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#241 |
Re: New gameplay video on Gamespot
Damn, I didn't know Scott Miller was no-crosshair hardcore.
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#242 | |
Re: New gameplay video on Gamespot
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And if you don't mind me asking, what are you referring to with "Blinking Guns"? Oh, and keep in mind there is one person that can always override 'ol Scott Miller: God. ![]() |
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#243 | |
Re: New gameplay video on Gamespot
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#244 | |
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Re: New gameplay video on Gamespot
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#245 |
Re: New gameplay video on Gamespot
A steady, low, real-looking, bio-luminescence would have worked better, contextually, than the blinking. I agree with Scott, it is too arcadey. I was surprised to see it in single-player.
No crosshairs would have been an interesting design decision. No doubt, it would have added to the personality of the game. Removing that crutch makes me nervous but if the game had given you time to learn with it, it would have given it another unique hook. I don't recommend no-crosshairs for every game though, only the ones that want to be real or true to context. Duke's still got his shades after all.
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#246 | |
Re: New gameplay video on Gamespot
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A true genius does not need boundaries such as 'common sense' |
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#247 | |
Re: New gameplay video on Gamespot
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Please someone make this gay red blinking stop, or add an option like "highlight weapons" ![]() ![]() ![]() This..is f*cked up ![]() |
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#248 |
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Something else I noticed - when tommy was using the scope, little mousewheel icons appeared up in the corner of the screen to indicate controls for the zoom function. Is Prey going to be another game that pops up hints to key bindings the first time a weapon or function is used, but shows only the default key, even if you've remapped it? If hints are to be used, a game should be smart enough to show the current key bindings. A few do, but most don't bother.
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#249 |
Re: Question:
I'm going to shoot Jenny in the face when she's screaming like a b*tch calling for Tommy hanging there helplessly. HAHA
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"Can't wait for shoreleave to get me some f*cking poontang." - Mr Garrison "Sikterlan, ipné!!!" - Sammy the Turk |
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#250 | |
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Re: Question:
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#251 |
Re: New gameplay video on Gamespot
Speaking of Jenny, Crystle did a good job doing her voice IMO at the end of the gameplay video.
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#252 |
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Yes, any key hints that pop up show you the CURRENT binding, not the default binding (unless of course the current is the default).
![]() As for features, I suggest those that like a particular feature meet up with the people who don't like them. Then have an arm wrestling match. The side that wins get's to pick whether or not that feature is kept or deleted. |
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#253 | |
Re: New gameplay video on Gamespot
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![]() Heh, made me laugh...
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A true genius does not need boundaries such as 'common sense' |
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#254 | |
3D Realms Staff
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Re: Question:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#255 | |
Re: New gameplay video on Gamespot
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#256 | |
Re: New gameplay video on Gamespot
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#257 | |
Re: Question:
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![]() ![]() So, she doesn't react does she..? Most allies in games, just get shot right through them... That's kinda funny... I've tried some times, to take this as an advantage, and have my NPC buddies make a human (or whoever they are) shield, so they block all attacks against me, while i shoot through them, and hit the enemy... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#258 | |
Re: New gameplay video on Gamespot
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"A government big enough to give you everything you want, is big enough to take away everything you have.” Thomas Jefferson |
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#259 | |
3D Realms Staff
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Re: New gameplay video on Gamespot
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#260 | |
Re: New gameplay video on Gamespot
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#261 |
Re: New gameplay video on Gamespot
Well, the game has linear paths to proceed in, like so many other games...
People might as well wonder why almost every door is locked, except for those that makes you proceed... And why the player never ends in a dead end, when doing a wrong move... And to be honest, who the hell would want that..?! I would hate to use 30 minutes of gameplay, just to realize that something i did half an hour ago, is reason for why i can't proceed... I think that's a bit "too realistic" ![]()
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A true genius does not need boundaries such as 'common sense' |
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#262 | |
Super Moderator
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Re: New gameplay video on Gamespot
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Maybe you can just use the switch and either open a door or portal somewhere else, or use the box. Who knows.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#263 | |
Re: Question:
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"Can't wait for shoreleave to get me some f*cking poontang." - Mr Garrison "Sikterlan, ipné!!!" - Sammy the Turk |
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#264 | |
3D Realms Staff
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Re: Question:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#265 | |
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"A government big enough to give you everything you want, is big enough to take away everything you have.” Thomas Jefferson |
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#266 | |
Re: Question:
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#267 |
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^^^
There is one way to find out! ![]() btw Joe, Any new update about the next Prey footage?
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#268 | |
Re: Question:
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#269 | |
Re: Question:
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![]() Tommy will take her freakin' scalp like a mofo ![]()
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"Can't wait for shoreleave to get me some f*cking poontang." - Mr Garrison "Sikterlan, ipné!!!" - Sammy the Turk |
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#270 | |
3D Realms Staff
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Re: Question:
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![]() The point here is that you shouldn't read into everything that hard. Not everything has some hidden meaning. You're forming expectations based on things you're reading into what we say - that can be dangerous. Should could get blown away into a pile of goo, or nothing could happen. Or I could be completely lying. ![]()
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#271 | |
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Re: Question:
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#272 | |
Re: Question:
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"Baah, that's old... For me at least" ![]() ![]()
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A true genius does not need boundaries such as 'common sense' |
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#273 | |
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Re: Question:
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hehe, I wouldn't be suprised by that. ![]() ![]() |
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#274 | |
Re: New gameplay video on Gamespot
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So here's my thought: create a Payne-like trailer for Prey, dark, moody, not action oriented, slow cuts and about maybe 1m:30s to 2m:00s in length. ![]() Regards, Yickle.
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Woof woof coo coo arf quack coo |
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#275 |
Super Moderator
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Re: Gameplay Video #1 on Gamespot
I like that idea Yickle, Max Payne had on of my fav trailers ever.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#276 | |
Re: Question:
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Speaking of the video, damn, it was nearly making me puke too. Add to that that I was starving for my breakfast at that time. So it added to the effect. ![]() I just can't wait for this game. Only if my machine supports it smooth enuf. ![]()
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#277 | |
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Re: Question:
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#278 |
Re: Gameplay Video #1 on Gamespot
I just realized something. This video is taken from the 360 version. I noticed by how the person playing is moving the gun.
And how the characters "jump" into the portal, where as the PC version is seemless. Is it just me? Am I wrong?
Last edited by Orochi Avlis; 05-12-2006 at 07:05 AM.
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#279 | |
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Re: Question:
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![]() Even in static conversations it's still a bad idea, since you automatically center the talking NPC on your screen. At least my brain does that automatically ![]() |
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#280 |
Super Moderator
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Re: Gameplay Video #1 on Gamespot
I never center a NPC if I need them and can kill them accidently.
Like in Doom 3 when you need that guy to light your way, I always stayed a few steps behind him. On one side or the other, and whenever he walked across my line of sight I either lowered my weapons to the ground and raised it above his head. For some reason I've always done that. But when talking to a NPC I usualy keep them off to on side of the crosshair, I never center it on them. I have a habit of tapping the mouse button sometimes. Ask Orochi about Serious Sam 2 co-op. We would kill everything and it would get really silent. And then... coming from me is the sound of me winding up my minigun and letting it stop spinning. I would od that constantly. ![]()
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