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Old 02-19-2009, 12:58 PM   #1041
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
Now we need skin - and defs, BTW, for boobs testing!
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Old 02-19-2009, 01:01 PM   #1042
chicken

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Re: Duke Nukem 3D Modelling Project part 4
Uhm, take those for robodude and change dude to babe
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Old 02-19-2009, 01:11 PM   #1043
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Re: Duke Nukem 3D Modelling Project part 4
OK, btw the official name for #4516 is PIRATEHALF.

But all in all, this thing looks good. Even without proper skin! Good thing is: NONE of the pirate babes will need frozen models/skins since they are breakable...
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Old 02-19-2009, 02:11 PM   #1044
escapist

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Re: Duke Nukem 3D Modelling Project part 4
I vote "FEMALE".

But guys, if we attempt to finish all the babes now,
what else is there to look forward to in the next release?
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Old 02-19-2009, 02:13 PM   #1045
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Re: Duke Nukem 3D Modelling Project part 4
http://forums.3drealms.com/vb/showpo...&postcount=691
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Old 02-19-2009, 02:39 PM   #1046
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Re: Duke Nukem 3D Modelling Project part 4
yeah i think its a female too. It looks like the waist gets little skinny, which is why i think its a female. on top of the boobs and the long hair.
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Old 02-20-2009, 09:37 AM   #1047
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Re: Duke Nukem 3D Modelling Project part 4
(well, to me, "it" is a woman too, and I'm not saying that because I'm unhappy with how the skin looks like so far )
By the way, what's the polycount of the model ?
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Old 02-20-2009, 11:17 AM   #1048
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Re: Duke Nukem 3D Modelling Project part 4
something around 1300 - why do you ask?
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Old 02-20-2009, 01:53 PM   #1049
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Re: Duke Nukem 3D Modelling Project part 4
Somehow, it's done... But I'm honestly quite unhappy with the end result.

Quote:
Originally Posted by chicken View Post
something around 1300 - why do you ask?
Just wonder because of the amount of polygons in the hairdo...
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Old 02-20-2009, 02:06 PM   #1050
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Re: Duke Nukem 3D Modelling Project part 4
OK, that's the male version. Now we would need the female one. However, remember these are robots, so skin may have glitches, bad color, bolts and the like. It's a difficult decision which sex to include for HRP, but I guess no one will blame me if I choose the babe.
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Old 02-20-2009, 04:50 PM   #1051
chicken

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Re: Duke Nukem 3D Modelling Project part 4


You're unhappy with the result??
Omg, this is the coolest skin ever!

What is it you don't like?
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Old 02-20-2009, 05:03 PM   #1052
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Re: Duke Nukem 3D Modelling Project part 4
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It's a difficult decision which sex to include for HRP, but I guess no one will blame me if I choose the babe.
I will because it is very obviously a male.

I don't see how anyone can claim that the robot is female if you have played the game. That level is built around the Babes killing and enslaving the men. That is all I have to say about it.
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Old 02-20-2009, 06:24 PM   #1053
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Re: Duke Nukem 3D Modelling Project part 4
It's obviously a babe, blatantly obvious knockers for sure and long hair, filename: piratehalf, And in the level the babes are the pirates right? Seems pretty straight forward to me.
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Old 02-20-2009, 07:14 PM   #1054
FlackenWS
Re: Duke Nukem 3D Modelling Project part 4
Indeed. And in this area just has only pirate babes.
I vote for female. You hear me? FEMALE!!
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Old 02-20-2009, 07:33 PM   #1055
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Re: Duke Nukem 3D Modelling Project part 4
There is a simple argument that clearly indicates it's a babe:

The tile is named PIRATEHALF. If you look through all the other concerned E4L4 character sprite names, babes are always labelled "PIRATE" (e.g. PIRATE1A, PIRATE2A etc.). OK, I admit there's one exception, ROBOTPIRATE, which is definitely male, but on the other hand, the slave market male robots are named MAN.

So what does that tell us? Well... errr... basically not much. At least that much maybe that we also need the female skin! *LOL*

As a compromise, I will include both versions with commented out lines for you to exchange...
Last edited by NightFright; 02-20-2009 at 07:38 PM.
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Old 02-20-2009, 07:48 PM   #1056
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Re: Duke Nukem 3D Modelling Project part 4
Good idea. I see a babe, too. But while playing the level I think it should have been a male.
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Old 02-21-2009, 07:14 AM   #1057
RichardStorm
Re: Duke Nukem 3D Modelling Project part 4
I add, i see as the man as the babe at the same time: when the robot look at you, hair and face seem to be feminine ones, but when it doesn't , it seems a male. But , in definitive, body has clearly a woman breast, instead of pectorals.... i vote BABE.
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Old 02-21-2009, 07:30 AM   #1058
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Re: Duke Nukem 3D Modelling Project part 4
For now, I have used the male version. Because I simply don't have a skin for the female model!
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Old 02-21-2009, 09:23 AM   #1059
alandog

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Re: Duke Nukem 3D Modelling Project part 4
better don't waste time for now, then...
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Old 02-21-2009, 09:29 AM   #1060
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Re: Duke Nukem 3D Modelling Project part 4
Maybe Conrad will come up with the skin within the next three days, still. Actually, I am quite confident about it.
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Old 02-21-2009, 10:43 AM   #1061
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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
Maybe Conrad will come up with the skin within the next three days, still. Actually, I am quite confident about it.
Sorry, but I'm a bit less confident
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Old 02-24-2009, 05:20 AM   #1062
ilovefoxes
Re: Duke Nukem 3D Modelling Project part 4
It use exactly the same face tile than the pistoler babe, so it is for sure a female.

While actually the theme is of babe pirates and slave men, the destroyed doll is not part of the theme.

Maybe the confusion is due to the lack of nipples, but, well, they are actually dolls...
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Old 02-24-2009, 06:28 AM   #1063
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Re: Duke Nukem 3D Modelling Project part 4
Don't worry about PIRATEHALF female skin/model. I will add this for XXX Pack. HRP will have male version. It's *THAT* easy.
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Old 02-27-2009, 05:23 AM   #1064
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Re: Duke Nukem 3D Modelling Project part 4
About the Duke player model:
Just played around a bit with the sobbot mod and noticed the Duke model falls back to sprite version as soon as it dies (tiles #1511-1518). Can anyone confirm this with latest HRP release candidate, or is it due to the crappy mod? And if not, is there a fix for it?
Last edited by NightFright; 02-27-2009 at 05:25 AM.
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Old 03-01-2009, 02:37 PM   #1065
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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
About the Duke player model:
Just played around a bit with the sobbot mod and noticed the Duke model falls back to sprite version as soon as it dies (tiles #1511-1518). Can anyone confirm this with latest HRP release candidate, or is it due to the crappy mod? And if not, is there a fix for it?
I haven't tried it, but that's almost certainly due to the mod, not the HRP. And it's not because the mod is crappy, it's because it was made before the HRP. There is some hardcoded stuff with the player tiles that has to be bypassed, and I'm guessing in the mod they used a copy of the death animation to avoid the problem.
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Old 03-01-2009, 02:47 PM   #1066
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Re: Duke Nukem 3D Modelling Project part 4
Yeah, probably. I think the last update has been made 2006, and it's quite possible it was made without having HRP usage in mind at all.
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Old 03-01-2009, 03:37 PM   #1067
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Re: Duke Nukem 3D Modelling Project part 4
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Yeah, probably. I think the last update has been made 2006, and it's quite possible it was made without having HRP usage in mind at all.
http://forums.3drealms.com/vb/showthread.php?p=306280

Yeah, AlgorithMan and Roma Loom did an upate and made a launcher, but they didn't do anything for HRP compatibility.
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Old 03-01-2009, 07:01 PM   #1068
Hendricks266
Re: Duke Nukem 3D Modelling Project part 4
The SOBBot is very innovative. I should say was innovative, because if you replace all the %flag% things with variables, then you can have dynamic bots, or have ones predesignated to be different in user maps.

TerminX, is there any way that the SOBBots can display their stats and things in the DM status bar?
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Old 03-02-2009, 04:21 AM   #1069
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Re: Duke Nukem 3D Modelling Project part 4
Well, you can have bots in DukePlus, too, but I think a bot-only mod could come in quite handy. If it got updated for HRP, it couldn't hurt.
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Old 03-02-2009, 10:36 AM   #1070
Tea Monster

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Re: Duke Nukem 3D Modelling Project part 4
I know this probably isn't the right place to complain about this, but the multiplayer component of EDuke and the HRP in general could be greatly improved. Vwep support, a proper multiplayer menu system etc. Maybe chase down some bugs in the networking code.
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Old 03-02-2009, 12:28 PM   #1071
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Re: Duke Nukem 3D Modelling Project part 4
You can improve on multiplayer support by using PlayDuke launcher by ProAsm. I am using it for everything, especially for addon/user map launching.
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Old 03-02-2009, 12:52 PM   #1072
chicken

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Re: Duke Nukem 3D Modelling Project part 4
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You can improve on multiplayer support by using PlayDuke launcher by ProAsm. I am using it for everything, especially for addon/user map launching.
That one's awesome.
I just wish he would implement support for assignment of individual artfiles to usermaps.
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Old 03-02-2009, 02:34 PM   #1073
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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by NightFright View Post
Well, you can have bots in DukePlus, too, but I think a bot-only mod could come in quite handy. If it got updated for HRP, it couldn't hurt.
I've thought about doing a bot only mod, but it would only be worth it for me if they were real players (i.e. the fake multiplayer bots with my code overriding their behavior), and not regular actors like the SOB bots. I pretty much know how to do that now, but I'm not in any hurry to start because of my other unfinished projects.
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Old 03-03-2009, 07:31 AM   #1074
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Re: Duke Nukem 3D Modelling Project part 4
Where is the behavior of the standard bots coded anyway? I never saw any code for the standards bots in the cons and such.
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Old 03-03-2009, 07:35 AM   #1075
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Re: Duke Nukem 3D Modelling Project part 4
I think its hardcoded, but if i remember correctly there was a similar effect used for santa in nuclear winter, which i think was in the .con files.
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Old 03-03-2009, 05:32 PM   #1076
Hendricks266
Re: Duke Nukem 3D Modelling Project part 4
Heh. Santa is a actually a ripoff/edit of the SOBBOT that had the flags and necessity of the launcher removed, with the addition of boss code and lack of respawning. Joris Weimar knew what he was doing.
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Old 03-03-2009, 06:24 PM   #1077
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Re: Duke Nukem 3D Modelling Project part 4
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Heh. Santa is a actually a ripoff/edit of the SOBBOT that had the flags and necessity of the launcher removed, with the addition of boss code and lack of respawning. Joris Weimar knew what he was doing.
Wow, i didn't know that, but i did always get the feeling Nuclear Winter was a bit of a rip-off, that just adds to the list. Still, that line i classic though "So you haf found my seceret plans, naow you must die" lol.
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Old 03-06-2009, 03:37 PM   #1078
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Re: Duke Nukem 3D Modelling Project part 4
While I'm at it:
Here's a robopiratebabe. Model's done. Now UV-mapping.
Edit: i don't know why the mouth looks strange (probably because of the lighting)
Edit edit: what about the size of the boobs. Big enough?
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Old 03-06-2009, 04:05 PM   #1079
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Re: Duke Nukem 3D Modelling Project part 4
Boobs are OK, but her nose...
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Old 03-06-2009, 06:57 PM   #1080
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Re: Duke Nukem 3D Modelling Project part 4
the nose seems ok to me, the lips are strange... did you try to give her a facial expression or what?

the boobs are big enough, but maybe they are too distant... however, another great model, bravissimo!
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