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Old 03-30-2009, 12:23 PM   #1
tasii
Ooo HRP in Multiplayer?
Hi,

I'm an old Duke fan who has recently become reacquainted via the eduke32 port for multiplayer action. We used to play on TEN!

I have downloaded the HRP add-on and really enjoy it. This may have already been asked/answered but I have not been able to find where if so; is there a way to make the HRP work with online play? I can't get eduke32 to run in HRP with MP, am I missing something?

Thanks in advance!
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Old 03-30-2009, 12:31 PM   #2
HellFire

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Re: HRP in Multiplayer?
Eduke32 runs online with or without HRP the same way. You can do it via command line or just get a program that do that for you, i recommend Yang.
You can find some info about it here: http://forums.3drealms.com/vb/showthread.php?t=34615
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Old 03-30-2009, 12:32 PM   #3
NightFright

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Re: HRP in Multiplayer?
Dukester X can also be used for easy multiplayer access.

Regarding Dukester X, also mind Yatta's Dukester X MP Howto-Guide he once wrote. Back then, it was meant for the HRP XTR release, but it still works the same way.
Last edited by NightFright; 03-30-2009 at 12:35 PM.
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Old 03-30-2009, 12:33 PM   #4
TerminX

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Re: HRP in Multiplayer?
Quote:
Originally Posted by NightFright View Post
Dukester X can be used for easy multiplayer access.
Not really. Dukester X can be used for jumping through flaming hoops in the hopes that a game actually works. YANG is a much, much better solution.
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Old 03-30-2009, 01:54 PM   #5
tasii
Re: HRP in Multiplayer?
Thanks all for the quick response, noted the one from TerminX, co-author of the eduke32 port! I have seen posts regarding both DukesterX and Yang, but didn't want to throw another cog in the machine. Is there a link to, or guide for the command line switches/syntax for eduke?

Appreciate it!
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Old 03-30-2009, 01:58 PM   #6
NightFright

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Re: HRP in Multiplayer?
Well, I guess Dukester has not been updated lately, anyway. Maybe you should really stick to TerminX's and HellFire's suggestion.
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Old 03-30-2009, 11:40 PM   #7
The Commander

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Re: HRP in Multiplayer?
If any one uses the HRP in my online games I kick them out of the room, there is no way im waiting 3 min's for a game to load. Online play should be instant. So my suggestion is to not even use it online unless it's a LAN game because you will most likely piss alot of us old timers off.
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Old 03-31-2009, 01:10 AM   #8
Plagman

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Re: HRP in Multiplayer?
Hint: holding space during the loading screen skips the precaching. Also, people with a decent computer and a fully-populated compressed texture cache should take far less than three minutes to load a map.
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Old 03-31-2009, 02:45 AM   #9
The Commander

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Re: HRP in Multiplayer?
Yes, that would work for maps that have been pre-loaded as such but for maps that have not been loaded before hand and are large/big can cause some problems even if it's skiped. But im just saying that it's ill-advised for online play and that the player should let the other's know they are using it.
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Old 03-31-2009, 07:42 AM   #10
tasii
Re: HRP in Multiplayer?
Quote:
Originally Posted by The Commander View Post
If any one uses the HRP in my online games I kick them out of the room, there is no way im waiting 3 min's for a game to load. Online play should be instant. So my suggestion is to not even use it online unless it's a LAN game because you will most likely piss alot of us old timers off.
Wow. I hadn't really consid~1 that. But I'm talking about playing with people I know (old TEN buds), so if everyo~1 were to play through the HRP before hand, wouldn't that kill any load time? Besides, with techno~1 and internet connec~1 where it is today, how bad could it be?

Sorry, a little 8:3 humor there. Seriously though - thanks for all the help and insight. I am going to see if I can get a game on with my buds tonight. Noted Plagman's (co-developer of eduke32!) comment on the space key and 'decent' computers.

Will update, thanks again!
Last edited by tasii; 03-31-2009 at 07:52 AM. Reason: typo
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Old 03-31-2009, 12:27 PM   #11
Ghostwar
Re: HRP in Multiplayer?
Some of the maps I've constructed over the years have custom textures that I had created and saved in the Tiles directory using edit art.
If I were to recreate these textures in high resolution format, is it possible to have them substitued for thier original counterparts in the Tile directory much the same way the HRP substitution works?

If so, exactly how do I do this?
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Old 03-31-2009, 07:44 PM   #12
DeeperThought

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Re: HRP in Multiplayer?
Quote:
Originally Posted by Ghostwar View Post
Some of the maps I've constructed over the years have custom textures that I had created and saved in the Tiles directory using edit art.
If I were to recreate these textures in high resolution format, is it possible to have them substitued for thier original counterparts in the Tile directory much the same way the HRP substitution works?

If so, exactly how do I do this?
What do you mean by "tile directory"? Your textures must have been in tiles0xx.art files.

Anyway, yes, you could make hires versions and have those replace the old ones, just like the HRP.
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Old 04-03-2009, 01:45 PM   #13
Ghostwar
Re: HRP in Multiplayer?
You're right. The tiles.art... that's what I meant

Is there a tutorial on this somewhere?

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