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#41 | |
Re: Prey and Linux!
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I'm pretty happy to see Prey ported. I remember threads when it was new asking if there would be a Linux version, since there was one of Doom3. The response was a pretty emphatic no. It seemed a bit of a slap, since the underlying engine had already been ported (though I won't quibble with business decisions, they had their reasons). I'm not sure what has changed, but porting Prey always seemed like relatively low-hanging fruit compared to, say, a directX game, so yay for it finally happening even if it did work well in Wine. Opposing viewpoint: Stuff like Unreal Tournament runs better in wine than it does natively in Linux. Want to play UT and use Teamspeak at the same time? As both use OSS natively, unless you have a soundblaster live or other hardware mixing soundcard you have to use the wine versions of each. And for whatever reason on the eee, I can't get UT to run at normal speed with the native client while with wine it works fine. Maybe one can say that Windows (and things that emulate it) don't change as fast as Linux, meaning super old (closed source) games will have a better shot with wine. Dunno. But I'm still happy to see Prey ported ![]() |
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#42 | |||
Re: Prey and Linux!
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I always thought Vista was an acronym - Virus Infections, Spyware, Trojans and Adware "I use Linux, Vista, XP and now OS X. I'm not a freak, I'm the goddamn toxic avenger." - Hudson |
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#43 | |||
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Windows versions are more optimised, but not really in the way you'd think. MSVC tends to produce much more optimised code than GCC. That's what's making your difference, right there. The most recent versions of GCC are supposedly much better in this regard.
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Not a lot of people know that. Really, you should be running all OSS programs with aoss. Quote:
The UT speed throttling code just uses the time that it takes to complete an operation to determine how much throttling it should use in game. Unfortunately, because your CPU is not being taxed much, it takes a little longer to complete than it would in game (when your system is under far heavier stress), leading to speed-up. The problem can be solved by running some other crap (the more intensive the better) while UT is loading. Someone wrote a script for doing that here. Note that the Windows version does have the same bug. It's just that if you're running a lot of guff in the background (like Wine (for example!), or the general crap that most people run in the background on their Windows boxes), the calculated time will be more accurate. One of my Windows-using friends runs UT while UT is running and then kills the existing one when the new one is up. Potentially, but all of Loki's old-arse games run on modern systems. It's other versions of libraries that tend to be the bigger problem (glibc is fairly stagnant), but if you're releasing a closed-source binary, you should be statically linking most of those (while providing a dynamically linked version of the binary (which no-one should ever use) too, under the terms of the LGPL).
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(define love (lambda () (map conquer all)))
Last edited by Crosma; 11-12-2008 at 06:25 AM.
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#44 | |
Re: Prey and Linux!
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__________________
I always thought Vista was an acronym - Virus Infections, Spyware, Trojans and Adware "I use Linux, Vista, XP and now OS X. I'm not a freak, I'm the goddamn toxic avenger." - Hudson |
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#45 |
Re: Prey and Linux!
Noo, you got it all wrong, I run all th closed source ones in WINE unless preformence is better with the native port, I use the best tool for the job. I how ever do heavily support open source, but if you aren't going to do it right then there is no point in doing it.
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I always thought Vista was an acronym - Virus Infections, Spyware, Trojans and Adware "I use Linux, Vista, XP and now OS X. I'm not a freak, I'm the goddamn toxic avenger." - Hudson |
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#46 |
Re: Prey and Linux!
I would have thought that Icculus porting Prey would have deserved a mention on the 3D Realms index. I only found out because I was browsing TuxGames one day...
I might actually play Prey now, if it was not ported I would just shrug and go back to playing Doom 3... While we there is a discussion about WINE, the only game I had ever run perfectly was Duke Nukem: Manhattan Project. Because of that, I try to use the native ports. |
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#48 |
3D Realms Staff
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Linux Client for Prey Released!
Those of you who use Linux as your client now have a reason to run out and buy a copy of Prey, if you don't already have one. There is finally a client for the retail version of Prey available! It was released this past Sunday over at icculus.org.
While 3D Realms or 2K Games do not support it, there is a Linux client available. It does require that you buy the full game, either the 3 CD set, the DVD Collector's Edition, or a copy downloaded via Steam. Click here to get a listing of the places you can buy the the game. The full single player game is supported and Ryan at Icculus says that network play is also supported cross-platform with the original PC version. So if you're a fan of Linux, you have a new game to play - go check it out!
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#49 | |
Re: Linux Client for Prey Released!
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![]() but uh, u can get it to work with the steam version!? cause it says u need a serial #, which steam does not give you. |
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#50 |
3D Realms Staff
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Re: Prey and Linux!
Ryan's page says it will. You need to bug him about it, 3DR has had zero to do with this.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#51 |
Re: Prey and Linux!
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#52 |
Re: Prey and Linux!
How did he get access to the idTech4 source code?
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#53 |
Re: Prey and Linux!
I guess through the license HH/3DR(Technically 2K I believe) have ? I mean it is a normal practice for dev studios, including dev studios using licensed technology, to use various contractors, including programmers. I guess from the point view of the license they are seen as an extension of the studio ?
Edit: I guess it would be pretty stupid for companies like id to demand that their engine licensees don't use any contractors. |
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#54 |
Re: Linux Client for Prey Released!
For the record: Since there's no boxed Linux version, I ordered the Windows version today, after playing the Linux demo ('twas great).
Hint: If you had ported the game while it was still fresh, you could have charged me five times more than what I had to pay today. I really hope you keep that in mind when you release DNF. ![]() Sverre - GNU/Linux-only user since the mid nineties.
Last edited by sverrehu; 12-15-2008 at 03:58 PM.
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#55 |
Re: Prey and Linux!
Uhh, he wasn't claiming that. This is Prey client for Linux, hence "Linux client". In other words the "Linux client of Prey".
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#56 | |
Re: Linux Client for Prey Released!
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Duke Nukem Forever Who am I to judge? |
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#57 |
Re: Prey and Linux!
This is great news. I played a bit of Prey in wine but it never ran quite as well as it did in windows. It will be nice to be able to play it natively now
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#58 | |
Re: Linux Client for Prey Released!
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#59 |
Re: Prey and Linux!
I have been playing Prey port for the last month or so, and it is rather good. Better than the Doom3 one in some ways because it uses Free Software Rendering libraries. Shame my computer is so underpowered though, have to crank down the graphics down so low you cant really appreciate them.
Anyway, I am stuck on the final level of Prey. I am at the area where you must weld the bolts of energy emerging from a giant sphere. I got most of them done, But I cant for the life of me get the two remaining bolts in the back. Is there some sort of trick to this? |
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#60 | |
Re: Prey and Linux!
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Sometimes it's better to wait for the bolts to go your way (just wait around the center of the sphere) than to chase them. Take a look at this gameplay movie to see how it can be done. |
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#61 |
Re: Prey and Linux!
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