11-01-2014, 01:40 AM | #1 |
Duke3D Ultimate Patch
Is 3DR going to make an ultimate patch for those of us that have actual Duke3D CDs...
By making a proper patch that patches all the versions of the Duke3D CD's in one patch program by detecting CRC or md Values, instead of by file dates? I say this cause the old and even revised patches fail on original installs these days cause the file dates don't get written correctly on modern os's during the install process. Just wondering.
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11-01-2014, 08:58 AM | #2 |
Re: Duke3D Ultimate Patch
Have you tried using Eduke32?
http://www.eduke32.com/ It makes DN3d playable in most of OSes in full HD and it can run great mods such as, High Resolution Pack, The AMC team, Duke plus... (And the list goes on).
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11-01-2014, 03:33 PM | #3 |
Re: Duke3D Ultimate Patch
I tried EDuke32 when I had a ATI card, it didn't go well then...
But the point is I have a special edition duke3d and I want to be-able to unlock it. Plus others have v1.3d or v1.4 disks and want to patch there game but can not.
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11-02-2014, 08:32 AM | #4 |
Re: Duke3D Ultimate Patch
As for EDuke32, I recall it doesn't work too well with ATI cards. JonoF port might work with ATI cards.
1.3v is the original Duke3D 3 episode game 1.4v is the Plutinium Pak, which adds fixes and a 4th episode to the original game 1.5v is Duke3D Atomic Edition, which includes all 4 Episodes and Plutonium Pak. There are smaller patches that would patch the game to 1.3v, 1.4v to 1.5v. All of this is from memory.
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Last edited by The Dukenator; 11-02-2014 at 08:43 AM.
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11-02-2014, 03:31 PM | #5 |
Re: Duke3D Ultimate Patch
EDuke32 will work fine in classic mode regardless of your graphics card.
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11-03-2014, 04:57 PM | #6 |
Re: Duke3D Ultimate Patch
I figured I'd get an answers from 3DR by now. Whats up?
Doesn't matter if its a No to making a new patch, I'd still like the know. Check this Document out, you'll see why I'm asking: http://dukertcm.com/knowledge-base/d...de-duke3d.html
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Last edited by Corvin; 11-03-2014 at 05:46 PM.
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11-03-2014, 08:36 PM | #7 |
3D Realms Staff
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Re: Duke3D Ultimate Patch
The reason we created patches in the old days was to avoid long downloads of the entire game again. In 2014, with games of this size, this is less of an issue. We'd likely be more likely to just have someone download the whole thing all over again.
While I can't give a 100% gospel answer on this, I'd be surprised if we tried to do this now.
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11-03-2014, 10:59 PM | #8 |
Re: Duke3D Ultimate Patch
Alright thanks.
If you do make the new single patch please let us know so we can offer feedback. Some of us didn't want to buy the game over again so this would be nice.
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11-04-2014, 08:48 AM | #9 |
Re: Duke3D Ultimate Patch
Hmmm... An official patch from many years later. That is interesting, really interesting! I wonder what else could happen from said patch besides fixes and what not.
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11-04-2014, 10:19 AM | #10 | |
3D Realms Staff
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Re: Duke3D Ultimate Patch
Quote:
I do hold a record for longest time between a release and a maintenance patch. For Crystal Caves & Secret Agent. I released a patch for these on October 24, 2005, some 14 years after they were released originally. It fixed a Y2K computer date bug.
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11-04-2014, 04:45 PM | #11 | |
Re: Duke3D Ultimate Patch
Quote:
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11-12-2014, 04:52 AM | #12 |
Re: Duke3D Ultimate Patch
You could very well consider Megaton the "official patch", even though you have to buy it.
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11-17-2014, 08:54 AM | #14 |
Re: Duke3D Ultimate Patch
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