![]() |
#1 |
implementing models????
Hi Guys,
I'm having issues with inserting new models. I'm going to create my own models but first i'd like to try it with someone elses... I got a copcar off http://www.blackrayne.net/vehicles.htm Files i have included in duke3d_hrp are: sprites.def include highres/sprites/build.def include highres/sprites/characters.def include highres/sprites/decals.def include highres/sprites/effects.def include highres/sprites/firstperson.def include highres/sprites/jibs.def include highres/sprites/monsters.def include highres/sprites/pickups.def include highres/sprites/projectiles.def include highres/sprites/props.def include highres/sprites/signs.def include highres/sprites/switches.def include highres/sprites/vehicles.def vehicles.def //vehicles include highres/sprites/vehicles/copcar.def copcar.def //copcar (3647) model "highres/sprites/vehicles/copcar/copcar.md3" { scale 1.0 shade 0 skin { pal 0 file "highres/sprites/vehicles/copcar/copcar.jpg" } frame { name "copcar" tile 3647 } } All files are in the appropriate folders.. However the copcar.def one i'm not to sure if its right. And also the Frame name i'm not to sure of either as I'm still a novice in 3d programs I have used bender and 3dsmax. Well I prefer bender. If someone can advise me on what the frame name is or show me a screenshot (in bender) on where to look for the frame name, and advise how the copcar.def should look like i'd appreciate it very much. Thnaks in advanced. |
|
![]() |
![]() |
#2 |
Re: implementing models????
If you are trying to use the cop car model from blackrayne.net, then why are you telling us about the HRP definitions?
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
![]() |
![]() |
#3 |
Re: implementing models????
http://forums.3drealms.com/vb/showthread.php?t=16088
the MD3 compiler will allow you to see the frame names. I don't know of any way to see the frame name in blender.
__________________
http://thaunandshad.com |
|
![]() |
![]() |
#4 |
Re: implementing models????
I had this lying around from a project I was working on with someone else...
Obviously you can change the path to whatever. // Copcar (5509) model "models/copcar.md3" { scale 1 shade 0 skin { pal 0 file "models/copcar.jpg" } frame { name "Idle" tile 5509 } }
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
![]() |
![]() |
#5 |
Re: implementing models????
Well thanks for your replies, I've tried importing the model in blender using the scripts, but it doesnt seem to be working. Ive got an object converter which i used but i cant seem to find the frames name in there (maybe cause i'm converting to a different filename?).
The Defs were pasted just in case someone saw that i was missing something else. I have tried changing the frame name to multiple things and the directory also however nothing seems to be working. Anyway i'll just have to keep trying. Cheers. |
|
![]() |
![]() |
#6 |
Re: implementing models????
I just gave you the frame name and a working definition in my last post.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
|
![]() |
![]() |
#7 |
Re: implementing models????
Yeah tried that but doesn't work still... No idea why...
Thanks Anyway |
|
![]() |
![]() |
#8 | |
Re: implementing models????
Quote:
![]() ![]()
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
![]() |
![]() |
#9 |
Re: implementing models????
That looks sweet, no idea why mine doesn't work...
Anyway that gun you got, is that on latest hrp update or is that a mod you made yourself? |
|
![]() |
![]() |
#10 | |
Re: implementing models????
Quote:
![]()
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
||
![]() |
![]() |
#11 |
Re: implementing models????
Hm that gun sprite looks like ripped from CS1.6- with a custom minigun model.
__________________
Ow my foot :'( |
|
![]() |
![]() |
#12 |
Re: implementing models????
That was precisely my thought.
|
|
![]() |
![]() |
#13 |
Re: implementing models????
I even think I was using such model once.
__________________
Ow my foot :'( |
|
![]() |
![]() |
#14 |
Re: implementing models????
Me too, five years ago. Haha.
|
|
![]() |
Bookmarks |
|
|