![]() |
#1 |
Scott Miller Interview
http://www.yougamers.com/articles/18...be_king-page1/
Some interesting details here. hope this is not disallowed.
__________________
big badass nasty weapons here.... |
|
![]() |
![]() |
#2 | |
Scott Miller Interview - The Man Who Would Be King?
Quote:
http://www.yougamers.com/articles/18...would_be_king/
__________________
Duke Nukem Forever Who am I to judge? |
||
![]() |
![]() |
#3 |
Re: Scott Miller Interview - The Man Who Would Be King?
You hame managed to post a topic at exactly the same moment.
Pinch each other!
__________________
Chances are I lost my point in this post after about two lines. |
|
![]() |
![]() |
#4 | |
Re: Scott Miller Interview - The Man Who Would Be King?
Quote:
__________________
Duke Nukem Forever Who am I to judge? |
||
![]() |
![]() |
#5 | |
Re: Scott Miller Interview - The Man Who Would Be King?
Quote:
![]()
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
||
![]() |
![]() |
#6 |
Re: Scott Miller Interview - The Man Who Would Be King?
Thanks for the read
![]() |
|
![]() |
![]() |
#7 |
Re: Scott Miller Interview - The Man Who Would Be King?
Yes, indeed, this is one of the most interesting interviews with him. Very informing indeed.
|
|
![]() |
![]() |
#8 |
|
Re: Scott Miller Interview - The Man Who Would Be King?
I like what Scott said in his blog,
"There are two phases I love most about game development, the beginning conceptual phase, where the direction is set, characters created, gameplay hooks devised, and then the last few months, when it all comes together and you finally see the results of years of hardcore effort." HO HO HO, now WE have a machine gun ![]() |
![]() |
![]() |
#9 | |
Re: Scott Miller Interview - The Man Who Would Be King?
Quote:
![]() ![]() (dont kill me, just had to say this ![]()
__________________
Sorry, but you're reading into it too much! |
||
![]() |
![]() |
#10 |
Re: Scott Miller Interview - The Man Who Would Be King?
Yes, good interview ... It kind of confirms that there finally is progress with the game know.
|
|
![]() |
![]() |
#11 | |
Re: Scott Miller Interview - The Man Who Would Be King?
Quote:
__________________
"The" "DNF release date" "is" "next" "month" - George Broussard "Anyway, it's close to being ready." - Joe Siegler Friend Code -oSSBB: 1160o9449o5021 |
||
![]() |
![]() |
#12 | |
Re: Scott Miller Interview - The Man Who Would Be King?
Quote:
__________________
J'etais parti ce matin au bois. Pour toi, mon amour, por toi... -Barbara |
||
![]() |
![]() |
#13 | ||
Re: Scott Miller Interview
Quote:
Quote:
__________________
crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
|||
![]() |
![]() |
#14 |
Re: Scott Miller Interview
Why was this thread moved, it had more then enough points on DNF. Even though not being entirely of it, but.. Nah, maybe it's better here.
__________________
Duke Nukem Forever Who am I to judge? |
|
![]() |
![]() |
#15 |
Re: Scott Miller Interview
It is more directly related to 3DR/Apogee. He mentions DNF because that is their big name project.
Interesting article. It is good to hear that 3DR is still strong and moving ahead.
__________________
http://thaunandshad.com |
|
![]() |
![]() |
#16 | |
Re: Scott Miller Interview
Quote:
|
||
![]() |
![]() |
#17 | |
Re: Scott Miller Interview
Quote:
![]() ![]() ![]() If DNF is relase "trimed" never Know... the "when is done" politic is a very good form of trim the game and nobody notes that... you don't know the "insane interctivity" whats mean...or the "megon" engine...never Know the Real game...you only know the release game... "when is done...."
__________________
"Those damn PigCops are gonna pay for spreading Swine Flu!" |
||
![]() |
![]() |
#18 | |
Re: Scott Miller Interview
Quote:
George, is DNF still a very interactive game? ![]()
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi" |
||
![]() |
![]() |
#19 |
Re: Scott Miller Interview
Ehh, you guys are misunderstanding that quote. He didn't mention anything about taking anything out of the game. At worst, it is about not putting more IN the game.
|
|
![]() |
![]() |
#20 |
Re: Scott Miller Interview
There really isn't that much in there, even though it is the first time I read someone say that their mistake was setting the bar too high.
|
|
![]() |
![]() |
#21 |
Re: Scott Miller Interview
ahh, come on guys. Will it not be more fun if the game actually is released even if it means maybe some interactivity or other stuff is reduced a little. You can't fantasy about this game for ever ... It they can get it out faster without implementing rat-frying I surely hope they do so.
|
|
![]() |
![]() |
#22 | |
Re: Scott Miller Interview
Quote:
![]() Okay, if i overthink it once again, these are sweet news. Cause since 18 months 3DR is concentrating on a shipping product and not trying to make a perfect game! As long as Duke 4 stays a near to prefect game, this should be enough! ![]() ![]()
__________________
Stay up to date with http://dukewatch.blogspot.com for the UNEXPECTED and PREPARE YOURSELF for SHOCK and AWESOME on Penny Arcade EXPO from September 3-5! Onebullit: "If DNF comes out in 2010 i will buy 2 copies and send you one." pjVgt regading DNF at PAX:"I would seriously shit my pants and pre-order three copies - one will be sent to Jobi" |
||
![]() |
![]() |
#23 |
Re: Scott Miller Interview
face it, no matter what is released, lots of people will be here saying it sucks. look at the expectations for quake4 or doom3. if it is a fun to play shooter on the level of prey I will be satisfied. Any more than that and it will be a bonus. People now are starting to rip into stalker, which I think is very sad considering it was a small russian dev group that made the game.
__________________
big badass nasty weapons here.... |
|
![]() |
![]() |
#24 |
Re: Scott Miller Interview
Yep a very good point. A very minor quibble GSC Gameworld is situated in the Ukraine not Russia.
|
|
![]() |
![]() |
#25 |
Re: Scott Miller Interview
Interesting interview, specially the multi-platform part. I'd rather play DNF in my 360 than my crappy PC.
__________________
Playable demo this year! Confirmed!! |
|
![]() |
![]() |
#26 |
Guest
|
Re: Scott Miller Interview
Very informative interview.
![]() |
![]() |
#27 |
Re: Scott Miller Interview
|
|
![]() |
![]() |
#28 |
Re: Scott Miller Interview
As late I'm seeing more info on DNF that we are used to.
I hope this is a good sign. |
|
![]() |
![]() |
#29 |
Re: Scott Miller Interview
Multi-platform??? Well I guess they gotta make cash somehow, after burning through all those wasted years.
I want Duke on PC, I dont care if its on consoles, as long it does NOT take away from the PC version. (and give us all the gfx adjustment sliders in the option menu!!!) |
|
![]() |
![]() |
#30 |
|
Re: Scott Miller Interview
Dude, Apogee is much bigger then you think. They do a lot more then you realize. Their a software company.
Last edited by DragonflyWolfTen; 03-22-2007 at 06:06 AM.
|
![]() |
![]() |
#31 |
Re: Scott Miller Interview
What in the WORLD are you talking about ? They make no none gaming software(not counting this website or development tools used FOR making games(DNF to be precise).
Edit: Looks like shacknews and Duke4.net( ![]()
__________________
The Philosophy Of Liberty, Chaos Theory Tachyons, Time Travel, and Divine Omniscience A Refutation of Moral Relativism(Transcript)
Last edited by Kristian Joensen; 03-22-2007 at 06:14 AM.
|
|
![]() |
![]() |
#32 |
Re: Scott Miller Interview
Very interesting
![]() ![]()
__________________
CPU: Intel Core 2 Duo E6600 - Mainboard: evga nForce 680i SLI Memory: G.Skill F2-6400CL4D-2GBPK - 2 x 1GB DDRII 800 Hard disk: Raid 0 - 2 x Western Digital Raptor WD360 GD - Audio: Audigy 2 ZS - Power: Enermax ELT620AWT Video: Point of View GeForce 8800 GTX 768 MB |
|
![]() |
![]() |
#33 | |
Re: Scott Miller Interview
Quote:
![]()
__________________
Duke Nukem Forever Who am I to judge? |
||
![]() |
![]() |
#34 |
3D Realms Admits They've Screwed Up DNF
Here's what CEO Scott Miller said in a Q&A posted at YouGamers:
"First, we fully admit we're screwed up the development of DNF, and it's now an industry joke. I laugh (and cry) when I think about it, too. Our fault is that we set the bar too high, and we tried too hard to make the game to beat all games," -- "In the last 18 months we've taken a much more realistic look at the project, we've hired a truckload of experienced help, and I personally believe we are now on the right track&finally." http://www.yougamers.com/articles/18...be_king-page1/ Hmmm, more realistic look at project? I just hope it don't means that they cut helluwa lot of stuff just to finish it as soon as possible.
__________________
all I know is that scientists have proven that the Universe was specifically designed to make trouble |
|
![]() |
![]() |
#35 |
Re: 3D Realms Admits They've Screwed Up DNF
They have admitted that many many many many times. Also there is already a thread about the interview.
|
|
![]() |
![]() |
#36 |
Re: 3D Realms Admits They've Screwed Up DNF
Sorry if the interview was already posted. Mods please delete it then. Actually, I don't think that they ever directly addmited that they screwed up with development like you're saying...
__________________
all I know is that scientists have proven that the Universe was specifically designed to make trouble |
|
![]() |
![]() |
#37 |
Re: 3D Realms Admits They've Screwed Up DNF
Wasn't their screw up a well known fact in the gaming industry before they even admitted it?
|
|
![]() |
![]() |
#38 |
Re: 3D Realms Admits They've Screwed Up DNF
Yes, this happens when you move the thread to
Other _Apogee/3D Realms_ Games. Which I am still against, it was properly fitting to here, at least as good as there. The forum description doesn't say "everything that concers Apogee/3D Realms in general goes in here".
__________________
Duke Nukem Forever Who am I to judge? |
|
![]() |
![]() |
#39 |
Re: 3D Realms Admits They've Screwed Up DNF
Yes but 3dr sounded totally confident whenever somebody asked them about the game.
__________________
all I know is that scientists have proven that the Universe was specifically designed to make trouble |
|
![]() |
![]() |
#40 | ||
Re: 3D Realms Admits They've Screwed Up DNF
It is not that weird that you couldn't find it, since it isn't in the DNF forum. as far as the screw up thing, here is quote by George:
Question: Quote:
Answer: Quote:
|
|||
![]() |
Bookmarks |
|
|