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#41 | |
Re: The Duke and I
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CPU: Intel Core 2 Duo E6600 - Mainboard: evga nForce 680i SLI Memory: G.Skill F2-6400CL4D-2GBPK - 2 x 1GB DDRII 800 Hard disk: Raid 0 - 2 x Western Digital Raptor WD360 GD - Audio: Audigy 2 ZS - Power: Enermax ELT620AWT Video: Point of View GeForce 8800 GTX 768 MB |
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#42 | |
Re: The Duke and I
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech
Last edited by ADM; 03-30-2006 at 09:38 PM.
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#43 | |
Re: The Duke and I
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This signature is a 77/100!
Last edited by ADM; 03-30-2006 at 09:38 PM.
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#44 |
Re: The Duke and I
I don't exactly understand the point of the Duke bit. The Prey article is preety interesting and a good read, but why drag Duke out of his cave right now? I mean it's obviously not hype. It's not anti-hype as someone suggested (because of the e-mail bit). It doesn't say it's close, nor that it is far from realease. After reading it I felt like nothing changed info/hype/game wise. That was quite frustrating. Maybe because of the limitations 3DR imposed as someone suggested, or maybe because of extremely poor journalism. Either way... frustrating.
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" I am Power made flesh...Fell how weak you truely are!! " |
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#45 |
Re: The Duke and I
about that email thingy... i just thought about it.... DNF shuld be the new operating system
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Sorry, but you're reading into it too much! |
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#46 |
Re: The Duke and I
"Will there be a linux port of Crysis?"
"We'll work on that as soon as we port it to DNF-OS." Or ShadesOS, as it was called in the old Quake engine version. ![]() |
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#47 |
Re: The Duke and I
Heh- Crysis as a DNF minigame. Lol!
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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#48 | |
Re: The Duke and I
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http://www.3drealms.com/duke4/images/
Last edited by ADM; 03-30-2006 at 09:34 PM.
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#49 |
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Re: The Duke and I
Cool article.
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#50 | |
Re: The Duke and I
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#51 |
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Don't you people read?!? He said to PM him, not flood the main thread with it, for God's sake.
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#52 |
Re: The Duke and I
Hmm I don't know if it's allowed but http://www.nofrag.com/ check the image for the second news.
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#53 | |
Re: The Duke and I
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#54 |
Re: The Duke and I
Yeah. And most of the people will say "WTF? DNF? Ha-ha". I'd rather wait for a full coverage of DNF than some tips from Prey's without information. (though, e-mail thing is quite interesting)
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#55 |
Re: The Duke and I
Actually it is quite refreshing to see a genuine official article instead of the usual semi-bogus hype stuff that happened to crop up here and there in various magazines without proper permission or official info by 3drealms.
Or maybe George & Co were just sick of that and decided to throw them magazines a bone, so they don't get any more funny ideas about posting random DNF stuff to attract readers, now that 3drealms is showered with more attention because of Prey. Anyways, its good to see some light outside of the beloved Duke forums. ^_^
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Life is like Pacman. You either die of greed or stupidity. |
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#56 | ||
Re: The Duke and I
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Tim. Just Tim., that's exactly what I mean (damn I am a rapper now), if there's no real info - well it's just a pagefiller and it is not helping anyone. Not the fans nor 3DR.
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" I am Power made flesh...Fell how weak you truely are!! " |
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#57 |
Re: The Duke and I
"We've been tech complete for a year. The last year has been making the game, putting the pieces together."
isn't that something to be worried about ? I mean, if you are tech complete for a year, and the game is still not done; so by the time it ships it's more then a year tech complete. By that time, aren't graphics/tech out-dated ? I'm not a graphicswhore or anything. But esp with shooters I like it when it looks realistic and stuff. So I'm kinda worried, although it will probably be a good/cheap thing when it comes down to buying new hardware to run the game ![]() On a side note; I still think doom3 looks pretty sweet, and that game is almost 2 years old (the tech part). So maybe there's nothing to worry about... |
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#58 |
Re: The Duke and I
Interactivity with Computers in DNF? Yay, I always liked that in Sin and the E-Mail stuff sounds... just great.
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#59 |
Re: The Duke and I
The fans and 3DR are everyone?
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#60 | |
Re: The Duke and I
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![]() "4 - Computers should be usable. Make them as incredibly basic as need be, but it'd be fun to go to a computer, and use the internet! (Even if there's only 4 'virtual' sites Duke can visit, or something daft!) It'd be good if Duke could maybe use email on a site, (Or as someone else stated, a webcam) to communicate with an NPC who can help, or perhaps access a central database for a map of the area or such."
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#61 | |
Re: The Duke and I
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These one eyed, red monsters fly around dealing out deadly balls of lightning. A couple of rocket blasts will take these out, and way too many pistol shots to even worry about using it. Stick and move is also a good attack to use against Caco's since they are in no hurry to get anywhere fast.
Last edited by Joe Siegler; 03-30-2006 at 10:16 AM.
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#62 | |
Re: The Duke and I
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"We just don't know if 3dr had it in mind before it was suggested."
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http://www.youtube.com/watch?v=_JjimMO2SdE
Last edited by KaiserSoze; 03-30-2006 at 10:45 AM.
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#63 |
Re: The Duke and I
The picture with the Duke logo above the article looks like it could be a ingame texture imho
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#64 | |
Re: The Duke and I
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#65 | ||
Re: The Duke and I
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Sorry, but you're reading into it too much!
Last edited by trackit; 03-30-2006 at 11:52 AM.
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#66 | |
Re: The Duke and I
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and even so, what does it matter???
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These one eyed, red monsters fly around dealing out deadly balls of lightning. A couple of rocket blasts will take these out, and way too many pistol shots to even worry about using it. Stick and move is also a good attack to use against Caco's since they are in no hurry to get anywhere fast. |
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#67 | |
Re: The Duke and I
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#68 | |
Re: The Duke and I
Quote:
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These one eyed, red monsters fly around dealing out deadly balls of lightning. A couple of rocket blasts will take these out, and way too many pistol shots to even worry about using it. Stick and move is also a good attack to use against Caco's since they are in no hurry to get anywhere fast. |
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#69 | |
Re: The Duke and I
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#70 |
Re: The Duke and I
Phew, i almost thought this would result in another fight about the right/wrong opinions, and therefor resulting in a lock...
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A true genius does not need boundaries such as 'common sense' |
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#71 |
Re: The Duke and I
Hi guys,
Firstly, could you please not distribute scans of the article? Computer Games Magazine is a small indepedent publication that relies on sales. Passing around scans hurts the magazine the same way pirating a game hurts an independent developer. Secondly, I'd like to sincerely apologize to George if he feels I misrepresented anything. I was honored to get to meet the him and Scott Miller, and I was particularly honored be able to see what they were showing of DNF. I meant no disrespect with any comments about George looking at the index cards; instead, I intended it to be a sort of endearing detail. My bad if it didn't come across that way. Third, the point of the email thing at the end was that it was how a lot of us feel about DNF in a microcosm: we're impatient and demanding and quick to dismiss it, but in the end, it's most likely going to come through. BTW, it's worth noting that there's no guarantee the email thing will be in the final game. I was just an example of one of the many experimental things I was shown and I was using it to make a point. Finally, I'd be happy to answer questions, but a lot of what I saw -- and I saw quite a bit -- was shown to me in confidence. The whole point of the sidebar was to be an aside that Duke is indeed in progress. I was mainly there to do the cover story on Prey, but George was kind enough to take about an hour to show me how DNF is coming along. -Tom |
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#72 | |
Re: The Duke and I
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I think you summed it up best by stating most of us can be impatient, demanding and quick to judge. That's what I meant when I said your article felt "disconnected". I see you have no private messaging so I'll just go ahead and ask: Where you told by 3dr/George not to mention specifics about how the game looks/the graphics engine. If not, how does it look in general? ![]()
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http://www.youtube.com/watch?v=_JjimMO2SdE |
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#73 | |
Re: The Duke and I
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This is how it was for the Doom 3 engine, and in fact broadly speaking Doom 3's tech level was the same across its 3 - 4 year development cycle. In the case of Half-Life 2, Valve loked the engine 2 years before the game finally shipped. Really what you see as "cutting edge" technology is years old.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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#74 |
Re: The Duke and I
Kaiser, it's not so much that I was told what I can and can't write, but that the demo was given in confidence. There was a lot of stuff I would have loved to talk about, and it was really gratifying to see the same creative energy that drove Duke 3D is still very much in effect. But none of it was final and 3DR understandably doesn't want to commit to specific features, screenshots, and so forth. Instead, they agreed that we could run a sidebar (i.e. a short article accompanying the Prey cover story) pointing out the the game is indeed in development.
As for the engine, I don't think anyone at 3DR would mind me saying that they're doing some impressive stuff. -Tom |
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#75 |
Re: The Duke and I
Hi Tom, and welcome to our forums... Enjoy your stay...
![]() Anyways, I agree with Kaiser that you shouldn't apologize for anything... I really liked the preview of Prey... Althoguh, it revealed quite a bit, which i hope won't affect me much when i see the game... (spoilers can be so hard at times ![]() Anyways, about the questions... Did you see any weapons, and perhaps even in action..? If so, which did you see..?! That counts for kicking too... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#76 | |
Re: The Duke and I
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Sorry, but you're reading into it too much! |
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#77 |
Re: The Duke and I
I still don't understand what the point of the DNF exposure is; 3DR have always maintained that the game is development in progress (meaning that, yes, it's being worked on) and neither this mini-article nor that in last year's PCG Prey preview contains any new info worthy of note that I can see.
I understand that for the magazine the mention of DNF is an attention grabber, but I can't fathom what 3DR's motivation is in this respect; they continue to compromise the media blackout invoked years ago with exposure that is clearly unfit to repair their tarnished reputation in the public eye. The only thing I personally get out of your report (in which I see nothing that you would have to apologise for, BTW) is another confirmation that the excessive optimism of some fans here is at the very least a bit premature.
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#78 | |
Re: The Duke and I
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#79 | |
Re: The Duke and I
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But to respond in a more general way, yes, much of the stuff you're talking about is up and running. Sorry to be a tease, but I think you guys will be pretty excited when 3DR is ready to talk more specifically about those things. -Tom |
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#80 | |
Re: The Duke and I
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I was going to spend the afternoon at their studios seeing Prey, and I'm sure they know everyone is wondering about DNF. So rather than ignore the elephant in the room, they decided to let me have an informal look. Yet they're not ready to talk specifics yet, so what's the compromise? The sidebar in the magazine is how it turned out. -Tom |
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