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#81 |
Re: Duke Nukem: Critical Mass Thread
Cool, so I guess the PSP has a cover system too.
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#82 |
Re: Duke Nukem: Critical Mass Thread
I'm ready to dust off my PSP.
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#83 | |
Re: Duke Nukem: Critical Mass Thread
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#84 |
Re: Duke Nukem: Critical Mass Thread
The screen shots look nice but I want to see the game in action.
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#85 | |
Re: Duke Nukem: Critical Mass Thread
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Open Maw Productions |
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#86 |
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Re: Duke Nukem: Critical Mass Thread
The video is cool.
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#87 |
Re: Duke Nukem: Critical Mass Thread
To be honest, the footage looks good (I'm going PSP) even for an early build, I'm eager to try out a near finished one.
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#88 |
Re: Duke Nukem: Critical Mass Thread
Two locations have been confirmed so far: New York(including Manhattan and Brooklyn) and Area 51(which looks to take up a very large portion of the game).
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#89 |
Re: Duke Nukem: Critical Mass Thread
Finally we might get some new Duke Nukem!
![]() That is it! I am getting a PSP and a DS... Seems like years... oh... wait... it HAS been years. ![]() ![]() It is great to think these new ways to experience Duke Nukem are on the way. I will get them all, as with most any Duke Nukem game or related item. My next reaction is... will they port to PS2 like Liberty City Stories and Vice City Stories. That was a great marketing idea to me. I was very happy with both of the those ports though many were not... I suppose it will come down to sales on the initial platforms. This is more exciting than DNF to me because it feels more "real" and more obtainable. DNF has such a rep to live up to at this point it will be under a lot of pressure to be epic... an issue not expected from these new Apogee releases. They won't be taking themselves too seriously I am sure. A release time frame was even mentioned. That is new and refreshing to me. ![]() MrBlackCat
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Last edited by MrBlackCat; 04-01-2009 at 07:45 PM.
Reason: Ooopses...
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#90 |
Re: Duke Nukem: Critical Mass Thread
Hello from PSP!
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#91 |
Re: Duke Nukem: Critical Mass Thread
Okieday...Apogee's forums have been down for over a week, and this thread is dead, so....Let's jumpstart the discussion!
RECAP TIME! Confirmed weapons: Desert Eagle, Pump-Action Shotgun, Sniper Rifle, Pipebomb, Mighty Boot MP features: Co-Op(DS Exclusive) Deathmatch/Duke-style exclusive MP type(PSP Exclusive) Game details: PSP version rated M, due to PSP's more mature audience. DS version is rated T. Don't fret though, let's remember that Duke Nukem Advance was rated T. It can be done! 36 levels broken up into 9 distinct locations for a total of 12+ hours of SP gameplay for both PSP and DS. Story Takes place in the future. Duke is somehow responsible for the alien invasion.
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Last edited by BloodWolf806; 04-23-2009 at 06:21 AM.
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#92 |
Re: Duke Nukem: Critical Mass Thread
Ouch.
I think the new Apogee messed up.
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Duke Hard - 17 map episode for Duke Nukem 3D. |
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#93 |
Re: Duke Nukem: Critical Mass Thread
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#94 |
Re: Duke Nukem: Critical Mass Thread
If I understand things correctly it's in the same sense he was responsible for the invasion in Duke 3D. He was not around to stop them.
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#95 |
Re: Duke Nukem: Critical Mass Thread
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#96 | |
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Yeah from what I understood its... Spoiler: ...Or something to that effect.
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Open Maw Productions |
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#97 | |
Re: Duke Nukem: Critical Mass Thread
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But if Duke is destined to travel right back to the present time to fend off the invasion, wouldn't the whole mess already be solved in the future so Duke would have no reason for going back to save the day again in the first place?? ![]() |
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#98 | |
Re: Duke Nukem: Critical Mass Thread
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Open Maw Productions |
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#99 | |
Re: Duke Nukem: Critical Mass Thread
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I cant find it using google. ![]() |
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#100 |
Re: Duke Nukem: Critical Mass Thread
hopefully the deathmatch will be over wifi and not LAN only
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Things go here. Rabble rabble. |
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#101 |
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Re: Duke Nukem: Critical Mass Thread
edited to hide proof of ignorance.
Last edited by Ironside; 04-28-2009 at 10:11 PM.
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#102 | |
Re: Duke Nukem: Critical Mass Thread
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But the forum is in maintenance. |
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#103 |
Re: Duke Nukem: Critical Mass Thread
I think they've said that both PSP and DS will feature online play.
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#104 |
Re: Duke Nukem: Critical Mass Thread
Most devs that promised online play on the PSP end up making it LAN only.
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#105 |
Re: Duke Nukem: Critical Mass Thread
TTK deserved an M rating because throwing an ax or burning people is kind of graphic esp. when they shrivel to the ground.
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Give it all you got. |
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#106 |
Re: Duke Nukem: Critical Mass Thread
There are some news on twitter:
http://twitter.com/ApogeeSoftware The cover art of the game: http://www.3dartistonline.com/users/.../dukenukem.jpg |
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#107 |
Re: Duke Nukem: Critical Mass Thread
They started work on the second game in the trilogy
Thats good news, because it means the first one is a lot farther along than I thought, and September seems like a reasonable release month I wonder what all the "tons of new" features they're putting in the next one are |
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#108 |
Re: Duke Nukem: Critical Mass Thread
is it just me or is there something seriously wrong with Dukes arm?
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Please forgive the stupid username. |
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#109 |
Re: Duke Nukem: Critical Mass Thread
I hope it's not a short game.
Short levels are fine for portable games, but not a short game as a whole.
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Things go here. Rabble rabble. |
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#110 |
Re: Duke Nukem: Critical Mass Thread
That would be part of a mushroom cloud, my friend.
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Give it all you got. |
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#111 |
Re: Duke Nukem: Critical Mass Thread
...going shopping for a PSP...
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#112 |
Re: Duke Nukem: Critical Mass Thread
No, I don't think that's what he was referring to. I'm pretty sure he means the shoulder looks overly-bulgy, which I agree to.
Maybe Duke went overboard with the 'roids for that photoshoot pictorial?? Possibly to overcompensate for the cancellation of DNF? I mean, if the new Duke game was released with some skinny little runt on the cover, it might lose quite a few sales even if it were the best handheld DNF alternative conceivable. We don't want to turn around to see Duke flipping burgers at Mickey D's now, do we? The economy is tough, but seriously........ ![]() You should wait a little bit before you "Go", shopping......if ya know what I mean!
Last edited by Mr Bear; 06-16-2009 at 12:38 AM.
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#113 | |
Re: Duke Nukem: Critical Mass Thread
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All for just one game (trilogy) I'd just go for the cheaper version. |
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#114 |
Re: Duke Nukem: Critical Mass Thread
Supposedly Critical Mass has 36 levels for a total of 12+ hours of SP gameplay.
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#115 |
Re: Duke Nukem: Critical Mass Thread
Where did you read that?
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#116 |
Re: Duke Nukem: Critical Mass Thread
I think it was on the gamespot interview where they asked about length, and it was said to have 36 levels all about a certain length.
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#117 |
Re: Duke Nukem: Critical Mass Thread
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#118 | |
Re: Duke Nukem: Critical Mass Thread
Quote:
Hmm, probably take gamers like me half as long to complete though ![]()
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High Treason (My Website) (Second Site) (My YouTube) Punk's not dead - and nor is Duke! Ever get the feeling you are being ignored? |
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#119 | |
Re: Duke Nukem: Critical Mass Thread
Quote:
http://www.apogeesoftware.com/vb/showthread.php?t=36
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#120 |
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Re: Duke Nukem: Critical Mass Thread
Critical Mass implies fat strippers, no thanks.
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