05-12-2003, 12:16 PM | #1 |
Re: Max Payne 2 press release
Interesting name.
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05-12-2003, 12:17 PM | #2 |
Re: Max Payne 2 press release
\O/
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05-12-2003, 12:24 PM | #3 | |
Re: Max Payne 2 press release
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Anyway, I have this feeling that this sequel won't offer anything new and will feel more like an expansion pack, which does not bode well. I hope I'm wrong though. |
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05-12-2003, 12:24 PM | #4 | |
Re: Max Payne 2 press release
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Looks like yet another game to get this fall! [img]images/icons/smile.gif[/img] This fast release is actually very unexpected to me. I thought it would take at least until mid 2004... And I was not the only one: I've read game-magazines estimating end 2004 / start 2005 ! (Adding some sort of "WID" or "you know 3D Realms" remark [img]images/icons/rolleyes.gif[/img] ) My oh my, are those guys proven wrong!
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05-12-2003, 12:41 PM | #5 |
Re: Max Payne 2 press release
Cool [img]images/icons/smile.gif[/img]
...Too bad my PC is hopelessly out of date though, I'm sure it's not able to run MP2. Damn I need a new computer soon [img]graemlins/doh.gif[/img] Just out of curiosity, what do you think the minimum requirements for Max Payne 2 will be this time around? Or can you reveal stuff like that at the moment?
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05-12-2003, 12:53 PM | #6 | |
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Re: Max Payne 2 press release
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Thanks for providing the info Remedy, I'll be looking forward to this title.. Peace be with ya. |
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05-12-2003, 01:39 PM | #7 | |
Re: Max Payne 2 press release
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05-12-2003, 01:47 PM | #8 |
Re: Max Payne 2 press release
Sweet, Fall/Winter 2003 is going to rock! [img]images/icons/grin.gif[/img]
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05-12-2003, 02:37 PM | #9 |
Re: Max Payne 2 press release
Keep up the great work Remedy!
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05-12-2003, 04:07 PM | #10 |
Re: Max Payne 2 press release
Why am i always the last person to hear stuff like this! [img]images/icons/blush.gif[/img]
( I guess it would help, if i checked in here more often. [img]graemlins/doh.gif[/img] )
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05-12-2003, 04:15 PM | #11 |
Re: Max Payne 2 press release
"The Fall of Max Payne"
..sheesh, that sounds worse than "Attack of the Clones".
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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05-12-2003, 04:37 PM | #12 |
Re: Max Payne 2 press release
I thought he "fell" enough in the first game. [img]images/icons/shocked.gif[/img]
I can't wait for this game. :thumbsup:
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05-12-2003, 04:51 PM | #13 | |
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Re: Max Payne 2 press release
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So much to learn... </font><hr /></blockquote><font size="2" face="Verdana, Arial">haha [img]images/icons/smile.gif[/img] |
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05-12-2003, 05:03 PM | #14 |
Re: Max Payne 2 press release
Good God, 2003 truly is the year of the sequels. First HL2 now MP2.
Also, I think a more interesting title+story would be The Fall of the Inner Circle or The Inner Circle or The Fall of Woden or The Fall of Alfred Woden. The list goes on and on... |
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05-12-2003, 08:08 PM | #15 |
Re: Max Payne 2 press release
Groovy.
[img]images/icons/smile.gif[/img] |
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05-12-2003, 08:16 PM | #16 |
Re: Max Payne 2 press release
Gonna. Be. So. Cool.
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05-12-2003, 09:01 PM | #17 |
Re: Max Payne 2 press release
Sweet... sounds interesting!
... cant help but think "The Fall of Max" Or "The Fall of Payne" would have been a better title, though. |
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05-12-2003, 09:08 PM | #18 |
Re: Max Payne 2 press release
Hope it comes out on consoles, too. It'll be late for 'em if they are though. Oh well, Enter the Matrix should tide me over for a bit!
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05-12-2003, 10:10 PM | #19 |
Guest
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Re: Max Payne 2 press release
Hey Remedy, I know you guys probably are getting this a lot...but can I get invited? I mean I'm going to E3 to report on this game for my site...would kind of hinder if...I wasn't behind the closed doors...
I'll be good, I promise. -Maniac |
05-12-2003, 10:25 PM | #20 |
Re: Max Payne 2 press release
So they got a title for it, at least Step 1 is out of the way.
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05-12-2003, 11:11 PM | #21 |
Re: Max Payne 2 press release
*has a seizure* Need. Max.
I hope I don't explode before fall.
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05-12-2003, 11:13 PM | #22 |
Remedy Staff
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Max Payne 2 press release
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05-12-2003, 11:17 PM | #23 |
Re: Max Payne 2 press release
Cool! Sounds good!
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05-12-2003, 11:20 PM | #24 |
Re: Max Payne 2 press release
Awesome, can't wait. [img]images/icons/smile.gif[/img]
On a side note, I guess I'm going to have to get my butt in gear if I want finish any of these mods before people lose interest with the first game. |
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05-12-2003, 11:21 PM | #25 |
Re: Max Payne 2 press release
Awesome!
Max Payne has to be the second most title I enjoyed. This is great news. |
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05-12-2003, 11:22 PM | #26 |
Re: Max Payne 2 press release
woohoo!
I can't wait [img]images/icons/grin.gif[/img]
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05-12-2003, 11:22 PM | #27 |
Re: Max Payne 2 press release
How is 3D Realms involved in this version of Max Pyane? I didn't see any mention of them in the press release.
Another question, What the heck is the difference from Take-Two and Rockstar Games? So Rockstar publishes the game, but what is Take-Two in this? Is Rockstar just some made up marketing pseudonym that Take-Two likes to publish under? Ahhh the confusion! What is the need for this other label, can't Take-Two publish under their own name? And hasn't Take-Two published under their own name before? Well at least I know Remedy is still the developer. [img]images/icons/rolleyes.gif[/img] |
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05-12-2003, 11:32 PM | #28 |
Re: Max Payne 2 press release
Why don't people make expansions anymore like the old days? It use to be with DooM or Quake, even Half Life developers would let other companies make mission packs. Typically these mission packs wouldn't change the game too much , maybe a new weapon, but otherwise they would just be new maps and story.
Now it seems like everything has to be a totally new game. I think Remedy could have milked Max Payne these last couple of years just hiring 2 guys to make maps and put them out every 6 momths. Honestly that was really the biggest draw to Max Payne, the bullet time was nice, but the great NY locations recreated in the game gave the world of max payne life. I'm not knocking a sequel, thats great. But I think theres money to be made in mission packs again and added value for the customer who buys the original |
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05-12-2003, 11:33 PM | #29 |
Re: Max Payne 2 press release
the fall of 2003, that's fast release.
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05-12-2003, 11:45 PM | #30 | |
Re: Max Payne 2 press release
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So much to learn...
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05-12-2003, 11:56 PM | #31 |
Re: Max Payne 2 press release
I don't think it's gonna be as much a mission pack as we think...
Nice name... hehe, well it's a bit long, but I like what it hints at... |
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05-13-2003, 04:14 AM | #32 | |
Re: Max Payne 2 press release
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It would be a shame to lose you before we get to experience the zany fangirl antics you undoubtedly (sp?) will pull when the game is out. [img]images/icons/wink.gif[/img]
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05-13-2003, 05:35 AM | #33 |
Re: Max Payne 2 press release
Wow, I didn't read this before lol...can't wait!!! [img]images/icons/smile.gif[/img]
Uh..."The fall of Max Payne"??? Please, tell me he won't die... [img]images/icons/confused.gif[/img]
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05-13-2003, 06:39 AM | #34 | |
Re: Max Payne 2 press release
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MP definitely had its upsides; the bullet time effect was refreshing, the game had a nice atmosphere to it and some of the locations were novel (I particularly liked the rock club). I think the last part of the game summed up both the pros and cons however - some really impressive architecture and set pieces (mostly the helicopter scene), marred by the excruciating "die, reload, face the exact same (unfair) situation a million times until you finally get through, save, die, etc" style. To me, MP highlighted the echec of the rigidly scripted gameplay mechanic. I hope the boys from Finland have found a way to remedy this (har, har) and additionally manage to offer a lot more depth to the game, otherwise I foresee more frustration about what could have been.
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05-13-2003, 07:29 AM | #35 |
Re: Max Payne 2 press release
IMO, I'd like to see the game entitled "The Fall of Max Payne" with "Max Payne 2" being no more than a subtitle.
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05-13-2003, 10:05 AM | #36 | |
Re: Max Payne 2 press release
[quote]Originally posted by X-Vector:
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And about the name: If Take2 has another sequel planned for 2005, I don't think Max is going to die. Unless of course, the sequel is a prequel? Or maybe this first sequel is a prequel, the fall meaning it's the autumn before the worst winter in New York.. Who knows? [img]images/icons/tongue.gif[/img]
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Jos satut olemaan suomalainen, niin osta paita. |
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05-13-2003, 10:14 AM | #37 |
Re: Max Payne 2 press release
The Fall of Max Payne could mean he slipped in the shower and broke a hip.
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05-13-2003, 10:25 AM | #38 |
Guest
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Re: Max Payne 2 press release
No website, no screenshots, no diary, no system specs and the game is gonna be released this fall! Sounds too good to be true.
If Rockstar doesn't do a good job.....they'll have to answer my chainsaw! In which, I hope they don' have to [img]images/icons/grin.gif[/img] ! |
05-13-2003, 12:23 PM | #39 |
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Re: Max Payne 2 press release
Well..
"The Fall of Max Payne".. yeah.. I'm not sure about the title.. I heard someone else mention Max Payne 2 "When it's done..." But so far I know some of the key holes... Alfred Wooden is having a hard time.. I can tell you that.. Max will black mail him or something because he has some evidence.(Max wants to get outside jail.). (Yes, the videotape he found on Alfred Woodens desk in the Aasgard-building.) And those stuff on the tape is ofcourse candy dawn giving him the dirty pleasures.. Anyway.. Wooden wants that tape... from Max dead fingers... Max wants to get out... and Wooden fail his promises to MAX. And Vlad... he seems to be stuck in between... |
05-13-2003, 12:35 PM | #40 |
Re: Max Payne 2 press release
whatevah. i guess ill havto get a new pc...
if not 600mhz and 192mb ram with a Geforce 256 will do... so...
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