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#1 |
Duke3D for Wii
Hi everyone,
Does anyone know where I can find the Duke3D game for the Nintendo Wii? Also DukesterX for the Nintendo Wii. |
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#2 |
Re: Duke3D for Wii
I don't think anyone has ported Duke Nukem 3D to the wii..
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#3 | |
Re: Duke3D for Wii
Quote:
Spoiler:
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[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma) |
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#4 |
Re: Duke3D for Wii
Oh yea ha ha if you really do send it to me Spirrwell@hotmail.com
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#5 |
Re: Duke3D for Wii
Well, I believe that you'd be talking about Duke Nukem 64 being revived for Wii, most likely, since that was on the N64. I'm thinking that's pretty much the version you'd have to expect for the Wii, I would have to think... That's Ninty's call, not 3DRs.
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#6 |
Re: Duke3D for Wii
There is NO Duke Nukem 3D for the wii
There is NO DukesterX for the wii |
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#7 |
Re: Duke3D for Wii
Right, and even if there were a cartridge slot for N64 games on the Wii, chances of finding DN64 anymore would be slim to none, and I don't know if Nintendo or 3DR have any plans on re-releasing DN64 on Virtual Console at all.
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#8 | |
Re: Duke3D for Wii
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#9 |
Re: Duke3D for Wii
It would only be worth having a Wii version if someone ported it with Polymost intact and with the same freelook control scheme from the Wii Quake port. It works better than expected and actually made me play through Quake again.
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#10 | |
Re: Duke3D for Wii
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Once you've set this up, hook it up to a widescreen or a projector, play Duke3D + HRP + DukePlus = FUN ![]() |
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#11 |
Re: Duke3D for Wii
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#12 |
Re: Duke3D for Wii
You could hack an existing N64 Virtual Console channel WAD file for the Wii and inject the Duke Nukem 64 ROM into it and install it on your Wii via the Twilight Hack, Homebrew Channel, and WAD installer. But it's not guaranteed to work.
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon... |
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#13 |
Re: Duke3D for Wii
Yeah, Duke Nukem 3D on Wii might be nice. Some guys have put flash games on a Wii, so could it be possible to make Duke Nukem 3D as Flash version
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Yeah yeah! Duke Nukem is ten years old game... but it still rocks! I´m 13 years old... what about it? Now working on Total Meltdown conversion, need of help, ANYBODY CAN HELP! |
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#14 |
Re: Duke3D for Wii
Not impossible but it would almost certainly be a nightmare to do.
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You lose. |
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#15 |
Re: Duke3D for Wii
i play an ported version of duke3d on my old xbox. and i also got an port for the nintendo ds
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#16 | |
Re: Duke3D for Wii
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I'm tempted to put the Duke port on my PSP again, but memory space is an issue for me. hell, I'll even put it on my ps3 with linux, but i dont know how well that will work. give it some time, its coming to the Wii soon enough. just wait for the homebrew guys ![]() heh, at this rate, ppl will be porting it to Fridges and toasters ![]() |
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#17 |
Re: Duke3D for Wii
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#18 | |
Re: Duke3D for Wii
Quote:
http://new.onemorelevel.com/game/doom
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You lose. |
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#19 |
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If someone wants to pick up the development, tueidj has already a working port of EDuke32 running on the Wii!
![]() You can watch it in action here and check the details here: ![]() http://wiibrew.org/wiki/User:Tueidj/Duke3D |
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#20 |
Re: Duke3D for Wii
I'm on the EDuke32 team and I'll talk with TerminX, Plagman, and Helixhorned about merging his changes back into mainline and working on them. Some of the stuff that tueidj mentioned is probably also necessary for an Android port.
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#21 | |
Re: Duke3D for Wii
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I don't want to hurt anyones feelings who does these things, but... WHY the HELL is it that some smart "guys" can port seemingly, ANYTHING to ANYTHING, fix stuff, improve stuff etc, and the original companies don't seem to be able to do these sorts of things. I am talking about DooM, Quake, Duke Nukem 3D, and dozens of other games I play and am aware of... why is it that "companies" don't do these things, and "just some smart programmers" can? Again, I do not know most of the people who does these sorts of things, and I mean them no disrespect. John Carmack greatly enjoyed making ports... one of his favorite challenges. So I have to wonder if all of you guys are John Carmacks waiting to happen? Amazing... MrBlackCat
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YES! I do wear my Duke Xtreme t-shirt every day!* :) *(Not really, sometimes I wear my Time to Kill t-shirt... like while I am washing my other Duke shirts for instance.) :) |
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#22 |
Re: Duke3D for Wii
See if you can do a ps3 port as well.
I'm too lazy to check myself.
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Thank you sir. May I have DNF? - KaiserSoze - Look in profile to get joke. These are English forums; anything the moderators can't read is eligible for deletion. - TerminX OMG, Duke killed Kenny! You bastard! - wayskobfssae |
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#23 |
Re: Duke3D for Wii
For a PS3 port we would need 1) someone to get the ball rolling who has experience on the platform (like tueidj for Wii) and 2) PS3s to develop on.
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#24 |
Re: Duke3D for Wii
Maybe they'll make a Wii version if they can figure out how to remake the X360 Arcade version to work with Kinect.
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#25 | |
Re: Duke3D for Wii
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My vision is augmented. |
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#26 |
Re: Duke3D for Wii
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#27 |
Re: Duke3D for Wii
On facebook NukemDave asked what some of us thought it should be called.
I suggested WiiDuke3D. ![]()
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Open Maw Productions |
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#28 |
Re: Duke3D for Wii
I realize I happened upon this topic late and this won't make a difference buuuut: Duke Nukem WiiD? Eh? Eh? lol
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I can't wait until the DNF forum is full of people discussing how the game was instead of discussing what they want it to be. |
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