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#121 | |
Re: DavoX's "Paradise Worlds" MOD
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Smoker incapacitated Telee |
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#122 | |
Re: DavoX's "Paradise Worlds" MOD
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The pictures I've shown of my latest map are WIP, of course they won't be too detailed as i need to make the base first, and then add details when i have all the coding done and know where i want certain sequences to happen, otherwise i'd have to redo most of the stuff. ![]() |
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#123 |
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Re: DavoX's "Paradise Worlds" MOD
You misunderstood what I intended.
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#124 |
Re: DavoX's "Paradise Worlds" MOD
Just in case I HELD BACK on what I really wanted to say, guess I did correctly LOL.
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#125 |
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Re: DavoX's "Paradise Worlds" MOD
LOL I guess. LOL.
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#126 |
Re: DavoX's "Paradise Worlds" MOD
A necessary evil it seems.
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#127 |
Re: DavoX's "Paradise Worlds" MOD
its looking awesome man, cant wait untill its done
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#128 |
Re: DavoX's "Paradise Worlds" MOD
Especially in EDuke32, you can make a lot of your maps using MD3's. Want a castle in your map? You can make an MD3 for it.
You should be able to use them for major structural details as long as you use blocking sprites to limit player movement to within the walls. Those cars will be models and there is no limit (apart from polycount) on what else you can put in.
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#129 |
Re: DavoX's "Paradise Worlds" MOD
Have you actually tried this? It's not as simple as it sounds. Try getting the clipping right on a model that is shaped like a pyramid, for example. Also, there are fundamental differences between the way the game engine treats walls and how it treats sprites which can have a number of unwanted effects (and some really cool effects, too, like being able to destroy "walls").
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#130 |
Re: DavoX's "Paradise Worlds" MOD
I didn't say it would be easy - I just said it should be possible.
![]() But it is possible!!
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#131 |
Re: DavoX's "Paradise Worlds" MOD
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#132 |
Re: DavoX's "Paradise Worlds" MOD
Looks good. Hopefully the enemies will be as photorealistic as this guy
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#133 |
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Re: DavoX's "Paradise Worlds" MOD
What's the polycount?
And something is wrong with his shoes. Besides that, he looks good! Where have you stole him? ![]() |
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#134 |
Re: DavoX's "Paradise Worlds" MOD
I don't care who made that or where it come from but that's actually a pretty decent NPC skin. Ankles looks a bit too thin however (might be the screenshot perspective)
Polycount? Wireframe shot?
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#135 |
Re: DavoX's "Paradise Worlds" MOD
I see what's going on here...And it's my fault for not saying "IT'S NOT MY MODEL, I DIDN'T MAKE IT!!" but hey...it is kinda obvious, thanks for beating me to it anyway.
Polycount is around 3000, a LOT, but still renders without frame rate dropping here (and I placed a lot of them in the map to check). But then again I have a lot of ram, and a fast video card, so I dunno...hopefully when this comes out people have better PCs. |
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#136 |
Re: DavoX's "Paradise Worlds" MOD
His head looks big and obnoxious, so I will shoot him immediately, preferably with an RPG in order to reduce the load on my video card.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#137 | |
Re: DavoX's "Paradise Worlds" MOD
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#138 |
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Re: DavoX's "Paradise Worlds" MOD
THAT is a freaking sweet model there. I'll enjoy seeing him move around a little, if his animations are as good as the model itself.
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#139 |
Re: DavoX's "Paradise Worlds" MOD
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#140 |
Re: DavoX's "Paradise Worlds" MOD
That's pretty must the single most awesome thing I've seen done with eduke32.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#141 |
Re: DavoX's "Paradise Worlds" MOD
Thanks man
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#142 |
Re: DavoX's "Paradise Worlds" MOD
Okay, when I looked at that my jaw literally dropped. I'm having a hard time believing that it's still duke3d.
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We're born to die. Don't let anyone tell you anything different. |
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#143 | |
Re: DavoX's "Paradise Worlds" MOD
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#144 |
Re: DavoX's "Paradise Worlds" MOD
Looks ******* awesome
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Smoker incapacitated Telee |
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#145 |
Re: DavoX's "Paradise Worlds" MOD
Yeah great job DavoX!
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#146 |
Re: DavoX's "Paradise Worlds" MOD
No, but i really hope someone makes a model of me, that'd be the main character.
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#147 |
Re: DavoX's "Paradise Worlds" MOD
Man, that makes me jealous
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#148 |
Re: DavoX's "Paradise Worlds" MOD
Man, this is some great stuff, DavoX
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#149 |
Re: DavoX's "Paradise Worlds" MOD
Looking good. Looking really good.
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Playable demo this year! Confirmed!! |
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#150 |
Re: DavoX's "Paradise Worlds" MOD
Any updates DavoX?
Sometime soon I will get together some more of those models you were asking for. I just need to get in the mood. . .
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http://thaunandshad.com |
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#151 |
Re: DavoX's "Paradise Worlds" MOD
Any updates DavoX?
this was looking sweet but I noticed you removed the link to this from your sig |
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#152 |
Re: DavoX's "Paradise Worlds" MOD
OK, let's try this one more time...
DavoX is still working on Paradise Worlds, but he cannot post about it on this forum. If you want to talk about the project, you can go to the forums at Alejandro's Mapping Center, where there is a thread about it. No other information will be offered here, so don't bother asking.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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