![]() |
#41 | ||
Re: Rise of the Source Code!
Here are some cool quotes/flamebait from the slashdot page on the topic
Quote:
Another DNF flame Quote:
And most of the other comments were prasing ROTT, rightfully, as cool, "Paradigm altering" Those comments in the readme from Scott Miller and Tom Hall are so cool and informative. (Wonder what ROTT would be like under build, guess that is why they were willing to switch DNF over to unreal)
__________________
if DNF isn't awesome WID, Mr. Filbble will be very cross. <a href=http://manwoman.tripod.com>Computer related pickup lines</a> |
|||
![]() |
![]() |
#43 |
Re: Rise of the Source Code!
I'm away on a 2 day shopping holiday with my gf in Copenhagen and I have no accese to interett and u have to realease it just that day of the year when I don't have accese to the net, shame on u guys [img]images/icons/wink.gif[/img]
Marry x-may P.s. Want Duke 3d sourse code for new year [img]images/icons/wink.gif[/img] |
|
![]() |
![]() |
#44 |
|
Re: Rise of the Source Code!
Cool, the rottsource.zip includes the RTSMaker source! [img]images/icons/cool.gif[/img]
With this it should be possible to create a WAD viewer/editor - running in Win32 or Linux - for Duke3D's and ROTT's RTS files and for DOOM's wad files. [img]images/icons/cool.gif[/img] |
![]() |
![]() |
#45 | |
Re: Rise of the Source Code!
Quote:
I can't wait to see what the coders of these boards will do with it!
__________________
www.apogeecentral.tk |
||
![]() |
![]() |
#46 |
Re: Rise of the Source Code!
Thanks alot 3DRealms, I still remember posts not that long ago begging for this source code that was lost for a time. I already downloaded it and am looking forward to checking it out and seeing if I can port it at all.
Joe; I honestly think you should include a link to <a href="http://www.3dgamers.com/news/more/1040402807/" target="_blank">3DGamers.com </a> They have the ROTT source plus shareware and other ROTT files on thier site and thier site has always been a real pleasure to download from (and fast) with no waits like on fileplanet. The link above take you directly to the page with the news about the ROTT source release. Anyhow, it's nice to see some source released finally. I own the game, but all people need to test the code out is the shareware version.
__________________
"My general feeling is that computers are doing more harm than good." - Jay Miner ("father" of the Amiga) |
|
![]() |
![]() |
#47 | |
Re: Rise of the Source Code!
Quote:
|
||
![]() |
![]() |
#48 |
Guest
|
Re: Rise of the Source Code!
well, here's punishment for not reading the forums for a week...
ROTT source code, eh? It seems my work here is done [img]images/icons/grin.gif[/img] Now lets see if all the "release ROTT source" people are going to do something with it, I surely hope so. |
![]() |
#49 |
Re: Rise of the Source Code!
Words can't describe how shocked and happy I am about this!!! I would've never thought this day would actually come. But hey, anything is possible [img]images/icons/wink.gif[/img] Thanks 3DR
__________________
JR Ewing "Always keep your friends close, but your enemies closer." "No I don't give a damn about your happiness!" "Never tell the truth when a good lie'll do!" "I was told that dust is a killer for motherboards, so I ran mine through the dishwasher. Now it won't start." - Drazula |
|
![]() |
![]() |
#50 | |
|
Re: Rise of the Source Code!
Quote:
|
|
![]() |
![]() |
#51 |
|
Re: Rise of the Source Code!
Wow, the source code was finally released, and it only took em 8 years to do it.
Hate to burst everyone's bubble, but I got the feeling nothing meaningfull is gona happen. People are talking about things similar to Doom Legacy, online play, etc.. Well that stuff came out for Doom cuz Doom had a huge fan base, and it still does. ROTT well, doesn't. The meager band of fans for ROTT probably doesn't include too many programmers, let alone "good ones". Oh well, merry christmas [img]images/icons/rolleyes.gif[/img] |
![]() |
![]() |
#52 | |
Guest
|
Re: Rise of the Source Code!
Quote:
|
|
![]() |
#53 | |
3D Realms Staff
|
Re: Rise of the Source Code!
Quote:
Don't be such a pessimist [img]images/icons/smile.gif[/img]
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
![]() |
![]() |
#54 | |
Re: Rise of the Source Code!
Quote:
__________________
"I've been trying to change the world for years, but they just won't give me the source code." - Drazula |
||
![]() |
![]() |
#55 |
|
Re: Rise of the Source Code!
Be a little more optimistic Lengis [img]images/icons/rolleyes.gif[/img]
|
![]() |
![]() |
#56 |
Re: Rise of the Source Code!
Since the ROTT fans(like me), have to make a whole new engine(based off the Tenebrae code), re-write most of the game...I mean how good of programmers are we? [img]images/icons/smile.gif[/img]
|
|
![]() |
![]() |
#57 |
Re: Rise of the Source Code!
I just got thirty-five bucks in the mail from my aunt in Delaware. Look forward to some money coming for a copy of RotT. [img]images/icons/wink.gif[/img]
__________________
Alt for djevelen! |
|
![]() |
![]() |
#58 |
Re: Rise of the Source Code!
3DRealms:
I am interested in creating mods for ROTT using these soon-to-come source ports and I was wondering if you had any special/specific tools/programs you used to import/compile the data (like the tools ken made for d3d) and if you do would you mind releasing them? I know that the latest version of GFE (Game File Explorer) allows the extraction of files, but I was hoping to get something a little more specific to the actual game. If not do you know of any you could recommend?
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
|
![]() |
![]() |
#59 |
Re: Rise of the Source Code!
That's really great.
Thank's a lot for releasing the source code. [img]images/icons/smile.gif[/img] |
|
![]() |
![]() |
#60 | |
Guest
|
Re: Rise of the Source Code!
Quote:
And there are some mapping programs on the 3dr download page - http://www.3drealms.com/downloads.html |
|
![]() |
#61 |
Re: Rise of the Source Code!
Ok I can try those, I just wasnt sure if the ones listed on the FTP page were the ones they used to create ROTT. If not they should still work out, but if 3DR does have any stashed away and would like to share that would be cool too.. if not its cool cause this year they gave us something a HELL of alot better than any world peace and good will towards men [img]images/icons/grin.gif[/img]
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
|
![]() |
![]() |
#62 |
Re: Rise of the Source Code!
I didn't think this was big enough news to be in its own thread, but it seems that a conversation has popped up at the DCemu message board about a possible port to the Sega Dreamcast.
Take a look [img]images/icons/grin.gif[/img]
__________________
RIP: 3D REALMS 1987 - 2009, you're still dead to me |
|
![]() |
![]() |
#63 | |
Guest
|
Re: Rise of the Source Code!
Quote:
|
|
![]() |
#64 |
Re: Rise of the Source Code!
^ Ummm crap... I'm not really sure what you mean Stinger? Are you asking me if you would have to copy the level files and stuff from the full ROTT game (or shareware version) and burn them to a disc with a bunch of files made to make it run on the DC? [img]images/icons/confused.gif[/img]
__________________
RIP: 3D REALMS 1987 - 2009, you're still dead to me |
|
![]() |
![]() |
#65 |
3D Realms Staff
|
Re: Rise of the Source Code!
Keep in mind, ROTT is still commercial software, it is not legal to copy the registered CD, or burn an ISO of it (and give said copy to anyone else).
[ 12-26-2002, 09:44 AM: Message edited by: Joe3DR ]
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
![]() |
![]() |
#66 |
|
Re: Rise of the Source Code!
Eh, let's get off the subject before this thread gets closed or something. [img]graemlins/doh.gif[/img]
|
![]() |
![]() |
#67 | |
3D Realms Staff
|
Re: Rise of the Source Code!
Quote:
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
![]() |
![]() |
#68 |
Re: Rise of the Source Code!
^ Yeah, sorry about that. The legal issue thing slipped my mind [img]graemlins/doh.gif[/img]
__________________
RIP: 3D REALMS 1987 - 2009, you're still dead to me |
|
![]() |
![]() |
#69 |
Re: Rise of the Source Code!
How the hell did I miss this? :S
Anyway, all I can say is... "w00t"! I really love ROTT, but playing it on modern hardware is... slightly nauseating. I hope coders pick up on this quickly. I still don't know how I missed this... it even had a /. article O_o |
|
![]() |
![]() |
#70 |
Re: Rise of the Source Code!
IceColdDuke........does this mean that you've stopped working on the GL port of the Duke Nukem 3D ?
|
|
![]() |
![]() |
#71 | |
Re: Rise of the Source Code!
Quote:
|
||
![]() |
![]() |
#72 |
Re: Rise of the Source Code!
I thought you were starting programming in another engine (not Build in which you said it was too difficult).Damn it was getting so good.Hope that someone will continue it.Thnx in advance though for making it and for starting porting ROTT [img]images/icons/smile.gif[/img] .
|
|
![]() |
![]() |
#73 | |
Re: Rise of the Source Code!
Quote:
|
||
![]() |
![]() |
#74 |
Re: Rise of the Source Code!
W00t! I'm very glad that the Rott source was released!
I had some ideas for anyone doing the source ports, btw. The first is something like what they did with Doom/Boom with the removing of the limits. Rott has a certain number of floorcodes, right? Why not make it so that Rott has a ton more floors codes, around the area of 32,767. To keep the editors from having to be updated, make it so that we really don't need to add floorcodes anymore, except when we want to make it to where enemies can hear you from beyond the door or whatever. Then, when the map loads, the game will automatically generate the missing floorcodes. Also, I had a small idea for angled walls. Not ones of any angle, but at a fixed 45 degrees. Some time ago, there was a Genesis game called "Zero Tolorence" (now public domain, IIRC). It had a Wolf-like engine, but also had 45-degree walls that took up exactly one tile. We could make two new infotiles that would add an angled effect to any wall. The renderer could just strech the image to fit. One for NE to SW, and one for NW to SE. Anyway, my two ideas I had about 10 minutes ago. |
|
![]() |
![]() |
#75 | |
Re: Rise of the Source Code!
Quote:
He was talking about cancelling his GLDuke3d project. GLROTT is still going ahead strong. |
||
![]() |
![]() |
#76 |
Re: Rise of the Source Code!
Oh yeah...misread on my part.
My apologies [img]images/icons/grin.gif[/img] |
|
![]() |
Bookmarks |
|
|