02-08-2008, 04:18 AM | #441 |
Re: Recall to Hell Mod/TC
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02-08-2008, 02:50 PM | #442 |
Re: Recall to Hell Mod/TC
It's been 3 years. I want this mod too.
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02-09-2008, 12:43 AM | #443 | |
Re: Recall to Hell Mod/TC
sure. http://recalltohell.d3files.com/phpb...bd2a26&start=0
I'll copy his post here too for you guys: Quote:
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02-09-2008, 01:32 AM | #444 |
Re: Recall to Hell Mod/TC
Thanks. And here's the Google cache of the original page for people like me who can't access the link:
http://209.85.207.104/search?q=cache...ient=firefox-a
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02-10-2008, 11:02 PM | #445 |
Re: Recall to Hell Mod/TC
I'm still looking forward to this. It's been in my 'MODs' folder in my bookmarks.
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02-11-2008, 05:23 AM | #446 |
Re: Recall to Hell Mod/TC
Could this be the... DNF of MODs?
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02-11-2008, 08:32 AM | #447 |
Re: Recall to Hell Mod/TC
RtH has been in development for less than a decade, so I'd say that comparison is a bit premature.
The glass is half full, guys!
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02-11-2008, 09:36 AM | #448 |
Re: Recall to Hell Mod/TC
Still patiently waiting here.
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02-11-2008, 01:03 PM | #449 |
Re: Recall to Hell Mod/TC
Interesting advice from Romero. Sadly, it seems to be the fate of all overly ambitious mod projects, or perhaps mod projects in general. Mod makers don't have the same constraints placed on them as someone working for a company, and "perfection at all costs" becomes the rule because that's how they think things should be done. Don't give an inch. Don't ever compromise. Just create the best damn product humanly possible.
And so it ends up that the team starts to lose enthusiasm, fans drift away, and if the mod isn't abandoned, it's released to so little fanfare that it quickly fades away into obscurity. I suppose if there's anybody who knows the heartache that comes from over promising and under delivering, it's Romero.
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02-11-2008, 01:07 PM | #450 |
Re: Recall to Hell Mod/TC
The worst part of it is - the longer they wait, the smaller the audience. Sure a few of us will play and say "*** yeah!" but had they released it closer to Doom 3 it could have been a real hit. Doom 3 is almost irrelevant these days. It would take one hell of a mod to make people turn their heads.
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02-11-2008, 01:35 PM | #451 |
Re: Recall to Hell Mod/TC
Same idea with DNF.
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02-11-2008, 01:37 PM | #452 |
Re: Recall to Hell Mod/TC
True, but a sequel isn't quite the same as user-made content. Look at Turok - it's selling well on a name that few even remember.
It depends on the game's popularity. A new HL2 mod would be played by many, even if it's only "okay". A Doom 3 mod though? I like the game, but let's face it - it's fallen off the radar. |
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02-11-2008, 01:53 PM | #453 |
Re: Recall to Hell Mod/TC
Eh, not really. Yes, DNF is technically a sequel, but it's still a full-blown stand-alone game that will live or die on its own merits. Not to mention I'm sure 3D Realms will have one hell of a marketing campaign in place to combat consumer complacency.
A mod, on the other hand, is very much tied to the game it's created for, and as Romero pointed out, Doom 3 is all but irrelevant these days, and this Recall to Hell mod won't get much marketing beyond a smattering of worth-of-mouth recommendations among die-hard Doom 3 fans. For that matter, I don't think even a commercial Doom 3 add-on produced by id themselves would find much interest among consumers these days.
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Last edited by Mountain Man; 02-11-2008 at 04:05 PM.
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02-18-2008, 10:11 PM | #454 |
Re: Recall to Hell Mod/TC
Good points made by all. I just hope the talent of the RtH team goes on to something greater in the future.
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02-19-2008, 12:15 PM | #455 |
Re: Recall to Hell Mod/TC
A lost opportunity....
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02-19-2008, 12:44 PM | #456 |
Re: Recall to Hell Mod/TC
Sayantan isn't even responding I was really looking forward to this mod.
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02-19-2008, 02:29 PM | #457 |
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Re: Recall to Hell Mod/TC
Yeah, since the thread activity has risen I've been hoping Sayantan would make a post.... saying anything.
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02-19-2008, 05:44 PM | #458 |
Re: Recall to Hell Mod/TC
I actually haven't seen that guy in a while, though, so maybe he won't be back? Or maybe he's just taking a break from the forum or something.
You can always try posting at the official forums, but that thing is hardly ever used anymore. This is so sad, too. heck, even a few months ago when they did their lasst update it made everyone really interested in it again, so it's not as though no one cares. I've been considering teaching myself how to make maps using the doom 3 editor simply to help these guys out, but map making is so foreign to me now, the last level I made was for Quake 3 a LONG time ago.... and it was crap. Before that, the only editors I ran was Wolfenstein 3D and the Duke 3d Build Engine, and that engine (i've heard) is one of the easiest editors around. bah, whatever. I'll keep you guys posted if anything comes up, because I'm just as interested as anyone. |
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03-02-2008, 12:34 PM | #459 | |
Re: Recall to Hell Mod/TC
Reca|| to He|| has been mentioned here by ZizZ^:
Quote:
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03-02-2008, 12:36 PM | #460 |
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Re: Recall to Hell Mod/TC
Nice to finally get some info on what's going on with it. But still, sad.
It sounded like a hugely ambitious mod from the start, but given the renders and screenshots they showed it looked like they were on the right path. Here's hoping they can find the push to get through the problems and finish it.
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04-07-2008, 10:31 AM | #461 | |
Re: Recall to Hell Mod/TC
Quote:
Now let's look at my condition. After completing a so-so game I'm working on currently, I'm going back home leaving the company, as it's hopeless to work on a 2D game being a 3D artist for a year and then expect good games from that company furthur on. Mis-management sucks. I'll be going back home to develop my portfolio furthur on. Contributing more for RTH would be a nice way to do so. But the effort to get it done also has to come from the other part of the world you see. Let's see where it goes. Moreover Real GameDev Job > Modding ..... which nobody can deny.
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04-08-2008, 01:48 AM | #462 | |
Re: Recall to Hell Mod/TC
Quote:
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04-08-2008, 03:47 PM | #463 |
Re: Recall to Hell Mod/TC
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04-08-2008, 08:17 PM | #464 |
Re: Recall to Hell Mod/TC
The sad part is before the release of D3 all I could hear was about the impending explosion of Doom 3 mods that rivals the one from the original scene.
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04-09-2008, 09:54 AM | #465 |
Re: Recall to Hell Mod/TC
Let's admit the following:-
- Gamedev in 2008 needs quite much more manpower(IMO thrice) than that was needed 3/4 years back. - We all who works in the industry have to work really hard to get our daily bread and pay for our rent. The last time I finished playing a game completely was (I forgot which game) before I got the job. Now at this kind of a stage obviously we have to losen up our effort towards any mod/TC we were going through previously. Real Life Sucks. Trust me guys, anyday we'd love to finish the project ASAP. But it's just that the situation also has to be like that.
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04-09-2008, 10:04 AM | #466 |
Re: Recall to Hell Mod/TC
I think it takes a lot more resources and know-how to mod a modern, state of the art game. I don't know if we'll ever again see a modding community like the "good ol' days".
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04-09-2008, 10:23 AM | #467 | |
Re: Recall to Hell Mod/TC
Quote:
/faints in sheer excitement.
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04-09-2008, 11:20 AM | #468 |
Re: Recall to Hell Mod/TC
Absolutely. However, for the lack of quantity compared to back then there is of course much greater quality
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04-10-2008, 06:15 AM | #469 |
Re: Recall to Hell Mod/TC
I don't mind it taking longer before it's ready. It's not like a mod is gonna become outdated or something.
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12-12-2008, 03:46 PM | #470 |
Re: Recall to Hell Mod/TC
As many of you might know the forum has been HACKED for a long time now. Yesterday, I had a brief talk with Yatta, and he somehow dug up my curiosity to get at least something out of the whole thing OUT.
Hence today I, along with Zizz (who has almost left mapping and a pro dancer now) started digging a lot about how to trick the stupid hacked thing. After tinkering with for quite some time, I discovered something. The idiot hacker only altered the main index page. All the internal forum data is still there intact. So I did some more digging with long lost links (and lots of URL altering trials) and concluded with the forum links. You can view the sections now as follows:- News Section Jobs Section General Discussion Section Suggestion Section Off-Topic Section Contests Section INTERN Section Mapping | Level Design Section General Management | Coordination Section Modeling | Texturing Section Tweaks | Graphical Improvements Section Sound Section General Support Section Story Section No idea what I'm trying to do with this. But well, whatever .....
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12-12-2008, 04:20 PM | #471 |
Re: Recall to Hell Mod/TC
Well, that sucks. Why did someone want to hack you? :/
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12-12-2008, 04:31 PM | #472 |
Re: Recall to Hell Mod/TC
That's what everybody wonders. Why the hell would somebody want to hack RTH forum and disturb the workflow?
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12-12-2008, 04:34 PM | #473 |
Re: Recall to Hell Mod/TC
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12-12-2008, 04:48 PM | #474 |
Re: Recall to Hell Mod/TC
Agreed.
By the way, how's the work on the mod going?
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12-12-2008, 04:49 PM | #475 |
Re: Recall to Hell Mod/TC
I don't know why anyone would want to disturb the workflow unless somehow you pissed them off. Best of luck though, looks great.
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12-12-2008, 05:31 PM | #476 |
Re: Recall to Hell Mod/TC
Freaking hackers, but glad it the place isn't lost...
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12-12-2008, 05:43 PM | #477 |
Re: Recall to Hell Mod/TC
Hey Sayantan Wasn't there some guy that used to be in the mod team that was a bit rude and racist towards you maybe he did it?
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12-12-2008, 05:50 PM | #478 |
Re: Recall to Hell Mod/TC
Nice to see that you where able to recover at least SOMETHING. To bad with that hacker attack that really sucks.
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12-12-2008, 11:07 PM | #479 |
Re: Recall to Hell Mod/TC
Data we got, but I doubt if we can get the confidence among the team members yet again.
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12-13-2008, 12:32 AM | #480 |
Re: Recall to Hell Mod/TC
A lot of people would be sorry to hear that.
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