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Old 06-11-2006, 05:22 PM   #321
Reaper

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Re: JFShadowWarrior is available (updated 20051009)
Phayzon: I have an ATI 9600, and yes, I have the CD in.

WarHammer: No, to the best of my knowledge the majority of the stickybombs have exploded some distance away from me.
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Old 06-12-2006, 03:47 AM   #322
Parkar

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Re: JFShadowWarrior is available (updated 20051009)
I belive the music playback uses the cd audio output of your cd drive so if you don't have one or it's not plugged into your soundcard you will not get any sound.
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Old 06-12-2006, 10:57 AM   #323
TerminX

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Re: JFShadowWarrior is available (updated 20051009)
Quote:
Originally Posted by Parkar
I belive the music playback uses the cd audio output of your cd drive so if you don't have one or it's not plugged into your soundcard you will not get any sound.
Nobody has needed to plug that CD-ROM to sound card cable in for around 10 years now; it's not really used these days.
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Old 06-25-2006, 11:22 PM   #324
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
I never saw why it was done in the first place... Wouldnt it be just like playing music from your harddrive, you dont need that cord for that...
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Old 07-11-2006, 05:49 PM   #325
Denz

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Re: JFShadowWarrior is available (updated 20051009)
Hey is there anyway to make work the original Shadow Warrior? Like for DN3D port, you can set the original render. Can we in Shadow warrior? I try to lunch the game right after it installed, without the port, but nothing happens.
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10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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Old 07-13-2006, 11:48 PM   #326
WarHammer

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Re: JFShadowWarrior is available (updated 20051009)
Open the file sw.cfg in a plain-text editor, such as Notepad. Find the line "ScreenBPP = 32" and change the value to 8. Save and SW should launch in 8-bit classic mode.
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Old 07-14-2006, 05:25 AM   #327
Denz

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Red face Re: JFShadowWarrior is available (updated 20051009)
Thanks alot, that works.
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10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D
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Old 07-21-2006, 07:52 AM   #328
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Re: JFShadowWarrior is available (updated 20051009)
It looks like Shadow warrior here is getting more and more dead.
It is long time that there have been something now for Shadow warrior ???
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Old 07-21-2006, 11:05 AM   #329
motionblur

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Re: JFShadowWarrior is available (updated 20051009)
Yes - I noticed that. I posted an unfinshed model a few days ago but despite there being no answer there's even just 4 downloads so far... that's really few.

The Duke Forums are still alive but SW seems stuck
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Old 07-24-2006, 06:19 AM   #330
Old Sparky

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Re: JFShadowWarrior is available (updated 20051009)
Because this project is idle from too much time. It's normal. Thanks for your model, it's nice.
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Old 08-29-2006, 03:31 PM   #331
Hendricks266
Re: JFShadowWarrior is available (updated 20051009)
Do maphacks work for JFSW? I tried making one for Seppuku Station to fix the hat thingy to the right of where you start, but it didn't work. I am sure I have the right sprite id, and I named it $BULLET.mhk. Nothing showed up in the .log file.

Here's the contents:

Code:
// Map hack file for JFSW
// Created by Hendricks266
// Level: $BULLET.MAP - "Seppuku Station"

sprite 764 angoff 512 // Helmet
The reason it may be is that someone thought that maphacks weren't neccesary because the weapons had voxels, and were already properly aligned. Maphacks aren't used just for weapons, though.
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Old 08-30-2006, 08:44 AM   #332
Luigi
Re: JFShadowWarrior is available (updated 20051009)
I tried it too but maphacks don't work it seems.
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Old 09-01-2006, 10:02 AM   #333
WarHammer

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Re: JFShadowWarrior is available (updated 20051009)
We really need some sort of ESW32. With all the improvements EDuke32 has over JFDuke3D and JFShadowWarrior I can barely tollerate playing the vanilla JonoF builds anymore.
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Old 09-01-2006, 12:19 PM   #334
TerminX

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Re: JFShadowWarrior is available (updated 20051009)
Quote:
Originally Posted by WarHammer View Post
We really need some sort of ESW32. With all the improvements EDuke32 has over JFDuke3D and JFShadowWarrior I can barely tollerate playing the vanilla JonoF builds anymore.
What kind of things would you be looking for in an enhanced version of Shadow Warrior?
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Old 09-01-2006, 12:35 PM   #335
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
I guess the same stuff that Eduke32 added to Duke, only for SW
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Old 09-01-2006, 05:05 PM   #336
Hendricks266
Re: JFShadowWarrior is available (updated 20051009)
The main thing that EDuke32 improves on is... CON coding. I guess he wants the engine to be updated more often, with things like better menus, easier quick save, etc. You could try SWP, but that isn't that different from vanilla JFSW. Here is the feature list for SWP from its website.

Quote:
Originally Posted by SWP Website
Swp Features

Alt Fire
Swp now has a configurable AltFire key accessible in the Menu.

Save - Load
Several menu advances with save/load display information.

Compass
A new compass has been added for the Hud.

Skill
Fixed the missing skill with some TCs.

Auto Weapon Switching
There is an option in the Controls section of the Sw.cfg file under:
[Controls]
NoWeaponSwitch = 0
Setting this to 1 will disable all auto weapon switching.
There is also an option in the Menu in the game to set this.

Usermap Exit
When completing a Usermap it will now exit to the main menu instead of restarting the map again.

Huds
When pressing the '-' and '+' keys 2 additional Statusbars will be noticed which run with the enlarged screen giving the player an extra advantage.
These 2 statusbars are identical except that one is completely transparent.

Keys
During the normal game when picking up a key, whether it is a key card or a skeleton key, the Player retains the key even after using it.
This tends to obscure the Players vision of the keys when picking up another key of the same color.
Swp will remove the key from the Players posession once the key has been used.

Swcustom.txt
See standard included Swcustom.txt.sample file.

NB. All or only part of the Swcustom.txt file can be filled in.

level 1
{
title "Seppuku Station"
filename "$bullet.map"
song "e1l01.mid"
cdatrack 4
besttime 60
partime 300
}
level 2
{
title "Zilla Construction"
filename "$dozer.map"
song "e1l03.mid"
cdatrack 4
besttime 300
partime 480
}
episode 1
{
title "Enter the Wang"
subtitle "Four levels (Shareware Version)"
}
episode 2
{
title "Code of Honor"
subtitle "Eighteen levels (Full Version Only)"
}
skill 1
{
name "Tiny grasshopper"
}
skill 3
{
name "Who Wants Wang"
}
inventory 1
{
name "Armor Vest +50"
amount 50
}
inventory 2
{
name "Kevlar Armor Vest +100"
amount 100
}
inventory 3
{
name "MedKit +20"
amount 20
}
inventory 8
{
name "Caltrops"
amount 3
}
weapon 1
{
name "Fists"
mindamage 10
maxdamage 40
}
weapon 2
{
name "Sword"
mindamage 50
maxdamage 80
}
weapon 5
{
name "UZI Submachine Gun"
ammoname "UZI Clip"
maxammo 200
mindamage 5
maxdamage 7
pickup 50
weaponpickup 50
}
weapon 6
{
name "Missile Launcher"
ammoname "Missiles"
maxammo 50
mindamage 15
maxdamage 30
pickup 5
weaponpickup 5
}
fortune
{
"You never going to score."
"26-31-43-82-16-29"
}
gotkey
{
"Got the RED key!"
"Got the BLUE key!"
"Got the GREEN key!"
}
needkey
{
"You need a RED key for this door."
"You need a BLUE key for this door."
"You need a GREEN key for this door."
}
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Old 09-04-2006, 12:54 PM   #337
WarHammer

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Re: JFShadowWarrior is available (updated 20051009)
Quote:
Originally Posted by TerminX View Post
What kind of things would you be looking for in an enhanced version of Shadow Warrior?
Map hacks, improved alpha transparency, the various additions to the in-game menu - such as the options to adjust your rendering and control settings without having to completely exit out of the game. Also any bug fixes you have made to EDuke32 that could also apply to Shadow Warrior. SW still has a major bug which causes the game to crash every other time you die...or at least I think, seems my SWP is out of date.
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Old 09-04-2006, 01:12 PM   #338
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
A third episode (like the 5th in Duke3D), User Levels.
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Old 09-04-2006, 02:22 PM   #339
Hendricks266
Re: JFShadowWarrior is available (updated 20051009)
You mean User Map?
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Old 09-04-2006, 03:51 PM   #340
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
Whatever it says in jfDuke/EDuke32, and serving the same purpose

BTW, I gave you 35.269 or so awesome points in another thread
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I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
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Old 09-05-2006, 04:20 PM   #341
Hendricks266
Re: JFShadowWarrior is available (updated 20051009)
[Off-Topic]No, you didn't give me 35.269 awesome points in the "Plus sign on active user list?" thread. You gave me 100 retarded points because I didn't bother to read up on it first.[/Off-Topic]

Also, it's JFDuke3D.

20 retarded points for you.
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Old 09-05-2006, 05:49 PM   #342
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
Quote:
Originally Posted by Hendricks266 View Post
[Off-Topic]No, you didn't give me 35.269 awesome points in the "Plus sign on active user list?" thread. You gave me 100 retarded points because I didn't bother to read up on it first.[/Off-Topic]
http://forums.3drealms.com/vb/showpo...3&postcount=11

+50 retarded points for you
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I made the first post on the VB!
"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
"We're part-time internet superheros." - Hudson
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Old 09-05-2006, 09:07 PM   #343
Hendricks266
Re: JFShadowWarrior is available (updated 20051009)
Argh. See sig. +5 Awesome Points for you.
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Old 12-12-2006, 11:09 AM   #344
Llama Gibbz

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Re: JFShadowWarrior is available (updated 20051009)
Im using 1.2 shareware of SW and JFShadowWarrior binaries 20051009.

I cant strafe left,right and mouse look left,right at the same time.
This results in not being able to circle strafe.

Is there going to be any new updates to JFShadowWarrior?
Its been over a year since last release.
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Old 12-18-2006, 02:05 AM   #345
Parkar

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Re: JFShadowWarrior is available (updated 20051009)
Sounds like yu need to press the 'i' key to turn mouse look on.
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Old 12-24-2006, 01:55 PM   #346
Llama Gibbz

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Re: JFShadowWarrior is available (updated 20051009)
Quote:
Originally Posted by Parkar View Post
Sounds like yu need to press the 'i' key to turn mouse look on.
Quote:
Originally Posted by Llama Gibbz View Post

I cant strafe left,right and mouse look left,right at the same time.
.............................
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Old 12-25-2006, 07:47 PM   #347
Revenant

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Re: JFShadowWarrior is available (updated 20051009)
Merry Christmas!!!
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Old 08-25-2007, 03:07 PM   #348
Kennedy
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Re: JFShadowWarrior is available (updated 20051009)
Does JFShadowWarrior understand the same DEF commands availalable in JFDuke? Or does it use it's own set of commands for the DEF files?
 
Old 08-25-2007, 05:47 PM   #349
Mr.Fibbles

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Re: JFShadowWarrior is available (updated 20051009)
I am pretty certain that the commands are the same; the format used may or may not be supported though. JonoF has instructions somewhere out there.
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Old 08-27-2007, 10:54 PM   #350
Josey

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Re: JFShadowWarrior is available (updated 20051009)
Another bug: in the ship level, hmm, the one with sailor moon anime girl, let me see... yes, 18 - Floating Fortress, when you enter the ship from below and must start the pumps, you can climb on the pump, and from there jump on the machinery next to the wall, the one wich is lower than you. It's like a ledge and when you jump on it you go through it and the wall, and fall to the bottom of the sea, where you break and die... Maybe it will help.

Is there any way to get a layered map in map mode like in Outlaws, so overlapping sectors will not be just a confusing bunch of textures? Or any other solution to this problem? JonoF? In the next release? Although I fear that this cannot be fixed...

Anyway, do not lose your faith, forum guys, as far as I know, as of summer 2007 JonoF has not abbandoned SW, I mailed him for some help with JFSW and he was still at it. At least, I hope he was...
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Old 09-05-2007, 08:00 PM   #351
Phayzon

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Re: JFShadowWarrior is available (updated 20051009)
Sighs.. almost 2 years and no update..
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"So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet
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Old 09-05-2007, 11:29 PM   #352
TerminX

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Re: JFShadowWarrior is available (updated 20051009)
Damn, I guess it really has been that long.
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Old 09-06-2007, 01:09 AM   #353
Metalseed

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Re: JFShadowWarrior is available (updated 20051009)
Joystick ever get usable in this?
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Old 09-26-2007, 08:42 AM   #354
abacus
Re: JFShadowWarrior is available (updated 20051009)
Has anyone converted Zilla's Vengence TC to the new port?
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Old 09-26-2007, 09:06 AM   #355
ProAsm

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Re: JFShadowWarrior is available (updated 20051009)
I seem to remember this never got past a demo ?
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Old 02-09-2008, 12:38 PM   #356
Llama Gibbz

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Re: JFShadowWarrior is available (updated 20051009)
I recently bought the game.
Had some serious sound issues with JonoF's port.
Which is a bummer,the duke port was awesome.

Anyway,might not be pretty but SW runs rather well with dosbox on my 64bit system.
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Old 02-09-2008, 05:53 PM   #357
The Cool One

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Re: JFShadowWarrior is available (updated 20051009)
I really need to buy the game, but I live in australia and I have no credit card... so yeah...
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Old 09-01-2008, 08:06 AM   #358
8IronBob

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Re: JFShadowWarrior is available (updated 20051009)
Yeah, I think I may probably revive Shadow Warrior instead of Duke 3D now, don't ask me why... This game really brings the Build engine to perhaps the best that it can get, bar none...
Glad that JonoF was on the ball with this when he accepted the source code from 3DR.

EDIT: Also, I can't tell which version of SW I'm running, but it keeps telling me that art is not found to check the .GRP file, and it IS the native .GRP file from the CD-ROM.
I recopied the .GRP file about three times, and I still get that message... Does it HAVE to be the v1.999 CD-ROM? I can't even tell which version I'm running now...

EDIT #2: N/m, Vista Compatibility Wizard caught it, just needed to have it "reinstall to recommended settings." That fixed it. Welcome to the world of 64-bit OSes, I suppose...
Only other in-game bug is that, for example, in the first level with that arcade car thingy with the silver key, it seems like I can't see anything on that security monitor other than "snow" when it should be showing that camera scene from the go-cart remote rides.
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Last edited by 8IronBob; 09-01-2008 at 08:38 AM.
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Old 09-01-2008, 08:39 AM   #359
ZaphodB

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Re: JFShadowWarrior is available (updated 20051009)
SW runs well on my machine (using JonoF's 31 may 2005 port and HRP ver 1.2). Am I way out of date? I have no sound probs at all (keep forgetting to put CD in for music is my only problem).
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Old 09-01-2008, 08:45 AM   #360
supergoofy

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Re: JFShadowWarrior is available (updated 20051009)
Swp is what you should use. Swp is newer and far advanced from JFSW old build.
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