resolution cinematics
Its going to be weird playing a duke game where we never see Duke aside from maybe in mirrors.
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Old 10-12-2005, 09:12 PM   #47
MasterInsan0

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Re: High resolution cinematics
Quote:
LeadBullet said:
Its going to be weird playing a duke game where we never see Duke aside from maybe in mirrors.
Well, it depends on the feel of the game. You didn't see Duke very often in DN3D, really. In the mirrors, holodukes, and cutscenes, and that's about it.
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Old 10-13-2005, 12:22 AM   #48
hell-angel
 

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Re: High resolution cinematics
Quote:
Cerberus_e said:
you can have both, just let the "cutscenes" DURING he game be through duke's eyes (that's the point of that way of telling a story).
AND you can still have cutscenes showing the level in the beginning of a level and finishing moves of the end boss in cutscenes at the end of a level
"I am gonna rip you head off and shit down your neck" That is definately something I want so see back.


Quote:
MasterInsan0 said:
Quote:
LeadBullet said:
Its going to be weird playing a duke game where we never see Duke aside from maybe in mirrors.
Well, it depends on the feel of the game. You didn't see Duke very often in DN3D, really. In the mirrors, holodukes, and cutscenes, and that's about it.
That's the best way to go IMO, but that all depends on the game though. And I guess that is what they will do with DNf as well.
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Old 10-13-2005, 04:43 AM   #49
Cerberus_e
 

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Re: High resolution cinematics
Quote:
MasterInsan0 said:
My opinion is that HL2 had the best mix of story-telling and action in an FPS. Ever.
too bad the storytelling was so boring.
I'm all for the method they use, but at least tell the story in a more interesting way than some guy giving lifeless speeches on a TV screen.
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Old 10-13-2005, 11:10 AM   #50
Lotan
 
Re: High resolution cinematics
There is a possibility to see some cutscenes not exacly through Duke's eyes. Duke can watch TV, camera monitor. There could be a TV coverage about "ripping boss head off and shiting down his neck".
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Old 10-13-2005, 10:32 PM   #51
oak man

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Re: High resolution cinematics
as much as i waould love to see high res cinimatics, i voted no. i simply dont think my computer would bre abel to handle it.i hope the guys at 3dr keep in mind that not everyone has a state of the art new computer.i hope to see long awsome cinimatics
-well not too long
-plus they explain the game's story more
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Old 10-14-2005, 07:46 AM   #52
Cerberus_e
 

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Re: High resolution cinematics
did you know high res cinematics are a LOT less demanding than DNF?
so forget about playing DNF unless you buy a new computer (which destroys the reason why you voted "no")
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