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#1 |
Convert Duke .map to mesh
Does anybody know how to convert a Duke Nukem 3D map to a mesh?
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#2 |
Re: Convert Duke .map to mesh
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http://thaunandshad.com |
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#3 |
Re: Convert Duke .map to mesh
It can't be done. And that program above is a joke.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#4 |
Re: Convert Duke .map to mesh
I'm very sorry to hear that. It would have been incredibly useful.
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#5 |
Re: Convert Duke .map to mesh
Works fine for me. Except it produces tons of unnecessary polygons. But really helpful for making stuff like this:
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GRPViewer, DN3D/SW Models
Last edited by Roma Loom; 03-17-2009 at 02:12 AM.
Reason: teh grammar
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#6 |
Re: Convert Duke .map to mesh
^Holy ....
Imagine playing all Duke 3D episodes looking like that! I like the reflection of the battlelord in the windowpanes. |
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#7 |
Re: Convert Duke .map to mesh
wow!!!
if eduke32 ever advanced that much to see such graphics it would awesome. |
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#8 |
Re: Convert Duke .map to mesh
Ugh, stop posting the old April fools joke picture.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#9 |
Re: Convert Duke .map to mesh
I don't get it. What April fools joke?
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GRPViewer, DN3D/SW Models |
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#10 |
Re: Convert Duke .map to mesh
![]() That...
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#11 |
Re: Convert Duke .map to mesh
Parkar's render is quite irrelevant to the topic. My first post in this topic really describes how the converter you call a joke makes my render possible.
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GRPViewer, DN3D/SW Models |
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#12 |
Re: Convert Duke .map to mesh
Well I have never gotten it to work. Would you mind explaining how to work it or maybe just converting the map for me?
Last edited by Woolybear; 03-17-2009 at 08:18 AM.
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#13 |
Re: Convert Duke .map to mesh
I don't remember all the steps now, but I'll recall when I get home. All I remember that after some manipulations it gave me a bsp file which I have converted to *.3ds with Deep Exploration.
Note that there is a hell of work to do with texture tiling and with huge waste of polygons. Part of the mesh was cleared for the render in this screen - but the rest part of the level is a mess ![]()
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GRPViewer, DN3D/SW Models |
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#14 |
Re: Convert Duke .map to mesh
Am i right in thinking that the ventilation shaft would not be connected to the rooftop?
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High Treason (My Website) (Second Site) (My YouTube) Punk's not dead - and nor is Duke! Ever get the feeling you are being ignored? |
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#15 |
Re: Convert Duke .map to mesh
Yes. There is a teleporter that moves you from the roof to the street.
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#16 |
Re: Convert Duke .map to mesh
wont simple mesh converters give trouble with builds inherent structure? room over room more specifically. and mirrors aswel? though mirrors can be fixed because you dont need the excess space behind it.
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#17 |
Re: Convert Duke .map to mesh
Yep.. there are troubles with ror places. But they are the most minor troubles compared to the hand-garbage-cleaning. And talking about this particular converter... I think it's easier to start making everything from scratch rather than tinkering with this mess. I came to this conclusion after cleaning the roof and the street in e1l1
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GRPViewer, DN3D/SW Models |
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#18 | |
Re: Convert Duke .map to mesh
Quote:
Last edited by Woolybear; 03-17-2009 at 11:15 AM.
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#19 |
Re: Convert Duke .map to mesh
In that case, it doesn't really matter, because you're not allowed to do that. Hopefully you haven't wasted any time on it yet, because replicating Duke3D's level designs in other games is prohibited.
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#20 |
Re: Convert Duke .map to mesh
Funny. Am I the only one getting that Team Fortress 2 vibe here due to the hands and RPG? :P
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#21 | |
Re: Convert Duke .map to mesh
Quote:
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http://thaunandshad.com |
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#22 |
Re: Convert Duke .map to mesh
I remember converting E2M1 of Blood for the transfusion team. I only got about halfway through it. Cleaning up all the garbage triangles was painstaking and horrible. Also had a problem with overlapping brushes due to room over room stuff.
Don't know if they ever did anything with the file in the end. |
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#23 | |
Re: Convert Duke .map to mesh
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I am very sorry to hear that. I could rant about stupid reasoning and dumb decisions but I think that I will just go into the corner and cry. The project was getting pretty good too. pic 1 - http://www.moddb.com/mods/classic-cr.../cinema-render pic 2 (never finished, because now I have to stop) - http://farm4.static.flickr.com/3600/...75c8dfce_b.jpg pic 3 (was to replace the ridiculously tall buildings without changing gameplay too much) - http://farm4.static.flickr.com/3606/...e409092b_b.jpg BANG HEAD HERE!
Last edited by Woolybear; 03-17-2009 at 10:45 PM.
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#24 |
Re: Convert Duke .map to mesh
Well with the converter we can convert our own levels and there's nothing wrong with that.
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#25 |
Re: Convert Duke .map to mesh
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#26 |
Re: Convert Duke .map to mesh
Man, too bad the old game doesn't really look like that!
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#27 |
Re: Convert Duke .map to mesh
Yeah, it's a pity. ..............Wait! it looks even better
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#28 |
Re: Convert Duke .map to mesh
port it to et:qw
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#29 |
Re: Convert Duke .map to mesh
Dude, that pig tank could definitely be used for the HRP after Polymer is released. You should continue it,
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OFFICIAL HRP Nitpicker! |
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#30 |
Re: Convert Duke .map to mesh
@Spiker: I can't tell whats sarcasm and what's not. Are you saying that my stuff looks better or that Duke 3D looks better?
@Radar1013: 1. What is Polymer? 2. If I get asked by someone affiliated with HRP then I will work on the pig tank some more but otherwise I will focus my "free" time on completing my current mod project. |
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#31 |
Re: Convert Duke .map to mesh
For Dark Reckoning were using a internal tool built off of Ken's build->3d source code. We had to fix up ALOT OF THINGS cause his tool doesnt copy textures, and some of the sectors turn out wierd. But our tool converts Build Maps to Quake 3 maps as seen here:
![]() ![]() AAS Compiler works with the compiled output as well(sense were using that for AI). This is running in a heavlly modified idTech3(Quake 3 Arena) engine. The public build doesnt contain the mapConv static library for mapconv command and isnt in SVN, because its built using C++ and I was having trouble redistruting debug C++ libraries :|, but if you want the code its a static library built around Quake 3 but it shouldnt be hard to make it a stand alone tool.
Last edited by IceColdDuke; 05-27-2009 at 11:26 PM.
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#32 |
Re: Convert Duke .map to mesh
"@Radar1013:
1. What is Polymer? " Polymer is a new renderer for eduke32 that supports per-pixel dynamic lighting and shadows, pixel/vertex shaders, normal maps and other cool next-gen shit. Plagman has been working hard on this for a while and announced it on April 1st saying that it would require DX10, everyone thought it was an April fools joke but it turns out that only the DX10 part was an april fools joke as it is based on OpenGL. You can see more about it here. The original thread is here.
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Last edited by Kristian Joensen; 05-28-2009 at 04:11 AM.
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#33 | ||
Re: Convert Duke .map to mesh
Quote:
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Last edited by Gigabite; 07-07-2009 at 11:29 PM.
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#34 | |
Re: Convert Duke .map to mesh
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Does that mean that none of that stuff can be copyrighted? Of course not. You don't even seem to believe your own claim, because right after stating it, you go on to describe what is necessary to avoid infringing 3DR's IP as it applies to textures, sounds and other things. Personally I think it's fine if people rip the level geometry from Duke 3D maps, but your implication that copyrights are not possible on content in electronic format is ridiculous.
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#35 |
Re: Convert Duke .map to mesh
Copying the level files is illegal, but the design is not.
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#36 |
Re: Convert Duke .map to mesh
I'd argue that it's the other way around. The level files can be copied around your pc as you want, however copying the design, which is 3DR's IP, is not.
Otherwise, I could write a blockbuster epic book about a story of Hobbots, Dwavres, Elfs and The Lard Dork Souron and his Reeng.
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Duke's a super hero. He can do things mortal men cannot. -George Broussard |
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#37 | |
Re: Convert Duke .map to mesh
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As for textures and sounds, I never said that, you're just being cynical and creating frivolous accusations based on non-existent claims. I'll go back and edit my post so you can better understand it. |
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#38 | |
Re: Convert Duke .map to mesh
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Therefore it is copyright infringement to take 3DR's level designs and use them without permission, just as it would be infringement to record and release a cover of a copyrighted song, or as it would be infringement to blatantly rip off just about anything else. In conclusion, I think you're full of crap and nobody should listen to you. You're seriously trying to claim that something so integral to Duke 3D as "Hollywood Holocaust" itself is less 3DR's IP than something as minuscule as the text written on one certain texture? Wow, nice try. |
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#39 |
Re: Convert Duke .map to mesh
Does anybody know what's happened to the copyright on Duke Nukem 3D now that 3DRealms has closed?
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#40 | ||
Re: Convert Duke .map to mesh
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---------- Post added at 04:26 PM ---------- Previous post was at 04:16 PM ---------- Quote:
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