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#161 | |
Re: Played demo. Didn't like it
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FINISH THE FIGHT: 26TH SEPTEMBER 2007 MasterChief - 'I need a weapon' |
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#162 | |
Re: Played demo. Didn't like it
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#163 | |
Re: Played demo. Didn't like it
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FINISH THE FIGHT: 26TH SEPTEMBER 2007 MasterChief - 'I need a weapon' |
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#164 | ||
Re: Played demo. Didn't like it
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Last edited by IceColdDuke; 07-07-2006 at 10:22 AM.
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#165 |
Re: Played demo. Didn't like it
Visually, to me, it looks the same as Doom 3.
Personally, I think Doom 3 used shadows and the darkness better. There is too much lighting in Prey. In Doom 3 things actually jumped out at you from the shadows. I didn't see any of that in the Prey demo. Another thing I'd like to ad is that you can't really interact with your environment either. There's tons of boxes, vases, and what not on the ground, but what good are they for if you can't interact with them? About all you can do is kick around the eggs that are strewn about and use your hand to open doors, but only when applicable. Again, not really a "step forward" for me. Prey is basically Doom 3 with an American Indian as the main character. |
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#166 |
Re: Played demo. Didn't like it
How the hell can there be too much light in a game? And not interactive? The bar scene wasn't interactive? Interactivity for you is being able to grab something. And what would you do with it after?
+ you only played the demo. Hah! And prey isn't mean to be a "scary game" like Doom 3.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#167 | |
Re: Played demo. Didn't like it
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#168 | |
Re: Played demo. Didn't like it
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#169 | |
Re: Played demo. Didn't like it
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#170 | |
Re: Played demo. Didn't like it
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Wall Walking - I'll give you that. Death Walking - More of an annoyance. Spirit Walking - Legal wall hack? ![]() Gravity Manipulation - Been done. Portals - Organic door, really. They can't be called (summoned), and they always take you to a specific location. So, it's a door.
Last edited by Elderban; 07-07-2006 at 11:36 AM.
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#171 | |
Re: Played demo. Didn't like it
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Besides Jen, there is nothing in the game I would want to interact with other then to kill. Blowing up boxes seems like such a waste of time and ammo. Red Faction was a great game and had interactive environments but I dont think it added much to the game. The rail gun that could see and shoot through walls was one of my all time favorite weapons. |
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#172 | |||
Re: Played demo. Didn't like it
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Saying it looks on par with the Doom 3 engine is redundant because both games use the same engine. I wouldn't say it surpasses D3 and Q4 by miles, but it does look a tad better. Quote:
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#173 | |
Re: Played demo. Didn't like it
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And you could only pick up the wrench when your were "supposed" to. What if I wanted to pick up the wrench beforehand and beat the crap out of those guys before I was "supposed" to? That would change the storyline, albiet maybe only a little bit, but it would change it. But, can't do that. And what if I didn't feel like beating the crap out of those guys at all? I'd die, then have to beat the crap out of them the next time if I wanted to move forward in the game. Specific events have to occur in order for you to move forward. You have to make certain moves, you have to do certain things, and you have to follow the same path every time you play. That sort of gameplay, IMHO, is outdated. |
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#174 |
Re: Played demo. Didn't like it
Elderban, you must of really hated HL2, cause so much of that game was waiting til you could move on.
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#175 |
Re: Played demo. Didn't like it
Men can you believe it...i just played the demo once again and guess what? It was the best playtrough so far
![]() ![]() I'm so dieying to make my own sp level! Why oh why did you "hide" or wathever nasty trick with the textures in there. I could have been started already :P
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#176 | |
Re: Played demo. Didn't like it
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But the bar scene is just a introduction, not so much important part in the game. You Nitpicked. But on the story point, the bar scene is important. But in gameplay point, like you pointed out, it's not. That bar scene also show how interactive the game can be.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#177 | |
Re: Played demo. Didn't like it
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And, no, I don't want an RPG. HL 2 was good because you didn't have to follow a specific path to get where you needed to be. About the only thing that was linear about HL 2 was the storyline. In Halo and Halo 2, you can go up, around, in, under and/or through things to get where you need to go. No specific path. In Prey, there may be 3 doors in a room, but chances are, two of those doors will be locked or impassable, leaving you with a blatantly obvious choice and only one path. |
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#178 | |
Re: Played demo. Didn't like it
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#179 | |
Re: Played demo. Didn't like it
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For HL2, you have to follow a certain path. I noticed that when i had to do something that you're not supposed to do: Right after you first ride on the buggy, you have to go away. You have to make a jump here: ![]() But actually, i did not noticed it the first time. So i used the gravity gun to make it pass trought here: ![]() I don't know if it is another path, but normaly you can't go trought here. But WTF it was fun. \o
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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