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Old 05-12-2003, 12:16 PM   #1
Theseus314
Re: Max Payne 2 press release
Interesting name.
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Old 05-12-2003, 12:17 PM   #2
Co11
Re: Max Payne 2 press release
\O/
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Old 05-12-2003, 12:24 PM   #3
Claws
Re: Max Payne 2 press release
Quote:
Originally posted by Sloth:
Why don't people make expansions anymore like the old days? It use to be with DooM or Quake, even Half Life developers would let other companies make mission packs. Typically these mission packs wouldn't change the game too much , maybe a new weapon, but otherwise they would just be new maps and story.

Now it seems like everything has to be a totally new game. I think Remedy could have milked Max Payne these last couple of years just hiring 2 guys to make maps and put them out every 6 momths.

Honestly that was really the biggest draw to Max Payne, the bullet time was nice, but the great NY locations recreated in the game gave the world of max payne life.

I'm not knocking a sequel, thats great. But I think theres money to be made in mission packs again and added value for the customer who buys the original
<font size="2" face="Verdana, Arial">Wait a sec... So you're complaining about companies not milking their products with expansion packs??? Hold up I'll call a doctor.

Anyway, I have this feeling that this sequel won't offer anything new and will feel more like an expansion pack, which does not bode well. I hope I'm wrong though.
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Old 05-12-2003, 12:24 PM   #4
Tjals
Re: Max Payne 2 press release
Quote:
Developed by Remedy Entertainment, Max Payne 2: The Fall Of Max Payne for the PC is expected to hit retail shelves Fall 2003
<font size="2" face="Verdana, Arial">As said, that IS a darn fast release! [img]images/icons/shocked.gif[/img]
Looks like yet another game to get this fall! [img]images/icons/smile.gif[/img]

This fast release is actually very unexpected to me. I thought it would take at least until mid 2004...
And I was not the only one: I've read game-magazines estimating end 2004 / start 2005 ! (Adding some sort of "WID" or "you know 3D Realms" remark [img]images/icons/rolleyes.gif[/img] )
My oh my, are those guys proven wrong!
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Old 05-12-2003, 12:41 PM   #5
Kev_Hectic

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Re: Max Payne 2 press release
Cool [img]images/icons/smile.gif[/img]

...Too bad my PC is hopelessly out of date though, I'm sure it's not able to run MP2. Damn I need a new computer soon [img]graemlins/doh.gif[/img]

Just out of curiosity, what do you think the minimum requirements for Max Payne 2 will be this time around? Or can you reveal stuff like that at the moment?
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Old 05-12-2003, 12:53 PM   #6
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Re: Max Payne 2 press release
Quote:
Max Payne 2 "The Fall of Max Payne"
<font size="2" face="Verdana, Arial">Noooo, I think I just figured out part of the story just from the title.. Max Payne can't die, Remedy tell me it isn't so!!! Sounds like this is going to be the last Max Payne sequel. [img]images/icons/frown.gif[/img]
Thanks for providing the info Remedy, I'll be looking forward to this title.. Peace be with ya.
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Old 05-12-2003, 01:39 PM   #7
Sloth
Re: Max Payne 2 press release
Quote:
Wait a sec... So you're complaining about companies not milking their products with expansion packs??? Hold up I'll call a doctor.

Anyway, I have this feeling that this sequel won't offer anything new and will feel more like an expansion pack, which does not bode well. I hope I'm wrong though.
<font size="2" face="Verdana, Arial">I'm not complaining, i'm saying that companies use to do that successfully. In the case of Quake and Half Life, the expansion paks were given to other companies to work on. It seems to me if you go to all the trouble of making a new engine, you should put out some expansions for 15-20 dollars.
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Old 05-12-2003, 01:47 PM   #8
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Re: Max Payne 2 press release
Sweet, Fall/Winter 2003 is going to rock! [img]images/icons/grin.gif[/img]
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Old 05-12-2003, 02:37 PM   #9
Simon Charles

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Re: Max Payne 2 press release
Keep up the great work Remedy!
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Old 05-12-2003, 04:07 PM   #10
Wamplet

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Re: Max Payne 2 press release
Why am i always the last person to hear stuff like this! [img]images/icons/blush.gif[/img]

( I guess it would help, if i checked in here more often. [img]graemlins/doh.gif[/img] )
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Old 05-12-2003, 04:15 PM   #11
j
Re: Max Payne 2 press release
"The Fall of Max Payne"

..sheesh, that sounds worse than "Attack of the Clones".
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Old 05-12-2003, 04:37 PM   #12
Bludd

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Re: Max Payne 2 press release
I thought he "fell" enough in the first game. [img]images/icons/shocked.gif[/img]

I can't wait for this game. :thumbsup:
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Old 05-12-2003, 04:51 PM   #13
Mongorian
 

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Re: Max Payne 2 press release
Quote:
Originally posted by mysteryperfecta:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Yenz:
the fall of 2003, that's fast release.
<font size="2" face="Verdana, Arial">Sure is. Why didn't Remedy announce an estimated release date the moment they started brainstorming on MP2, then delay the release date several times, release quickly antiquated media, then take a release date completely off the table, say "when it's done" and go into hiding, and THEN produce a press release saying fall of 2003?

So much to learn...
</font><hr /></blockquote><font size="2" face="Verdana, Arial">haha [img]images/icons/smile.gif[/img]
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Old 05-12-2003, 05:03 PM   #14
Warmaster129
Re: Max Payne 2 press release
Good God, 2003 truly is the year of the sequels. First HL2 now MP2.

Also, I think a more interesting title+story would be The Fall of the Inner Circle or The Inner Circle or The Fall of Woden or The Fall of Alfred Woden.
The list goes on and on...
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Old 05-12-2003, 08:08 PM   #15
Soilwork
Re: Max Payne 2 press release
Groovy.

[img]images/icons/smile.gif[/img]
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Old 05-12-2003, 08:16 PM   #16
George Broussard

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Re: Max Payne 2 press release
Gonna. Be. So. Cool.
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Old 05-12-2003, 09:01 PM   #17
PlayfulPuppy
Re: Max Payne 2 press release
Sweet... sounds interesting!

... cant help but think "The Fall of Max" Or "The Fall of Payne" would have been a better title, though.
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Old 05-12-2003, 09:08 PM   #18
Champ32
Re: Max Payne 2 press release
Hope it comes out on consoles, too. It'll be late for 'em if they are though. Oh well, Enter the Matrix should tide me over for a bit!
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Old 05-12-2003, 10:10 PM   #19
Maniac536
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Re: Max Payne 2 press release
Hey Remedy, I know you guys probably are getting this a lot...but can I get invited? I mean I'm going to E3 to report on this game for my site...would kind of hinder if...I wasn't behind the closed doors...

I'll be good, I promise.

-Maniac
 
Old 05-12-2003, 10:25 PM   #20
LeadBullet

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Re: Max Payne 2 press release
So they got a title for it, at least Step 1 is out of the way.
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Old 05-12-2003, 11:11 PM   #21
The Baskinator

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Re: Max Payne 2 press release
*has a seizure* Need. Max.

I hope I don't explode before fall.
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Old 05-12-2003, 11:13 PM   #22
MarkusRMD
Remedy Staff
Max Payne 2 press release
Thought people may be interested.

Max2 Press Release
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Old 05-12-2003, 11:17 PM   #23
ADM

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Re: Max Payne 2 press release
Cool! Sounds good!
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Old 05-12-2003, 11:20 PM   #24
Maddieman

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Re: Max Payne 2 press release
Awesome, can't wait. [img]images/icons/smile.gif[/img]

On a side note, I guess I'm going to have to get my butt in gear if I want finish any of these mods before people lose interest with the first game.
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Old 05-12-2003, 11:21 PM   #25
Depp
Re: Max Payne 2 press release
Awesome!

Max Payne has to be the second most title I enjoyed. This is great news.
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Old 05-12-2003, 11:22 PM   #26
Chimera

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Re: Max Payne 2 press release
woohoo!

I can't wait [img]images/icons/grin.gif[/img]
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Old 05-12-2003, 11:22 PM   #27
Svietnam
Re: Max Payne 2 press release
How is 3D Realms involved in this version of Max Pyane? I didn't see any mention of them in the press release.

Another question, What the heck is the difference from Take-Two and Rockstar Games? So Rockstar publishes the game, but what is Take-Two in this? Is Rockstar just some made up marketing pseudonym that Take-Two likes to publish under? Ahhh the confusion! What is the need for this other label, can't Take-Two publish under their own name? And hasn't Take-Two published under their own name before? Well at least I know Remedy is still the developer. [img]images/icons/rolleyes.gif[/img]
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Old 05-12-2003, 11:32 PM   #28
Sloth
Re: Max Payne 2 press release
Why don't people make expansions anymore like the old days? It use to be with DooM or Quake, even Half Life developers would let other companies make mission packs. Typically these mission packs wouldn't change the game too much , maybe a new weapon, but otherwise they would just be new maps and story.

Now it seems like everything has to be a totally new game. I think Remedy could have milked Max Payne these last couple of years just hiring 2 guys to make maps and put them out every 6 momths.

Honestly that was really the biggest draw to Max Payne, the bullet time was nice, but the great NY locations recreated in the game gave the world of max payne life.

I'm not knocking a sequel, thats great. But I think theres money to be made in mission packs again and added value for the customer who buys the original
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Old 05-12-2003, 11:33 PM   #29
Yenz

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Re: Max Payne 2 press release
the fall of 2003, that's fast release.
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Old 05-12-2003, 11:45 PM   #30
mysteryperfecta

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Re: Max Payne 2 press release
Quote:
Originally posted by Yenz:
the fall of 2003, that's fast release.
<font size="2" face="Verdana, Arial">Sure is. Why didn't Remedy announce an estimated release date the moment they started brainstorming on MP2, then delay the release date several times, release quickly antiquated media, then take a release date completely off the table, say "when it's done" and go into hiding, and THEN produce a press release saying fall of 2003?

So much to learn...
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Old 05-12-2003, 11:56 PM   #31
biXen
Re: Max Payne 2 press release
I don't think it's gonna be as much a mission pack as we think...

Nice name... hehe, well it's a bit long, but I like what it hints at...
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Old 05-13-2003, 04:14 AM   #32
Bludd

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Re: Max Payne 2 press release
Quote:
Originally posted by The Baskinator:
*has a seizure* Need. Max.

I hope I don't explode before fall.
<font size="2" face="Verdana, Arial">I hope you don't explode, too.

It would be a shame to lose you before we get to experience the zany fangirl antics you undoubtedly (sp?) will pull when the game is out. [img]images/icons/wink.gif[/img]
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Old 05-13-2003, 05:35 AM   #33
Jade

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Re: Max Payne 2 press release
Wow, I didn't read this before lol...can't wait!!! [img]images/icons/smile.gif[/img]

Uh..."The fall of Max Payne"??? Please, tell me he won't die... [img]images/icons/confused.gif[/img]
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Old 05-13-2003, 06:39 AM   #34
X-Vector

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Re: Max Payne 2 press release
Quote:
Originally posted by George Broussard:
Gonna. Be. So. Cool.
<font size="2" face="Verdana, Arial">That's what you guys said about the first one - once bitten, twice shy.

MP definitely had its upsides; the bullet time effect was refreshing, the game had a nice atmosphere to it and some of the locations were novel (I particularly liked the rock club).
I think the last part of the game summed up both the pros and cons however - some really impressive architecture and set pieces (mostly the helicopter scene), marred by the excruciating "die, reload, face the exact same (unfair) situation a million times until you finally get through, save, die, etc" style.

To me, MP highlighted the echec of the rigidly scripted gameplay mechanic.
I hope the boys from Finland have found a way to remedy this (har, har) and additionally manage to offer a lot more depth to the game, otherwise I foresee more frustration about what could have been.
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Old 05-13-2003, 07:29 AM   #35
mysteryperfecta

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Re: Max Payne 2 press release
IMO, I'd like to see the game entitled "The Fall of Max Payne" with "Max Payne 2" being no more than a subtitle.
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Old 05-13-2003, 10:05 AM   #36
j
Re: Max Payne 2 press release
[quote]Originally posted by X-Vector:
Quote:
Blahblahblah...some really impressive architecture and set pieces (mostly the helicopter scene), marred by the excruciating "die, reload, face the exact same (unfair) situation a million times until you finally get through, save, die, etc" style.
<font size="2" face="Verdana, Arial">I actually liked that. When I first played through the game I replayed almost every shootout until I got through them all with full health. It was fun. It really brought into spotlight the whole action-movie thing. Hell, it was almost like playing a puzzle game, trying to figure out the best moves for a given situation.

And about the name: If Take2 has another sequel planned for 2005, I don't think Max is going to die. Unless of course, the sequel is a prequel? Or maybe this first sequel is a prequel, the fall meaning it's the autumn before the worst winter in New York.. Who knows? [img]images/icons/tongue.gif[/img]
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Old 05-13-2003, 10:14 AM   #37
Sloth
Re: Max Payne 2 press release
The Fall of Max Payne could mean he slipped in the shower and broke a hip.
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Old 05-13-2003, 10:25 AM   #38
Karthik
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Re: Max Payne 2 press release
No website, no screenshots, no diary, no system specs and the game is gonna be released this fall! Sounds too good to be true.

If Rockstar doesn't do a good job.....they'll have to answer my chainsaw!
In which, I hope they don' have to [img]images/icons/grin.gif[/img] !
 
Old 05-13-2003, 12:23 PM   #39
Guest
Guest
Re: Max Payne 2 press release
Well..

"The Fall of Max Payne".. yeah.. I'm not sure about the title..
I heard someone else mention Max Payne 2 "When it's done..."

But so far I know some of the key holes...

Alfred Wooden is having a hard time.. I can tell you that..
Max will black mail him or something because he has some evidence.(Max wants to get outside jail.). (Yes, the videotape he found on Alfred Woodens desk in the Aasgard-building.)

And those stuff on the tape is ofcourse candy dawn giving him the dirty pleasures..

Anyway.. Wooden wants that tape... from Max dead fingers...
Max wants to get out... and Wooden fail his promises to MAX.

And Vlad... he seems to be stuck in between...
 
Old 05-13-2003, 12:35 PM   #40
Jokke_r

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Re: Max Payne 2 press release
whatevah. i guess ill havto get a new pc...

if not 600mhz and 192mb ram with a Geforce 256 will do... so...
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