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#1 |
why bigorbit1kills duke?
hi
i want to know why is needed to set the palette 3 in a ceiling with BIGORBIT1. why this texture kills duke if not? i don't understand this, because isn't used in the game. bye |
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#2 |
Re: why bigorbit1kills duke?
Because the original design had spacesuits.
That was dropped before the game was released, but some of options are still in parts of the game. |
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#3 |
Re: why bigorbit1kills duke?
I added some new art (a poster) into one of the blank spots near the sky textures, and if Duke came near it (if it was a sprite) it would kill him.
Dunno if it was related to bigorbit in anyway, but it just seemed wierd. "Attack Of The Killer Posters" [img]smilies/images/icons/smile.gif[/img]
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Why are Subway restaurants above ground? |
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#4 |
Re: why bigorbit1kills duke?
do you think you could re-enable it matt
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#5 |
Re: why bigorbit1kills duke?
That wouldn't be too hard.
You could do it your self. The only real prob would be if you wanned the gravity to be lowered.
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The NightStrike... >> www.nightstrike.tk a working EDuke 2.1 mulitiplayer MOD - finaly |
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#6 |
Re: why bigorbit1kills duke?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by peter_m_green:
do you think you could re-enable it matt<HR></BLOCKQUOTE> Re-enable what? Spacesuits? Unfortunately, the code is not there; it was never finished. It may have been ripped out, or (more likely) never finished in the first place. You can change 'space' to be non-killing now by directly modifying the sector parameters (say, when Duke picks up a space suit actor). Care would need to be taken for multiplayer.. |
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