Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Other Apogee/3D Realms Games > Rise of the Triad (1995) Source Code
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 01-27-2013, 01:18 AM   #1
Neuro

Neuro's Avatar
Client/Server Rise of the Triad
Now, I know that there have already been a couple threads about playing multiplayer (including the ongoing WinROTT thread), but I decided to make this one to emphasize the possibility of introducing client-server architecture.

Since it's 2013 and we wanna play ROTT smoothly, it's about time we moved on from the original IPX-based peer-to-peer networking format. Seriously. Doom finally got its blessing way back around 2000 when csDoom came out. Would it be that hard to do it?

Let's discuss this.
Neuro is offline  
Old 01-30-2013, 02:26 PM   #2
DragonsLover

DragonsLover's Avatar
Re: Client/Server Rise of the Triad
From Facebook and Steam, there's a group that is exclusively for the classical ROTT multiplayer. I have no idea if it supports servers. I don't think so, because it plays ROTT under Dosbox IPX and Hamachi.

Having server/clients for ROTT multiplayer would be amazing, but a fully functional TCP/IP multiplayer mode has to be done first.
__________________
I like dragons! They're the center of my life! I'll never forget them...
DragonsLover is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:24 AM.

Page generated in 0.08057308 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.