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Old 03-16-2009, 09:27 PM   #1
Woolybear
Convert Duke .map to mesh
Does anybody know how to convert a Duke Nukem 3D map to a mesh?
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Old 03-16-2009, 10:05 PM   #2
Mr.Fibbles

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Re: Convert Duke .map to mesh
do you mean bsp? I know I've seen something somewhere...

like: this
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Old 03-16-2009, 10:19 PM   #3
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Re: Convert Duke .map to mesh
It can't be done. And that program above is a joke.
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Old 03-16-2009, 10:47 PM   #4
Woolybear
Re: Convert Duke .map to mesh
I'm very sorry to hear that. It would have been incredibly useful.
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Old 03-17-2009, 02:10 AM   #5
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Re: Convert Duke .map to mesh
Quote:
Originally Posted by The Commander View Post
It can't be done. And that program above is a joke.
Works fine for me. Except it produces tons of unnecessary polygons. But really helpful for making stuff like this:
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Last edited by Roma Loom; 03-17-2009 at 02:12 AM. Reason: teh grammar
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Old 03-17-2009, 03:07 AM   #6
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Re: Convert Duke .map to mesh
^Holy ....
Imagine playing all Duke 3D episodes looking like that!

I like the reflection of the battlelord in the windowpanes.
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Old 03-17-2009, 03:15 AM   #7
supergoofy

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Re: Convert Duke .map to mesh
wow!!!

if eduke32 ever advanced that much to see such graphics it would awesome.
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Old 03-17-2009, 03:41 AM   #8
The Commander

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Re: Convert Duke .map to mesh
Ugh, stop posting the old April fools joke picture.
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Old 03-17-2009, 03:43 AM   #9
Roma Loom

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Re: Convert Duke .map to mesh
I don't get it. What April fools joke?
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Old 03-17-2009, 03:45 AM   #10
The Commander

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Re: Convert Duke .map to mesh


That...
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Old 03-17-2009, 03:48 AM   #11
Roma Loom

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Re: Convert Duke .map to mesh
Parkar's render is quite irrelevant to the topic. My first post in this topic really describes how the converter you call a joke makes my render possible.
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Old 03-17-2009, 08:13 AM   #12
Woolybear
Re: Convert Duke .map to mesh
Quote:
Originally Posted by Roma Loom View Post
Parkar's render is quite irrelevant to the topic. My first post in this topic really describes how the converter you call a joke makes my render possible.
Well I have never gotten it to work. Would you mind explaining how to work it or maybe just converting the map for me?
Last edited by Woolybear; 03-17-2009 at 08:18 AM.
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Old 03-17-2009, 08:57 AM   #13
Roma Loom

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Re: Convert Duke .map to mesh
I don't remember all the steps now, but I'll recall when I get home. All I remember that after some manipulations it gave me a bsp file which I have converted to *.3ds with Deep Exploration.
Note that there is a hell of work to do with texture tiling and with huge waste of polygons.

Part of the mesh was cleared for the render in this screen - but the rest part of the level is a mess
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File Type: jpg 3dsmax 2009-03-17 16-53-10-75.jpg (125.9 KB, 159 views)
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Old 03-17-2009, 09:56 AM   #14
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Re: Convert Duke .map to mesh
Am i right in thinking that the ventilation shaft would not be connected to the rooftop?
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Old 03-17-2009, 10:06 AM   #15
Parkar

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Re: Convert Duke .map to mesh
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Am i right in thinking that the ventilation shaft would not be connected to the rooftop?
Yes. There is a teleporter that moves you from the roof to the street.
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Old 03-17-2009, 10:18 AM   #16
jimbob

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Re: Convert Duke .map to mesh
wont simple mesh converters give trouble with builds inherent structure? room over room more specifically. and mirrors aswel? though mirrors can be fixed because you dont need the excess space behind it.
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Old 03-17-2009, 10:53 AM   #17
Roma Loom

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Re: Convert Duke .map to mesh
Yep.. there are troubles with ror places. But they are the most minor troubles compared to the hand-garbage-cleaning. And talking about this particular converter... I think it's easier to start making everything from scratch rather than tinkering with this mess. I came to this conclusion after cleaning the roof and the street in e1l1
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Old 03-17-2009, 11:10 AM   #18
Woolybear
Re: Convert Duke .map to mesh
Quote:
Originally Posted by Roma Loom View Post
Yep.. there are troubles with ror places. But they are the most minor troubles compared to the hand-garbage-cleaning. And talking about this particular converter... I think it's easier to start making everything from scratch rather than tinkering with this mess. I came to this conclusion after cleaning the roof and the street in e1l1
I know it's not worth fixing it up. That is not what I am trying to do. I am re-creating E1M1 in another engine, and I just want the mesh as a reference to make sure that I get the proportions all right.
Last edited by Woolybear; 03-17-2009 at 11:15 AM.
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Old 03-17-2009, 11:24 AM   #19
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Re: Convert Duke .map to mesh
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Originally Posted by Woolybear View Post
I know it's not worth fixing it up. That is not what I am trying to do. I am re-creating E1M1 in another engine, and I just want the mesh as a reference to make sure that I get the proportions all right.
In that case, it doesn't really matter, because you're not allowed to do that. Hopefully you haven't wasted any time on it yet, because replicating Duke3D's level designs in other games is prohibited.
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Old 03-17-2009, 02:41 PM   #20
Blade Nightflame

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Re: Convert Duke .map to mesh
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Originally Posted by The Commander View Post
Image
That...
Funny. Am I the only one getting that Team Fortress 2 vibe here due to the hands and RPG? :P
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Old 03-17-2009, 02:59 PM   #21
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Re: Convert Duke .map to mesh
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Originally Posted by Blade Nightflame View Post
Funny. Am I the only one getting that Team Fortress 2 vibe here due to the hands and RPG? :P
funny thing is that that image is older by years than TF2.
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Old 03-17-2009, 03:41 PM   #22
sirlemonhead

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Re: Convert Duke .map to mesh
I remember converting E2M1 of Blood for the transfusion team. I only got about halfway through it. Cleaning up all the garbage triangles was painstaking and horrible. Also had a problem with overlapping brushes due to room over room stuff.

Don't know if they ever did anything with the file in the end.
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Old 03-17-2009, 10:08 PM   #23
Woolybear
Re: Convert Duke .map to mesh
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Originally Posted by TerminX View Post
In that case, it doesn't really matter, because you're not allowed to do that. Hopefully you haven't wasted any time on it yet, because replicating Duke3D's level designs in other games is prohibited.
Only wasted about 2 or 3 hundred hours.

I am very sorry to hear that. I could rant about stupid reasoning and dumb decisions but I think that I will just go into the corner and cry. The project was getting pretty good too.
pic 1 - http://www.moddb.com/mods/classic-cr.../cinema-render
pic 2 (never finished, because now I have to stop) - http://farm4.static.flickr.com/3600/...75c8dfce_b.jpg
pic 3 (was to replace the ridiculously tall buildings without changing gameplay too much) - http://farm4.static.flickr.com/3606/...e409092b_b.jpg
BANG HEAD HERE!
Last edited by Woolybear; 03-17-2009 at 10:45 PM.
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Old 03-17-2009, 10:43 PM   #24
William Gee

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Re: Convert Duke .map to mesh
Well with the converter we can convert our own levels and there's nothing wrong with that.
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Old 03-18-2009, 08:48 AM   #25
Woolybear
Re: Convert Duke .map to mesh
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Originally Posted by William Gee View Post
Well with the converter we can convert our own levels and there's nothing wrong with that.
Ok that makes sense. It's my own stupid fault that this turned out this way, but I still wish it hadn't happened.
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Old 05-12-2009, 07:39 PM   #26
Bill
Re: Convert Duke .map to mesh
Man, too bad the old game doesn't really look like that!
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Old 05-13-2009, 05:15 AM   #27
Spiker

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Re: Convert Duke .map to mesh
Yeah, it's a pity. ..............Wait! it looks even better
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Old 05-13-2009, 05:32 AM   #28
vcxzet

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Re: Convert Duke .map to mesh
port it to et:qw
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Old 05-13-2009, 04:15 PM   #29
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Re: Convert Duke .map to mesh
Dude, that pig tank could definitely be used for the HRP after Polymer is released. You should continue it,
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Old 05-27-2009, 08:39 PM   #30
Woolybear
Re: Convert Duke .map to mesh
@Spiker: I can't tell whats sarcasm and what's not. Are you saying that my stuff looks better or that Duke 3D looks better?

@Radar1013:
1. What is Polymer?
2. If I get asked by someone affiliated with HRP then I will work on the pig tank some more but otherwise I will focus my "free" time on completing my current mod project.
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Old 05-27-2009, 11:16 PM   #31
IceColdDuke
Re: Convert Duke .map to mesh
For Dark Reckoning were using a internal tool built off of Ken's build->3d source code. We had to fix up ALOT OF THINGS cause his tool doesnt copy textures, and some of the sectors turn out wierd. But our tool converts Build Maps to Quake 3 maps as seen here:




AAS Compiler works with the compiled output as well(sense were using that for AI).

This is running in a heavlly modified idTech3(Quake 3 Arena) engine. The public build doesnt contain the mapConv static library for mapconv command and isnt in SVN, because its built using C++ and I was having trouble redistruting debug C++ libraries :|, but if you want the code its a static library built around Quake 3 but it shouldnt be hard to make it a stand alone tool.
Last edited by IceColdDuke; 05-27-2009 at 11:26 PM.
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Old 05-28-2009, 04:07 AM   #32
Kristian Joensen

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Re: Convert Duke .map to mesh
"@Radar1013:
1. What is Polymer? "

Polymer is a new renderer for eduke32 that supports per-pixel dynamic lighting and shadows, pixel/vertex shaders, normal maps and other cool next-gen shit. Plagman has been working hard on this for a while and announced it on April 1st saying that it would require DX10, everyone thought it was an April fools joke but it turns out that only the DX10 part was an april fools joke as it is based on OpenGL. You can see more about it here. The original thread is here.
Last edited by Kristian Joensen; 05-28-2009 at 04:11 AM.
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Old 07-06-2009, 03:47 AM   #33
Gigabite
Re: Convert Duke .map to mesh
Quote:
Originally Posted by TerminX View Post
In that case, it doesn't really matter, because you're not allowed to do that. Hopefully you haven't wasted any time on it yet, because replicating Duke3D's level designs in other games is prohibited.
That's where you're wrong. People can make similarly looking, or even geometrically identical copies of D3D levels as long as they don't use any of 3DR's IP like textures, models and sounds. You can't copyright level design because if that were true, 3DR could sue god knows every game developer for making a corner of a city in a map with a movie theater in it, or a level with a space station outpost.

Quote:
Originally Posted by Woolybear View Post
Only wasted about 2 or 3 hundred hours.

I am very sorry to hear that. I could rant about stupid reasoning and dumb decisions but I think that I will just go into the corner and cry. The project was getting pretty good too.
pic 1 - http://www.moddb.com/mods/classic-cr.../cinema-render
pic 2 (never finished, because now I have to stop) - http://farm4.static.flickr.com/3600/...75c8dfce_b.jpg
pic 3 (was to replace the ridiculously tall buildings without changing gameplay too much) - http://farm4.static.flickr.com/3606/...e409092b_b.jpg
BANG HEAD HERE!
The thing is, you don't have to stop. TerminX is just spouting frivolous threats without any grounds. As long as you don't use any derivatives of 3DR's IP like the "Million dollar theater" or the pig cop tank, you're free and clear. The model of the pig tank and the sign for the theater won't fly, but you could create a pun and have it similarly looking with a different spelling, or something that would allude to it being that, but not that exactly.
Last edited by Gigabite; 07-07-2009 at 11:29 PM.
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Old 07-06-2009, 02:18 PM   #34
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Re: Convert Duke .map to mesh
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Originally Posted by Gigabite View Post
That's where you're wrong. People can make similarly looking or almost identical copies of D3D levels in any game / engine of their choosing. You cannot copyright a level design because it's basically a sequence of numbers at its simplest form in binary.

The last time I checked, you can't copyright / trademark or patent a sequence of numbers.
All electronic content is basically a sequence of numbers at its simplest form, including music, pictures, books, textures, models, levels, etc etc etc

Does that mean that none of that stuff can be copyrighted? Of course not.

You don't even seem to believe your own claim, because right after stating it, you go on to describe what is necessary to avoid infringing 3DR's IP as it applies to textures, sounds and other things.

Personally I think it's fine if people rip the level geometry from Duke 3D maps, but your implication that copyrights are not possible on content in electronic format is ridiculous.
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Old 07-06-2009, 04:16 PM   #35
Bad Sector

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Re: Convert Duke .map to mesh
Copying the level files is illegal, but the design is not.
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Old 07-06-2009, 07:00 PM   #36
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Re: Convert Duke .map to mesh
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Copying the level files is illegal, but the design is not.
I'd argue that it's the other way around. The level files can be copied around your pc as you want, however copying the design, which is 3DR's IP, is not.
Otherwise, I could write a blockbuster epic book about a story of Hobbots, Dwavres, Elfs and The Lard Dork Souron and his Reeng.
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Old 07-07-2009, 11:07 PM   #37
Gigabite
Re: Convert Duke .map to mesh
Quote:
Originally Posted by DeeperThought View Post
All electronic content is basically a sequence of numbers at its simplest form, including music, pictures, books, textures, models, levels, etc etc etc

Does that mean that none of that stuff can be copyrighted? Of course not.

You don't even seem to believe your own claim, because right after stating it, you go on to describe what is necessary to avoid infringing 3DR's IP as it applies to textures, sounds and other things.

Personally I think it's fine if people rip the level geometry from Duke 3D maps, but your implication that copyrights are not possible on content in electronic format is ridiculous.
I agree my post wasn't formulated very well (I was extremely busy at the time), but it gets my point across that you can't copyright a level design. If that was possible, 3DR could sue god knows every game developer that made similar looking or themed levels for their games.

As for textures and sounds, I never said that, you're just being cynical and creating frivolous accusations based on non-existent claims. I'll go back and edit my post so you can better understand it.
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Old 07-08-2009, 02:25 AM   #38
TerminX

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Re: Convert Duke .map to mesh
Quote:
Originally Posted by Gigabite View Post
That's where you're wrong. People can make similarly looking, or even geometrically identical copies of D3D levels as long as they don't use any of 3DR's IP like textures, models and sounds. You can't copyright level design because if that were true, 3DR could sue god knows every game developer for making a corner of a city in a map with a movie theater in it, or a level with a space station outpost.



The thing is, you don't have to stop. TerminX is just spouting frivolous threats without any grounds. As long as you don't use any derivatives of 3DR's IP like the "Million dollar theater" or the pig cop tank, you're free and clear. The model of the pig tank and the sign for the theater won't fly, but you could create a pun and have it similarly looking with a different spelling, or something that would allude to it being that, but not that exactly.
I'm sorry, but you're completely wrong. The level design itself is 3DR's IP just as are the various characters present in the game; just as the sprites in the original game are merely certain specific depictions of characters 3DR owns, the map files are merely certain specific depictions of 3DR level designs. The specific depiction obviously does not represent the whole of the IP.

Therefore it is copyright infringement to take 3DR's level designs and use them without permission, just as it would be infringement to record and release a cover of a copyrighted song, or as it would be infringement to blatantly rip off just about anything else.

In conclusion, I think you're full of crap and nobody should listen to you. You're seriously trying to claim that something so integral to Duke 3D as "Hollywood Holocaust" itself is less 3DR's IP than something as minuscule as the text written on one certain texture? Wow, nice try.
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Old 08-24-2009, 08:11 AM   #39
Woolybear
Re: Convert Duke .map to mesh
Does anybody know what's happened to the copyright on Duke Nukem 3D now that 3DRealms has closed?
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Old 08-24-2009, 08:26 AM   #40
Parkar

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Re: Convert Duke .map to mesh
Quote:
Originally Posted by Woolybear View Post
Does anybody know what's happened to the copyright on Duke Nukem 3D now that 3DRealms has closed?
Since 3DRealms has not closed, nothing.

---------- Post added at 04:26 PM ---------- Previous post was at 04:16 PM ----------

Quote:
Originally Posted by Gigabite View Post
I agree my post wasn't formulated very well (I was extremely busy at the time), but it gets my point across that you can't copyright a level design. If that was possible, 3DR could sue god knows every game developer that made similar looking or themed levels for their games.
Thats like saying an architect who has designed a cinema could sue anyone else that designs a cinema. Or that he can't copyright his design of the cinema which is completely ridiculous. There is more to Hollywood holocaust then being based on a cinema. Infact it's probably not very important at all. The most important part is the actual layout of the level, just changing some textures so it no longer is a cinema wouldn't change the fact that the design is still Hollywood Holocaust.
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