03-30-2009, 12:23 PM | #1 |
HRP in Multiplayer?
Hi,
I'm an old Duke fan who has recently become reacquainted via the eduke32 port for multiplayer action. We used to play on TEN! I have downloaded the HRP add-on and really enjoy it. This may have already been asked/answered but I have not been able to find where if so; is there a way to make the HRP work with online play? I can't get eduke32 to run in HRP with MP, am I missing something? Thanks in advance! |
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03-30-2009, 12:31 PM | #2 |
Re: HRP in Multiplayer?
Eduke32 runs online with or without HRP the same way. You can do it via command line or just get a program that do that for you, i recommend Yang.
You can find some info about it here: http://forums.3drealms.com/vb/showthread.php?t=34615
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03-30-2009, 12:32 PM | #3 |
Re: HRP in Multiplayer?
Dukester X can also be used for easy multiplayer access.
Regarding Dukester X, also mind Yatta's Dukester X MP Howto-Guide he once wrote. Back then, it was meant for the HRP XTR release, but it still works the same way.
Last edited by NightFright; 03-30-2009 at 12:35 PM.
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03-30-2009, 12:33 PM | #4 | |
Re: HRP in Multiplayer?
Quote:
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03-30-2009, 01:54 PM | #5 |
Re: HRP in Multiplayer?
Thanks all for the quick response, noted the one from TerminX, co-author of the eduke32 port! I have seen posts regarding both DukesterX and Yang, but didn't want to throw another cog in the machine. Is there a link to, or guide for the command line switches/syntax for eduke?
Appreciate it! |
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03-30-2009, 01:58 PM | #6 |
Re: HRP in Multiplayer?
Well, I guess Dukester has not been updated lately, anyway. Maybe you should really stick to TerminX's and HellFire's suggestion.
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03-30-2009, 11:40 PM | #7 |
Re: HRP in Multiplayer?
If any one uses the HRP in my online games I kick them out of the room, there is no way im waiting 3 min's for a game to load. Online play should be instant. So my suggestion is to not even use it online unless it's a LAN game because you will most likely piss alot of us old timers off.
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03-31-2009, 01:10 AM | #8 |
Re: HRP in Multiplayer?
Hint: holding space during the loading screen skips the precaching. Also, people with a decent computer and a fully-populated compressed texture cache should take far less than three minutes to load a map.
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EDuke32 - "The corrupt doctrine of terror has begun." |
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03-31-2009, 02:45 AM | #9 |
Re: HRP in Multiplayer?
Yes, that would work for maps that have been pre-loaded as such but for maps that have not been loaded before hand and are large/big can cause some problems even if it's skiped. But im just saying that it's ill-advised for online play and that the player should let the other's know they are using it.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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03-31-2009, 07:42 AM | #10 | |
Re: HRP in Multiplayer?
Quote:
Sorry, a little 8:3 humor there. Seriously though - thanks for all the help and insight. I am going to see if I can get a game on with my buds tonight. Noted Plagman's (co-developer of eduke32!) comment on the space key and 'decent' computers. Will update, thanks again!
Last edited by tasii; 03-31-2009 at 07:52 AM.
Reason: typo
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03-31-2009, 12:27 PM | #11 |
Re: HRP in Multiplayer?
Some of the maps I've constructed over the years have custom textures that I had created and saved in the Tiles directory using edit art.
If I were to recreate these textures in high resolution format, is it possible to have them substitued for thier original counterparts in the Tile directory much the same way the HRP substitution works? If so, exactly how do I do this? |
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03-31-2009, 07:44 PM | #12 | |
Re: HRP in Multiplayer?
Quote:
Anyway, yes, you could make hires versions and have those replace the old ones, just like the HRP.
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04-03-2009, 01:45 PM | #13 |
Re: HRP in Multiplayer?
You're right. The tiles.art... that's what I meant
Is there a tutorial on this somewhere? Ghostwar |
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