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Old 01-15-2008, 10:21 AM   #81
Minty

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Re: Replaybility replacing game length
Thats true, I'll be on nothing but DNF.

I hope it does have secrets and secret levels and stuff. Secrets that pay homage to old games are best, like finding a gym in vegas or something and 2d duke is there working out. Because finding stuff like that after missing it the first time round is what keeps replayability. Also to have it bloody good mindless fun to play
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Old 01-15-2008, 12:47 PM   #82
Mr.Fibbles

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Re: Replaybility replacing game length
I didn't realize that I have been playing Oblivion for over 50 hours in the last week and a half. Now, I was on a break and played it almost all day but the point is that people who don't have school and work will be able to beat a game less than 20 hours in a weekend/week.
I know this is apples to oranges since Oblivion is an RPG, but the point is that the main market for gaming is ( I think) the high school/college crowd since they have the most time to play games and don't have all the responsibilities found in "real life." A game released over the summer or during a break will certainly get complaints about play time if it isn't replayable since they are able to play the game nonstop almost for 10~15 hours a day if they wanted to.
Multiplayer and MOD support are the big replay value builders out there now days and I think (and hope) DNF will be king of those in as much as it will be king of the singleplayer experience.
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Old 01-15-2008, 03:06 PM   #83
Aust
Re: Replaybility replacing game length
Great interview, I most liked the part when he said they will be adding "I'm gonna kill you, old school" to the voice list, hahahahaha!
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Old 01-15-2008, 07:41 PM   #84
theton
Re: Replaybility replacing game length
Somehow I dont think DNF singleplayer will have that big of replayability. I really dont think it will focus on making DNF in a sandbox, like GTA where you could go anywhere and the action still goes on. Yes I am sure you will be able to gamble in some casinos and go here and there but in a "guided" linear kind of way. Games that are very open ended and bring a lot of singleplayer replay because of it, always make it a top priority to market it like that, FarCry 2 as an example (everytime you here that game they talk about how open ended it will be).
So with linear single player games and little replayability, we use the other part of the game, its multiplayer where the same map you can/will play it for months and months (Who hasnt played CS_Dust more than 500 times).
Those are my two cents...
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Old 01-15-2008, 07:58 PM   #85
vcatkiller

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Re: Replaybility replacing game length
Quote:
Originally Posted by theton View Post
(Who hasnt played CS_Dust more than 500 times).
Me. I've played it maybe twice, against bots. I don't like multiplayer very much. I'm a solo gamer.

If single player DNF doesn't hold my attention for at least a few weeks, it gets uninstalled and tossed on the "probably never play again" stack. Not that the game should last that long, but I should at least get the compulsion to go back and search for things I missed, replay my favourite bits, try things from a different angle, etc.
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Old 01-15-2008, 08:12 PM   #86
The Cool One

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Re: Replaybility replacing game length
hopefully it will be like metroid prime, it took me and my brother like 2 years to discover all the stuff in that game
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Old 01-15-2008, 08:20 PM   #87
vcatkiller

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Re: Replaybility replacing game length
I'd love to see a Metroid Prime style game on the PC. It just doesn't seem to be happening...
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Old 01-15-2008, 09:15 PM   #88
madhatter man
 
Re: Replaybility replacing game length
It has to have replayability.
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Old 01-15-2008, 09:51 PM   #89
alexgk

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Re: Replaybility replacing game length
Competitive? Then we're talking about 10 hours more or less.
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Old 01-16-2008, 04:18 AM   #90
Micki!

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Re: Replaybility replacing game length
Quote:
Originally Posted by vcatkiller View Post
I'd love to see a Metroid Prime style game on the PC. It just doesn't seem to be happening...
The Most Metroid Prime like game i've seen out yet for PC, would be Bioshock... It has backtracking and respawning enemies... More or less areas that you have, or haven't explored... It's not exactly like Metroid, but it's damn right the closest i can think of when i look back and try to compare it with any other game i know of...
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Old 01-16-2008, 04:20 AM   #91
Nyteshadow

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Re: Replaybility replacing game length
As long as DNF isn't as short as Bioshock was, I'll be happy, I think. It has to have both replayability and game length.
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Old 01-19-2008, 10:29 PM   #92
Malgon

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Re: Replaybility replacing game length
If the levels are too linear then it will kill replayability in my eyes. DN3D still holds up because of open flowing environments, and plenty of secrets. If it's too straightforward then there's really no reason to go back through it, since it will be the same old stale path.
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Old 01-19-2008, 11:06 PM   #93
NetDisruptor

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Re: Replaybility replacing game length
10 hours of game play, after waiting this long is an insult to gamers everywhere.
I hope for 40 and will settle for no less than 20.
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Old 01-19-2008, 11:36 PM   #94
Mr.Fibbles

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Re: Replaybility replacing game length
For a FPS, I think 40 hours is a bit much. 15~30 hours is really what a FPS should be like as far as game length the first time through. I think if you can beat a game in one day it is too short.
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Old 01-20-2008, 04:39 AM   #95
Malgon

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Re: Replay Value
I'd like DNF to be at least 12 hours, but I don't think we'll be getting 30-40 hour stints. I think George confirmed that the game would be on par with current FPS playtimes.
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Old 01-20-2008, 07:23 AM   #96
vcatkiller

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Re: Replay Value
That's the statement that bothers me. Plus didn't someone at 3DR say they liked short games?

I don't expect 30-40 hours myself, but 15-20 would be nice. If you're racing along and not looking around that is...
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Old 01-22-2008, 04:39 AM   #97
Malgon

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Re: Replay Value
Game length is a tough balance I think. I know I'd rather have 12ish hours crammed with good stuff, than a 20 hour game that's really just filler. Unless 3DRealms makes DNF 20 hours with all top notch stuff.
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Old 01-22-2008, 05:44 AM   #98
Caine

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Re: Replay Value
if this game is so short like prey then i dunno what they did all the time, really duke needs also experienced players to take about 10 hours ! + replay value (secrets, secret maps, etc.)
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