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Old 04-10-2005, 01:13 AM   #201
Semicharm
Re: JFShadowWarrior is available
I remember having that problem with the original too. Some of them would spring really quick like a mouse trap.
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Old 04-10-2005, 05:29 AM   #202
Sgt. Nukem

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Re: JFShadowWarrior is available
Quote:
Sir_Lemonhead said:
Quote:
Phayzon said:
I thought Xatrix/Grey Matter did?
Yeah, so did I. Until someone from here told me otherwise ( Kristian Joensen
)
Some weeks ago when surfing Transfusion I also thought about a RR source release campaign.

Both Interplay and Xatrix are dead, condulences...

I was pondering of contacting Grey Matter - but they only show their FAX number, no eMail and stuff.
And this is kinda expensive from here, Germany.

Will any of you US guys phone / FAX them?!?
This would be nice.


Quote:
MegaMustaine said:That sounds about right. RR was a hard game to sell IMO. Although I still like the game. It is a good game that is over shadowed by the three bigger build games, SW, D3D, and Blood.
But then, why the heck is there an AddOn and a "sequel"/AddOn for RR, whereas for SW, there isn't?!?

I can't imagine it sold that less...

I put Win98 onto the laptop of my darling, and on some other boxes as well, just for having RR in COOP back again, last week.

I loved the veeery big levels (comparing to SW, B, D3D), and the cool "reality" atmosphere...

For me, jFRedneck would be the icing on everything.

Okay, and for deathmatch: jFBlood (the proximity dynamite and the skull where hot like hell)


BTW: Was ROTT a BUILD-game, too?!?
Not really, was it?!
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Old 04-10-2005, 06:30 AM   #203
Viciarg

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Re: JFShadowWarrior is available
Quote:
Sgt. Nukem said:
BTW: Was ROTT a BUILD-game, too?!?
Not really, was it?!
No, it isn't. This issue was already discussed in other topics.
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Old 04-10-2005, 09:26 AM   #204
December Man

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Re: JFShadowWarrior is available
Quote:
Semicharm said:
I got my copy of Blood off GameTZ. They mainly trade games but some people sell as well. There's also an abandonware site that has Blood with Plasma Pak and Cryptic Passage for a 30MB download. The game is not the same without the CD music though.
You're right. The MIDI's are no match for the CD music...
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Old 04-12-2005, 10:05 PM   #205
Ras

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Re: JFShadowWarrior is available
I'm getting an error in the log file that doesn't have a noticeable effect on the game. It's trying to load DEFS.CON, but I don't have that file. Should it be there? If so, should I grab a copy off my SW disc?
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Old 04-13-2005, 01:16 AM   #206
TerminX

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Re: JFShadowWarrior is available
Quote:
Ras said:
I'm getting an error in the log file that doesn't have a noticeable effect on the game. It's trying to load DEFS.CON, but I don't have that file. Should it be there? If so, should I grab a copy off my SW disc?
SW doesn't use CON files.
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Old 04-13-2005, 01:24 AM   #207
gila

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Re: JFShadowWarrior is available
Quote:

You're right. The MIDI's are no match for the CD music...
in blood's case, some of cd tracks weren't made as midis but alot of midi tracks aren't on the cd. so in blood, both choises are awesome.
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Old 04-13-2005, 02:03 AM   #208
TerminX

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Re: JFShadowWarrior is available
Quote:
gila said:
Quote:

You're right. The MIDI's are no match for the CD music...
in blood's case, some of cd tracks weren't made as midis but alot of midi tracks aren't on the cd. so in blood, both choises are awesome.
That's because Blood itself is awesome.
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Old 04-13-2005, 04:55 AM   #209
djimd
Re: JFShadowWarrior is available
Just before we get back on topic :
Has anyone found a way to get the blood cd tracks to loop within a level ?
No matter what i do to the settings each track will play once for each level and then stop - where as the midi tracks loop continuosly.
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Old 04-13-2005, 05:34 AM   #210
jimbob

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Re: JFShadowWarrior is available
Quote:
djimd said:
Just before we get back on topic :
Has anyone found a way to get the blood cd tracks to loop within a level ?
No matter what i do to the settings each track will play once for each level and then stop - where as the midi tracks loop continuosly.
i had the same problem with mortal kombat 3
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Old 04-15-2005, 05:37 AM   #211
Blade Nightflame

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Re: JFShadowWarrior is available
{Crash Bomb}

This happens a lot when I throw a sticky bomb, at a certain sprite. Here's the steps..

{Crash Bomb Guide}

First, as always, I start Shadow Warrior, fix the brightness so it's maximum (but yet still dark compared to the starting brightness), then I go to the very first level, of the Shareware Episode.

I sometimes either choose the 3rd or 2nd difficult skill, then type SWCHAN, then SWGIMME, and after killing the enemies, and seeing the bus blow up the Ninja. I walk out and select the Sticky Bomb, I go to the last coin-placer thingy that's near the car. And also near the door to the Baggage Claim (well, after getting off Lo Wang's dojo, just go totally right. Your right.)

After that, throw the sticky bomb at the coin-placer thing, and presto! Crashing game bomb.
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Old 04-15-2005, 09:49 AM   #212
gila

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Re: JFShadowWarrior is available
Quote:
Has anyone found a way to get the blood cd tracks to loop within a level ?
No matter what i do to the settings each track will play once for each level and then stop - where as the midi tracks loop continuosly.
what version of the game do you have?

i remember playing blood and it constantly looped cd trax
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Old 04-15-2005, 11:52 AM   #213
Chip

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Re: JFShadowWarrior is available
Just got the jfsw thing and as well as encoutering the problems allready menchioned, I also noticed that I now have Shurikens instead of those darts. I have allready noticed the difference in how they attack.

But that save and loading problem is really ennoying.
I have not read all the posts in this thread so I don't know if it's been solved or not.
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Old 04-15-2005, 12:22 PM   #214
Maren Gnawol
 
Re: JFShadowWarrior is available
Quote:
Chip said:But that save and loading problem is really ennoying.
I have not read all the posts in this thread so I don't know if it's been solved or not.
It's not a problem but a feature disabled for the first release.
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Old 04-15-2005, 02:58 PM   #215
TerminX

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Re: JFShadowWarrior is available
Quote:
Chip said:
Just got the jfsw thing and as well as encoutering the problems allready menchioned, I also noticed that I now have Shurikens instead of those darts. I have allready noticed the difference in how they attack.

But that save and loading problem is really ennoying.
I have not read all the posts in this thread so I don't know if it's been solved or not.
The only difference between the shurikens and the darts is the artwork, as I recall. The darts were not in the original game, only in a version modified to get around the bullshit laws in the UK.
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Old 04-15-2005, 04:17 PM   #216
Chip

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Re: JFShadowWarrior is available
Why the hell is there laws about shurikens?
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Old 04-16-2005, 04:27 PM   #217
Karmus

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Re: JFShadowWarrior is available
Ive noticed a bug with weapon 0 the heart when using them in code of honor episode level 1 rising something it can sometimes crash the game ("sw.exe") and return to windows.
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Old 04-17-2005, 05:42 AM   #218
Blade Nightflame

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Re: JFShadowWarrior is available
Quote:
Karmus said:
Ive noticed a bug with weapon 0 the heart when using them in code of honor episode level 1 rising something it can sometimes crash the game ("sw.exe") and return to windows.
It happens to everyone. Not only you. You aren't allooonneee.
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Old 05-09-2005, 12:46 PM   #219
hitman71

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Re: JFShadowWarrior is available
Finally i am allowed to post

Just wanted to say great job so far JonoF, any news on how u are getting on with the next release ?

thanks.
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Old 05-10-2005, 05:48 PM   #220
GodBlitZor
 

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Re: JFShadowWarrior is available
The Ripper Heart weapon can crash the game any time.
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Old 05-12-2005, 02:25 AM   #221
K T Ong

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Re: JFShadowWarrior is available
What's the sound setting I should use? Seems that JFSW doesn't autodetect my sound settings for me and I have to manually adjust the sound settings, none of which so far seemed to work for me... (I use SOUNDMAX.)

Great work, BTW, Jonathan. I wish you every success with this mod -- and hope I'll eventually be able to play it...
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Old 05-30-2005, 10:20 AM   #222
Chip

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Re: JFShadowWarrior is available
I havn't been keeping a track of JFsw so I am asking - has JFsw had it's second release yet with working save and load games?
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Old 05-30-2005, 11:27 AM   #223
Parkar

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Re: JFShadowWarrior is available
Nope not yet.
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Old 05-30-2005, 10:57 PM   #224
JonoF

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Re: JFShadowWarrior is available
JFShadowWarrior has just been updated. It now has save-game support. I had hoped to get multiplayer going for this release but that would have held things up for even longer, so I'll release an update with multiplayer in the near future. The game should be quite stable now.

Let me know of any problems, and have fun.

Jonathon
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Old 05-30-2005, 11:47 PM   #225
Psykomanius

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Re: JFShadowWarrior is available
Yeeeees !!!

Thanks JonoF

The Mouselook is bettere too
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Old 05-30-2005, 11:58 PM   #226
WarHammer

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Re: JFShadowWarrior is available
Working save games! Fixed CD music! Smooth mouse aim! You sir, kick so much ass! The only problems I'm encountered with this release so far was finding a download location that had updated their links yet. The screens still don't work but, except for the episode 1 key, that's pretty minor. I haven't tested out the ripper heart to see if it still can crash the game yet.
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Old 05-31-2005, 12:26 AM   #227
Ras

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Re: JFShadowWarrior is available
Ahh, yes! I will finally be able to play through again, thanks to the saves. Thanks, Jonof.

By the way, is there a way to have the game use my E: drive for CD audio?
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Old 05-31-2005, 12:49 AM   #228
MegaMustaine

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Re: JFShadowWarrior is available
You son of a bitch Jono, I have to start my new job tommorow, and you do this to me. Well besides that thanks alot man, the save system works beautifully. This may sound gay, but I love the Wang!
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Old 05-31-2005, 01:15 AM   #229
Ronstar

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Re: JFShadowWarrior is available
Ah my gosh, I think I gonna cu...

uhm..., well thank u m8
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Old 05-31-2005, 01:48 AM   #230
tpz

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Re: JFShadowWarrior is available
Thank you for this nice release.

I noticed savegamescreenshots screw up if there is a voxel object in view.
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Old 05-31-2005, 02:27 AM   #231
JonoF

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Re: JFShadowWarrior is available
Thanks for the reminder. Problem will be fixed in next release.

Jonathon
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Old 05-31-2005, 02:32 AM   #232
JonoF

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Re: JFShadowWarrior is available
Quote:
Ras said:
By the way, is there a way to have the game use my E: drive for CD audio?
Looks like I forgot to add that option. Oops.

Jonathon
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Old 05-31-2005, 02:49 AM   #233
3D Master
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Re: JFShadowWarrior is available
None of the links work! Except EdgeFiles, but there the acutal download links don't work. ::whimpers::
 
Old 05-31-2005, 03:20 AM   #234
djimd
Re: JFShadowWarrior is available
Nice Work Jonof.
The ingame music sound level adjustment is greyed out and not working - maybe you just missed something because the slidebar works ok in the cd audio quick fix previously put out by Arkion.
I guess the only way now is via an edit of the sx.cfg file.
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Old 05-31-2005, 04:43 AM   #235
JonoF

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Re: JFShadowWarrior is available
I never wrote mixer control code for the CD device. I suppose I probably ought to, eh?

Jonathon
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Old 05-31-2005, 05:28 AM   #236
djimd
Re: JFShadowWarrior is available
Quote:
JonoF said:
I never wrote mixer control code for the CD device. I suppose I probably ought to, eh?

Jonathon
Hehe - at least I hadn't missed something.
Further testing and the new port works great - but joystick still wanders -(like it did temporarily with an earlier jfduke release) - I tried cut and pasting my jfduke joystick configs to no avail - I guess the two games aren't compatible with their joystick input.
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Old 05-31-2005, 06:18 AM   #237
Bugi
Re: JFShadowWarrior is available
woot! Great work, finally the save game is working.
Two things I noticed:
-When closing the game, it doesn't shut down completely, I still have to kill it from task manager. (winxp)
-setting texture brightness in build doesn't work :/
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Old 05-31-2005, 06:44 AM   #238
NightFright

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CD Music
Hey there´s another solution: Why don´t you try finishing your OGG Vorbis support stuff for your JF ports? Would eliminate all the problems at once. We could just make Oggs from the CD tracks, and tada.
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Old 05-31-2005, 07:20 AM   #239
Chip

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Re: JFShadowWarrior is available
Ha great.
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Old 05-31-2005, 11:27 AM   #240
SamSwashbuckler
Re: JFShadowWarrior is available
Quote:
Vivendi bought the rights to the RR series for.....300,000 dollars
HAHA 300k? What a waste :P The game/addons were great, but there's no future in the series!

If anyone has trouble downloading the new JFSW, I've made it available here:
http://samswashbuckler.ath.cx/stuff/jfsw_20050531.zip

On a vaguely-related note, the latest Mapster, which isn't available on its own anymore, only with eDuke32 is there too:
http://samswashbuckler.ath.cx/stuff/...2_20050530.zip
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