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Old 02-11-2008, 06:53 AM   #41
RAW

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Re: Turnaround key in DNF?
accually all these things can be done script wise. just think of a multiple move and script it. The one eighty is an easy one and changing the mouse sensativity should be easy to.
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Old 02-11-2008, 07:46 PM   #42
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Re: Turnaround key in DNF?
It's sort of been done before.
I think some shooters (don't remember which, maybe Quake 2?) let you change sensitivity on the fly, so binding a macro to a key is basically the described feature.
Also some mice, like the Logitech G5, have buttons that let you switch between a few pre-set sensitivities.
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Old 02-12-2008, 03:11 AM   #43
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Re: Turnaround key in DNF?
Quote:
Originally Posted by RAW View Post
http://www.codboards.com/showthread.php?t=22525
http://www.enemydown.co.uk/pollresults.php?id=86
Just a quick google search for polls on senitivity
should i do other search engines so as not to be to hasty
hehe
The first link is pretty useless as far as a poll on sensitivites goes. It's only got like 5 votes! The second one is much better.. ~2000 votes.
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Old 02-16-2008, 09:59 PM   #44
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Re: Turnaround key in DNF?
Even if the majority of people won't use it, I'm sure it's not that hard for 3DRealms to implement it. Could be useful.
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Old 02-20-2008, 03:18 AM   #45
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Re: Turnaround key in DNF?
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Originally Posted by motionblur View Post
Actually that's the first reasonable thing proposed in this thread, I'd think.
Has this been done before in any game?

Sometimes this might really come in handy: one key pressed to drastically speed up one to do the opposite. Cool idea.

Some mice have this feature built in. Personaly I don't use it as I rather have more gameplay functions on the mouse then dedicate buttons to changing sensitivity.

Edit: All games with an aim button would arguably do it to.
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Old 02-20-2008, 06:30 AM   #46
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Re: Turnaround key in DNF?
Quote:
Originally Posted by Mr. Pink View Post
I'm a keyboard-only player, whenever it's even somewhat practical.
Tetris?

As for a turnaround key I don't see the point as i use the mouse to turn in a split second.

Quote:
Originally Posted by Maruno View Post
A very low sensitivity (and therefore slow turning speed) would be just stupid in Duke. He'll be moving faster than all these realistic games, ...
Breaking new info! Please tell us more! 3DR won't tell us anything!
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Last edited by Waiter; 02-20-2008 at 06:42 AM.
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Old 02-21-2008, 06:24 AM   #47
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Re: Turnaround key in DNF?
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Breaking new info! Please tell us more! 3DR won't tell us anything!
I don't want to spoil anything, but... Anything you thought you knew about soufflés is wrong.
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Old 02-21-2008, 07:46 AM   #48
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Re: Turnaround key in DNF?
Even the cheese part?

Hmmm, it seems most people don't see the use for a Turnaround key, and some people do (want it).
So, it's a matter of how much time 3DR is willing to spend on a feature that will only benefit a minority (if I'm estimating correctly).
Also it's a matter if they're even aware of this thread's existence.
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Old 02-21-2008, 07:55 AM   #49
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Re: Turnaround key in DNF?
I think the mouse-sensitivity issue depends on the game. Assuming DNF focuses more of guns-blazing type fire-fights rather than "dodge the sniper" game-types then I suspect fewer people will use low-mouse sensitivity.

Counter Strike as I understand it will have people using lower sensitivity because there is more instant killing in that game, so accurate shots are more of a requirement to get head-shots to quickly despatch enemies.

In DNF I'm hoping that hit-locations (such as head-shots) will be in, but that there will be few, if any, sniper type weapons so head-shots won't be the focus of a game. More that if you aim for the head with a machine gun then you've a better chance of taking someone out quickly.
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Old 02-21-2008, 10:14 AM   #50
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Re: Turnaround key in DNF?
The Unreal Tournament series games make head shots count for 200% of the original damage the weapon does, but it only counts for the Sniper Rifle-type weapons and regular pistol-type weapons.
Discriminating the weapons helps making the game more fast-paced in general than it would be if it worked with every weapon.
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Old 02-22-2008, 10:18 PM   #51
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Re: Turnaround key in DNF?
Quote:
Originally Posted by Haravikk View Post
In DNF I'm hoping that hit-locations (such as head-shots) will be in, but that there will be few, if any, sniper type weapons so head-shots won't be the focus of a game. More that if you aim for the head with a machine gun then you've a better chance of taking someone out quickly.
Last I heard there was per-pixel hit detection. It might have been changed for multiplayer, though, seeing as how laggy it can be.
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Old 02-23-2008, 02:51 PM   #52
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Re: Turnaround key in DNF?
I remember that too, but I think it was around the time the previous trailer was released.
Not the last one, but the one before that.
After enough time passes, even official statements can't generally be taken for the absolute truth any more.
As long as they aren't too bad, I can't blame developers for that either, games simply evolve throughout their development cycle.
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Old 02-23-2008, 06:35 PM   #53
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Re: Turnaround key in DNF?
I don't think too many games have evolved as much as DNF has, though.
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Old 02-24-2008, 12:13 AM   #54
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Re: Turnaround key in DNF?
Quote:
Originally Posted by Retodon8 View Post
Even the cheese part?

Hmmm, it seems most people don't see the use for a Turnaround key, and some people do (want it).
So, it's a matter of how much time 3DR is willing to spend on a feature that will only benefit a minority (if I'm estimating correctly).
Also it's a matter if they're even aware of this thread's existence.
I think they are. The feature wouldn't require too much of work, since it is rather simple thing that is asked for here. On the other hand, I don't really like the idea of people instantly turning around, that doesn't fit DNF. Just imagine the turn in your head, doesn't look too great. Also, all the games I've played that have had the possibility to script such feature, the feature has been banned.

bind X "com_maxfps 125; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;" // 180-degrees turn
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Old 03-12-2008, 11:04 AM   #55
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Re: Turnaround key in DNF?
Pedro, you needed much more than a turnaround key back when I destroyed you in Duke3d. It is a good thing you moved onto shadow warrior after realizing you could not compete with the big guys and "doom gods" such as myself.
 
Old 03-12-2008, 12:49 PM   #56
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Re: Turnaround key in DNF?
Binds like these are banned from competition, usually. In Q4MAX leagues, you aren't even allowed to bind different sensitivities to different guns!
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Old 03-12-2008, 06:12 PM   #57
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Re: Turnaround key in DNF?
Quote:
Originally Posted by FiSHxBFG View Post
Pedro, you needed much more than a turnaround key back when I destroyed you in Duke3d. It is a good thing you moved onto shadow warrior after realizing you could not compete with the big guys and "doom gods" such as myself.
Who is Pedro?
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Old 03-13-2008, 07:36 AM   #58
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Re: Turnaround key in DNF?
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Originally Posted by Reaper View Post
Who is Pedro?
It is just a rough guess... ...and I am probably wrong. But it might be the person named Pedro Tarrats who replied earlier in this thread.
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Old 03-14-2008, 12:01 PM   #59
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Re: Turnaround key in DNF?
Quote:
Originally Posted by fuegerstef View Post
It is just a rough guess... ...and I am probably wrong. But it might be the person named Pedro Tarrats who replied earlier in this thread.
Oh shit I completely neglected to look at the topic poster's name. Lol.
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