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#1 |
Is SW getting the Polymer/HRP makeover, too?
Now that I'm amazed with what these did for Duke 3D through EDuke32 modding, I have Polymer, HRP, and DukePlus activated there. I'm wondering if it's Shadow Warrior's turn to get this makeover or not. I mean, the code and texturing techniques can't be THAT much different. At least something like this may pump new life into the game, I have a hunch. What'chu think about it?
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#2 | ||
Re: Is SW getting the Polymer/HRP makeover, too?
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![]() DukePlus equivalent... I doubt it as that requires enhanced con coding and SW does not have con coding at all, let alone enhanced and adding it is just not a proposition at this stage.
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#3 |
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Re: Is SW getting the Polymer/HRP makeover, too?
http://forums.3drealms.com/vb/showthread.php?t=36007
If you want a proper port it probably be best just to remake the game on Quake 1 Scratch. |
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#4 | |
Re: Is SW getting the Polymer/HRP makeover, too?
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Brilliant idea. Good luck with that.
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#5 |
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Re: Is SW getting the Polymer/HRP makeover, too?
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#6 |
Re: Is SW getting the Polymer/HRP makeover, too?
Polymer Shadow Warrior would be sweet but I figured they'd want to wait until it's finished with eDuke32 before doing a SW port with it. Even the eDuke32 version is very incomplete at the moment.
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#7 |
Re: Is SW getting the Polymer/HRP makeover, too?
Shadow Warrior on the EDuke32 engine (eg. with Polymer)
I'm now running the SWHRP, so any Polymer submissions would be welcomed. |
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