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#41 |
Re: DX10 features / Graphics
Prediction: Primarily DX9 based rendering with a dx10 mode with a few added options!
more heavy dx10 fx's or dx11 introduction, in updates/expansions later on! together with physx updates! IF released this year! :-) |
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#42 |
Re: DX10 features / Graphics
the latest steam survey shows 22.8 % have vista + DX10, but of the "promoted" DX10 titles the 8800 series does not do a great job with them, IMO you need at least a GTX 260 or 280, and that puts you at 1%
http://store.steampowered.com/hwsurvey/
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#43 |
Re: DX10 features / Graphics
Well that's something of a relief direct X 9 is still going strong.
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#44 |
Re: DX10 features / Graphics
Relief?
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#45 |
Re: DX10 features / Graphics
I made this thread asking because my new rig is pretty beasty and I want to see more DX10 titles tbh, phenom x4 9950 quad-core, 4gb ram and a HD4850 x2 I think I can probably handle DNF when/if it comes out
![]() Brand new build and needless to say I want games that can handle DX10 well with something like this XD |
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#46 | |
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Re: DX10 features
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#47 |
Re: DX10 features / Graphics
DX10 isn't only about graphical bells and whistles, it's more optimized. Making certain tasks more quicker than on DX9. Due less overhead compared to DX9. Based on your first post I can't see what you are aiming at, since if it's to your knowledge "DX10 is just a failed marketing experiment."
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#48 | |
Re: DX10 features / Graphics
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#49 |
Re: DX10 features / Graphics
I agree with this prediction, if released this year as you said. I would love the game to feature DX10, but it still absolutely needs DX9 support. The reason I would love to see DX10 (heck, even DX11) features is because this is a game I could see myself upgrading for.
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#50 | |
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Re: DX10 features / Graphics
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The problem here is they didn't sell anything new but they convinced people that they were buying something new. It's the most blatantly dishonest marketing ploy you could think of, and they managed to pull it off on a global scale. They made ludicrous amounts of money off people's ignorance, and that's just weak. It's ridiculous. |
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#51 |
Re: DX10 features / Graphics
I'll be happy enough if DNF runs decently in my lap
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Playable demo this year! Confirmed!! |
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#52 | |
Re: DX10 features / Graphics
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From what I have heard there were a lot of layers all the calls had to go through with dx9 which is suposed to be removed in dx10. I don't know any of the details about dx10 vs dx9 though. |
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#53 |
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Re: DX10 features / Graphics
That "less overhead" crap will only come with DX11. They did put it in their SP1 DX10.1 update but no one has made a card that supports DX10.1 yet. And they probably never will because Windows 7 will come soon anyway. So like I said, there's nothing about DX10 other than untold misery and fail.
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#54 |
Re: DX10 features / Graphics
You need to educate yourself on this subject more, before you make fools claims: http://www.beyond3d.com/content/articles/55/
First off, the DirectX 10 we have now, can't work on XP. No matter what you do, it's designed with new Windows's in mind, Vista / Seven and beyond. Second, the games that supported it, like the ones you mentioned, only used DX10 to do certain things, faster than on DX9. So nothing that DX9 couldn't do, but DX10 does better. The so called DX10 ports only used to circumvent the Vista-only thing, as in Halo 2, but it didn't bring DX10 to XP. Third, what and what doesn't DX10 do then? Read more here: http://msdn.microsoft.com/en-gb/libr...68(VS.85).aspx Your claims are that it isn't nothing significant, it's very much significant, it's first step of the new generation of DX, and that's alone important. DX10 had a bit poor destiny, but it's nonetheless significant, not "untold misery and fail".
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#55 |
Re: DX10 features / Graphics
Seems like a lot of people haven't really seen DX10 in action. Play a game like Crysis with everything turned all the way up on a machine that can run it with >30fps...then you'll see what it's all about. Graphically it's simply amazing.
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#56 | |
Re: DX10 features / Graphics
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![]() Crysis graphics are good but they are very overrated, and not a good example of DX10. Just like looking at dust particles for PhysX you really need to look at specific features in games that have been released so far. For example, Bioshock has a great amount of highly detailed fog rendering that DX9 simply wouldn't be able to do. As far as new and yet unreleased games, I think they will slowly start making them in ways that more fully improve graphics.
Last edited by KO Gilligan; 01-16-2009 at 08:24 AM.
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#57 |
Re: DX10 features / Graphics
wow. I said a game LIKE Crysis - it wasn't the end-all-be-all of great looking DX10 graphics to begin with, just a single example. The whole point is that if you have a DX10 driven machine the graphics compared DX9 is very noticeable (and thus significant). Shaders, lighting, water, volume/effects etc., are amazing. Even the difference between DX9 CoH and DX10 CoH is huge.
And if you saw jaggies and foliage flashing on and off while playing Crysis they must have had some pretty crappy machines. //people use FC2 as a good example now, but i've barely played that game.
Last edited by sRfuzzyLogik; 01-16-2009 at 08:50 AM.
Reason: typo
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#58 | |
Re: DX10 features / Graphics
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No offence... in any event, there is a few new ones that I understand are a notch or two above Crysis. You like CoH? I'm actually in the CO closed beta... I wish I could say more (they did say I was allowed to say I was in it) |
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#59 |
Re: DX10 features / Graphics
Lol, then none taken
![]() I think for the most part companies are really just starting to get the handle of DX10 and what it can really do... and if you have the machine for it, can do some pretty amazing stuff that certainly leaves DX9 behind...and DX9 isn't bad by any means! And yeah I like Coh, actually after Starcraft CoH is my favorite RTS. |
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#60 |
Re: DX10 features / Graphics
Well I reckon if DNF used DX10 it would be that more awesome, however I wouldn't care if it used only DX9 as long as it came out
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#61 |
Re: DX10 features / Graphics
there is nothing that you can do in dx10 that you can't do in dx9 with a little more work
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#62 |
Re: DX10 features / Graphics
Duke Nukem Forever should stay on DirectX 9 so that it releases sooner. The next Duke game can be made with DirectX 11/OpenGL 3.1/Larrabee API/whatever.
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#63 |
Re: DX10 features / Graphics
^^ couldnt agree more hark!
I think 3DR should focus on gameplay, the graphics already look amazing!
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#64 |
Re: DX10 features / Graphics
DX9 is good enough - It can look excellent - and from what we've seen, if DNF uses it, it'll look awesome. But for me, it could be DirectX 3 - I wont care as long as it plays good.
They'll probably release it DX-10 only, and i wont be able to play it (I have DX-10 for XP, but my PC is too crappy to do it) Gameplay, that's what i want.
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#65 |
Re: DX10 features / Graphics
Yeah man, I don't care if it looks like DN3D at this point lol, I just hope that it plays good as well. It is after all why I am here.
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#66 |
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Re: DX10 features / Graphics
Lol dude. No game even comes close to coming close to Crysis in terms of graphics, let alone a notch or two above it. Bioshock is maybe 5 years behind in terms of the technology it uses.
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#67 | |
Re: DX10 features / Graphics
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In nearly every way, DX9 and DX10 are very "close" APIs. If you think there was a reason other than marketing ones (New DX version to go with Vista = MS trying to make an excellent impression, not to mention an attempt at luring gamers to the new OS), you are either giving them too much credit or being naive. Essentially, anything that "can't be done" on DX9 really can (or could) be done if there was support and interest from Microsoft and the hardware industry. Sadly, that's not how it works, and there's not much that can be done about it. I have a DX10 rig (can't miss Alan Wake, man), but not for a moment should one fall for MS's sweet talking regarding the API. They're a business making multi-millionaire partnership decisions, remember that.
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Last edited by Echo Black; 01-17-2009 at 06:59 AM.
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#68 | |
Re: DX10 features / Graphics
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Proof of that is this silly argument of how the hardware people and Microsoft could do it , yet want to make money with the marketing of DX10. Well they didn't provide an upgraded DX9 .... pee all you want, but DX9 can't do it. I have wrote at length how XP should have given upgrade support rather than shoving Vista down our throat with promises of better graphics - but I digress - please don't use my posts to troll up nonsense. |
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#69 | |||
Re: DX10 features / Graphics
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9EX essentially bridges the gap between XP and Vista, though not being available for XP while infighting with DX10 on its native OS severely hampers its buzz. But we're not talking "what API is more widely used", we're talking "can DX9 do it?". You ask me, if 9EX was available for fifth generation Windows systems, I'd wager we would be seeing shared functionality (read my previous SM4 comment) between it and DX10 already.
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#70 |
Re: DX10 features / Graphics
DX9EX isn't upgraded DX9 per se, you are wrong there.
"Direct3D 9Ex (known internally during Windows Vista development as 9.0L or 9.L, the L standing for Vista's codename: Longhorn): allows full access to the new capabilities of WDDM (if WDDM drivers are installed) while maintaining compatibility for existing Direct3D applications. The Windows Aero user interface relies on D3D 9Ex." Totally different ballgame when you compare DX10 to that, it's new DX generation, nothing to do with the old. You have to start somewhere, and the main argument was that DX10 "offers nothing" "marketing gimmick" "could be done on XP". Well, it could, if it would be build from ground up. The changes to the underlaying architecture in new Windows's meant that it was impossible to bring the functionality to XP. It remains as so. I can't see why we are going around and around here on this useless subject. Since any one of those bolded claims are incorrect.
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#71 | |||
Re: DX10 features / Graphics
Uh, it is DX9 + WDDM support. It is an upgrade. The last part of my previous post was just a "what if", if I didn't make it clear. I know MS won't roll back all DX10 functionality into an older version because that's simply not how it works.
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#72 | |
Re: DX10 features / Graphics
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I'm just going to trust that it goes to the fundamental archetecture of the OS. People of all levels have differing opinions as to the necessity versus marketing debate on a design that's too late to change - it sure would go nowhere as an anti-trust issue (as some seem to indicate is viable) Myself, in an attempt of empathy, am opposed to the promises made on the back of video card boxes. It's not the code I'm against, or even a Vista-Only upgrade in graphic technology. The argument of forcing the new OS may be relevant, and something I feel strongly about, but is still not a tragedy. Most new games will be made to run on XP for a while. I believe DX9.0c, and even SM3 (that's right, I said 3).... is probably going to be looking almost as good for a few more years it's still pretty close - I just hate to see marketing that so boldly claims that it's not... that's my beef - they tell us we're living in mud with DX9. Maybe in a year or two, I'll look back and say "yes, NOW we would be living in mud by comparison"
Last edited by KO Gilligan; 01-17-2009 at 01:05 PM.
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#73 |
Re: DX10 features / Graphics
New uber DX9 means DX9 made Vista compatible, to run over the new driver layer. It's nothing special, yeah, upgrade in that very narrow and specific sense, but nothing more. Also, games still use DX9(D3DX9) on Vista.
DX10 is fresh start for DirectX, and yes, it couldn't have been done as it is now on XP. It never will come for XP, for said reasons explained above. The fact it just happens to be named DX10 has nothing do with it. DX10 is significant, but maybe not to your average gamer yet. That's true also. I purely doubt the decision making process went like "DX10 equals more Vista sales" on Microsoft. OpenGL has failed with their newest revision, and why is that, because they are too afraid to cut some of the old functionality away. That keeps hindering them a lot, in the future if they keep on doing that, it will fade away. That would be a shame, since two proper APIs is always better than having just one of which Microsoft would have "sole" control over. Also, I haven't seen many developers ranting about the functionality DX10 brings, like removing overhead. They complain mainly because it's nothing earth shattering, and that's what people complain here to about. You have to start somewhere, and DX10 was the first step. We already have DX10.1 and soon DX11 - DX11 has some new nifty features too. You have to options, go the route Khronos Group decided, maintain utmost backwards compability with OpenGL 3.0, or take a fresh start like MS did with DX10. OpenGL has the industryworld behind it, due long relations to the CAD world, but CAD is moving towards Direct3D also. Developers haven't done a pure DX10 game due small market, that's understandable, but different render paths for addional effects - not impossible. Xbox 360 shares some of the functionality that DX10 has, goes a bit beyond here and there, and falls short in parts. Echo Black: Then argument your case, how does DX10 _not_ offer _anything_ new? Or how do you bring DX10 to XP? In which way is it "just a marketing gimmick"? You didn't answer any of those.
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#74 |
Re: DX10 features / Graphics
KO Gilligan : I think it's a little too early to start worrying about that. Don't think we'll see DX9 getting out of the picture anytime soon. Even if it gets desperately left behind, it'll probably be supported for years to come.
peoplessi: DX10 offers new things, I was simply saying it was all attainable with DX9. But as I admitted, that's not how things work in the industry. And the push for a new API might not have been entirely motivated by Vista pimping, but to think that factor didn't play a major part would be pretty silly. EDIT: On the Wikipedia page about games that support it, you can check the 20 titles with DX10 support that are already out...And on the upcoming games list, you see DNF. Was there ever a statement about this or should I just chalk it up to Wikipedia BS?
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Last edited by Echo Black; 01-17-2009 at 02:35 PM.
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#75 |
Re: DX10 features / Graphics
I bet it's just wiki BS
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#76 |
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Re: DX10 features / Graphics
Well they just aren't. Not even close. The only games that I've seen that look like they could even come close to Crysis in terms of graphics are FEAR 2 and Cryostasis, but both of those don't even use half of the effects in Cryengine2. And even if by some obscure miracle they did, Crysis managed to display all of its skull shattering, mind-devastaging, monitor melting visuals in colossal sized open air maps, as opposed to endless dark boring corridors, and run reasonably well on today's computers.
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#77 | |
Re: DX10 features / Graphics
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#78 |
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Re: DX10 features / Graphics
Well at least now I know that you've never played that game.
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#79 | |
Re: DX10 features / Graphics
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But to each his own |
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#80 |
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Re: DX10 features / Graphics
Yea ok maybe you've played the demo at medium settings, but mostly you have absolutely no idea what you're talking about. For instance, in all other games, the character shadows are just pathetic little dark pixels drawn under their feet. Crysis is the only game in which the characters and every visible object cast a dynamic shadow not only upon themselves but also on the ground which varies in length and direction depending on infinite light sources. And that's just one of dozens of dozens of things that this game does that no other game can do.
But if you want to believe that DX10 is somehow better because of some vague crap you've read on Microsoft's site, despite there being almost no known functions added to it other than a fancy logo and an assload of marketing, then there's nothing I can do for you.
Last edited by LadiesAndGentlemen; 01-17-2009 at 07:49 PM.
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