04-10-2005, 01:13 AM | #201 |
Re: JFShadowWarrior is available
I remember having that problem with the original too. Some of them would spring really quick like a mouse trap.
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04-10-2005, 05:29 AM | #202 | |||
Re: JFShadowWarrior is available
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Both Interplay and Xatrix are dead, condulences... I was pondering of contacting Grey Matter - but they only show their FAX number, no eMail and stuff. And this is kinda expensive from here, Germany. Will any of you US guys phone / FAX them?!? This would be nice. Quote:
I can't imagine it sold that less... I put Win98 onto the laptop of my darling, and on some other boxes as well, just for having RR in COOP back again, last week. I loved the veeery big levels (comparing to SW, B, D3D), and the cool "reality" atmosphere... For me, jFRedneck would be the icing on everything. Okay, and for deathmatch: jFBlood (the proximity dynamite and the skull where hot like hell) BTW: Was ROTT a BUILD-game, too?!? Not really, was it?! |
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04-10-2005, 06:30 AM | #203 | |
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Humanas actiones non ridere, non lugere, neque detestari; sed intellegere curavi. |
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04-10-2005, 09:26 AM | #204 | |
Re: JFShadowWarrior is available
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04-12-2005, 10:05 PM | #205 |
Re: JFShadowWarrior is available
I'm getting an error in the log file that doesn't have a noticeable effect on the game. It's trying to load DEFS.CON, but I don't have that file. Should it be there? If so, should I grab a copy off my SW disc?
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04-13-2005, 01:16 AM | #206 | |
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04-13-2005, 01:24 AM | #207 | |
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04-13-2005, 02:03 AM | #208 | ||
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04-13-2005, 04:55 AM | #209 |
Re: JFShadowWarrior is available
Just before we get back on topic :
Has anyone found a way to get the blood cd tracks to loop within a level ? No matter what i do to the settings each track will play once for each level and then stop - where as the midi tracks loop continuosly. |
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04-13-2005, 05:34 AM | #210 | |
Re: JFShadowWarrior is available
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04-15-2005, 05:37 AM | #211 |
Re: JFShadowWarrior is available
{Crash Bomb}
This happens a lot when I throw a sticky bomb, at a certain sprite. Here's the steps.. {Crash Bomb Guide} First, as always, I start Shadow Warrior, fix the brightness so it's maximum (but yet still dark compared to the starting brightness), then I go to the very first level, of the Shareware Episode. I sometimes either choose the 3rd or 2nd difficult skill, then type SWCHAN, then SWGIMME, and after killing the enemies, and seeing the bus blow up the Ninja. I walk out and select the Sticky Bomb, I go to the last coin-placer thingy that's near the car. And also near the door to the Baggage Claim (well, after getting off Lo Wang's dojo, just go totally right. Your right.) After that, throw the sticky bomb at the coin-placer thing, and presto! Crashing game bomb. |
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04-15-2005, 09:49 AM | #212 | |
Re: JFShadowWarrior is available
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i remember playing blood and it constantly looped cd trax |
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04-15-2005, 11:52 AM | #213 |
Re: JFShadowWarrior is available
Just got the jfsw thing and as well as encoutering the problems allready menchioned, I also noticed that I now have Shurikens instead of those darts. I have allready noticed the difference in how they attack.
But that save and loading problem is really ennoying. I have not read all the posts in this thread so I don't know if it's been solved or not. |
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04-15-2005, 12:22 PM | #214 | |
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04-15-2005, 02:58 PM | #215 | |
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04-15-2005, 04:17 PM | #216 |
Re: JFShadowWarrior is available
Why the hell is there laws about shurikens?
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04-16-2005, 04:27 PM | #217 |
Re: JFShadowWarrior is available
Ive noticed a bug with weapon 0 the heart when using them in code of honor episode level 1 rising something it can sometimes crash the game ("sw.exe") and return to windows.
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"I'd rather be a winner in a culture of losers, than a loser in a culture of winners." -Karmus / "Even the best of men are rendered corruptible by the temptations of power." -Mikhail Bakunin / "Life is strange. People come, people go. And all you got left are memories." -Dualtrax |
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04-17-2005, 05:42 AM | #218 | |
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05-09-2005, 12:46 PM | #219 |
Re: JFShadowWarrior is available
Finally i am allowed to post
Just wanted to say great job so far JonoF, any news on how u are getting on with the next release ? thanks.
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hitm4n |
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05-10-2005, 05:48 PM | #220 |
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Re: JFShadowWarrior is available
The Ripper Heart weapon can crash the game any time.
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05-12-2005, 02:25 AM | #221 |
Re: JFShadowWarrior is available
What's the sound setting I should use? Seems that JFSW doesn't autodetect my sound settings for me and I have to manually adjust the sound settings, none of which so far seemed to work for me... (I use SOUNDMAX.)
Great work, BTW, Jonathan. I wish you every success with this mod -- and hope I'll eventually be able to play it...
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Why can't there be a Shadow Warrior II? Sigh... :( |
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05-30-2005, 10:20 AM | #222 |
Re: JFShadowWarrior is available
I havn't been keeping a track of JFsw so I am asking - has JFsw had it's second release yet with working save and load games?
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05-30-2005, 11:27 AM | #223 |
Re: JFShadowWarrior is available
Nope not yet.
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05-30-2005, 10:57 PM | #224 |
Re: JFShadowWarrior is available
JFShadowWarrior has just been updated. It now has save-game support. I had hoped to get multiplayer going for this release but that would have held things up for even longer, so I'll release an update with multiplayer in the near future. The game should be quite stable now.
Let me know of any problems, and have fun. Jonathon |
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05-30-2005, 11:47 PM | #225 |
Re: JFShadowWarrior is available
Yeeeees !!!
Thanks JonoF The Mouselook is bettere too
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05-30-2005, 11:58 PM | #226 |
Re: JFShadowWarrior is available
Working save games! Fixed CD music! Smooth mouse aim! You sir, kick so much ass! The only problems I'm encountered with this release so far was finding a download location that had updated their links yet. The screens still don't work but, except for the episode 1 key, that's pretty minor. I haven't tested out the ripper heart to see if it still can crash the game yet.
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05-31-2005, 12:26 AM | #227 |
Re: JFShadowWarrior is available
Ahh, yes! I will finally be able to play through again, thanks to the saves. Thanks, Jonof.
By the way, is there a way to have the game use my E: drive for CD audio? |
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05-31-2005, 12:49 AM | #228 |
Re: JFShadowWarrior is available
You son of a bitch Jono, I have to start my new job tommorow, and you do this to me. Well besides that thanks alot man, the save system works beautifully. This may sound gay, but I love the Wang!
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05-31-2005, 01:15 AM | #229 |
Re: JFShadowWarrior is available
Ah my gosh, I think I gonna cu...
uhm..., well thank u m8
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05-31-2005, 01:48 AM | #230 |
Re: JFShadowWarrior is available
Thank you for this nice release.
I noticed savegamescreenshots screw up if there is a voxel object in view.
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05-31-2005, 02:27 AM | #231 |
Re: JFShadowWarrior is available
Thanks for the reminder. Problem will be fixed in next release.
Jonathon |
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05-31-2005, 02:32 AM | #232 | |
Re: JFShadowWarrior is available
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Jonathon |
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05-31-2005, 02:49 AM | #233 |
Guest
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Re: JFShadowWarrior is available
None of the links work! Except EdgeFiles, but there the acutal download links don't work. ::whimpers::
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05-31-2005, 03:20 AM | #234 |
Re: JFShadowWarrior is available
Nice Work Jonof.
The ingame music sound level adjustment is greyed out and not working - maybe you just missed something because the slidebar works ok in the cd audio quick fix previously put out by Arkion. I guess the only way now is via an edit of the sx.cfg file. |
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05-31-2005, 04:43 AM | #235 |
Re: JFShadowWarrior is available
I never wrote mixer control code for the CD device. I suppose I probably ought to, eh?
Jonathon |
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05-31-2005, 05:28 AM | #236 | |
Re: JFShadowWarrior is available
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Further testing and the new port works great - but joystick still wanders -(like it did temporarily with an earlier jfduke release) - I tried cut and pasting my jfduke joystick configs to no avail - I guess the two games aren't compatible with their joystick input. |
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05-31-2005, 06:18 AM | #237 |
Re: JFShadowWarrior is available
woot! Great work, finally the save game is working.
Two things I noticed: -When closing the game, it doesn't shut down completely, I still have to kill it from task manager. (winxp) -setting texture brightness in build doesn't work :/ |
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05-31-2005, 06:44 AM | #238 |
CD Music
Hey there´s another solution: Why don´t you try finishing your OGG Vorbis support stuff for your JF ports? Would eliminate all the problems at once. We could just make Oggs from the CD tracks, and tada.
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05-31-2005, 07:20 AM | #239 |
Re: JFShadowWarrior is available
Ha great.
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05-31-2005, 11:27 AM | #240 | |
Re: JFShadowWarrior is available
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If anyone has trouble downloading the new JFSW, I've made it available here: http://samswashbuckler.ath.cx/stuff/jfsw_20050531.zip On a vaguely-related note, the latest Mapster, which isn't available on its own anymore, only with eDuke32 is there too: http://samswashbuckler.ath.cx/stuff/...2_20050530.zip |
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