11-18-2008, 05:58 AM | #441 |
Re: Shadow Warrior 3D Modelling Project
OK I'm back in bussines!
... and already have a problem - cant get my hands + sword model and draw anim to work. I think the problem is in my def file -it looks like that: // sword (2080) model "highres/sprites/firstperson/sword_draw_test.md3" { scale 1.0 skin { pal 0 file "highres/sprites/firstperson/hands2_17.jpg" } frame { name "idle0" tile 2080 } anim { frame0 "idle0" frame1 "idle20" fps 30 flags 1 } } I've tried various different settings but it doesn't show in game or even an error in the console. I know that the problem looks similar to my first model but I don't have a clue what can be wrong(I think then it was something with texture). Note that model and texture is in early test stages so it has only 1 animation and bad texture and bad position but thats no the case. Hope you understand. I've attached my work but I don't think that at this stage it will be usefull for you Blendercon. Hmm after some thinking I think it could be problem that i haven't done proper uwm map/texture for sword itself but only hands. The render: http://pl.youtube.com/watch?v=LyGY1ajPHVM
Last edited by nicram_kl; 11-18-2008 at 06:17 AM.
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11-19-2008, 07:03 AM | #442 |
Re: Shadow Warrior 3D Modelling Project
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Sorry for my translation French/Engilsh My mail box/msn contact: [email protected] |
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11-19-2008, 02:33 PM | #443 |
Re: Shadow Warrior 3D Modelling Project
I found how to create Shuriken paper if it involves people.
mas.jpg
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11-19-2008, 03:16 PM | #444 |
Re: Shadow Warrior 3D Modelling Project
Only if someone wants to turn it into a 3D Model. . .
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11-20-2008, 11:01 AM | #445 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
But I posted this picture to motivate people especially
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12-08-2008, 02:46 PM | #446 |
Re: Shadow Warrior 3D Modelling Project
Oh my! These threads are so close to be dead. That fills my heart with sorrow
Development of Duke 3d is also slowing down recently |
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12-09-2008, 02:14 PM | #447 |
Re: Shadow Warrior 3D Modelling Project
Well its true there is not much trafic around here. I'm still working on my model but cant get over some isues. Reacently my 3ds max stared to act weird and I cant get to do anything.I think I will make a format after that I will concentrate on simple models without animations so hopefully the project will go on.
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12-10-2008, 08:11 PM | #448 |
Re: Shadow Warrior 3D Modelling Project
Forums generally slow down at this time of year.
But i do wish that all this sort of stuff wouldnt, i hope that one day SW will have all the same sort of things that Duke 3D has got (such as the HRP and Duke Plus - but for SW) obviously the point of threads like this is for people do be developing things like that. If it doesnt speed up after christmas id be very surprised.
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12-11-2008, 03:51 AM | #449 |
Re: Shadow Warrior 3D Modelling Project
@blendercon: could you please also bake in ambient occlusion into your textures?
I asume you use blender so it's not that difficult to do but it can make a huge difference @nicram_kl: Your hand models seem like quite a lot of work so far. Actually they sem to go in the right direction but could you please try to get the proportions a little more right? unfortunately Hands are something we se everyday and thus notice errors very quick. I'd say the fingers seem too long and too thick - also the palm of the hand seems to me to be too plain. Especially in the lower thumb area. Otherwise good work. Kep it up. Don't let this thread die ^^ |
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12-11-2008, 01:57 PM | #450 |
Re: Shadow Warrior 3D Modelling Project
About the hands :Thanks for feedback !!! I will improve them when I will be able to get them ingame - I just have no clue how to do it or what can be wrong.I will focus now on simple models without animations and when get more patience will try again with hands.
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12-18-2008, 08:36 AM | #451 |
Re: Shadow Warrior 3D Modelling Project
I did my best.
I wish that it helps me because I made very ugly textures I know, and I need advice at annimations of Mesch, and export MD3 wich Blender.
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Sorry for my translation French/Engilsh My mail box/msn contact: [email protected] |
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12-21-2008, 08:06 PM | #452 |
Re: Shadow Warrior 3D Modelling Project
Here's a shuriken model, not skinned.
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12-22-2008, 01:00 PM | #453 |
Re: Shadow Warrior 3D Modelling Project
Okay, thanks Kennedy!
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Last edited by Blendercon; 12-22-2008 at 01:01 PM.
Reason: color error
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12-22-2008, 01:22 PM | #454 |
Re: Shadow Warrior 3D Modelling Project
But your shuriken is vertical, and not horizontal.
shuriken.PNG A new shuriken horizontal (+) a texture. shuriken.zip
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12-22-2008, 10:28 PM | #455 |
Re: Shadow Warrior 3D Modelling Project
The orientation can probably be changed using the defs, But my knowledge of coding them is non existent.
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Shuriken don't kill people. Ninjas kill people. |
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12-23-2008, 03:59 AM | #456 |
Re: Shadow Warrior 3D Modelling Project
I do not even know if we can do this.
It can change the size but the direction of axes X Y Z ... : confused: Thank you very much for your model, I will when I encode time if you want.
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12-26-2008, 08:41 PM | #457 |
Re: Shadow Warrior 3D Modelling Project
The hard part will probably be coding them so that they spin while flying at enemies. That's partly why I had the orientation that way. In the original pickups there is a stack of shuriken but I don't know if you can put more than one model in a sprite.
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Shuriken don't kill people. Ninjas kill people. |
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12-28-2008, 03:54 PM | #458 |
Re: Shadow Warrior 3D Modelling Project
Copy and paste the shuriken model in the same scene, arrange them, then export it.
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12-28-2008, 06:46 PM | #459 |
Re: Shadow Warrior 3D Modelling Project
I was hoping that there was some way to do it using the code (con or def files?)
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Shuriken don't kill people. Ninjas kill people. |
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01-07-2009, 01:19 PM | #460 |
Re: Shadow Warrior 3D Modelling Project
Bah for Shuriken, you must turn in a 3D modeler (eg 10 frames to turn the shuriken to 180 °), and code according to the organization of sprites (4 sprites for shuriken in flight and the latter remains fixed when the shurilen is planted in a wall,
I will: Sprite#1 frame 1-3 Sprite#2 frame 4-6 Sprite#3 frame 7-9 Sprite#4 frame 10 ) You have understood my idea?
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Sorry for my translation French/Engilsh My mail box/msn contact: [email protected] |
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02-02-2009, 10:55 AM | #461 |
Re: Shadow Warrior 3D Modelling Project
You have to rotate the shuriken model in Blender (or insert your 3D Weapon of Choice) and then at each 45 degree angle or so, set a key frame every 2 or 4 frames. Then export the MD3 and define in the defs.
Off you go!
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02-02-2009, 05:51 PM | #462 |
Re: Shadow Warrior 3D Modelling Project
Wow, this thread isn't 100% dead yet then.
I wish i could do models - if i could i would help, but even when i do, they just suck or skin wrong or have high poly count. Hmm, i guess i could try some of the simpler models? - like items and stuff? I might give that a go soon, im not promising anything though, as i have other things lined up right now.
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02-02-2009, 05:59 PM | #463 |
Re: Shadow Warrior 3D Modelling Project
It is best to practice on something practical. I got started in the Duke HRP with making the bottles in the game and people helped with the skins (as well as ideas for the bottles).
Don't be shy about asking for suggestions to improve the model or skin. Share your progress and at least I will drop by periodically to offer help as I am able.
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02-03-2009, 05:37 AM | #464 |
Re: Shadow Warrior 3D Modelling Project
The original shuriken from the game consist of 4 frames, rotating 22.5 degrees between each. Unfortunately SW may not have all the codes that are available for the Duke3D high res project. It may be possible to to give the model 4 frames of animation with each frame rotating 22.5 degrees but a separate model will probably be needed for the pickups.
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Shuriken don't kill people. Ninjas kill people. |
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02-04-2009, 03:32 PM | #465 |
Re: Shadow Warrior 3D Modelling Project
Don't worry guys I am sill on the job but reacently exams,other side projects and things get in my way.
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02-16-2009, 06:07 PM | #466 |
Re: Shadow Warrior 3D Modelling Project
Here's a model for the stone garden lamp number 0442, maybe it could also be used for sprite 0549 as well. Unfortunately I was having trouble with Blender so the model is unskinned.
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Shuriken don't kill people. Ninjas kill people. |
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02-14-2010, 07:57 AM | #467 |
Re: Shadow Warrior 3D Modelling Project
An updated copy of the coin with rudimentary animation.
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Shuriken don't kill people. Ninjas kill people. |
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02-14-2010, 01:55 PM | #468 |
Re: Shadow Warrior 3D Modelling Project
Nice to see someones still working on SW
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02-14-2010, 10:19 PM | #469 |
Re: Shadow Warrior 3D Modelling Project
Well, there's some stuff going on at:
http://www.jonof.id.au/forum/index.php?board=13.0 But I'm to lazy to register for another forum.
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Shuriken don't kill people. Ninjas kill people. |
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02-15-2010, 01:23 PM | #470 |
Re: Shadow Warrior 3D Modelling Project
Here is a model of the shuriken with 4 frames of animation. Unfortunately I could only rotate the frames by 45 degrees instead of the 22.5 that would have been best. If somebody could do the remaining 22.5 degree angles I would be very thankful.
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Shuriken don't kill people. Ninjas kill people. |
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02-16-2010, 02:32 PM | #471 |
Re: Shadow Warrior 3D Modelling Project
Great stuff on the shuriken, but can you stick to the standard naming configuration like the coin - 1793_shuriken.md3 etc..
I don't get either to work though ?
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02-16-2010, 06:13 PM | #472 |
Re: Shadow Warrior 3D Modelling Project
Well, I originally ported the models using Misfit Model 3D from:
http://www.misfitcode.com/misfitmodel3d/ They both use frame animations. I don't know anything about how to code them so they can actually appear in the game, But I can view them in MDview by Ken Silverman. What are you using to view the models?
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Shuriken don't kill people. Ninjas kill people. |
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02-17-2010, 05:20 AM | #473 |
Re: Shadow Warrior 3D Modelling Project
Unzip current Sw_Hrp.zip
Unzip 2530_coin.zip and shuriken.zip to highres\sprites\props In highres/sprites/props.def: Code:
// Shuriken (1793) by Kennedy model "highres/sprites/props/shuriken.md3" { scale 1.0 skin { pal 0 file "highres/sprites/props/shuriken.PNG" } frame { name "idle" tile 1793 } } Invalid frame name on line highres/sprites/props.def:148 In highres/sprites/props.def: Code:
// Coin (2530) model "highres/sprites/props/2530_coin.md3" { scale 1.75 skin { pal 0 file "highres/sprites/props/2530_coin.png" } frame { name "FRAME1" tile 2530 } frame { name "FRAME2" tile 2531 } frame { name "FRAME3" tile 2532 } frame { name "FRAME4" tile 2533 } } Invalid frame name on line highres/sprites/props.def:156 Invalid frame name on line highres/sprites/props.def:157 Invalid frame name on line highres/sprites/props.def:158 Invalid frame name on line highres/sprites/props.def:159
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02-17-2010, 06:43 AM | #474 |
Re: Shadow Warrior 3D Modelling Project
The problems are probably with the animation I'm guessing, I'm still pretty new at this. I have no idea how to change the names of the animations so somebody else will likely have to do the finishing touches on these models.
EDIT: Actually, now that I think about it the problem may lie with the Misfit Model 3D program I used to do the animations.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 02-18-2010 at 02:16 PM.
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02-24-2010, 03:20 PM | #475 |
Re: Shadow Warrior 3D Modelling Project
Here is an updated version of the coin, tested to make sure it works! Let me know what you think, Next I go on to tackle the shuriken.
edit: Changed the model name from 2530_coin.md3 to 2530-coin.md3 but if you update the def lines it will work.
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Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 02-24-2010 at 03:38 PM.
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02-25-2010, 12:34 AM | #476 |
Re: Shadow Warrior 3D Modelling Project
Argh, implementing the shuriken is tougher than I thought. Here is what I put in the def files:
// Shuriken (2066) model "highres/sprites/props/2066-shuriken.md3" { scale 1 skin { pal 0 file "highres/sprites/props/2066-shuriken.png" } frame { name "FRAME1" tile 2066 } frame { name "FRAME2" tile 2067 } frame { name "FRAME3" tile 2068 } frame { name "FRAME4" tile 2069 } } The model consist of 5 frames. I would delete the last frame so there are only 4, but I don't know how.
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Shuriken don't kill people. Ninjas kill people. |
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02-25-2010, 12:36 AM | #477 |
Re: Shadow Warrior 3D Modelling Project
Ok I first couldn't get it going but found you named it 2530-coin.md3 instead of 2530_coin.md3, anyways corrected that and it works but the coins lie flat on the ground like the originals and you cannot see both sides which is what the original complaint was.
Look in the current Hrp, they stand up and you can swim/walk around them. ** Edit ** Can you use the same naming with the shuriken else it screws up everything Use underscore not hyphen
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Last edited by ProAsm; 02-25-2010 at 12:39 AM.
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02-25-2010, 06:52 AM | #478 |
Re: Shadow Warrior 3D Modelling Project
Well, the reason I chose that orientation for the coin is the user can use sprite 2530 for one face of the coin and 2532 for the reverse side of the coin. But in the future I'll remember to use underscore instead of hyphen.
I tried renaming the shuriken with an underscore, but still couldn't get them to show up.
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Shuriken don't kill people. Ninjas kill people. |
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03-07-2010, 01:07 AM | #479 |
Re: Shadow Warrior 3D Modelling Project
Here is a new version of the old key 1765 that is mapped and has a temporary skin. If somebody who is better at art than I am could make a proper skin for it that would be wonderfull.
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Shuriken don't kill people. Ninjas kill people. |
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03-07-2010, 09:15 AM | #480 |
Re: Shadow Warrior 3D Modelling Project
Since this key when placed in mapster is blue, it will need the same def codes that the R/C car antennas needed to make the different colors used in the game. I need to go back to previous posts to remember how to proceed. Does anyone know offhand what colors are needed besides gold and silver and I think red? If I remember correctly I will have to make the different colored versions of the skin too. Not a problem if that is the case.
I just started messing around with that Misfit 3D program and the skin I messed with looks good in there but not sure about in the game. This is a first try and can be tweaked as needed.
Last edited by marked; 03-07-2010 at 09:36 AM.
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