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Old 06-28-2010, 12:40 PM   #1
Crazyman2345

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Duke Nukem HRP Polymer Problem
Hey everybody. Recently, i've been getting a problem with the polymer pack. It makes Eduke32 run slow but without it, the game runs flawless. Has anybody else reported this problem before and someone solved it because I haven't been on forums for ages. So yeah, does anybody know what the problem might be? If it's necessary to post my computer specs, please tell me. Thanks
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Old 06-28-2010, 12:49 PM   #2
The Commander

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Re: Duke Nukem HRP Polymer Problem
It does require a computer that can run games like GTA 4, Crysis on high etc

Having a video card with 1+ GB memory helps a lot.
There are certain console commands you can enter to turn settings down, like
"r_pr_shadowdetail #"
The default is 4 (which I think is some what to high) Try setting that to either 1 or 2.

"r_pr_maxlightpasses #"
Default is 5, You could try make this number lower as well, but then you will notice a lot less lights.

Further more, you will find all the discussion on Polymer and EDuke32 in this thread as it has moved from 3DR a long time ago to here now.

http://forums.duke4.net/index.php?showforum=26
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Last edited by The Commander; 06-28-2010 at 07:48 PM.
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Old 06-28-2010, 12:58 PM   #3
Crazyman2345

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Re: Duke Nukem HRP Polymer Problem
I'm a little confused. What do you mean console commandos?
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Old 06-28-2010, 01:22 PM   #4
The Commander

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Re: Duke Nukem HRP Polymer Problem
Console commands, just about every single PC game that comes out now has a console which can be accessed with the tilde key " ~ " beside the number 1.
All the half life and source games make extensive use of the console as an example.



You would then enter those commands as I listed above and change the values.
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Old 06-28-2010, 01:29 PM   #5
Crazyman2345

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Re: Duke Nukem HRP Polymer Problem
oooh haha those, now i remember.
Alright this is strange. I entered what told me to type in, and it keep on saying its an invalid command or something.
Last edited by Crazyman2345; 06-28-2010 at 01:36 PM.
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Old 06-28-2010, 03:15 PM   #6
KO Gilligan

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Re: Duke Nukem HRP Polymer Problem
substitute a lower value than default for "#" - # is not part of the commands
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Old 06-28-2010, 05:04 PM   #7
Crazyman2345

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Re: Duke Nukem HRP Polymer Problem
Well I didn't use the # in the command, i just put what he said to put and where the "#" is at, i put a number.
I'm still not sure what I'm suppose to put in the console command .
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Old 06-28-2010, 05:48 PM   #8
KareBear
Re: Duke Nukem HRP Polymer Problem
What are your computer specs?
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Old 06-28-2010, 06:02 PM   #9
PukeBurger

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Re: Duke Nukem HRP Polymer Problem
Quote:
Originally Posted by The Commander View Post
There are certain console commands you can enter to turn settings down, like
"rr_pr_shadowdetail #"
The default is 4 (which I think is some what to high) Try setting that to either 1 or 2.
Should be "r_pr_shadowdetail".
The commands work for me.
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Old 06-28-2010, 07:49 PM   #10
The Commander

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Re: Duke Nukem HRP Polymer Problem
Quote:
Originally Posted by PukeBurger View Post
Should be "r_pr_shadowdetail".
The commands work for me.
No idea why I put r twice, I must how typed r then pasted the command using CTRL+V.

But yes, use a number between 1 -5 not # and don't include the " " commas.

If you start typing any command and then press the TAB key it will list all commands for the letters you have typed so far.

http://wiki.eduke32.com/wiki/Console_commands
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Last edited by The Commander; 06-28-2010 at 07:54 PM. Reason: Added link to EDuke32 Console Commands
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Old 06-28-2010, 11:21 PM   #11
Crazyman2345

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Re: Duke Nukem HRP Polymer Problem
Alright now it works. I see some what difference, it runs a little better, but still, somewhat choppy. Btw, I got a 2 GB RAM STICK. I'll keep on seeing what I can do. I'll let you guys knows. Thanks for the help people.
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