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Old 12-26-2002, 05:08 PM   #41
IceColdDuke
Re: ROTT models (wip)
Quote:
Originally posted by Devil Master:
What I want to know is: will all this pretty stuff work with the demo too?
<font size="2" face="Verdana, Arial">It will more or less be running off the same code, so yes it will work with both "Demo" and "registered" versions.
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Old 12-26-2002, 05:19 PM   #42
Logic Bomb
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Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
Deathtrap anyone? [img]images/icons/grin.gif[/img]
http://members.chello.nl/~a.vd.sluis/ublade_render.jpg
maybe i added too much blood.... well it's a whole lot less than what I had before [img]images/icons/grin.gif[/img]
<font size="2" face="Verdana, Arial">I come here almost daily just to see your models to be quite honest. Very very nice job.

- Logic Bomb
 
Old 12-26-2002, 05:38 PM   #43
Rott King
 

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Re: ROTT models (wip)
HEHEHE! I'm so giddy! HEHEHE!!! (This isn't dissing anything, nor sarcasm BTW) I love that SpinBlade model... Greatness.
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Old 12-26-2002, 09:46 PM   #44
Night_Wulfe
Re: ROTT models (wip)
Would love to help on the code side. I can code (even do it for a profession) but unfortunately I know very little about Graphics via OpenGL, SDL, DirectX, etc or the math behind the 3D Stuff.

Well I can probably understand the math given time, but turning it into code is another story alltogether... [img]images/icons/frown.gif[/img]
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Old 12-27-2002, 03:09 PM   #45
The Stinger
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Re: ROTT models (wip)
In the legendary words of caleb: He lives again [img]images/icons/grin.gif[/img]
http://members.chello.nl/~a.vd.sluis/spray.jpg

The model is pretty much done( for this stage) just need to add the bigger details the rest will just be skinned on [img]images/icons/smile.gif[/img]
 
Old 12-27-2002, 03:40 PM   #46
Dave2
Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
In the legendary words of caleb: He lives again [img]images/icons/grin.gif[/img]
http://members.chello.nl/~a.vd.sluis/spray.jpg
<font size="2" face="Verdana, Arial">Yay [img]images/icons/smile.gif[/img] [img]images/icons/grin.gif[/img] The bin/ashtray-like NME returns!
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Old 12-29-2002, 02:52 PM   #47
Tip
Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
Deathtrap anyone? [img]images/icons/grin.gif[/img]
http://members.chello.nl/~a.vd.sluis/ublade_render.jpg
maybe i added too much blood.... well it's a whole lot less than what I had before [img]images/icons/grin.gif[/img]
<font size="2" face="Verdana, Arial">I could stand a bit more blood. [img]images/icons/tongue.gif[/img]
I do think you should randomize the blood a bit, it looks exactly the same on each blade.
Aside from that, very nice.
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Old 12-29-2002, 03:32 PM   #48
The Stinger
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Re: ROTT models (wip)
Quote:
Originally posted by Tip:
I could stand a bit more blood. [img]images/icons/tongue.gif[/img]
I do think you should randomize the blood a bit, it looks exactly the same on each blade.
Aside from that, very nice.
<font size="2" face="Verdana, Arial">I think I'll do that, thx [img]images/icons/smile.gif[/img]
 
Old 12-29-2002, 05:22 PM   #49
john2gr
Re: ROTT models (wip)
What will be the requirements of this version?? [img]images/icons/smile.gif[/img] .It looks so promising [img]images/icons/grin.gif[/img]
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Old 12-29-2002, 09:35 PM   #50
IceColdDuke
Re: ROTT models (wip)
Dunno, still writing the engine [img]images/icons/smile.gif[/img] . A geforce card sounds nice though.
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Old 01-05-2003, 03:52 AM   #51
Mr. Person
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Re: ROTT models (wip)
I think the amount of blood on the deathtrap looks about right, actually.

Never heard of Milk before, I'll have to try it. Right now I use Zmodeler. (Also supports scary numbers of formats.)

I know HOW to model, but I really, really suck at it.
 
Old 01-20-2003, 10:07 AM   #52
PlayfulPuppy
Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Tip:
I could stand a bit more blood. [img]images/icons/tongue.gif[/img]
I do think you should randomize the blood a bit, it looks exactly the same on each blade.
Aside from that, very nice.
<font size="2" face="Verdana, Arial">I think I'll do that, thx [img]images/icons/smile.gif[/img] </font><hr /></blockquote><font size="2" face="Verdana, Arial">Just a nice little graphical effect I thought of:

You know how in Soul Calibur (And many other Anime-styled fighting games) how they have a 'motion trail'? It's be kinda cool to put one of them behind the blades when it's spinning.

BTW: I'll do up some models if you guys want, but texturing is where I draw the line, takes far, FAR too long and I have deadlines to meet.

Could someone post some images of the standard grunt baddies? I haven't had ROTT in ages.
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Old 01-20-2003, 11:40 AM   #53
The Stinger
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Re: ROTT models (wip)
Quote:
Originally posted by PlayfulPuppy:
JCould someone post some images of the standard grunt baddies? I haven't had ROTT in ages.
<font size="2" face="Verdana, Arial">
there ya go

Atm I'm not doing any work for glrott.
Cause I'm just too busy with leading a mod.
And modelling/skinning/eing a webmaster and mapping. x_x
 
Old 01-20-2003, 01:20 PM   #54
PlayfulPuppy
Re: ROTT models (wip)
Uhm, got the one in green?

There's no fun modelling a butler with a helmet.

Something almost phallic about it, too. O_O
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Old 01-20-2003, 03:10 PM   #55
The Stinger
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Re: ROTT models (wip)
 
Old 01-20-2003, 04:33 PM   #56
MrEricSir
Re: ROTT models (wip)
It'll be funny to watch well-modeled versions of the graphics sumble around with the humorously poor AI in ROTT.
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Old 01-20-2003, 05:08 PM   #57
jimbob

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Re: ROTT models (wip)
but pleasse for the love of god, if someone models the old guys from rott give them the faces of the actual actors (sebastian/joe etc)
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Old 01-20-2003, 06:34 PM   #58
PlayfulPuppy
Re: ROTT models (wip)
Quote:
Originally posted by jimbob:
but pleasse for the love of god, if someone models the old guys from rott give them the faces of the actual actors (sebastian/joe etc)
<font size="2" face="Verdana, Arial">Uhm, got decent reference shots of them?

'Cause otherwise, it's artistic licence, boys. ^_^
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Old 01-20-2003, 07:25 PM   #59
jimbob

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Re: ROTT models (wip)
try the joe siegler look funny thread
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Old 01-21-2003, 11:55 PM   #60
Logic Bomb
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Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by PlayfulPuppy:
JCould someone post some images of the standard grunt baddies? I haven't had ROTT in ages.
<font size="2" face="Verdana, Arial">
there ya go

Atm I'm not doing any work for glrott.
Cause I'm just too busy with leading a mod.
And modelling/skinning/eing a webmaster and mapping. x_x
</font><hr /></blockquote><font size="2" face="Verdana, Arial">So are you doing your own mod for rott or have you stopped doing the rott stuff?

- Logic BomB
 
Old 01-22-2003, 07:13 AM   #61
The Stinger
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Re: ROTT models (wip)
Quote:
Originally posted by Logic Bomb:
So are you doing your own mod for rott or have you stopped doing the rott stuff?

- Logic BomB
<font size="2" face="Verdana, Arial">No I'm not doing my own rott mod. I'm making an anime mod for ut2k3 : AGCT
I'm still working on rott though just not atm.
 
Old 01-22-2003, 08:50 AM   #62
Bludd

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Re: ROTT models (wip)
[img]graemlins/love.gif[/img] Panlobster [img]graemlins/love.gif[/img]
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Old 01-22-2003, 11:04 AM   #63
PlayfulPuppy
Re: ROTT models (wip)
Well is it still worth working on the models?

If my work goes unappreciated then I'm just going to be wasting my time, of which I have INCREDIBLY little of these days.

But if everything goes ahead, I'd love to contribute.
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Old 01-23-2003, 02:05 PM   #64
cheeseboy

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Re: ROTT models (wip)
I check this thread pretty much every day (yeah I know, sad) in the hope that theres some new ROTT models, so yes you guys work is appreciated.
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Old 01-23-2003, 09:32 PM   #65
TeamKill
Re: ROTT models (wip)
Quote:
Originally posted by cheeseboy:
I check this thread pretty much every day (yeah I know, sad) in the hope that theres some new ROTT models, so yes you guys work is appreciated.
<font size="2" face="Verdana, Arial">Same with me. I check this board every day to see if there are any updates on models.
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Old 01-23-2003, 11:04 PM   #66
Rott King
 

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Re: ROTT models (wip)
Me three!
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Old 01-25-2003, 01:52 AM   #67
PlayfulPuppy
Re: ROTT models (wip)
Hey guys, I need a poly-limit.

We going for low res (500-1500 polys), high res or INCREDIBLY high res (> 10,000 polys, best for use if using something like Polybump)
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Old 01-26-2003, 08:22 PM   #68
The Stinger
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Re: ROTT models (wip)
Quote:
Originally posted by PlayfulPuppy:
Hey guys, I need a poly-limit.

We going for low res (500-1500 polys), high res or INCREDIBLY high res (> 10,000 polys, best for use if using something like Polybump)
<font size="2" face="Verdana, Arial">around 2000 would be fine
 
Old 01-27-2003, 09:43 AM   #69
PlayfulPuppy
Re: ROTT models (wip)
Quote:
Originally posted by The Stinger:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by PlayfulPuppy:
Hey guys, I need a poly-limit.

We going for low res (500-1500 polys), high res or INCREDIBLY high res (> 10,000 polys, best for use if using something like Polybump)
<font size="2" face="Verdana, Arial">around 2000 would be fine </font><hr /></blockquote><font size="2" face="Verdana, Arial">2500 it is, then. ^_^

(I like adding a little more detail)
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Old 05-25-2004, 10:53 AM   #70
Psykomanius

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Re: ROTT models (wip)
Is ther someone home...
No news for long time
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Old 07-30-2004, 09:41 AM   #71
Ronstar

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Re: ROTT models (wip)
It seems that even with it's source code released that great game ain't a success at all, too bad
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Old 08-05-2004, 03:03 AM   #72
Nemesis 01

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Re: ROTT models (wip)
The models are looking great... Keep up the good work!
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Old 04-14-2005, 08:12 AM   #73
Psykomanius

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Re: ROTT models (wip)
It looks like he is gone now
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Old 04-15-2005, 05:13 AM   #74
Maren Gnawol
 
Re: ROTT models (wip)
This one is quite similar to a model needed for a well known level in Shadow Warrior.
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