Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications

Notices

 
 
Thread Tools
Old 07-15-2008, 08:20 PM   #1

hightreason's Avatar
Lameduke Stuff
I know (judging by the readme that came with it) that it isn't meant to be talked about. So if you are unhappy, by all means get rid of my topic or flame me

There is some lameduke stuff I want to ask:

1. Is there any way of converting the maps to run on the released version or in the Build Editor for the released one.

2. How were the water effects done?

You see, i was poking about with it, i looked in the .ART files, and the water isn't there, i figure it must be an effect of some kind.

Missing Maps?

There are 2 that i found so far that are not really Missing, just not in the level list. "War1.map" and "War2.map"

War1.map i think is a multiplayer and is a lot like lamedukes E4L1, but there's a sort of reflective pond outside the building in the middle of the level. there's lots of enemies too!

War2.map is also multiplayer i think, there's no monsters in it, it's just a square area with secret doors (press U to see them open) and cranes (the grabbing things on the celinig, like on Toxic Dump).
To play these, you can rename L1.MAP to something else and L2.MAP as well, then rename WAR1.MAP to l1.map and war2.map to l2.map.

High Resolution mode? - It's possible.
Looking down crashes the game in 640x480 and so the demo crashes it, just start with these parameters (i edited the GO.BAT)
D3D /q /d /l1 /v1 /s1
and you will go right into level 1 (or war 1 if you did the map tricks)

I think lameduke is cool, because you can place multiple holodukes and you have a stream of fire behind you when you use the jetpack, also the multistory elevators and ther tinny "brown eyed girl" that played whilst you used them - there's other reasons too, and i think it was meant to have a bit more of a punk/grunge look to it.

_HT!
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-15-2008, 10:10 PM   #2

bobthefish's Avatar
Re: Lameduke Stuff
not to mention the lazer sight on the pistol, and the rocket launcher is sholder mounted!

anyways, your not going to get much of a response about it here.
bobthefish is offline  
Old 07-15-2008, 10:17 PM   #3

hightreason's Avatar
Re: Lameduke Stuff
no, i don't reckon so, but i post in hope, and i'll see what happens.
Yeah, that RPG was cool, and the early chaingun (it was a big thing that fired blue balls of, maybe energy) or what became the chaingun, most of it is the same graphic.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-16-2008, 12:48 AM   #4

blizzart's Avatar
Re: Lameduke Stuff
Wasn´t that RPG used in the Fusion TC?
blizzart is offline  
Old 07-16-2008, 12:51 AM   #5

Usurper's Avatar
Re: Lameduke Stuff
Quote:
1. Is there any way of converting the maps to run on the released version or in the Build Editor for the released one.
Get the build map converter off of RTCM or Ken Silverman's webpage. I don't recall if Lameduke uses map v5 or 6. Try 6 first though.
__________________
Meadhall of the Comitatus | RTCM
Usurper is offline  
Old 07-16-2008, 05:33 PM   #6

Shadow Master's Avatar
Re: Lameduke Stuff
The original lameduke maps display correctly, save some minor palette inconsistencies, on Mapster32.
__________________
You're master of no shadows! -- Steve
Duke Nukem Forever!

[My website | Public Commander Keen Forum | The Commander Keen Wiki]
Shadow Master is offline  
Old 07-17-2008, 02:41 PM   #7

hightreason's Avatar
Re: Lameduke Stuff
many thanks.
Unfortunately mapster is an EDuke32 program, and I dont and cant use eduke (i thinbk JFDuke3d is better - and may be getting updated i heard from jonof, sort of.)

Thanks again.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-17-2008, 02:48 PM   #8

DeeperThought's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
many thanks.
Unfortunately mapster is an EDuke32 program, and I dont and cant use eduke (i thinbk JFDuke3d is better - and may be getting updated i heard from jonof, sort of.)

Thanks again.
Strange how JFDuke3d can manage to be better than EDuke32 when EDuke32 is based on JFDuke and picks up where it left off, sporting two years of enhancements and bugfixes. You must think the EDuke32 team is grossly incompetant.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-17-2008, 02:48 PM   #9

Shadow Master's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
many thanks.
Unfortunately mapster is an EDuke32 program, and I dont and cant use eduke (i thinbk JFDuke3d is better - and may be getting updated i heard from jonof, sort of.)

Thanks again.
?

Eduke32 is a fork from JFduke3d, with many enhancements for add-ons including the High-Resolution Pack. Why wouldn't you use it?
(DT posted at the same time as me... wow.)
__________________
You're master of no shadows! -- Steve
Duke Nukem Forever!

[My website | Public Commander Keen Forum | The Commander Keen Wiki]
Shadow Master is offline  
Old 07-17-2008, 03:05 PM   #10

XTHX2's Avatar
Re: Lameduke Stuff
I hereby, claim this thread as HOLY THREAD OF IMPOSSIBILITY!

And, as DT and SW suggested, why not use Eduke32? It's much better than a dusty, leftover I believe. Also adds many great things for mappers/modders. If you are going to prefer it just because Lamduke, then... *-No Comment-*
XTHX2 is offline  
Old 07-19-2008, 11:10 AM   #11

hightreason's Avatar
Re: Lameduke Stuff
Oh dear, i've done it again...
i already covered this EDuke32 issue here

I'm stuck in my ways, and prefer JFDuke, we all have our own preferences - and it'll stay that way. Also, i'm going to attempt to port LameDuke into JFDuke3D and keep it all working (a lot of .CON modification is going to be needed) - i'd love to figure out how they did that effect on the water.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 11:11 AM   #12

XTHX2's Avatar
Re: Lameduke Stuff
Well, GL then. Let's hope that it can find the attention it needs.
XTHX2 is offline  
Old 07-19-2008, 12:08 PM   #13

hightreason's Avatar
Re: Lameduke Stuff
oh, thanks, i probably shouldn't have posted with the attitude i did on that other thread just now, i don't actually intend to attract any real attention to it, i just thought i'd say what I wanted the conversion for. It's more of a personal project to see if i can do it - it may have been done already anyway. I'd be a bit worried about the legal issues if i got it working and started passing the LameDuke port about.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 12:13 PM   #14

DeeperThought's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
oh, thanks, i probably shouldn't have posted with the attitude i did on that other thread just now.
You mean like when you said that EDuke32 "sucks like mad" and "is just a lousy rip-off of other peoples hard work" without providing any reasons to support your claims other than trivial configuration issues which are a problem for you only because you want it to be exactly like JFDuke?
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-19-2008, 01:30 PM   #15

hightreason's Avatar
Re: Lameduke Stuff
no, they are a problem because i expect it to be exactly like the game it's meant to be porting.
My claims (facts) are backed by the plain fact that they are correct, and thats that, no ifs and buts about it, how long have you guys been duking anyway? - Seriously, when did you first play Duke Nukem 1, 2 and 3D?
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 01:36 PM   #16

Commando Nukem's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
no, they are a problem because i expect it to be exactly like the game it's meant to be porting.
My claims (facts) are backed by the plain fact that they are correct, and thats that, no ifs and buts about it, how long have you guys been duking anyway? - Seriously, when did you first play Duke Nukem 1, 2 and 3D?
Eduke32 without the HRP is more or less no different then Duke Nukem 3D. Everything that makes Eduke32 great is the options it gives to people with strong hardware, and to con coders and mappers to create bigger and better levels and mods/tcs.

JFDuke is outdated, and doesnt hold a candle to Eduke32.

You can say whatever you want is 'fact' but the bottom line is your opinion is entirely yours and not shared by anyone with any sense in their heads. You're being thick headen, and insulting to coders who have worked very hard on Eduke32 to make it the port it is. Some of which have been in the Duke community since Duke3D was brand new.
__________________
Open Maw Productions
Commando Nukem is offline  
Old 07-19-2008, 01:46 PM   #17

DissidentRage's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
no, they are a problem because i expect it to be exactly like the game it's meant to be porting.
My claims (facts) are backed by the plain fact that they are correct, and thats that, no ifs and buts about it, how long have you guys been duking anyway? - Seriously, when did you first play Duke Nukem 1, 2 and 3D?
If you want anyone to take you seriously, make suggestions and report bugs, offering screenshots or logs, otherwise you're going to be branded as a troll who doesn't give a damn about progress in the community.
__________________
Alt for djevelen!
DissidentRage is offline  
Old 07-19-2008, 01:46 PM   #18

DeeperThought's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
no, they are a problem because i expect it to be exactly like the game it's meant to be porting.
My claims (facts) are backed by the plain fact that they are correct, and thats that, no ifs and buts about it, how long have you guys been duking anyway? - Seriously, when did you first play Duke Nukem 1, 2 and 3D?
AFAIK, the in-game experience in EDuke32 is exactly like the game it is porting. If you use polymost (needed to support the HRP) then it looks different, but that can be turned off and classic mode used instead; in that respect it is just like JFDuke (except for the many improvements to polymost that have been made since JFDuke, such as support for detail textures, various bug fixes, etc.)

So when you say it is different, I assume you mean that it doesn't support the same command lines as the original, or it is configured differently. For most players that is a non-issue. If it's a big issue for you, then so be it, but it certainly doesn't justify those statements you made. For example, it's ridiculous for you to say it's a "rip off" of JFDuke when in fact EDuke32 was developed right alongside JFDuke with JonoF's assistance and blessing.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-19-2008, 02:10 PM   #19

Usurper's Avatar
Re: Lameduke Stuff
It supports all of the same command line arguments. He's a troll, and I welcome him to my ignore list.
__________________
Meadhall of the Comitatus | RTCM
Usurper is offline  
Old 07-19-2008, 02:42 PM   #20

Roma Loom's Avatar
Re: Lameduke Stuff
I bow before a 17 years old kid who has haxxor and programming skills (according to his profile), who has written almost 3 Operational Systems and writing 1 game engine (according to his post) and probaly has some street magic skills (just my wild guess). That was the most dumb thing that I've ever seen on this forum for 4 years.
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 07-19-2008, 05:12 PM   #21

Hunter_rus's Avatar
Re: Lameduke Stuff
Not that I like to nitpicking at someone but have taken a look at the new game engine named "GOTH 3D" which is being developed by hightreason.
The video: http://youtube.com/watch?v=7FURlY06oY0

I expected it to be a new engine but it's undoubtedly the Build Engine. For example on 1:16 you can see the HOM effect at the bottom of the screen which looks exactly like in EDuke32 or JFDuke port in Polymost mode, the level geometry and the shading draws the limitations which are known to be the limitation of the Build Engine, I saw some textures from Duke Nukem(though they may be just placeholders).

@ hightreason
So you're using JFDuke, EDuke32 or making a fork on one of them.
In this case you shouldn't claim that you're making a game engine from scratch and should have said the base engine you're using. You also need to make sure that you don't violate any of licenses of these works: the Build Engine, Duke Nukem source code, port and maybe something else.

It's possible that you purposely misled the people. if so, I can't do anything about it.
Hunter_rus is offline  
Old 07-19-2008, 07:23 PM   #22

hightreason's Avatar
Re: Lameduke Stuff
Actually dude, if you payed FULL attention, i did say, i used those as placeholders (there's some SW textures too) - also I did mention it used parts of the code from the build engine.

Wait on (I'm not looking at who posted what - i'm getting tired of being flamed) - i never entered my DOB into the profile, what gives you the impression I'm 17 (though you'd be right).

If EDUKE programmers have been around so long, why did I have Shareware 1.2 of duke3d before everyone? - It was illeagal so was deleted by my dad, then the full version was bought, i wasn't supposed to play it (Wow, I was only 5 years old then, i found the photo of me playing it.)

WTF is street magic?

Ignore me, i do not care.

Progress generally sucks (e.g. win. vista sucks)

The fact is, I have a personal preference! as do you, I dont go having a go at you guys because of that. So lay off noobs.

What else was it,,, Oh I can't remember - nor does it really matter to me.
If anybody wants a response again they better be quick, because due to the fact that I actually go to work, have a social life etc, I shan't be on the web for a while after tomorow afternoon - such as, mnaybe off for 2 weeks.

I know in that time I is going to get flamed and stuff... Woah, I never did expect that! NOT!
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 07:30 PM   #23

Steve's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
Actually dude, if you payed FULL attention, i did say, i used those as placeholders (there's some SW textures too) - also I did mention it used parts of the code from the build engine.
Then you shouldn't state that "your" engine is made from "scratch". I see you've deleted "your" engine made from "scratch" video from your youtube page.
Last edited by Steve; 07-19-2008 at 07:33 PM.
Steve is offline  
Old 07-19-2008, 07:38 PM   #24

NutWrench's Avatar
Re: Lameduke Stuff
You can convert the Lameduke maps with the mapconv utilities but they won't run because the tags for the Sector Effector are located in a different place in the tileset in LameDuke. The shipping version of the Duke3D executable expects to find all the Sector/Locator sprites at the start of the set.

You can look at the maps in Build, though.
__________________
"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled."
NutWrench is offline  
Old 07-19-2008, 07:45 PM   #25

hightreason's Avatar
Re: Lameduke Stuff
F**K! I forgot to include that,,, The video is temporarily down whilst I add it in (it was at the end of it, and that was cut to save time, you can tell in the proper original when it returns...

I offer apologies to all who were mislead.

in explanation:
The game engine is effectively my own, but it uses parts of JFBuilds code, sort of build, but not build, a highly advanced version that I was working on since JFBuild came out. My engine is what parts of JFB is sitting on - basically some parts I struggled making, if close attention were paid, you't see the thing on the screen bottom was smaller than in JFBuild because I attempted to stop it.

Once more I do apologise for that, and the video WILL GO BACK UP with the correct explanation in it. I didn't know it was gone, it happened to another of mine, my Pentium 2overclock, the last 30 Secs went missing on upload.

Oops...

At least I admit wen I is wrong.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 07:47 PM   #26

hightreason's Avatar
Re: Lameduke Stuff
also it may be worth mentioning that i have to use my friends internet, and he may have uploaded that for me, thus that would counter other errors, and as i said I apologise.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 07:54 PM   #27

hightreason's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by NutWrench View Post
You can convert the Lameduke maps with the mapconv utilities but they won't run because the tags for the Sector Effector are located in a different place in the tileset in LameDuke. The shipping version of the Duke3D executable expects to find all the Sector/Locator sprites at the start of the set.

You can look at the maps in Build, though.
Ahh, the first friendly comment all day.
I know this but as it seems has been shown here, fiddling the engine is a skill of mine, and i'm considering proting LameDuke to windows - just have to mod the .CON files properly I reckon, and art etc.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 08:04 PM   #28

DeeperThought's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
The game engine is effectively my own, but it uses parts of JFBuilds code, sort of build, but not build, a highly advanced version that I was working on since JFBuild came out. My engine is what parts of JFB is sitting on - basically some parts I struggled making, if close attention were paid, you't see the thing on the screen bottom was smaller than in JFBuild because I attempted to stop it.
hahaha what a bunch of bullshit

So if we paid close attention to the movie which you took down to prevent anyone else from seeing it, we would notice that "the thing on the screen bottom" was smaller because you "tried to stop it", and clearly this demonstrates that it is a "highly advanced version" of build (but not build!) that is "effectively" your own game engine. Well I'm glad that you put that in simple layman's terms for us, because I'm sure we would have been baffled by your technical prowess if you had described your project like an actual programmer.
__________________
DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
DeeperThought is offline  
Old 07-19-2008, 08:17 PM   #29

hightreason's Avatar
Re: Lameduke Stuff
there is no way of describing things like "an actual programmer"
at the end of the day i'm only human and speak and behave as such.
I think it's the correct way of putting things is that it is effectively my own engine with bits of build, because only a portion of code (mostly the rendering) was from JFBuild.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 08:18 PM   #30

hightreason's Avatar
Re: Lameduke Stuff
Anyhow, some of the best games in history were made in strange ways, like commander keen - that wasn't put together like most games in it's early days.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 08:38 PM   #31

Steve's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
I think it's the correct way of putting things is that it is effectively my own engine with bits of build
No, it's effectively the build engine with bits of stuff you added.
Steve is offline  
Old 07-19-2008, 08:48 PM   #32

hightreason's Avatar
Re: Lameduke Stuff
Having never played with that engine, you wouldn't really get the difference would you.

I guve in, you clearly aren't going to listen (or read) anything I have to say here, i'll stick to what i am doing, regardless of whether the world likes it or not.
Oh, look at that, it's 03:47AM! Geez, have you guys really taken that much time out of your day to contradict me? I didn't know I meant so much or was so important.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 08:52 PM   #33

d3ad connection's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
Having never played with that engine, you wouldn't really get the difference would you.

I guve in, you clearly aren't going to listen (or read) anything I have to say here, i'll stick to what i am doing, regardless of whether the world likes it or not.
Oh, look at that, it's 03:47AM! Geez, have you guys really taken that much time out of your day to contradict me? I didn't know I meant so much or was so important.
It's 9:50 PM (CST) here... not sure if thats really late. >_>
d3ad connection is offline  
Old 07-19-2008, 09:02 PM   #34

Quakis's Avatar
Re: Lameduke Stuff
Quote:
I think it's the correct way of putting things is that it is effectively my own engine with bits of build, because only a portion of code (mostly the rendering) was from JFBuild.
First, you acuse Eduke32 as a ripoff from JFDuke3D, yet you're using code from it yourself? This doesn't make any sense. It's no surprise no one is taking you seriously, since I guess no one likes to deal with trolls.
Quakis is offline  
Old 07-19-2008, 09:19 PM   #35

hightreason's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by Quakis View Post
First, you acuse Eduke32 as a ripoff from JFDuke3D, yet you're using code from it yourself? This doesn't make any sense. It's no surprise no one is taking you seriously, since I guess no one likes to deal with trolls.
How am i the troll when everyone else is trolling me?

There's a difference with the code stuff, Using the open source code to create something apparently the same that (or at least to me) is lesser quality - this is EDuke32

- or -

Using samples of the open source code to create something of (supposedly) equal or better quality, it was decided shortly after the video was made that goth was not for distribution, thus it mattered little what anybody else thought of the work, as nobody (except maybe my friends, who put forward suggestions for coding and levels etc) was going to play it - that's me.

Still, i seriously doubt anybody really cares, i just refresh this page every so often to check on any spam etc that I may receive, as I am bored to death and can't sleep (serve me right for sleeping til 5PM i guess) - other than this i'm just playing a game i dislike called Halo Trial, I play it only because it's the only game that the ISP lets me play online (effin UKERNA)
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 09:36 PM   #36

TerminX's Avatar
Re: Lameduke Stuff
Nobody is trolling you, you are the troll. You are on the Internet's most active Duke3D source code forum, where EDuke32 is developed, where the lead EDuke32 developer is a "senior moderator", bashing EDuke32, which everyone on this forum uses. Sounds like trolling to me.

Your arguments have little in common with reality, leading me to believe you are posting here just to piss people off. I have no idea what's wrong with you but trolling will not be tolerated here and I don't have a problem with removing you if you continue.
TerminX is offline  
Old 07-19-2008, 09:52 PM   #37

hightreason's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by TerminX View Post
Nobody is trolling you, you are the troll. You are on the Internet's most active Duke3D source code forum, where EDuke32 is developed, where the lead EDuke32 developer is a "senior moderator", bashing EDuke32, which everyone on this forum uses. Sounds like trolling to me.

Your arguments have little in common with reality, leading me to believe you are posting here just to piss people off. I have no idea what's wrong with you but trolling will not be tolerated here and I don't have a problem with removing you if you continue.
I thought moderators were impartial, by all means ban me, i ain't bashing EDuke32, i merely said I didn't like it, look at the evidence man, you may realise I have done nothing wrong - if opinions are aginst forum rules than that should be added to the warning before entering, if it's OK for everyone else to whine on saying "I hate JFDuke3D" but it's not OK for me to say I don't then that really sucks - it's far beyond my power to really do anything worthwhile about this, but I am not about to start liking it just because it's apparently better (Ya 2X Anisotorpy - or however it's spelt - and Linear filtering of EDuke3D vs 16X and Trilinear of JFDuke3D is really great innit, well, EDuke is capable but won't do it on this machine) and the majority use it, even about where i live, everybody dislikes me because I like different things to them, I learned to live with it (coz I ain't a sheep) and I don't see why other people can't do the same in the sense that they accept that what they like may be different to me, even if there are more of them, what's next? Everyone gonna slag me off because I don't like something else, are you gonna bash someone in the street because they don't play duke? NO! so why mess me about with this.

if I'm a troll TerminX, and that's against the rules than (even though you are a moderator) why are you allowed to use the word PISS when that is also against forum rules in the sense that it is abbusive to me? - just an honest question.

Hmmm...

End of the day the banning is in the hands of people like you, but what the hell, all the same to me.

_HT!
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 10:10 PM   #38

TerminX's Avatar
Re: Lameduke Stuff
When I "look at the evidence," I see you starting arguments with many forum members in multiple threads, and I see the 5 or so complaints I've received about your trollish behavior so far.

Nobody here hates JFDuke3D. JonoF is a friend of mine and has contributed greatly to EDuke32. People just realize that JFDuke hasn't been updated in almost 3 years and hasn't had significant feature additions in just as long. EDuke32 is basically a much newer version of JFDuke that can do every last thing JFDuke can do plus a lot more. JFDuke is still a great port for those that have no desire to play with the HRP, play any newer Duke mods, play newer user maps, et cetera.
TerminX is offline  
Old 07-19-2008, 10:28 PM   #39

hightreason's Avatar
Re: Lameduke Stuff
Quote:
Originally Posted by TerminX View Post
When I "look at the evidence," I see you starting arguments with many forum members in multiple threads, and I see the 5 or so complaints I've received about your trollish behavior so far.

Nobody here hates JFDuke3D. JonoF is a friend of mine and has contributed greatly to EDuke32. People just realize that JFDuke hasn't been updated in almost 3 years and hasn't had significant feature additions in just as long. EDuke32 is basically a much newer version of JFDuke that can do every last thing JFDuke can do plus a lot more. JFDuke is still a great port for those that have no desire to play with the HRP, play any newer Duke mods, play newer user maps, et cetera.
Hmm, where in my post did i say "Hey! Flame me!" or anything, I seem to recall the main topic here was in fact about lameduke.

Updates mean nothing to me, i never had problems running anything other than the HRP in any other port (or even the DOS Duke3d.exe) - but it did need adaptations first.

I still don't see how i'm acting trollish, you clearly haven't read properly, what I said that apparently started people flaming me was
"It's an EDuke program, and it doesn't work for me"
This started the bashing of the treason, and what am I expected to do? I retaliated in the kindest way I saw possible.
If I knew you could complain to the moderators I'd have done it ages ago.
__________________
High Treason
(My Website) (Second Site) (My YouTube)
Punk's not dead - and nor is Duke!
Ever get the feeling you are being ignored?
hightreason is offline  
Old 07-19-2008, 10:38 PM   #40

Commando Nukem's Avatar
Talking Re: Lameduke Stuff
Quote:
Originally Posted by hightreason View Post
Hmm, where in my post did i say "Hey! Flame me!" or anything, I seem to recall the main topic here was in fact about lameduke.

I still don't see how i'm acting trollish, you clearly haven't read properly, what I said that apparently started people flaming me was
"It's an EDuke program, and it doesn't work for me"
Nice try, but no. You insulted Eduke32 as a ripoff.

You really need to learn when your face is flapping around like a fat ass in the wind, you're spewing TOO MUCH shit for your own good.

I acted the way you were acting when I was about twelve years old. You know what it got me? No respect, no friends, and banned from nearly every game forum I tried to be a member of.

You've been trying to pull a fast one on veterans of the Duke community. Next time, try stealing from the freakin' federal reserve, you might have better luck!

You tried to take credit for something that does not belong to you, and tried to spin a story proven false by your own videos. You changed your story when you were called on it, and then you want to try and pull the victimhood card. Come on dude. Stop trying to deflect the crap back at forumers. Remember; You signed up here. You posted here. You instigated people into an arguement.

By the way, speaking of all that reading you keep telling us to do... You should read the history on Lame Duke. Converting matierials from it is generally looked down upon because of the legalities. Thats just in case you were planning to use any of those matierials as 'place holders' in your 'not quite build' game.
__________________
Open Maw Productions
Commando Nukem is offline  
 

Bookmarks
-->

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:29 PM.

Page generated in 0.34999490 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.
-->