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Old 09-20-2008, 12:23 AM   #161
XTHX2

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Can you explain what mystical damage is, a bit more? I can only think of the MindBlast of Octabrains
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Old 09-20-2008, 01:04 AM   #162
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Mystical Damage = Overall term to describe any damage that's generated through psychic, magical, and other supernatural means.
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Old 09-21-2008, 10:41 PM   #163
DavidB1001
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Hmm, the forum locked up on me...here's what I wrote...
Yeah, my first post on the 3drealms forum.

I love this mod, Naferia's Reign. It's just wicked sick. (UT) My only complaint about it is when I try to play some older maps and they used a palette number that causes the monsters to be insanely powerful...I've seen bright blue giant troopers that just destroy you.

Any tips on how to guess what might attack me while I'm playing some of the older ones that might not have web pages dedacated to reviewing them?

Also, I like how you manipulated the cheat codes so they don't work, much. At least you kept in the noclip for some buggy areas.

Any advice on what cheats are available, if it's a flag or something? Just curious, don't know if it's okay to ask that, so don't get mad at me. I'd like to have more than one post here....

Side Note: Did anyone else feel like they signed up for the CIA with the amount fo things you have to read and sign to join this forum?
^
That's allowed right?
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Old 09-21-2008, 11:10 PM   #164
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Changed Cheats:
DNALL = All Stuff [plus more than the usual cheat would give you]
DNW### = Warp to a level
DNS# = Change Skill Level
DNG = God Mode
DNCASH = Cashman [money count also goes up automatically]
DNWE = All Weapons [I think? o.o]

----

The "Giant Blue Troopers" are intended as a later boss type, hence their super stats. If you use Ami at all, you'll notice she has a superior type of night-vision item that can be used to read a monster or NPC character's stats in great detail. This might help you just a little in the future. o.o
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Old 09-22-2008, 04:01 PM   #165
DavidB1001
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Hey, thanks! Now I won't get completely annihilated by my own stupidity. I use Ami occasionally, but the way NV works makes my eyes hurt rapidly.
I'm getting old...
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Old 10-26-2008, 03:01 AM   #166
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR/ - 5.10.10262008 is now released.

* CHANGELOG *

=SINCE 5.09=

+ Pause-Related Change: Pausing the Game will now dim the screen and remove most displays[stats, menus, shop-menu, ATM-screen, etc], but will also show one of five[more in later versions] specialized 'pause quotes' depending on the current character, which change every so often the longer the game is left paused.
+ New Feature: In-game real-time clocks.
+ Gameplay Change: Going into "Weapon Holstered" mode now also activates "Defense Mode", which acts as an RPG-type "Defend" command, reducing all damage by enemy attacks[but not hazards and falls, etc] by 1/2.
+ Monster Change: LIZTROOPs now possess a limited amount of Jetpack energy which can be exhausted. In response, they will now attempt to grab any nearby Jetpacks they find if needed. They will also be unable to fly after you if they have no energy left in their jetpacks.
+ Monster Change: LIZTROOPs of any non-22 palette can now activate a suicidal depth charge in their vests when low on HP and then explode at close range as suicide bombers. Ravager Captains that utilize suicide bombings are 3-4 times stronger and release a larger explosion on death as well[due to their high-use of explosives in general]. Additionally, if their bombs are armed for 15 seconds or more, they will explode automatically. However on the upside, you'll hear a beep from them every 1.5 seconds when their bombs are armed.
+ Change: PODFEM1 actors now leave their pod behind when rescued.
+ Change: FEM2 actors now leave their pole behind when rescued.
+ New Damagefloor: HYPERMAGMA. Is intended as an editor-only hazard which will not likely appear in storyline levels.
+ Atomspheric Change: WATERSPLASH2s are more realistic depending on the palette of the water sector and/or the floor/ceiling texture of water sectors[i.e. WATERSPLASH2s spawned in NEWFLOORPLASMA are light-red instead of the usual blue].
+ New Feature: The Freezethrower can be used to temporarily freeze NEWFLOORPLASMA, HOTLAVA, MEGALAVA, ULTRALAVA and HYPERMAGMA damagefloors.
+ New Feature: Single Pipebombs and Mortars will now automatically explode at random if they land in firey hazards [NEWFLOORPLASMA, HOTLAVA, MEGALAVA, ULTRALAVA, HYPERMAGMA]
+ New Feature: Monsters and Non-Player actors now receive fall-damage.
+ New Actors: ANIMEGIRL1, ANIMEGIRL2, ANIMEGIRL3 & ANIMEGIRL4 NPC actors added.
+ Change: Rank points now determine a special level that is shown with letters [D, C, B, A, S, etc] at various levels of Rank Points. The rank points still don't have much other use yet, but I am trying to think of something... maybe cheaper shops or stuff or better items in some shops depending on Rank. [Actually, Rank WILL have a minor effect on the game's ending, but nothing significant as of yet.]
+ Bugfix: Hopefully I've fixed the dang Rank overflow bug once and for all concerning secret areas. >___>
+ New Feature: You can now identify items by pointing your crosshair at them, similar to some more recent FPS games. There is also an option in the Toggles menu to turn this feature on or off in case you don't like it. :P
+ Pickup Flag Addition: Adding 16384 to the ACTORFLAGS/zvel of money actors will make them undetectable on the money radar. Good for putting money in hidden areas or keeping the higher denomination bills from just appearing too easily to the player. However in general, the "16384" is going to be a "special" flag, which will differ in effect for each type of pickup.
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Old 10-26-2008, 07:01 AM   #167
XTHX2

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Quote:
+ New Feature: Single Pipebombs and Mortars will now automatically explode at random if they land in firey hazards [NEWFLOORPLASMA, HOTLAVA, MEGALAVA, ULTRALAVA, HYPERMAGMA]
Great to see that you have made it !

Really nice updates so far. I will test it tomorrow.
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Old 11-28-2008, 10:18 PM   #168
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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]


A small preview of the future. >.>

To any who care: if you can guess the implications behind this screenshot, I guess you win a bunch of E-Points or something. <.<

EDIT: New version of the screenshot w/ used versions of the Armor items added.
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Old 11-29-2008, 04:47 AM   #169
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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
You can activate standard Duke inventory items in the menu now? Or that it means you can have lots more items that can be switched on and off like Duke? (I'm sure you had that in anyways, but I'm throwing out ideas here )
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Old 11-29-2008, 02:37 PM   #170
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Nope, but since you cared enough to try to guess, I'll explain:

All those items can be selected and used on characters from the inventory submenu now. I'm sure you're aware of the top row of items being this way already, but the Duke3D inventory items, Armor items and Medikit items can now be stored away in the inventory for later use. When someone with over 100% HP runs over a [non-Portable] medikit for example, he/she stores the medikit to be used later on either themself or another wounded character, instead of just ignoring it and leaving it there like an abandoned animal. :P

In a similar vein, when a character has a full-inventory item and they run over another, they also store that inventory item away now, where it can be given to another character of the player's choosing whom doesn't currently possess said inventory item.

This is something I've had in mind for a while, for more RPG-style reasons, but also so the maps aren't always constantly littered with items that never get used when a player does so well that they barely lose HP or Armor. Note however that used-armor dropped by Pigcops/Enforcers and the specially-colored armor items currently cannot be stored away, but this might change[I might make a 'used' set of armor sprites with wear and tear for that]. It's possible those items might still become storable by 5.11's release, but I'm not 100% sure yet and they might become storable in a later release.
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Old 12-18-2008, 11:43 PM   #171
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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR/ - 5.11.12192008 released.

* CHANGELOG *

=SINCE 5.10=

+ Miscellaneous: Keypad Buttons briefly darken when pressed.
+ Environmental Changes: Using a Keypad will now show a display of the keypad below the entry bar. The keys also make beeps when pressed and there are new success/fail sounds for the default keypads.
+ Miscellaneous: ATM Buttons briefly darken when pressed.
+ Environmental Changes: ATMs, Snack Machinea and Cola Machines now make noises of their own when used[ATM Beeps/Money Dispensing, and Cola/Snack Dispensing sounds].
+ Character-Specfic Revision: ESSence can fly up faster with the Jetpack when his specialized ESS-Armor is removed. To remove/add his armor[as a reminder], highlight him in the character menu and use the proper keys[INSERT/DELETE are the defaults] to swap his form. The form change can also be used on Bubsy, Ami, Christina/Nethra & Minako as well.
+ Gameplay Revision: ACCESSSWITCH3/ACCESSSWITCH4 no longer operated on a limit of 128 lotags for full synch[formerly, you had to use lotaga 10001 to 10128 for it to work fully]. Now an array-based system is used that cuts down on code size and works just as well if not better, allowing ANY lotag to work with full synch. XD
+ Inventory Feature: The rest of the armor items [all the color-coded armor(Actor: COLORSHIELD)] can now be stored in the inventory. The items now appear on the second page of the items submenu.
+ Inventory Feature: Most items can now be "dropped" out of your inventory onto the ground. After laying there for 1.5 seconds[without the menus up], the item can be grabbed again by you, enemies or allies. The idea of being able to drop items is for the player to supply items to bot allies they might have in future versions of the game, or to mess around and leave items for monsters to grab[for the sake of fun or giving yourself a challenge]
+ Shop Features: When looking at health and armor items in the menu, you'll see your HP/AP % above the number of stored Health/Armor items.
+ Shop Features: Items in the Buy Menu will be red when you lack the funds to buy them.
+ Shop Features: Several more items can now be sold at shops for money.
+ Miscellaneous: New/Revised Character Portraits for all 15 characters.
+ Inventory Features: 19 more items can be grabbed and stored for later use in the inventory: Small Medikits, Medium Medikits, Large Medikits, Extra-Large Medikits, Med Packs, Surgery Kits, Atomic Healths, Super Atoms, Body Armor [fresh and used versions], Super Armor [fresh and used versions], Portable Medikits, Scuba Gear, Protective Boots, Holoforms, Jetpacks, Vitamin X bottles & pairs of Nightvision Goggles.
+ Item Removals: Stimpacks and Box Medikits have been removed due to redundancy issues.
+ Bugfix: Items spawned via RESPAWN sprites carry over pickup flags, allowing you to spawn specialized items with the RESPAWNs.
+ Bugfix: Nightvision amounts display properly in shops again.
+ Shops: When viewing ammo items and energy cell items, you can see the max ammo your character-in-use can hold of that item. Same with energy cells[even though only Lisa can utilize those].
+ Monster Change: Giving the LIZTROOP a zvel/ACTORFLAGS of at least 4096 will make them wake up in their 'suicide bomber' mode from the get go.
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Last edited by Lord Misfit; 12-19-2008 at 01:13 AM. Reason: Reuploaded w/ correct snapshot and a minor bugfix
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Old 01-03-2009, 08:12 PM   #172
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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR - 5.12.01032009 Released! First release of 2009! :P

As a main note: the big selling point/feature of 5.12 is the new vehicle system. There's only a drivable riot tank, but you can toy with them by spawning "EMPTYTANK" in the console, or going to warp.map or !NR.map. Lemme know what you think. There are other things of note in here too, some mentioned below. :P

* CHANGELOG *

=SINCE 5.11=

+ Higa, ESSence, Cybanis and Nethra all have topographic sprite views for the overhead_map mode now.
+ Vehicles: Riot Tanks [Green, Blue and Red] can be found empty and drivable. They also have their own weapons and stats, and take most if not all damage that is directed at the character driving them. However ESSence and Cybanis cannot drive Riot Tanks due to them being too large[in storyline terms] to fit into them.
+ Toggles Menu: A New Toggle for Pickups/Buying items for vehicles. There are four options, one for just giving items to the character driving the vehicle, another for just giving items to the vehicle, a third for giving to both character and vehicle, but character first, and then finally a fourth that inverses the priority to vehicle, then character.
+ Inventory/Equip Menu: Items now have specialized plates behind them as well, and the icon and amount displays properly sized and centered based on thus.
+ Graphical Work: All of Lo Wang's sprites are imported properly to TILES033.ART
+ Graphical Work: BOSS1/BOSS2 now have jumping and crouching frames[used for ESSence and Cybanis mostly]
+ Character Menu: Characters now have specialized plates behind their stats. The "Vehicle in Use" also has it's own type of plate behind it's stats.
+ Character/Item/Skill: The 16th character slot is now the holder of your current vehicle's stats when driving one, and can also be used to distribute benficial items and character skills to the vehicle while in use.
+ New Features: Vehicles are on their way to NR! The first will be a drivable version of the Pigcop's Riot Tank, with normal and alt-fire modes of attack, and similar slow manuverability.
+ System Change: The quote display at the top of the screen is revised to use a smaller font[75% original size] to show longer quotes better and for other various reasons. Additionally, the quotes will zoom in and zoom out of existance.
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Old 01-04-2009, 03:49 AM   #173
Player Lin
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
New vehicle system? Sounds awesome.


Hmm......I don't know what I can comment...... :P
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Old 01-04-2009, 11:23 AM   #174
240-185

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
If we didn't installed this mod before, do we have to cope with ourselves to get the missing maps (Roch, Code: Red, etc...) ?
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Old 01-04-2009, 12:04 PM   #175
supergoofy

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Lord Misfit altered many maps to be compatible with his mod.

Here are the original versions of all the missing maps:
http://www.mediafire.com/download.php?tmzoguomoo3
I have included the txt in docs folder.


@Lord Misfit, maybe you should create patches for those maps, thus you will not violate any rules. Hendricks266 did the same thing for vacation.grp, he included patches for some maps in Vacation HRP.
@Lord Misfit, you can provide these patches for the above maps in a small separate pack, along with the original maps.


If you want to use latest duke3d hrp + eduke32 music + dukedc hrp here is a highres music fix: http://www.mediafire.com/?y1gbl2ztlli
You have to load first duke3d hrp, then eduke32 music, then dukedc hrp, then highres music fix
That way you will also have the hires music for Atomic (1, 2, 3, 4) and DukeDC (6) episodes.


Happy 2009 to all
Last edited by supergoofy; 01-04-2009 at 12:50 PM.
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Old 01-04-2009, 03:29 PM   #176
240-185

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
thanks for your maps
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Old 01-04-2009, 04:20 PM   #177
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
"NOTICE: Using Your Friendly Neighborhood Riot Tank!

Some important bits to know when you drive your Riot Tank[regardless of colors].

Fire Button = Normal Attack.
Alt-Fire Button = Alternate Attack.
Turn-Around Button = Leave Riot Tank

- A Green Riot Tank shoots twin bullet shells for it's normal attack, and Laser Blasts as it's alternative attack.
- A Blue Riot Tank shoots twin shotgun pellet bursts for it's normal attack, and twin expander bursts as it's alterative attack.
- A Red Riot Tank shoots RPG Missiles for both it's normal attack and alternative attack[I plan to make a player-shootable version of MORTER someday to replace the alt-fire].
- You cannot strafe when inside a tank.
- Due to an issue with angle calculation in the CON code right now which has yet to be ironed out, if you plan to make very short, percise turns with the tank, you're gonna notice the tank will turn AWAY from the direction you're trying to move to for a brief moment and then normal directional control will kick in. I'm still trying to work this out.
- Riot Tanks will absorb all enemy damage for the character/player driving them EXCEPT Invulnerability Bio-Auras[unless the Tank itself has invulnerability of it's own], 'using' electrical sockets, the security damage of Hand-Scanners and Keypads, and being crushed.
- You cannot be attacked by Protozoid Slimers while in the tank[you technically 'run-them-down' when they try to get on your face].
- The Tank has it's own air supply, so using a Tank underwater can subsistute for a Scuba Tank, but do note that Tanks sink like stones in the water and you'll likely never be able to get them out of the water again if they fall under.
- Tanks are 75% less prone to hazard damage, and take less damage from hazards as well.
- If you want your Tank/Vehicle to benefit directly from pickups or buys in shops, make sure the proper setting is placed for it in the Toggles Submenu. Not all items can be used by your vehicle however. :P"
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Old 01-05-2009, 12:08 AM   #178
Blade Nightflame

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Can you run over the enemies if you're going at a large speed? (Steroids + Riot Tank.. )
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Old 01-05-2009, 02:03 AM   #179
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
No. :P

There will be a speed cap for the Tank, and for the most part, it'll be too slow to really run over anything but slimers. The enemy-controlled tanks don't do ram-damage either, so it stays even.
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Old 01-07-2009, 07:07 PM   #180
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Another post on progress [what? a progress post on this mod without a version update? That's impossible! :P]

Anyways, I want to give a fair warning to people who do care about playing the game a lot to expect a change to the character-speed system in 5.13 when it comes out. This change means characters who start off with mid-range speed [Duke, Jack, Ted, etc] will move 30-45% faster than they used to.

Because the original engine has a very odd formula for determining speed based on the "runspeed" struct, I had to enforce some acceleration changes so the characters actually move at the speed they should be moving at for what their speed stat is depicting. In <5.13 versions, A character at 30 Speed moved less than 1/5 the Speed of a character at 100 Speed, and characters in the 50-65 speed range didn't move more than maybe 40% of a character at 100% speed. I had to redo calculations and acceleration to fix it that having 50 Speed is actually half the max movement speed of a character with 100 Speed.

Also, the good news about this, is that the Haste and Slow Status Ailments now have more prominence. Originally they originally affected weapon speeds, and only one character in your team could give haste to a character[Ami], while there's no attack yet in the game that can slow down a character. Now Haste is +25% speed, and Slow will be -25% Speed, and you'll see the visual changes on your stats and the respective character's status screens now. >_>;

And to think this whole idea spawned because Blade asked me about Tanks and ramming enemies, and made me think over speed alterations like this. So if you end up liking [or hating] the new changes, Blade is the one you can thank for it. XD
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Old 01-08-2009, 10:09 AM   #181
XTHX2

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Hmm a good reason for me to use Duke more

(Also, can you write some specific character guide to like Jack or Ted or any weak class? I just don't want to play them or fail when I do so, because of low health of them)
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Old 01-08-2009, 07:12 PM   #182
DavidB1001
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Hello, it's me again. I've been very busy with Oblivion. Heh. Wow, all these new features look amazing. I can't wait to try it out. So, the armor thing. Does this mean if your armor is at 100% and you pick up another armor, it goes to your inventory, so how do you use it? Just hit the enter key? Or the activate key?
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Old 01-09-2009, 01:40 AM   #183
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
@DavidB1001: Yes, all armor types EXCEPT the large blood-red Super Armor[SUPERSHIELD] will be stored in your inventory automatically on pickup if you have 100% AP. Super Armor will be stored away if you already have 200% AP. And to use any inventory item in the first/second pages of the items menu, press 'open' on the item you intend to use. The Open key is the "make decision key", although all the keys that can do something are usually shown in red with what they do at the bottom of the menus. :P

Do note that items that can be equipped [Rings, Badges, Charm Ankh, Mirror Shield] have to be equipped through the proper character's EQUIPMENT submenu, not the items page.


XTHX2: I would give suggestions for how each character is intended to be used, except the characters are not mostly completed[weapons, graphics, sounds, etc], so writing a guide on each of them aside from Duke would be kind of pointless right now.
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Old 03-02-2009, 12:30 AM   #184
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
>.>

Useless-ish necrobump just so I don't completely lose track of the topic. Progress on 5.13 has been slow but somewhat productive.

Among some new features for 5.13 will include total-tallies of Kills/Secrets/etc for whole episodes/games instead of just a single level, and showing how many kills the character you're currently using has at the moment.

Can't say too much more, sadly. >.>
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Old 03-02-2009, 09:04 AM   #185
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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
Quote:
Originally Posted by Lord Misfit View Post
>.>

Useless-ish necrobump just so I don't completely lose track of the topic. Progress on 5.13 has been slow but somewhat productive.

Among some new features for 5.13 will include total-tallies of Kills/Secrets/etc for whole episodes/games instead of just a single level, and showing how many kills the character you're currently using has at the moment.

Can't say too much more, sadly. >.>
I don't think it will be very useful unless the episode consists of hub map(s).
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Old 03-12-2009, 11:39 PM   #186
Lord Misfit

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Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
http://www.zxdware.net/NR/ - 5.13.03132009 Released.

* CHANGELOG *

=SINCE 5.12=

+ VR Visor: The VR Visor can now show the various Elemental Effects on enemies, including Resistance, Weakness, Immunity, and Absorbancy.
+ Main Menu/Shop Menu/Game Over Screen: Menu Transitions for Entering and Exiting Menus now [as well as for the Game Over Screen]
+ Hitscanning: Now all monsters and NPCs' names will display for a target when your crosshair is on them instead of just for items and pickups.
+ Damage Displays: The Angle Indicator will now appear when you get hit by Melee attacks/Steam/Fire/Floorflames, etc
+ Damage Displays: If you get hit by one of your own attacks/explosion-radii, you will see a graphic of your current character instead of no visual indicator in front of your portrait.
+ Damage Displays: Now when you attack an enemy, you will see your portrait [as well as your vehicle's portrait if your attack was from a vehicle] vaugely behind the picture of the victim monster/NPC.
+ Damage Displays: Now when you are attacked, you will see either your current character's portrait or your current vehicle's portrait vaugely behind the picture of the attacking enemy. This is to make sure you know whether you or the vehicle you're driving in is taking the damage, because some things can still hurt the character driving in a vehicle, such as 'usable' hazards.
+ Tally System: You will now be able to see the total amount of kills/monsters, secrets, and items collected for the entire game playthrough[as opposed to just the current level] while you are in the paused game screen.
+ Tally System: When your "Kills", "Secrets", or "Memorbilia" are perfect for the level, they will flash many colors, and if there are none of a type of tally, that tally does not appear at all in the In-Game Menus for that level.
+ Tally System: "Memorbilia" is now a tally in the In-Game menus for the current level. Memorbilia is the amount of RANK-giving items in the current level, including movie posters, figurines, magazines, etc.
+ New Item: "Unknown Medicene" gives an "emulated" level up to one character at the cost of half their HP and Poisoning them at the same time.
+ New Skill: Maken can now use the skill "Triad Booster", which gives 15 seconds of the "Triad Booster" status to any character. Triad Booster makes a character's attack damage and defense against attacks improved by 20% each.
+ New Skill: Jack can now use the skill "Damage Shell", which gives 15 seconds of the "Shell" status to any character. Shell reduces damage by most things by around 1/3.
+ Speed System Rehaul. Speed now works more relative to the actual number of the character's stat instead of by the old Duke Nukem 3D method.
__________________
http://www.zxdware.net/NR/ - Naferia's Reign: Invasion of the Dark Mistress. Version: 5.15.07152009
NR:IotDM's next release [5.16]: ?
Last edited by Lord Misfit; 03-13-2009 at 03:42 AM.
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Old 04-01-2009, 04:23 PM   #187
DavidB1001
Re: Naferia's Reign: Invasion of the Dark Mistress [Hyper-Mod]
I'll go give the new version a try...anything I should know? Hmm?
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