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Old 07-01-2006, 01:40 PM   #1
Lighthope

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Played demo. Didn't like it
Although the graphics were really nice, I didn't like the game.

First, I thought it was quite boring. Hardly any enemies showed up, and the puzzles were simplistic. Now, I'm willing to allow that becuase it's supposed to be early in the game. Generally, things get more interesting as you progress.

My biggest problem was the lack of logic in the ship design.

Yes, walking on walls and upside down is really cool, but it didn't seem to serve any purpose other than as a gee-whiz factor. For example, one of the last battles in the demo is a room that you have to twist around in. Okay, nice and disorienting, game-wise. But why? Why would the aliens build a ship like that? Another is the portals. Wouldn't a door do just as well?

Even that section where you slide the walkway didn't make sense. After all, since your body is floating, why would it follow the moving walkway?

So basically, there is a lack of intuitiveness to the game since nothing is really based on a "need" for things happen the way they happen. It's done that way "just because".

All in all, won't be buying this game.

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Old 07-01-2006, 01:48 PM   #2
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Re: Played demo. Didn't like it
Cool. What does AOL have to do with anything?
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Old 07-01-2006, 01:53 PM   #3
KaiserSoze

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Re: Played demo. Didn't like it
Lighthope,

There's bigger, badder and better things in the full game. Give it a shot once it's available!
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Old 07-01-2006, 02:03 PM   #4
Commando Nukem

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Cool Re: Played demo. Didn't like it
addressing your point about the alien "ship". Too my knowledge its not a ship, more like a damn sphere/moon. Since its hollow it has no gravity, so all the gravity is artificial, and since we're probably dealing with an entire race, they are gonna want to save space. Hence putting gravity generators up walls and ceilings, with rooms upside down to other rooms, and the Portals allthough gimmicky really would help you save space and get places faster.

Personally I thought Prey kicked a lot of ass. Yeah sure there aren't hundreds of enemies coming at ya, but ya didn't need a lot of enemies coming at ya anyway (I did die a few times near the end of the demo. =\)

I had fun with it anyway.
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Old 07-01-2006, 02:09 PM   #5
Mblackwell

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Re: Played demo. Didn't like it
http://en.wikipedia.org/wiki/Dyson_sphere

http://en.wikipedia.org/wiki/Prey_%28computer_game%29

Quote:
The Sphere is an organic, Texas-sized alien ship similar in shape to a Dyson sphere (though many orders of magnitude smaller). It has a small, concentrated sun at its core, which is used to support itself and all life inside it. The origin of the Sphere is unclear, but its main goal is to maintain itself. It travels the galaxy searching for various alien races to maintain it, like white blood cells in a body. It also uses these races as food to provide much needed extra energy to sustain the Sphere and its sun. The Sphere is fused with cybernetic enhancements, and has the power to manipulate gravity inside of itself. Various walkways allow the occupants to walk on walls and ceilings. Switches that change the direction of gravity are present, causing the floor to become the ceiling. The Sphere also has the ablility to produce portals to other sections at will. This implies that the Sphere is in a constant state of flux, existing in multiple dimensions at once. These portals allow occupants to move much faster around the Sphere and fufill their duties more efficiently.
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Old 07-01-2006, 02:43 PM   #6
Nihilanth

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Re: Played demo. Didn't like it
Lighthope
Why I don't agree with you?

Have you read Roadsidew Picnic by Strugacki brothers? I won't tell you all the story, just enough to show my point of view. Aliens left their stuff (artifacts) on Earth and flew away. After few years people found some of this devices useful. But one of the characters said an interesting thing about all this. Humans basicly had no idea what were original appliance of these things. They have indeed found some of them useful, but for a 100% they were using them in a wrong way! All of them were weird, like nothing people have seen before. The final sentence: "I'm pretty sure that we're tacking nails with microscopes."

So what's the main point? In Prey we face Aliens. They have their own technology and history. We look at their world with human eyes, but we don't understand it's purpose for the Aliens themselves. At least in the beginning we simply cannot embrace it all. It's their own world with their own laws, not ours.

Hope it's clear enough to understand.
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Old 07-01-2006, 03:02 PM   #7
Neo

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Re: Played demo. Didn't like it
Dont bother with him.. hes probably a spoiled little CS kid.
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Old 07-01-2006, 03:06 PM   #8
Lighthope

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Re: Played demo. Didn't like it
Oh, I agree that aliens would have their own technoledgy and their own way of doing things. No problems with that. But my thing is that, no matter how alien they are, they still play in the same universe that we do and thus would make logical decisions derived from that universe.

For instance, in one room you come out at one angle and you have to flip to another angle to get to the "floor" of the room. Why didn't they just buld the room so you come out on the floor in the first place rather than make anyone go through that kind of hassle? It didn't create any extra "space" for them, the walls weren't being used for anything. It's a lack of logic like that which bugs me. Too much, probably. But it makes solving some of the puzzles a bit more difficult that they should be. Like that moving walkway puzzle I mentioned earlier. Shouldn't have worked. Lack of logic.

I know full well that I'm looking far too deep in a game that's supposed to just be fun in spite of itself. But I look back at, say Half Life 2, and at least it was logically consistant. Things happened for a reason rather than just "because it was cool to do".

After getting burned on Half Life 2: Episode 1 (too short for 20 bucks), a game has to grab me before I'll risk money on it now. Prey just didn't do it. Not exciting enough and not logical enough.

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Old 07-01-2006, 03:09 PM   #9
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Re: Played demo. Didn't like it
Well obviously not everyone is going to love this game to death.

I found flaws in the game, but it was still fun, which is the overriding factor here. Fun > all.
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Old 07-01-2006, 03:10 PM   #10
Scream

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Neo
Dont bother with him.. hes probably a spoiled little CS kid.
Just because someone's opinion is different than yours is no reason to consider it invalid. He gave reasons for his feelings (rather than just saying "it sucks"), and he's entitled to his opinion. Not everyone is going to like every game.
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Old 07-01-2006, 03:11 PM   #11
Nihilanth

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Lighthope
Oh, I agree that aliens would have their own technoledgy and their own way of doing things. No problems with that. But my thing is that, no matter how alien they are, they still play in the same universe that we do and thus would make logical decisions derived from that universe.

For instance, in one room you come out at one angle and you have to flip to another angle to get to the "floor" of the room. Why didn't they just buld the room so you come out on the floor in the first place rather than make anyone go through that kind of hassle? It didn't create any extra "space" for them, the walls weren't being used for anything. It's a lack of logic like that which bugs me. Too much, probably. But it makes solving some of the puzzles a bit more difficult that they should be. Like that moving walkway puzzle I mentioned earlier. Shouldn't have worked. Lack of logic.

I know full well that I'm looking far too deep in a game that's supposed to just be fun in spite of itself. But I look back at, say Half Life 2, and at least it was logically consistant. Things happened for a reason rather than just "because it was cool to do".

After getting burned on Half Life 2: Episode 1 (too short for 20 bucks), a game has to grab me before I'll risk money on it now. Prey just didn't do it. Not exciting enough and not logical enough.

Lighthope

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Aha, you don't listen, my friend. It's indeed lack of logic. But lack of logic for a human, not for an Alien. You try to understand that but you can't with HUMAN point of view. And you can't simply embrace the logic of an alien race withing five minutes... or even years of researching.
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Old 07-01-2006, 03:16 PM   #12
ZuljinRaynor

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Neo
Dont bother with him.. hes probably a spoiled little CS kid.
You mean Halo 2 kid.

Nah, just kidding.
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Old 07-01-2006, 03:19 PM   #13
Robertje
Re: Played demo. Didn't like it
Quote:
Originally Posted by Nihilanth
Aha, you don't listen, my friend. It's indeed lack of logic. But lack of logic for a human, not for an Alien. You try to understand that but you can't with HUMAN point of view. And you can't simply embrace the logic of an alien race withing five minutes... or even years of researching.
Haha, you have to think like an alien to understand, that's what you are saying? That's a cool one

Fact is that this approach of gameplay is new and that you can like it or not; everyone's free to have his own opinion.
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Old 07-01-2006, 03:20 PM   #14
mknlb50
Re: Played demo. Didn't like it
so you post in here. why?
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Old 07-01-2006, 03:25 PM   #15
Bludd

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Re: Played demo. Didn't like it
And, you registered to post this, Lighthope.
There can be only 2 possible reasons for that:
1) You are a troll
or
2) You care about the game
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Old 07-01-2006, 03:26 PM   #16
Danule

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Re: Played demo. Didn't like it
Quote:
Originally Posted by mknlb50
so you post in here. why?
i didnt realise that this message board was ONLY to give parise to everything 3d realms is a part of. i thaught it was here for DISCUSSION? its not like he was being rude or anything...
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Old 07-01-2006, 03:30 PM   #17
Robertje
Re: Played demo. Didn't like it
Quote:
Originally Posted by mknlb50
so you post in here. why?
To have a discussion? He's giving arguments and discussion points, what's wrong with that?
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Old 07-01-2006, 03:30 PM   #18
Dawid van Straaten

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Re: Played demo. Didn't like it
Quote:
Played demo. Didn't like it
Good for you.
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Old 07-01-2006, 03:38 PM   #19
Denz

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Mblackwell
http://en.wikipedia.org/wiki/Dyson_sphere

The Sphere is an organic, Texas-sized alien ship similar in shape to a Dyson sphere (though many orders of magnitude smaller).
...
. These portals allow occupants to move much faster around the Sphere and fufill their duties more efficiently.

http://en.wikipedia.org/wiki/Prey_%28computer_game%29


Okay now i really want to play that game after i have read that.
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Old 07-01-2006, 03:42 PM   #20
Mblackwell

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Lighthope
But I look back at, say Half Life 2, and at least it was logically consistant. Things happened for a reason rather than just "because it was cool to do".
Whoah whoah, logically consistant? Like the fact that you couldn't WALK or DRIVE on the sand but you could drag heavy crap across it all day and the antlions would never know? Why doesn't a large sharp piece of wood, or a whole crate hurt a combine soldier, or even knock them back, but a cinder block does the trick? Why ARE there cinder blocks and tires and oil barrels and crates and milk crates and paint cans and glass bottles lying all over? Why can you shatter some windows but barely leave a dent in others? Why can the gravity gun blow away a car, but not break open a door? Why can the gravity gun lift explosive drums but not a dead body? Why are there explosive drums lying all over? Why do zombies sometimes randomly appear behind you when you aren't looking? Why does everyone suddenly recognize you and know you and support you after the beginning? Once people cross the canal in the boat, how does the boat get back?


I could go all day. The point is it's not necessarily always logical, and doesn't always have to be since it's a game. In the case of Prey it DOES make sense within the context of the environment if you read the quote I posted and the links.
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Old 07-01-2006, 03:47 PM   #21
IceColdDuke
Re: Played demo. Didn't like it
I didn't like it either aside from the graphics as ive stated many times ; ).
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Old 07-01-2006, 03:57 PM   #22
Spartan_234

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Scream
Just because someone's opinion is different than yours is no reason to consider it invalid. He gave reasons for his feelings (rather than just saying "it sucks"), and he's entitled to his opinion. Not everyone is going to like every game.
Still, there's no reason to bash a game just because it has really high alien technology. The whole point is: is it fun? Bashing a game even when you think it's fun is just stupid. For instance, saying "it sucks" based on plot, originality, graphics, or sound. Fun is what matters over anything else! If it isn't fun, that's when you need to say that a game sucks.
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Old 07-01-2006, 04:09 PM   #23
Fyrus Dakren

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Re: Played demo. Didn't like it
Am I the only one who realizes that it's just a game? I mean who cares if the aliens are retarded and don't know how to build stuff? Their problem. If you care that much about realism go play Red Orchestra.
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Old 07-01-2006, 04:23 PM   #24
Aegeri

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Re: Played demo. Didn't like it
Quote:
My biggest problem was the lack of logic in the ship design.
Yeah because Aliens would design things just like a human would.
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Old 07-01-2006, 04:46 PM   #25
Needle

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Re: Played demo. Didn't like it
Yeah, some stuff seems completely pointless. But then, you can't really compare the sphere with something like a battleship where everything is planed and efficient. That would be like looking at the earth and shouting "What the hell is that eifel tower good for? It has no purpose at all!" As far as I can tell the sphere hasn't really been designed. It's just sucking up stuff, incorporates them into itself and grows. Just look what it did with the bar.
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Old 07-01-2006, 04:56 PM   #26
Aegeri

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Re: Played demo. Didn't like it
The thing that impresses me about prey is that the aliens don't make any sense. As aliens bloody well should do. I complained a lot about how boring and generic the demons in doom 3 were, because you could literally take them [regardless of theme] and make them anything they were so generic. They literally didn't really do anything that signified they were creatures from another dimension. The aliens in prey routinely defy the laws of physics, live in this bizzaire sphere thing that has incredibly wierd behaviour etc. This makes the aliens seem much more interesting than if they were simply humanoid with an alien McDonalds, perhaps a drive through and maybe a starbucks.

Alien technology that doesn't make sense is at least interesting. Aliens/demons that don't do anything interesting whatsoever are boring, generic and utterly uninspired. If given the choice, I'll take the portal shifting, gravity flipping aliens of prey any day thanks.
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Old 07-01-2006, 05:03 PM   #27
Commando Nukem

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Cool Re: Played demo. Didn't like it
Agreed Needle. The Sphere is its own ecosystem. Its quite a spaceship (even if they call it that). Its more like a mobile moon or space station. filled with all kinds of flora and fuana.
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Old 07-01-2006, 05:13 PM   #28
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Re: Played demo. Didn't like it
Quote:
Originally Posted by Aegeri
Yeah because Aliens would design things just like a human would.
There probably was a logical design as first, but the Sphere grew and things had to be changed. That's how I look at the sparatic level design, the sphere is living and living things change.

So a set design wouldn't really work, paths would be mseed up, changed and alternated. I think the level design is one of PREY's biggest strong points.
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Old 07-01-2006, 05:28 PM   #29
Aegeri

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Re: Played demo. Didn't like it
Actually, I think the aliens have evolved or simply been bioengineered to fit their purpose in the environment. The original aliens have probably adapted to their environment and the resources they found, which would explain the biotech weapons and their unusual technology. I would give good odds that "Mother" is the alien environment and the general environment is just something the aliens are used to.

Walking on the ceiling, walls and such is odd to us, but doesn't have to be at all unusual to aliens what-so-ever.
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Old 07-01-2006, 05:45 PM   #30
Mikeh
Re: Played demo. Didn't like it
What ever.. He tried it, and did;'t like it.

Let it be.
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Old 07-01-2006, 05:51 PM   #31
0marTheZealot
 
Re: Played demo. Didn't like it
Quote:
Originally Posted by Mikeh
What ever.. He tried it, and did;'t like it.

Let it be.

Best post in Thread.
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Old 07-01-2006, 06:13 PM   #32
PeterParker74

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Lighthope
Although the graphics were really nice, I didn't like the game.

First, I thought it was quite boring. Hardly any enemies showed up, and the puzzles were simplistic. Now, I'm willing to allow that becuase it's supposed to be early in the game. Generally, things get more interesting as you progress.

My biggest problem was the lack of logic in the ship design.

Yes, walking on walls and upside down is really cool, but it didn't seem to serve any purpose other than as a gee-whiz factor. For example, one of the last battles in the demo is a room that you have to twist around in. Okay, nice and disorienting, game-wise. But why? Why would the aliens build a ship like that? Another is the portals. Wouldn't a door do just as well?

Even that section where you slide the walkway didn't make sense. After all, since your body is floating, why would it follow the moving walkway?

So basically, there is a lack of intuitiveness to the game since nothing is really based on a "need" for things happen the way they happen. It's done that way "just because".

All in all, won't be buying this game.

Lighthope

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3D Realms don't want to swim with the tide.
They want to be different,they want to develope different kind of games.
PREY is unique and state of the art.
You don't want cool looking portals?You want just a door?
You don't want to walk on walls?Don't like gravity?
Well,THATS boring! PREY is different,and thats why it's such a great game!

You don't like it? ok. And now?

Finally,and thank 3D Realms: PREY is different!

Be different...
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Old 07-01-2006, 06:18 PM   #33
CypheR
Re: Played demo. Didn't like it
I remember seeing this somewhere.... an "inside out" palnet... or should i call itan "outside in" planet... where towns, oceans and continent would be on the interior surface of a sphere while the center would be a sun like kinda thing....
now cant remember if it was in a movie or a TV series... but i am damn sure i've seen this already.

the fact is at some point you see that your probably in a structure that is in the center of the said sphere, wich kinda makes it a "no gravity" space.... kinda... wich could explain the use of gravity switch...

now, take a look at your ceiling... kinda empty aint it? how sad all this spare space lost... well those aliens sorted this problem out by making use of all surfaces on a room, then no space is lost...
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Old 07-01-2006, 06:34 PM   #34
Orochi Avlis

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Lighthope
Oh, I agree that aliens would have their own technoledgy and their own way of doing things. No problems with that. But my thing is that, no matter how alien they are, they still play in the same universe that we do and thus would make logical decisions derived from that universe.
Your assuming that they think like we do.
And besides, it makes the game much more interesting.

Quote:
Another is the portals. Wouldn't a door do just as well?
They use it to get around the ship faster.
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Old 07-01-2006, 06:42 PM   #35
CypheR
Re: Played demo. Didn't like it
now wouldnt that be nice... it's almost certain someone will do this as a map. a huge sphere where you navigate inside it only... know what i mean?
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Old 07-01-2006, 06:46 PM   #36
PeterParker74

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Re: Played demo. Didn't like it
Quote:
Originally Posted by CypheR
now wouldnt that be nice... it's almost certain someone will do this as a map. a huge sphere where you navigate inside it only... know what i mean?
hehe...
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Old 07-01-2006, 08:11 PM   #37
ZuljinRaynor

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Orochi Avlis
They use it to get around the ship faster.
I want to make portals.
I could just walk into my bathroom without walking for 10 seconds.
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Old 07-01-2006, 08:17 PM   #38
dosboot
Re: Played demo. Didn't like it
I have the same impressions as OP but with opposite reactions. I agree that the many of the rooms aren't logical at all, but I don't mind. Puzzles should be game-y so the player can immediately recognize the puzzle as a puzzle.

I also agree with the OP that the game was boring, but I am not willing to excuse it because it was a demo. If Prey has something good to offer then it has to show me in the demo. In particular, it is very hard to make good first person puzzles. If the demo can't show me that they can pull it off I am simply not willing to believe the actual game will. I question whether the developers even thought about these difficulties or just plunged ahead thinking "these gravity effects look good and they fit the alien theme."

As for the gunplay, the demo is telling me that puzzles and special effects are more important than enemies. I'm sure eventually the shooting becomes harder and more varied but it doesn't change the fact that I'm only enjoying half the game.
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Old 07-01-2006, 08:23 PM   #39
DissidentRage

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Re: Played demo. Didn't like it
Quote:
Originally Posted by Lighthope
My biggest problem was the lack of logic in the ship design.
I guess the idea of making games for fun is an ever-elusive concept.
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Old 07-01-2006, 08:24 PM   #40
ZuljinRaynor

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Re: Played demo. Didn't like it
Lack of logic in the ship? Lack of human logic maybe... but not Sphere logic.
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