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Old 12-30-2006, 10:38 PM   #1
thumper
implementing models????
Hi Guys,
I'm having issues with inserting new models. I'm going to create my own models but first i'd like to try it with someone elses...

I got a copcar off http://www.blackrayne.net/vehicles.htm

Files i have included in duke3d_hrp are:

sprites.def

include highres/sprites/build.def
include highres/sprites/characters.def
include highres/sprites/decals.def
include highres/sprites/effects.def
include highres/sprites/firstperson.def
include highres/sprites/jibs.def
include highres/sprites/monsters.def
include highres/sprites/pickups.def
include highres/sprites/projectiles.def
include highres/sprites/props.def
include highres/sprites/signs.def
include highres/sprites/switches.def
include highres/sprites/vehicles.def

vehicles.def

//vehicles
include highres/sprites/vehicles/copcar.def

copcar.def

//copcar (3647)
model "highres/sprites/vehicles/copcar/copcar.md3" {

scale 1.0 shade 0
skin { pal 0 file "highres/sprites/vehicles/copcar/copcar.jpg" }
frame { name "copcar" tile 3647 }
}

All files are in the appropriate folders..

However the copcar.def one i'm not to sure if its right. And also the Frame name i'm not to sure of either as I'm still a novice in 3d programs
I have used bender and 3dsmax.

Well I prefer bender.

If someone can advise me on what the frame name is or show me a screenshot (in bender) on where to look for the frame name, and advise how the copcar.def should look like i'd appreciate it very much.

Thnaks in advanced.
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Old 12-30-2006, 11:09 PM   #2
DeeperThought

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Re: implementing models????
If you are trying to use the cop car model from blackrayne.net, then why are you telling us about the HRP definitions?
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Old 12-30-2006, 11:15 PM   #3
Mr.Fibbles

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Re: implementing models????
http://forums.3drealms.com/vb/showthread.php?t=16088
the MD3 compiler will allow you to see the frame names. I don't know of any way to see the frame name in blender.
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Old 12-30-2006, 11:25 PM   #4
DeeperThought

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Re: implementing models????
I had this lying around from a project I was working on with someone else...
Obviously you can change the path to whatever.

// Copcar (5509)
model "models/copcar.md3"
{
scale 1 shade 0
skin { pal 0 file "models/copcar.jpg" }
frame { name "Idle" tile 5509 }
}
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 12-30-2006, 11:38 PM   #5
thumper
Re: implementing models????
Well thanks for your replies, I've tried importing the model in blender using the scripts, but it doesnt seem to be working. Ive got an object converter which i used but i cant seem to find the frames name in there (maybe cause i'm converting to a different filename?).

The Defs were pasted just in case someone saw that i was missing something else.

I have tried changing the frame name to multiple things and the directory also however nothing seems to be working.
Anyway i'll just have to keep trying.

Cheers.
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Old 12-30-2006, 11:45 PM   #6
DeeperThought

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Re: implementing models????
Quote:
Originally Posted by thumper View Post
I have tried changing the frame name to multiple things and the directory also however nothing seems to be working.
I just gave you the frame name and a working definition in my last post.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 12-31-2006, 12:03 AM   #7
thumper
Re: implementing models????
Yeah tried that but doesn't work still... No idea why...

Thanks Anyway
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Old 12-31-2006, 12:46 AM   #8
DeeperThought

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Re: implementing models????
Quote:
Originally Posted by thumper View Post
Yeah tried that but doesn't work still... No idea why...

Thanks Anyway
It works for me

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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 12-31-2006, 02:49 AM   #9
thumper
Re: implementing models????
That looks sweet, no idea why mine doesn't work...

Anyway that gun you got, is that on latest hrp update or is that a mod you made yourself?
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Old 12-31-2006, 09:32 AM   #10
DeeperThought

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Re: implementing models????
Quote:
Originally Posted by thumper View Post
That looks sweet, no idea why mine doesn't work...

Anyway that gun you got, is that on latest hrp update or is that a mod you made yourself?
That is a sprite that was ripped from somewhere. You'd have to ask HighWire over at Alejandro's Mapping Center where he got it from I made it into a minigun like the one from UT.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 12-31-2006, 10:28 AM   #11
MagNet

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Re: implementing models????
Hm that gun sprite looks like ripped from CS1.6- with a custom minigun model.
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Old 12-31-2006, 05:53 PM   #12
TerminX

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Re: implementing models????
Quote:
Originally Posted by MagNet View Post
Hm that gun sprite looks like ripped from CS1.6- with a custom minigun model.
That was precisely my thought.
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Old 12-31-2006, 05:59 PM   #13
MagNet

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Re: implementing models????
I even think I was using such model once.
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Old 12-31-2006, 06:02 PM   #14
TerminX

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Re: implementing models????
Me too, five years ago. Haha.
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