12-26-2002, 05:08 PM | #41 | |
Re: ROTT models (wip)
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12-26-2002, 05:19 PM | #42 | |
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Re: ROTT models (wip)
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- Logic Bomb |
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12-26-2002, 05:38 PM | #43 |
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Re: ROTT models (wip)
HEHEHE! I'm so giddy! HEHEHE!!! (This isn't dissing anything, nor sarcasm BTW) I love that SpinBlade model... Greatness.
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12-26-2002, 09:46 PM | #44 |
Re: ROTT models (wip)
Would love to help on the code side. I can code (even do it for a profession) but unfortunately I know very little about Graphics via OpenGL, SDL, DirectX, etc or the math behind the 3D Stuff.
Well I can probably understand the math given time, but turning it into code is another story alltogether... [img]images/icons/frown.gif[/img] |
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12-27-2002, 03:09 PM | #45 |
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Re: ROTT models (wip)
In the legendary words of caleb: He lives again [img]images/icons/grin.gif[/img]
http://members.chello.nl/~a.vd.sluis/spray.jpg The model is pretty much done( for this stage) just need to add the bigger details the rest will just be skinned on [img]images/icons/smile.gif[/img] |
12-27-2002, 03:40 PM | #46 | |
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12-29-2002, 02:52 PM | #47 | |
Re: ROTT models (wip)
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I do think you should randomize the blood a bit, it looks exactly the same on each blade. Aside from that, very nice.
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Tip. You are a genius. I bow to you. :bow: - nyne |
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12-29-2002, 03:32 PM | #48 | |
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Re: ROTT models (wip)
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12-29-2002, 05:22 PM | #49 |
Re: ROTT models (wip)
What will be the requirements of this version?? [img]images/icons/smile.gif[/img] .It looks so promising [img]images/icons/grin.gif[/img]
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12-29-2002, 09:35 PM | #50 |
Re: ROTT models (wip)
Dunno, still writing the engine [img]images/icons/smile.gif[/img] . A geforce card sounds nice though.
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01-05-2003, 03:52 AM | #51 |
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Re: ROTT models (wip)
I think the amount of blood on the deathtrap looks about right, actually.
Never heard of Milk before, I'll have to try it. Right now I use Zmodeler. (Also supports scary numbers of formats.) I know HOW to model, but I really, really suck at it. |
01-20-2003, 10:07 AM | #52 | |
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You know how in Soul Calibur (And many other Anime-styled fighting games) how they have a 'motion trail'? It's be kinda cool to put one of them behind the blades when it's spinning. BTW: I'll do up some models if you guys want, but texturing is where I draw the line, takes far, FAR too long and I have deadlines to meet. Could someone post some images of the standard grunt baddies? I haven't had ROTT in ages. |
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01-20-2003, 11:40 AM | #53 | |
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Re: ROTT models (wip)
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there ya go Atm I'm not doing any work for glrott. Cause I'm just too busy with leading a mod. And modelling/skinning/eing a webmaster and mapping. x_x |
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01-20-2003, 01:20 PM | #54 |
Re: ROTT models (wip)
Uhm, got the one in green?
There's no fun modelling a butler with a helmet. Something almost phallic about it, too. O_O |
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01-20-2003, 03:10 PM | #55 |
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01-20-2003, 04:33 PM | #56 |
Re: ROTT models (wip)
It'll be funny to watch well-modeled versions of the graphics sumble around with the humorously poor AI in ROTT.
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Big Brother is watching. Dress accordingly. |
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01-20-2003, 05:08 PM | #57 |
Re: ROTT models (wip)
but pleasse for the love of god, if someone models the old guys from rott give them the faces of the actual actors (sebastian/joe etc)
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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01-20-2003, 06:34 PM | #58 | |
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'Cause otherwise, it's artistic licence, boys. ^_^ |
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01-20-2003, 07:25 PM | #59 |
Re: ROTT models (wip)
try the joe siegler look funny thread
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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01-21-2003, 11:55 PM | #60 | |
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Re: ROTT models (wip)
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there ya go Atm I'm not doing any work for glrott. Cause I'm just too busy with leading a mod. And modelling/skinning/eing a webmaster and mapping. x_x </font><hr /></blockquote><font size="2" face="Verdana, Arial">So are you doing your own mod for rott or have you stopped doing the rott stuff? - Logic BomB |
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01-22-2003, 07:13 AM | #61 | |
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I'm still working on rott though just not atm. |
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01-22-2003, 08:50 AM | #62 |
Re: ROTT models (wip)
[img]graemlins/love.gif[/img] Panlobster [img]graemlins/love.gif[/img]
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http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
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01-22-2003, 11:04 AM | #63 |
Re: ROTT models (wip)
Well is it still worth working on the models?
If my work goes unappreciated then I'm just going to be wasting my time, of which I have INCREDIBLY little of these days. But if everything goes ahead, I'd love to contribute. |
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01-23-2003, 02:05 PM | #64 |
Re: ROTT models (wip)
I check this thread pretty much every day (yeah I know, sad) in the hope that theres some new ROTT models, so yes you guys work is appreciated.
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01-23-2003, 09:32 PM | #65 | |
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01-23-2003, 11:04 PM | #66 |
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Me three!
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01-26-2003, 08:22 PM | #68 | |
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01-27-2003, 09:43 AM | #69 | |
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(I like adding a little more detail) |
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05-25-2004, 10:53 AM | #70 |
Re: ROTT models (wip)
Is ther someone home...
No news for long time
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Life can only be understood in reverse. But must be lived forward. |
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07-30-2004, 09:41 AM | #71 |
Re: ROTT models (wip)
It seems that even with it's source code released that great game ain't a success at all, too bad
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[RoNsTaR] |
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08-05-2004, 03:03 AM | #72 |
Re: ROTT models (wip)
The models are looking great... Keep up the good work!
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04-14-2005, 08:12 AM | #73 |
Re: ROTT models (wip)
It looks like he is gone now
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Life can only be understood in reverse. But must be lived forward. |
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04-15-2005, 05:13 AM | #74 |
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Re: ROTT models (wip)
This one is quite similar to a model needed for a well known level in Shadow Warrior.
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