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#1081 |
Re: Enhancing Duke's Spritely Apearance part 3
I think using people from hrp contribution is a good idea, of course the ones that want to appear... so DeeperThought if you want to appear you are wellcome!
only one thing: it's better to keep all the poster with the same character/style, like a template... |
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#1082 |
Re: Enhancing Duke's Spritely Apearance part 3
DT, Parkar, TerminX and Yatta would be my choices. But I dunno if they want to see their faces ingame. Slightly deviating poster patterns is no problem since some may hang longer than others, and design may have changed in the meantime...
![]() @Tea Monster: I really, really hope you just looked like this for that Wanted poster... because if you didn't, I am absolutely concerned!!! ![]()
Last edited by NightFright; 03-01-2009 at 11:50 AM.
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#1083 |
Re: Enhancing Duke's Spritely Apearance part 3
I do agree that those who contribute more should be first priority to include as well, like DT, Parkar, TerminX and Yatta,
So if i'm dropped from this, that isn't a problem with me, as they deserve it more, seeing as i haven't really done anything at all.
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High Treason (My Website) (Second Site) (My YouTube) Punk's not dead - and nor is Duke! Ever get the feeling you are being ignored? |
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#1084 |
Re: Enhancing Duke's Spritely Apearance part 3
Well at least you can be used as placeholders. That might sound insulting, but it actually is an honor.
![]() Really, further additions (besides TM and me who will probably NOT be replaced...) should include: - Parkar (HRP author) - Yatta (Duke4.net guru) - TerminX (EDuke32 overlord) - DeeperThought (maker of popular mods, especially DukePlus) - Piterplus (artist) If s.o. isn't comfortable with providing a photo, you can as well use a drawing or a phantom shadow or the like. Although it's not as funny and interesting, then. If need be, we can also replace #4401 (University Bomber) which isn't legible ingame, anyway. Below screenshot of current E4L5 wall (locked entries are marked):
Last edited by NightFright; 03-01-2009 at 12:12 PM.
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#1085 |
Re: Enhancing Duke's Spritely Apearance part 3
oh, well aren't you lucky.
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OFFICIAL HRP Nitpicker! |
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#1086 |
Re: Enhancing Duke's Spritely Apearance part 3
we should add jonof as the starter of the whole duke3d project...
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#1087 |
Re: Enhancing Duke's Spritely Apearance part 3
I don't know why you guys keep mentioning me as a big contributor, when I have contributed virtually nothing to the HRP.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#1088 |
Re: Enhancing Duke's Spritely Apearance part 3
mods are the quintessence of a project' greatness... and you are the maker of duke plus, who is integrated on the current hrp pack.
The Commander should be mentioned too, he made a lot of mods too... man, we haven't enough space to mention everyone ![]() |
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#1089 |
Re: Enhancing Duke's Spritely Apearance part 3
If I'm not mistaken, aren't there another set of tiles with the 3dr guys heads that could be replaced with "our guys". That leaves more room for more contributors. about a dozen more from 3430-3448
Last edited by marked; 03-01-2009 at 02:19 PM.
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#1090 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
There actually are some coders who have added a lot to the HRP: Ken Silverman, who created Polymost (and of course BUILD itself) without which the HRP wouldn't exist, TerminX, the creator of EDuke32, and Plagman, who has added a lot to Polymost (such as detail texture support, support for md3, etc.) Commander has never finished or released anything (and I'm not saying that as a criticism, his current project is quite cool, but let's get the facts straight).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#1091 |
Re: Enhancing Duke's Spritely Apearance part 3
Just take the guys from the HRP Team group. Not all of them, but the most popular ones.
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#1092 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
![]() For the record, I originally had the idea of replacing the face tiles from Faces of Death (E1L6) with pictures from the most important HRP contributors back in the day. I started rounding up pictures from everyone, but Ken argued that it wasn't fair to rip out the Duke3D team faces from the game (and I agreed). I think some of those mugshots are from the Atomic Edition team, so I'd go with leaving them alone or replacing them with high-resolution pictures of the same guys. However, Ken suggested we created an HRP demo map (kind of a _zoo.map, but better) and put said faces there without replacing anything from the original game. Nobody has created such a map as of yet (this discussion happened a few years ago). However, since Duke Plus is being included in the HRP and all, how does changing the level selection hub map to have frames of the HRP creators on the walls sound like? ![]()
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#1093 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
The purpose of the DP hub map is to showcase maps made for DP, none of which were made by HRP contributors. However, I wouldn't object to giving that map a second floor (perhaps accessible by an elevator) which would have an HRP hall of fame or something like that.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#1094 |
Re: Enhancing Duke's Spritely Apearance part 3
Well, here's someone for #4381 you will all agree he's deserved it. Da Yattman!
![]() PS: The info provided is by Yatta, not by me. I take no responsibility for offensive contents! ![]() And for those against replacing 3DR guys with our own heads: This doesn't have to be a permanent solution, just an inside joke till we get good pics for real staff members. Plus remember this: We've had AlgorithMan's poster replacement installed for quite some time already, and no one really complained. ![]()
Last edited by NightFright; 03-01-2009 at 05:08 PM.
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#1095 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Woah, it would be amazing to have something like that.
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OFFICIAL HRP Nitpicker! |
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#1096 |
Re: Enhancing Duke's Spritely Apearance part 3
Nightfright said:
Plus remember this: We've had AlgorithMan's poster replacement installed for quite some time already, and no one really complained. You can thank me for throwing fuel on that fire when I made my poster ![]() |
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#1097 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
![]() There are actually a load of earlier contributors who have since disappeared into hyperspace or somesuch. Radar1013's idea would be fun, but I would think it would smack slightly of self-agrandizement. If we did do it on either the model of a high-security prison for the likes of Hanibal Lector, or some old dark ages dungeon.
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Last edited by Tea Monster; 03-01-2009 at 07:01 PM.
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#1098 |
Re: Enhancing Duke's Spritely Apearance part 3
don't you mean DeeperThought's idea?
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OFFICIAL HRP Nitpicker! |
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#1099 |
Re: Enhancing Duke's Spritely Apearance part 3
My suggestion for remaining "Wanted" posters (4399, 4409, 4889):
Parkar/Piterplus/Roma Loom. At least, the Pigsty board would be full, then. |
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#1100 |
Re: Enhancing Duke's Spritely Apearance part 3
PimpUigi!
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#1101 | ||
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
And I agree with Plagman that: Quote:
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Last edited by Piterplus; 03-02-2009 at 07:57 AM.
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#1102 |
Re: Enhancing Duke's Spritely Apearance part 3
http://www.3drealms.com/gallery/rode...rth18.jpg.html
http://www.3drealms.com/gallery/duke...dteam.jpg.html Why dont you replace the developer heads with higher res versions. |
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#1103 |
Re: Enhancing Duke's Spritely Apearance part 3
Why does Duke look like he's 90 in the second pic?
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OFFICIAL HRP Nitpicker! |
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#1104 |
Re: Enhancing Duke's Spritely Apearance part 3
I'm in kind of two minds about this. On the one hand, its the HRP, not the original game, but when you put it like "I'm going to put my face over that of George B." Well, I see what he means.
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#1105 |
Re: Enhancing Duke's Spritely Apearance part 3
I was messing around with wood textures while I was waiting for a render to come out (how the hell did we manage before dual-cores?) and I came up with this. It's still very WIP but its a start for 2921 The Pirate Ship.
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#1106 |
Re: Enhancing Duke's Spritely Apearance part 3
...and it's a very good start! good to see something new here around...
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#1108 | ||
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Quote:
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#1109 |
Re: Enhancing Duke's Spritely Apearance part 3
LOL, give me some time! I just got a dual core. When I get a quad core, everyone else will be on quantum computers!
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#1110 |
Re: Enhancing Duke's Spritely Apearance part 3
Compromise:
I will comment out all "Wanted" posters in signs.def we currently have, but leave those I have already added in the HRP. If you wish, you can make them reappear later by manually editing signs.def. |
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#1111 |
Re: Enhancing Duke's Spritely Apearance part 3
Hey couldn't this be used in the HRP for that tile that comes at the end of Episode 3?
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#1112 |
Re: Enhancing Duke's Spritely Apearance part 3
Not in this res, would have to be large enough to get at least 260x260 shots of each head.
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#1113 |
Re: Enhancing Duke's Spritely Apearance part 3
Plus, probably we have to receive approvement from each of them before making and posting new photos.
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#1114 |
Re: Enhancing Duke's Spritely Apearance part 3
Even more ideal, someone ought to do an "artist's sketch" of each developer.
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#1115 |
Re: Enhancing Duke's Spritely Apearance part 3
Now you probably understand better why it's easier to do replacements with forum members...
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#1116 |
Re: Enhancing Duke's Spritely Apearance part 3
I think radar is trying to say is that picture could be used for the end criedts tile thing, not the wanted/space suit pics.
EDIT: Although Im pretty sure that it was an ANM file and not a tile.
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Last edited by The Commander; 03-04-2009 at 06:59 AM.
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#1117 |
Re: Enhancing Duke's Spritely Apearance part 3
That information from Yatta is great.
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http://thaunandshad.com |
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#1118 |
Re: Enhancing Duke's Spritely Apearance part 3
What's the deal with the ANM files anyway? Why aren't they able to be replaced with something else like AVIs or at least higher quality frames?
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Roland SC-55 Music Packs Website - MediaFire mirror for Duke3D expansions More SC-55 music packs coming soon... |
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#1119 | |||
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
http://www.theora.org/ It is an open sorced video codec which uses .ogg as the sound codec as well, which is already in Duke, im sure that this would be the best bet for replacing/adding proper videos to Duke Nukem. Quote:
Quote:
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Last edited by The Commander; 03-04-2009 at 08:25 PM.
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#1120 | |
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Then i could finish my intromovie. But I've been talking to TerminX a few weeks ago about that subject and he said the chances are small. |
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retexturing, sprites |
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