04-25-2003, 01:15 PM | #1 |
3D Realms Staff
|
Max Payne Kung Fu mod author interviewed
If you're into Max Payne mods, then you're sure to know about the Kung Fu v3.0 mod that was released last month. It's a wonderful mod, and if you're a fan of Max Payne, you should check it out, if you haven't already done so. You can check it out over at http://kungfu.maxpayneheadquarters.com
Anyway, Gamespy has done an interview with the author of the mod, and it's a good read, especially if you're into the mod. Check out the interview here. In the meantime, here's a short clip from it: Gamespy: "A lot of my fellow journalists who have seen the new Matrix game and who have also seen your "Kung Fu" mod in action all come to the same conclusion. They all say, "Dude, this is what the Matrix game should look like." Or, "This is so much better than the Matrix Reloaded." How do you feel about that? Has anyone from Shiny Entertainment (the folks who are developing the Matrix Reloaded game) asked you about your mod? " To see what Kenneth Yeung has to say about it, check out the full interview here.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
04-25-2003, 01:57 PM | #2 |
Re: Max Payne Kung Fu mod author interviewed
Pretty cool, a good read.
|
|
04-25-2003, 02:02 PM | #3 |
Re: Max Payne Kung Fu mod author interviewed
Oh, good interview, a bit short though.
__________________
"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
|
04-25-2003, 02:07 PM | #4 |
|
Re: Max Payne Kung Fu mod author interviewed
Interesting read. Thanks. [img]images/icons/smile.gif[/img]
I always believed that if you made an outstanding mod for a cool game then it would open you the door to becoming a game developer. Counter-Strike, Kung Fu Edition... there aren't many outstanding mods to name who have made it so far. It's hard to make a superhit mod, but that's what most of us modders drive at. Otherwise it would be a waste of time to spend nights on scripting, mapping and modelling. It must have a sense. Kenny is the second one - after CS modders - who shows us the way from noname to superstar. |
04-25-2003, 04:10 PM | #5 |
Re: Max Payne Kung Fu mod author interviewed
As I've said before ( [img]graemlins/tinyted.gif[/img] ), it's an interesting read as it gives some insight into mr. Yeung and how he went about creating the mod.
__________________
http://www.modarchive.org/artists/bludd/ "It's only rock 'n' roll but I like it." What cat detector van? The cat detector van from the Ministry of Housinge. |
|
Bookmarks |
|
|