Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Shadow Warrior Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 11-18-2008, 05:58 AM   #441
nicram_kl

nicram_kl's Avatar
Re: Shadow Warrior 3D Modelling Project
OK I'm back in bussines!
... and already have a problem - cant get my hands + sword model and draw anim to work. I think the problem is in my def file -it looks like that:

// sword (2080)
model "highres/sprites/firstperson/sword_draw_test.md3" {
scale 1.0
skin { pal 0 file "highres/sprites/firstperson/hands2_17.jpg" }
frame { name "idle0" tile 2080 }
anim { frame0 "idle0" frame1 "idle20" fps 30 flags 1 }
}

I've tried various different settings but it doesn't show in game or even an error in the console.
I know that the problem looks similar to my first model but I don't have a clue what can be wrong(I think then it was something with texture).

Note that model and texture is in early test stages so it has only 1 animation and bad texture and bad position but thats no the case.

Hope you understand.

I've attached my work but I don't think that at this stage it will be usefull for you Blendercon.

Hmm after some thinking I think it could be problem that i haven't done proper uwm map/texture for sword itself but only hands.

The render:

http://pl.youtube.com/watch?v=LyGY1ajPHVM
Attached Files
File Type: rar hrp.part01.rar (87.9 KB, 14 views)
File Type: rar hrp.part02.rar (87.9 KB, 10 views)
File Type: rar hrp.part03.rar (87.9 KB, 9 views)
File Type: rar hrp.part04.rar (11.6 KB, 9 views)
__________________
What am I listening to ?
Long time lurker
Last edited by nicram_kl; 11-18-2008 at 06:17 AM.
nicram_kl is offline  
Old 11-19-2008, 07:03 AM   #442
Blendercon

Blendercon's Avatar
Goofy Re: Shadow Warrior 3D Modelling Project
oil.PNG
Oil.zip
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 11-19-2008, 02:33 PM   #443
Blendercon

Blendercon's Avatar
Thumbs up Re: Shadow Warrior 3D Modelling Project
I found how to create Shuriken paper if it involves people.
mas.jpg
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 11-19-2008, 03:16 PM   #444
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Shadow Warrior 3D Modelling Project
Only if someone wants to turn it into a 3D Model. . .
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 11-20-2008, 11:01 AM   #445
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
Quote:
Only if someone wants to turn it into a 3D Model. . .
Yes, it's true.
But I posted this picture to motivate people especially
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 12-08-2008, 02:46 PM   #446
Spiker

Spiker's Avatar
Re: Shadow Warrior 3D Modelling Project
Oh my! These threads are so close to be dead. That fills my heart with sorrow

Development of Duke 3d is also slowing down recently
Spiker is offline  
Old 12-09-2008, 02:14 PM   #447
nicram_kl

nicram_kl's Avatar
Re: Shadow Warrior 3D Modelling Project
Well its true there is not much trafic around here. I'm still working on my model but cant get over some isues. Reacently my 3ds max stared to act weird and I cant get to do anything.I think I will make a format after that I will concentrate on simple models without animations so hopefully the project will go on.
__________________
What am I listening to ?
Long time lurker
nicram_kl is offline  
Old 12-10-2008, 08:11 PM   #448
hightreason

hightreason's Avatar
Re: Shadow Warrior 3D Modelling Project
Forums generally slow down at this time of year.
But i do wish that all this sort of stuff wouldnt, i hope that one day SW will have all the same sort of things that Duke 3D has got (such as the HRP and Duke Plus - but for SW) obviously the point of threads like this is for people do be developing things like that. If it doesnt speed up after christmas id be very surprised.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 12-11-2008, 03:51 AM   #449
motionblur

motionblur's Avatar
Re: Shadow Warrior 3D Modelling Project
@blendercon: could you please also bake in ambient occlusion into your textures?
I asume you use blender so it's not that difficult to do but it can make a huge difference

@nicram_kl:
Your hand models seem like quite a lot of work so far. Actually they sem to go in the right direction but could you please try to get the proportions a little more right? unfortunately Hands are something we se everyday and thus notice errors very quick.
I'd say the fingers seem too long and too thick - also the palm of the hand seems to me to be too plain. Especially in the lower thumb area.

Otherwise good work. Kep it up. Don't let this thread die ^^
motionblur is offline  
Old 12-11-2008, 01:57 PM   #450
nicram_kl

nicram_kl's Avatar
Re: Shadow Warrior 3D Modelling Project
About the hands :Thanks for feedback !!! I will improve them when I will be able to get them ingame - I just have no clue how to do it or what can be wrong.I will focus now on simple models without animations and when get more patience will try again with hands.
__________________
What am I listening to ?
Long time lurker
nicram_kl is offline  
Old 12-18-2008, 08:36 AM   #451
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
I did my best.
I wish that it helps me because I made very ugly textures I know, and I need advice at annimations of Mesch, and export MD3 wich Blender.
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 12-21-2008, 08:06 PM   #452
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Here's a shuriken model, not skinned.
Attached Files
File Type: zip shuriken.zip (767 Bytes, 9 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 12-22-2008, 01:00 PM   #453
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
Okay, thanks Kennedy!
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Last edited by Blendercon; 12-22-2008 at 01:01 PM. Reason: color error
Blendercon is offline  
Old 12-22-2008, 01:22 PM   #454
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
But your shuriken is vertical, and not horizontal.
shuriken.PNG

A new shuriken horizontal (+) a texture.
shuriken.zip
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 12-22-2008, 10:28 PM   #455
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
The orientation can probably be changed using the defs, But my knowledge of coding them is non existent.
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 12-23-2008, 03:59 AM   #456
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
I do not even know if we can do this.
It can change the size but the direction of axes X Y Z ... : confused:
Thank you very much for your model, I will when I encode time if you want.
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 12-26-2008, 08:41 PM   #457
Kennedy

Kennedy's Avatar
Question Re: Shadow Warrior 3D Modelling Project
The hard part will probably be coding them so that they spin while flying at enemies. That's partly why I had the orientation that way. In the original pickups there is a stack of shuriken but I don't know if you can put more than one model in a sprite.
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 12-28-2008, 03:54 PM   #458
Hendricks266
Re: Shadow Warrior 3D Modelling Project
Copy and paste the shuriken model in the same scene, arrange them, then export it.
Hendricks266 is offline  
Old 12-28-2008, 06:46 PM   #459
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
I was hoping that there was some way to do it using the code (con or def files?)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 01-07-2009, 01:19 PM   #460
Blendercon

Blendercon's Avatar
Re: Shadow Warrior 3D Modelling Project
Bah for Shuriken, you must turn in a 3D modeler (eg 10 frames to turn the shuriken to 180 °), and code according to the organization of sprites (4 sprites for shuriken in flight and the latter remains fixed when the shurilen is planted in a wall,
I will:
Sprite#1 frame 1-3
Sprite#2 frame 4-6
Sprite#3 frame 7-9
Sprite#4 frame 10 )

You have understood my idea?
__________________
Sorry for my translation French/Engilsh
My mail box/msn contact:
pinball92@live.fr
Blendercon is offline  
Old 02-02-2009, 10:55 AM   #461
Tea Monster

Tea Monster's Avatar
Re: Shadow Warrior 3D Modelling Project
You have to rotate the shuriken model in Blender (or insert your 3D Weapon of Choice) and then at each 45 degree angle or so, set a key frame every 2 or 4 frames. Then export the MD3 and define in the defs.

Off you go!
__________________
Tea Monster's web portfolio
Tea Monster is offline  
Old 02-02-2009, 05:51 PM   #462
hightreason

hightreason's Avatar
Re: Shadow Warrior 3D Modelling Project
Wow, this thread isn't 100% dead yet then.
I wish i could do models - if i could i would help, but even when i do, they just suck or skin wrong or have high poly count.
Hmm, i guess i could try some of the simpler models? - like items and stuff?
I might give that a go soon, im not promising anything though, as i have other things lined up right now.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 02-02-2009, 05:59 PM   #463
Mr.Fibbles

Mr.Fibbles's Avatar
Re: Shadow Warrior 3D Modelling Project
It is best to practice on something practical. I got started in the Duke HRP with making the bottles in the game and people helped with the skins (as well as ideas for the bottles).
Don't be shy about asking for suggestions to improve the model or skin. Share your progress and at least I will drop by periodically to offer help as I am able.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 02-03-2009, 05:37 AM   #464
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
The original shuriken from the game consist of 4 frames, rotating 22.5 degrees between each. Unfortunately SW may not have all the codes that are available for the Duke3D high res project. It may be possible to to give the model 4 frames of animation with each frame rotating 22.5 degrees but a separate model will probably be needed for the pickups.
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-04-2009, 03:32 PM   #465
nicram_kl

nicram_kl's Avatar
Re: Shadow Warrior 3D Modelling Project
Don't worry guys I am sill on the job but reacently exams,other side projects and things get in my way.
__________________
What am I listening to ?
Long time lurker
nicram_kl is offline  
Old 02-16-2009, 06:07 PM   #466
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Here's a model for the stone garden lamp number 0442, maybe it could also be used for sprite 0549 as well. Unfortunately I was having trouble with Blender so the model is unskinned.
Attached Images
File Type: jpg lamp.jpg (37.2 KB, 18 views)
Attached Files
File Type: zip 0442.zip (2.8 KB, 9 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-14-2010, 07:57 AM   #467
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
An updated copy of the coin with rudimentary animation.
Attached Files
File Type: zip 2530_coin.zip (35.2 KB, 9 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-14-2010, 01:55 PM   #468
Phayzon

Phayzon's Avatar
Re: Shadow Warrior 3D Modelling Project
Nice to see someones still working on SW
__________________
I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
Phayzon is offline  
Old 02-14-2010, 10:19 PM   #469
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Well, there's some stuff going on at:
http://www.jonof.id.au/forum/index.php?board=13.0
But I'm to lazy to register for another forum.
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-15-2010, 01:23 PM   #470
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Here is a model of the shuriken with 4 frames of animation. Unfortunately I could only rotate the frames by 45 degrees instead of the 22.5 that would have been best. If somebody could do the remaining 22.5 degree angles I would be very thankful.
Attached Files
File Type: zip shuriken.zip (37.6 KB, 7 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-16-2010, 02:32 PM   #471
ProAsm

ProAsm's Avatar
Re: Shadow Warrior 3D Modelling Project
Great stuff on the shuriken, but can you stick to the standard naming configuration like the coin - 1793_shuriken.md3 etc..
I don't get either to work though ?
__________________
http://www.proasm.com
ProAsm is offline  
Old 02-16-2010, 06:13 PM   #472
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Well, I originally ported the models using Misfit Model 3D from:
http://www.misfitcode.com/misfitmodel3d/
They both use frame animations.

I don't know anything about how to code them so they can actually appear in the game, But I can view them in MDview by Ken Silverman. What are you using to view the models?
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-17-2010, 05:20 AM   #473
ProAsm

ProAsm's Avatar
Re: Shadow Warrior 3D Modelling Project
Unzip current Sw_Hrp.zip
Unzip 2530_coin.zip and shuriken.zip to highres\sprites\props

In highres/sprites/props.def:
Code:
// Shuriken (1793) by Kennedy
model "highres/sprites/props/shuriken.md3" {
   scale 1.0
   skin { pal 0 file "highres/sprites/props/shuriken.PNG" }
   frame { name "idle" tile  1793 }
}
Gets error:
Invalid frame name on line highres/sprites/props.def:148

In highres/sprites/props.def:
Code:
// Coin (2530)
model "highres/sprites/props/2530_coin.md3"
{
   scale 1.75
   skin { pal 0 file "highres/sprites/props/2530_coin.png" }
   frame { name "FRAME1" tile 2530 }
   frame { name "FRAME2" tile 2531 }
   frame { name "FRAME3" tile 2532 }
   frame { name "FRAME4" tile 2533 }
}
That's always been there and works great on previous coins but on yours gets error:
Invalid frame name on line highres/sprites/props.def:156
Invalid frame name on line highres/sprites/props.def:157
Invalid frame name on line highres/sprites/props.def:158
Invalid frame name on line highres/sprites/props.def:159
__________________
http://www.proasm.com
ProAsm is offline  
Old 02-17-2010, 06:43 AM   #474
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
The problems are probably with the animation I'm guessing, I'm still pretty new at this. I have no idea how to change the names of the animations so somebody else will likely have to do the finishing touches on these models.

EDIT: Actually, now that I think about it the problem may lie with the Misfit Model 3D program I used to do the animations.
__________________
Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 02-18-2010 at 02:16 PM.
Kennedy is offline  
Old 02-24-2010, 03:20 PM   #475
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Here is an updated version of the coin, tested to make sure it works! Let me know what you think, Next I go on to tackle the shuriken.

edit: Changed the model name from 2530_coin.md3 to 2530-coin.md3 but if you update the def lines it will work.
Attached Files
File Type: zip 2530_coin.zip (35.3 KB, 5 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Last edited by Kennedy; 02-24-2010 at 03:38 PM.
Kennedy is offline  
Old 02-25-2010, 12:34 AM   #476
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Argh, implementing the shuriken is tougher than I thought. Here is what I put in the def files:

// Shuriken (2066)
model "highres/sprites/props/2066-shuriken.md3"
{
scale 1
skin { pal 0 file "highres/sprites/props/2066-shuriken.png" }
frame { name "FRAME1" tile 2066 }
frame { name "FRAME2" tile 2067 }
frame { name "FRAME3" tile 2068 }
frame { name "FRAME4" tile 2069 }
}


The model consist of 5 frames. I would delete the last frame so there are only 4, but I don't know how.
Attached Files
File Type: zip shuriken.zip (27.9 KB, 8 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 02-25-2010, 12:36 AM   #477
ProAsm

ProAsm's Avatar
Re: Shadow Warrior 3D Modelling Project
Ok I first couldn't get it going but found you named it 2530-coin.md3 instead of 2530_coin.md3, anyways corrected that and it works but the coins lie flat on the ground like the originals and you cannot see both sides which is what the original complaint was.
Look in the current Hrp, they stand up and you can swim/walk around them.

** Edit **
Can you use the same naming with the shuriken else it screws up everything
Use underscore not hyphen
__________________
http://www.proasm.com
Last edited by ProAsm; 02-25-2010 at 12:39 AM.
ProAsm is offline  
Old 02-25-2010, 06:52 AM   #478
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Well, the reason I chose that orientation for the coin is the user can use sprite 2530 for one face of the coin and 2532 for the reverse side of the coin. But in the future I'll remember to use underscore instead of hyphen.

I tried renaming the shuriken with an underscore, but still couldn't get them to show up.
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 03-07-2010, 01:07 AM   #479
Kennedy

Kennedy's Avatar
Re: Shadow Warrior 3D Modelling Project
Here is a new version of the old key 1765 that is mapped and has a temporary skin. If somebody who is better at art than I am could make a proper skin for it that would be wonderfull.
Attached Images
File Type: jpg oldkey.jpg (18.8 KB, 7 views)
Attached Files
File Type: zip 1765_oldkey.zip (7.7 KB, 5 views)
__________________
Shuriken don't kill people. Ninjas kill people.
Kennedy is offline  
Old 03-07-2010, 09:15 AM   #480
marked

marked's Avatar
Re: Shadow Warrior 3D Modelling Project
Since this key when placed in mapster is blue, it will need the same def codes that the R/C car antennas needed to make the different colors used in the game. I need to go back to previous posts to remember how to proceed. Does anyone know offhand what colors are needed besides gold and silver and I think red? If I remember correctly I will have to make the different colored versions of the skin too. Not a problem if that is the case.

I just started messing around with that Misfit 3D program and the skin I messed with looks good in there but not sure about in the game. This is a first try and can be tweaked as needed.
Attached Images
File Type: png 1765_oldkey.PNG (26.0 KB, 11 views)
File Type: png 1765_17.PNG (9.9 KB, 4 views)
File Type: png 1765_19.PNG (20.3 KB, 3 views)
File Type: png 1765_20.PNG (21.7 KB, 4 views)
Last edited by marked; 03-07-2010 at 09:36 AM.
marked is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:40 PM.

Page generated in 0.19464898 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.