05-06-2005, 06:12 PM | #41 |
Re: Highres for WGRealms
Heh yeah, That was kinda my aim when I was making the levels to create a totally diferent atmasphare for duke, But at the same time keeping duke in the play
Glad you like Might post new shot soon.
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05-06-2005, 10:40 PM | #42 |
Re: Highres for WGRealms
new shot
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05-07-2005, 03:46 AM | #43 |
Re: Highres for WGRealms
more shots.
I wasnt sure about this skybox but Mrline liked it so I thought Id post it to see what you guys thought
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05-07-2005, 03:53 AM | #44 |
Re: Highres for WGRealms
Damn, I just love those skytextures ya using there.
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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05-07-2005, 05:14 AM | #45 |
Re: Highres for WGRealms
Ya, it's awesome without any doubt
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"if we fill survival with particles then we can compete with modern games" - James |
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05-07-2005, 04:22 PM | #46 |
Re: Highres for WGRealms
Heh thanx I guess Ill keep it then
More shots, you like the blue sky?
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05-07-2005, 11:01 PM | #47 |
Re: Highres for WGRealms
Thats just great! When you have a full pack I'll be .. I dunno It just plain out rocks though!
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If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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05-08-2005, 12:16 AM | #48 |
Re: Highres for WGRealms
Question though William,
Will you be re-designing parts of your maps, by adding in more sectors to give it a more detailed look, or are you only preparing it for Hi-Res textures?
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05-08-2005, 12:21 AM | #49 |
Re: Highres for WGRealms
Im makeing some small changes and adding a few details to the maps but not a big amount.
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05-08-2005, 01:46 AM | #50 |
Re: Highres for WGRealms
That sky looks wonderful
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05-08-2005, 02:06 AM | #51 |
Re: Highres for WGRealms
Damn, I really ought to find how to make those skytextures myself. One question, what's that weird thing I see hanging in the air on some screenshots?
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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05-08-2005, 02:08 AM | #52 | |
Re: Highres for WGRealms
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05-08-2005, 03:28 AM | #53 |
Re: Highres for WGRealms
Yeah Its a UFO kind of thing :P
It spins and stuff. Plays a important part in the map :P
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05-08-2005, 04:11 AM | #54 | |
Re: Highres for WGRealms
Quote:
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Ink Grass • LazyMoon • Photography "Say something wise, and your name will be remembered forever." - Anonymous |
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05-08-2005, 11:23 AM | #55 |
Re: Highres for WGRealms
Reminds me of a UT map.
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05-08-2005, 05:48 PM | #56 |
Re: Highres for WGRealms
same here
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05-08-2005, 06:13 PM | #57 |
Re: Highres for WGRealms
to be honest, I wasn't a huge fan of the original, but I think I'll give it another try.
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05-09-2005, 12:20 AM | #58 | |
Re: Highres for WGRealms
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05-09-2005, 12:26 AM | #59 |
Re: Highres for WGRealms
2 of the levels have UT music Most of WGRealms is inspired other by UT or Unreal.
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05-09-2005, 12:28 AM | #60 | |
Re: Highres for WGRealms
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05-09-2005, 01:09 AM | #61 |
Re: Highres for WGRealms
About an hour north of Wellington.
U?
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05-09-2005, 01:25 AM | #62 |
Re: Highres for WGRealms
Christchurch
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05-09-2005, 01:34 AM | #63 | |
Re: Highres for WGRealms
Quote:
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Ink Grass • LazyMoon • Photography "Say something wise, and your name will be remembered forever." - Anonymous |
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05-09-2005, 02:43 AM | #64 |
Re: Highres for WGRealms
I'm also from Christchurch, not that anyone asked
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05-09-2005, 03:59 AM | #65 | |
Re: Highres for WGRealms
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05-10-2005, 05:44 PM | #66 |
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Re: Highres for WGRealms
Nice, and Im looking forward to playing as well.
O/T : Nice pic of me on DN-R, Willy! I think the sequel is coming out soon.... |
05-11-2005, 03:44 AM | #67 |
Re: Highres for WGRealms
Heh glad you liked it :P
ANyways The pack is getting its first beta test ATM. If all goes well It might be released soon.
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05-13-2005, 02:06 AM | #68 |
Re: Highres for WGRealms
If I said the highres pack was finished, what would you want? for it to be released on its own? or for me to make lets say 2 extra levels just to make it abit more worth downloading?
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05-13-2005, 12:53 PM | #69 |
Re: Highres for WGRealms
levels
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If you give a man a jingle, he'll jingle for a day. If you teach a man to jingle, he'll jingle all the way! I got a fever. And the only prescription, is more cowbell. |
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05-13-2005, 06:17 PM | #70 |
Re: Highres for WGRealms
No more levels.
j/k Im acuraly thinking more on the line of 3 new levels added 2 normal and 1 secret 1 fully Hightech 1 snowy ruin landscape - already started 1 Hightech mixed with temple stuff. I mean yeah I already wanted these levels in it when I first started WGR but then made it smaller just so It got released Well I also wanted a space level but thats not gonna happen cause the textures just dont go with space ive already tryed again once. :blink:
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05-13-2005, 10:36 PM | #71 |
Re: Highres for WGRealms
ok erm nah 2 levels I think.
And 1 new weapon maybe. Well ive made the lowres version all I need is someone to make the modle of it The frames are basicly the same but moved abit with some electicity. Electric gun :P picpic
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05-14-2005, 12:23 AM | #72 |
Re: Highres for WGRealms
Just as long as I can donwnload the appropriate levels and the hi-res textures in one pack easily then I'm happy.
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Ink Grass • LazyMoon • Photography "Say something wise, and your name will be remembered forever." - Anonymous |
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05-18-2005, 09:26 AM | #73 |
Guest
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Re: Highres for WGRealms
Hi,
I've installed the pack, added the .grp from original Duke, tried to launch the game with high-res pack (*with* command options required) and got "Failed to load TABLES.DAT". What I'm doing wrong? Thanks. |
05-18-2005, 09:50 AM | #74 |
Re: Highres for WGRealms
I for one have no idea, but if it can't find tables.dat why don't you.. add tables.dat? You can find it on your duke cd.
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"if we fill survival with particles then we can compete with modern games" - James |
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05-18-2005, 02:09 PM | #75 |
Re: Highres for WGRealms
nice screens, but I think the water and sand textures should be redone. It would look great.
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