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Old 07-07-2006, 09:20 AM   #161
SuperSaiyan4
Re: Played demo. Didn't like it
Quote:
Originally Posted by Orochi Avlis
I agree Elderban is an idiot, visually this game surpasses Doom 3 AND Quake 4 by miles.
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Old 07-07-2006, 09:51 AM   #162
IceColdDuke
Re: Played demo. Didn't like it
Quote:
Originally Posted by SuperSaiyan4
I agree Elderban is an idiot, visually this game surpasses Doom 3 AND Quake 4 by miles.
Not by miles not even close, just runs smoother...game looks more or less like Doom 3 with higher end media content.
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Old 07-07-2006, 09:52 AM   #163
SuperSaiyan4
Re: Played demo. Didn't like it
Quote:
Originally Posted by IceColdDuke
Not by miles not even close, just runs smoother...game looks more or less like Doom 3 with higher end media content.
LMFAO get real, your either running the game on a low end PC or you dont have a 360.
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Old 07-07-2006, 10:17 AM   #164
IceColdDuke
Re: Played demo. Didn't like it
Quote:
Originally Posted by SuperSaiyan4
LMFAO get real, your either running the game on a low end PC or you dont have a 360.
I'm running the game on high. If you look at interaction.vfp(the lighting/bump mapping program that handles all generic world surfaces with Bumpmapping, diffuse and specular) its the same as Doom 3 except for the comments around:

Quote:
# HUMANHEAD cjr: Commented this out since it's causing problems with our build. Why?
MOV localNormal.x, localNormal.a;
# HUMANHEAD
Other then that its the same program, hence give you the same surface results as D3. There are four other interaction programs which are somewhat different but I dunno how they interact with the engine. I havent had time to look at those in depth they **seem** like they do the same effect, mabye a little bit better. Again its the art and media that made prey, as with any Doom 3 engine game.
Last edited by IceColdDuke; 07-07-2006 at 10:22 AM.
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Old 07-07-2006, 11:12 AM   #165
Elderban
Re: Played demo. Didn't like it
Visually, to me, it looks the same as Doom 3.

Personally, I think Doom 3 used shadows and the darkness better. There is too much lighting in Prey.

In Doom 3 things actually jumped out at you from the shadows. I didn't see any of that in the Prey demo.

Another thing I'd like to ad is that you can't really interact with your environment either. There's tons of boxes, vases, and what not on the ground, but what good are they for if you can't interact with them? About all you can do is kick around the eggs that are strewn about and use your hand to open doors, but only when applicable.

Again, not really a "step forward" for me. Prey is basically Doom 3 with an American Indian as the main character.
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Old 07-07-2006, 11:26 AM   #166
Denz

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Re: Played demo. Didn't like it
How the hell can there be too much light in a game? And not interactive? The bar scene wasn't interactive? Interactivity for you is being able to grab something. And what would you do with it after?

+ you only played the demo. Hah!


And prey isn't mean to be a "scary game" like Doom 3.
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Old 07-07-2006, 11:30 AM   #167
George Broussard

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Elderban
Again, not really a "step forward" for me. Prey is basically Doom 3 with an American Indian as the main character.
If you discount Wall Walking, Death Walking, Spirit Walking, Gravity manipulation and portals
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Old 07-07-2006, 11:32 AM   #168
SuicideRUN

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Denz
And prey isn't mean to be a "scary game" like Doom 3.
Scariest part of Doom 3 was about halfway thru when I realized it wasn't gonna get any better.
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Old 07-07-2006, 11:33 AM   #169
Noam sane?
Re: Played demo. Didn't like it
Quote:
Originally Posted by skeletor
I can't believe the underlying pettiness of some of the gripes here! People with that kind of relentlessly negative attitude will find flaws in anything; remember, the perfect game only exists in your head. . . . Most stories require a certain degree of imagination from the reader.
In spite of the fact that first person perspective games evolve from previous technology and dramatic devices some of the games that I have played have captured my imagination and some have not. The games that have captured my imagination have just as many flaws as the ones that have not. I *could* be *petty* in my descriptions and critique of a game that has captured my imagination but I am mentally focused on what is coming up next. With a game that leaves me cold there is no emotional magic that keeps me looking for more of the same adventure and I am left with cold technical (petty?) descriptions of why I don't like it. I don't think that there is a developer fix for this any more that you can make someone else "like" the same music that you like or make yourself "like" the same "stupid" trendy "crap" that they like. There is an emotional appeal to art that is either there or not there for you. That, I suppose, is why so many of us perceive so many "crappy" games, music and movies around us. It is enough for me that a few pieces of art do "hit the spot" for me. Prey does it for me, the Sin series does not. Deus Ex does it for me, Black and White does not. Oblivion does it for me, the Myst series does not. Lewis Carroll does it for me, Vanilla Ice does not. Bach does it for me, Satie does not. The Beatles did it for me, Elvis Presley did not.
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Old 07-07-2006, 11:33 AM   #170
Elderban
Re: Played demo. Didn't like it
Quote:
Originally Posted by George Broussard
If you discount Wall Walking, Death Walking, Spirit Walking, Gravity manipulation and portals
I mentioned that in my first post...Other than that, it's no different than Doom 3. All the stuff you mentioned is "eye-candy", as they call it.

Wall Walking - I'll give you that.

Death Walking - More of an annoyance.

Spirit Walking - Legal wall hack?

Gravity Manipulation - Been done.

Portals - Organic door, really. They can't be called (summoned), and they always take you to a specific location. So, it's a door.
Last edited by Elderban; 07-07-2006 at 11:36 AM.
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Old 07-07-2006, 11:43 AM   #171
marty56
Re: Played demo. Didn't like it
Quote:
Originally Posted by George Broussard
If you discount Wall Walking, Death Walking, Spirit Walking, Gravity manipulation and portals
You forgot to add the cool organic weapons, level design to your list.

Besides Jen, there is nothing in the game I would want to interact with other then to kill. Blowing up boxes seems like such a waste of time and ammo.

Red Faction was a great game and had interactive environments but I dont think it added much to the game. The rail gun that could see and shoot through walls was one of my all time favorite weapons.
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Old 07-07-2006, 11:43 AM   #172
Orochi Avlis

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Re: Played demo. Didn't like it
Quote:
Originally Posted by SuperSaiyan4
I agree Elderban is an idiot, visually this game surpasses Doom 3 AND Quake 4 by miles.
I have the doh smiley because it's a given baout the graphics.
Saying it looks on par with the Doom 3 engine is redundant because both games use the same engine.
I wouldn't say it surpasses D3 and Q4 by miles, but it does look a tad better.

Quote:
Gravity Manipulation - Been done.
To the same extent? I think not.

Quote:
Portals - Organic door, really. They can't be called (summoned), and they always take you to a specific location. So, it's a door.
You haven't seen the wrench portal mod, have you?
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Old 07-07-2006, 11:50 AM   #173
Elderban
Re: Played demo. Didn't like it
Quote:
Originally Posted by Denz
How the hell can there be too much light in a game? And not interactive? The bar scene wasn't interactive?
Most of the stuff that was interactive in the bar scene was done in Duke Nukem 3D, albiet the graphics were a bit different.

And you could only pick up the wrench when your were "supposed" to.

What if I wanted to pick up the wrench beforehand and beat the crap out of those guys before I was "supposed" to? That would change the storyline, albiet maybe only a little bit, but it would change it. But, can't do that.

And what if I didn't feel like beating the crap out of those guys at all? I'd die, then have to beat the crap out of them the next time if I wanted to move forward in the game.

Specific events have to occur in order for you to move forward. You have to make certain moves, you have to do certain things, and you have to follow the same path every time you play. That sort of gameplay, IMHO, is outdated.
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Old 07-07-2006, 11:53 AM   #174
SuicideRUN

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Re: Played demo. Didn't like it
Elderban, you must of really hated HL2, cause so much of that game was waiting til you could move on.
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Old 07-07-2006, 12:03 PM   #175
Zizz

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Re: Played demo. Didn't like it
Men can you believe it...i just played the demo once again and guess what? It was the best playtrough so far So that it: played the demo for the 110 st time, and LIKED IT

I'm so dieying to make my own sp level! Why oh why did you "hide" or wathever nasty trick with the textures in there. I could have been started already :P
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Old 07-07-2006, 12:07 PM   #176
Denz

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Elderban
Most of the stuff that was interactive in the bar scene was done in Duke Nukem 3D, albiet the graphics were a bit different.

And you could only pick up the wrench when your were "supposed" to.

What if I wanted to pick up the wrench beforehand and beat the crap out of those guys before I was "supposed" to? That would change the storyline, albiet maybe only a little bit, but it would change it. But, can't do that.

And what if I didn't feel like beating the crap out of those guys at all? I'd die, then have to beat the crap out of them the next time if I wanted to move forward in the game.

Specific events have to occur in order for you to move forward. You have to make certain moves, you have to do certain things, and you have to follow the same path every time you play. That sort of gameplay, IMHO, is outdated.
Ah, now you want a RPG. Haha \o

But the bar scene is just a introduction, not so much important part in the game. You Nitpicked. But on the story point, the bar scene is important. But in gameplay point, like you pointed out, it's not.

That bar scene also show how interactive the game can be.
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Old 07-07-2006, 12:17 PM   #177
Elderban
Re: Played demo. Didn't like it
Quote:
Originally Posted by Denz
Ah, now you want a RPG. Haha \o

But the bar scene is just a introduction, not so much important part in the game. You Nitpicked.
I nitpicked because it was the only scene that I could base my thoughts on. I haven't seen the whole game.

And, no, I don't want an RPG.

HL 2 was good because you didn't have to follow a specific path to get where you needed to be. About the only thing that was linear about HL 2 was the storyline.

In Halo and Halo 2, you can go up, around, in, under and/or through things to get where you need to go. No specific path.

In Prey, there may be 3 doors in a room, but chances are, two of those doors will be locked or impassable, leaving you with a blatantly obvious choice and only one path.
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Old 07-07-2006, 12:19 PM   #178
The Bad Guy
Re: Played demo. Didn't like it
Quote:
Yes, walking on walls and upside down is really cool, but it didn't seem to serve any purpose other than as a gee-whiz factor. For example, one of the last battles in the demo is a room that you have to twist around in. Okay, nice and disorienting, game-wise. But why? Why would the aliens build a ship like that? Another is the portals. Wouldn't a door do just as well?
The aliens have different technology and engineering limitations than humans do. The space shuttle would be a lot lighter without fuel, and somebody ignorant of its purpose would claim that the design is illogical (while also wondering where the fuel is). Of course, having fuel is not illogical. Why are there potholes on many roads? Because it costs money and workers to fill them. Aliens have their compromises too. The original Doom games rely on this rationalization (future human society instead of aliens).
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Old 07-07-2006, 12:26 PM   #179
Denz

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Elderban

HL 2 was good because you didn't have to follow a specific path to get where you needed to be. About the only thing that was linear about HL 2 was the storyline.

In Halo and Halo 2, you can go up, around, in, under and/or through things to get where you need to go. No specific path.

For HL2, you have to follow a certain path. I noticed that when i had to do something that you're not supposed to do:

Right after you first ride on the buggy, you have to go away. You have to make a jump here:





But actually, i did not noticed it the first time. So i used the gravity gun to make it pass trought here:




I don't know if it is another path, but normaly you can't go trought here. But WTF it was fun. \o
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